velocirection posts
Emoting
I've added and refined the emoting controls and stuff of the donkey boys! And also gave them tongues.And also modeled the bandanna around his neck that I originally was on the fence about modeling since it seemed like it would be a waste of time, but I'm glad I did because it was insightful on how I'll be doing clothing in the future!I really like how the wrinkles of the mesh turned out!Also, I made the same changes to the other donkey but I had to do them over again since I didn't feel like repainting the vertex colors and such...
Small improvements
The above is TEST animation >_> it's not very well animated as I knew I'd be messing with the armature a lot and moving/deleting bones can break your animations- this was just to show the asshole controls + a bit of fun jigglin~One of these days a real ass shaking animation will happen.I decided to refine her rig further to include a few extra things such as more asshole controls, tongue, mouth controls, a nose control (used to prevent odd clipping during oral) and also I added a touch more detail to her horn rings :3i did a couple othe...
Her model~
Here's the .blend file~This is my most "sophisticated" rig as of yet, as there are controls for the foreskin, asshole, eyelids, etc... and real jiggle(which can be disabled by turning off the two "mesh deform" modifiers as it can look weird if you try to animate/pose without running the simulation from the beginning)So yeah, she's juuuust about done though I'll post updated models if I make improvements!-Velocirection, chief sexy officer of Pizzass Games
Jiggle physics + other stuff
(This is a more "under the hood" look :3 also I know there are problems with the jump animation but this was just to test JIGGLE not be well animated!)Here's various shots showing the "wet" part of the material I added. I'm still not entirely happy with it, like I want to also have spots where little sweat drops show up via shader and not particle system... but also, as you can see on her balls, I added a sweat drop- I'll add more as well, they're easy but a bit tedious to add.It's a bone with a constraint th...
TESTing fucking
I attempted a simple fuck (also her tail hole is finally there!)I'm controlling the tailhole shape by shape keys which isn't ideal- I should use the armature but that's a lot more... difficult to set up. Even then a bone in the armature that drives the shape key's influence, which is easier to setup.I still think I need to redo her hands before anything >_> but I can do put it in the hole scenes :3-Velocirection, chief sexy officer of Pizzass Games
Movie poster~
Here's an idea for a poster that I think sums up the whole idea of the animation~For now, titled "two smol donkey boys smash a big triceratops girl with huge tits ass and dong" as suggested by a good friend. As much as I like it, I'd like to think of something more... succinct.The second image is a render of a shot I'd like to have in the animation :3I'm really close to being good to go, ready to start animating something. But I need to do a few final things for the triceratops babe first- I'm not terribly happy with...
Both donkeys~
Here's the blend file of this scene- a very simple background with the donkey models.I think I'll do a video or something soon explaining the various things with how I'm doing models and setting up the shaders and such because it might be a bit un-intuitive, especially for those not terribly familiar with blender.-Velocirection, chief sexy officer of Pizzass Games
The boys :3
I posted this on twitter earlier because I love how turned out! The two boys- I wasn't originally going to do hair, but someone on e621 linked a video without any context:https://e621.net/posts/2586359This video:https://youtu.be/tSHbbTcbcds?t=16I'm not sure what exactly they were trying to convey, but it made me think about giving him Jimmy Neutron hair. So I did!Modeling the hair was pretty straight forward, actually. Simpler than I thought it would have been- the handkerchief around the neck I might add later, but he's 100% naked ...
Donkey almost done + background progress
I think I've finally gotten a handle on the environment art style I want! This might be all I need to model for the scenes with the triceratops... I just need to not point the camera on the blank void you can't see looking at this view XDThis is pretty much a result of using vertex colors to very coloration/accent the real lighting of the scene. Some objects I can certainly get away with drawing it on a texture + making a basic model out of it.It's a bit hard to see on the render, but this is the shower drain texture :oAlso, I rewor...
Donkey 1 model
Here's the donkey model blend- it's got junk in it as well but the only things visible when opened will be the donkey and the rig :3There are shape keys for mouth moving stuff and eyes are controlled via the eye bones. I haven't really done anything animation wise yet and I know the current rig isn't ideal- but it'll do for the lil animation with the triceratops~-Velocirection, chief sexy officer of Pizzass Games
Locker room babe scene wip~
Still working on it :3 Honestly, this is juust about as far as I wanted to go with this but I really do want to do an animation... A few scenes. Maybe there's a STORY!? Perhaps, this gym has unisex locker room. But do you think they came together as friends? Or are they strangers, the two donkies secret admirers...By the way, it's a gym for both people of regular body size and BIG bodies~ this triceratops babe is a brick house, built like an amazon~~~A patron suggested a few ideas I also would love to try involving a lil' water spor...
WIP continuation ^^;
I've been wanting to do a self-contained lewd scene and I really wanted to continue the stuff from the $69 goal. So, I modeled the triceratops girl and a horse/donkey fellow!So she's not 100% modeled... yet- I just wanted to do enough to get a scene going. Same with the equine dude. But I might as well just finish them both off! Maybe attempt an animation or something, we'll see... (very likely)Some WIPs of the guy!Both character rigs are also... not good >_> but I just kind of threw them on a copy of Lonnie's rig and I need to ...
Sick >_> + exterior stuff
I haven't done much besides fumble around with trying to make an exterior for the apartment (the very first bit in the game) and then maybe trying to prototype something in-game.I don't really like it, but it's a step in the direction I'd like to go, with visible brush strokes on large surfaces such as the tile. I'm not sure about the wall texture- I was trying to make it look like briar stucco which has some neat "fan' like scrapings on it and I layered another texture on top to hide some of them and avoid a very ti...
WIP Jesse model download
So here's the model so far if you're interested in taking a peak. Still needs a lot of work and an actual rig (I started one but it's not at all done) and also the asshole isn't modeled *yet* but I think I'll post WIPs of the models since probably the gap between start/finish will be awhile. But thank you to all who enjoy my stuff and I'll do my best to keep improving and making better and sexier stuff :3-Velocirection, chief sexy officer of Pizzass Games
TESTING (always testing)
Jesse's model is very close to being done, I finished the hands and modeled the dick and balls:But I think maaaaybe I went a bit too hard on the paint with the size! Lmk if you think so...On one hand, I do like the size difference a lot but on the other hand, I don't know how practical Jesse's PP would be as it is. ^^; we'll see though.Dang though, Lonnie could just walk up him and suck his tiddy OwO;;;=Velocirection, chief sexy officer of Pizzass Games
Jesse model progress
I've been making some good progress on Jesse's model :3 The above is very WIP- I still need to model the dick, balls and tail hole (and the hands I literally just started >_>) but being a perv I am I wanted to see how well the mesh deforms with wiggly bones~Quite nicely in some parts, others not but a lot of it is subpar weighting (right now I'm just using the default weights Blender calculates when giving a model an armature) on the bones + bad placement, I haven't had a chance to really experiment with that yet but that will b...
Environment progress
Still figuring out the style and such. Some surfaces, such as the TV stand, are using only vertex colors for now but will use textures combined with the vertex colors for more detail.This is the "main" room- off screen, there is a kitchen to the left and a hall way that would lead to Jesse's room as well as a bathroom. The small door wold lead to Clint's room (but he won't be here)I'm not entirely happy with the shading on the bag of chips yet so I'm not showing it >_> but here's a view of a table with a fan atta...
Environment tests and clothes and more
I've been trying various things for environments. There will only be a few locations in this short game:-Outside the apartment-The main room-Jesse's roomI'm really trying to get a handle on what I want exactly for backgrounds. I'm trying to figure out what direction I want to go in...These are all duds- the above is a test with Blender's free style. but I'm not really a fan of the render time + not being able to see the free style stuff in real-time. And I don't think just slapping textures on things will work in my ...
Clothes!
Update: I have removed the image of Lonnie in his boxers and moved it into the post body instead.I haven't started modeling the clothes Lonnie will wear yet. First, I wanted to figure a few things out as far as how they'll work.Obviously, reptiles with pointy claw feet will have special foot wear. Here, there are some flipflops designed for those with claw feet.I also had a lightbulb moment- shirts would have a split in the back to accommodate tails! And underwear would have elastic for around the tail as well.These were just some quick...
Model WIP
So the rig is still pretty early on, but I did a very basic air humping animation :pSooo also on my wimpy graphics card this runs at like, <1 fps ^^; but thankfully the times of gif frames can be faster~The rig isn't very friendly, I haven't done any adjustments to weight paints, and also you'll probably need to have the wiggle bones add on to open (or for it to animate properly) which can be found here:https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726?u=peetieIf you have problems opening it, let...
Hair shader
I followed a YT tutorial on NPR hair:https://youtu.be/kxWWBmIUxbcI didn't follow it exactly as the effect I wanted to achieve was different than the one in the video, but that formed the basis for this kind of "sketchy hair" look. I always imagined that Lonnie's color streaks in his hair move with the light/view somehow but in a subtle way.I've also pretty much finished the model and can move on to rigging owoHere's my method for placing marks on characters for now- as mentioned last time, the intersecting geometry based...
A bit of progress
The dick flex was just for funsies since I just added colors to the pp and balls :3I'm still really really unsure of how I'll do markings for characters as textures. I thought of a method that I think would work quite well if I could figure out how to do it properly. Basically, draw the markings on the mesh as polygons and shrink wrap them + a solidify modifier to ensure the markings intersect with the target mesh. Then, bake a texture that consists of where the marking mesh intersects on the target.I did *something* but there were a fe...
Hands + beginning the rig
So there's still more things I need to do before really focusing on animating anything, but I've started the rig to see how gentle deformation works on the model. Honestly, the topology isn't *the best* but I got too far in to start over >_> the hands for example I had to kinda fudge to add them to the body.Concept art of the hands. Though I ended up going with shorter fingers :3The rig at the moment is very, very basic. But here are some more Eevee viewport screen captures:The shader needs some tweaking to hold up under the new con...
DONG (and also feet)
I modeled the dong and balls :3Now I need to model the rest of the arms/hands. I think I made his chest a bit too "buff" so I might tone that down a bit.Here's the feet! I wanted to make sure that I got the topology proper so they'll be good for close ups/mid shots. This will be the base foot for most scalie folks based on meat eatin' reptiles.Also, a wire frame of the dong and balls! My topology on the model isn't as good as I'd like... but this was my first time doing retopo in a long time :x it should be okay thou...
Body progress
So, I've made some more progress on the body retopology :3The tailhole is a different (badly modeled) object for now as seen in the below angle, and I'm going to model the dick and balls last (the two holes in the crotch, the edge loops are good to go~)Also note that the jagged beige tummy part is temporary. I'm using vertex colors for now as opposed to textures to test colors so that looks a bit rectangular. The final model will textures for scale coloration.I'm pretty happy with how it's turning out so far if I do say so m...
Goal sketch
A lil sketch. Two horsey cuties team working to help a big girl out~ (thanks to Ormi for putting the girl cock idea in my head ;3)I mean it's not *technically* a real 69 but the idea of someone being so large that they need two peeps for this was kinda hot to me ^^; A more traditional 69 soon~-Velocirection, chief sexy officer of Pizzass Games
$69!?!?
Okay so, I can't believe it but I believe the first money goal has been achieved. *_*So, that means I'll be whipping up some 69'ing boys 😌Please feel free to offer up ideas for details! However in my mind I already see phat asses, beautiful tail holes, big pp and juicy big low hangers in a magical 69'ing ritual OwOEdit: By the way I just wanted to say thanks to everyone for their support and kindness. It's been rough lately (I'm sure you can relate) and seeing all of your amazing support is like... It really lifts me ...
Hair WIP
The eyes are still a bit weird geometry wise, but I figured I'd try to do something for the "hair(?)" I'm not really sure what's on Lonnie's head but I guess it's hair.Anyway, after several attempts, I've come to something that I think works well. Originally, I was going to stick with 7 or so spikes- but it looked a bit flat at some angles. So, I duplicated what I had and moved them around so now he has more spikes! It's a busier design but I think it still looks pretty good/recognizable.I'm still tweakin...
Eye test!
(the weird artifacting is from the viewport and the way blender's Eevee does stuff, like it seems it doesn't apply AA to every frame, it only starts doing AA when nothing is changing which is... really smart, same with shadows and AO, it continuous refines these when nothing is moving. Blender is like... a dream man)I didn't think it would be so easy... but I setup a prototype for how the eyes will look! It's a single material on a piece of geometry and UV maps (besides the shading on the eye) are not used. Rather, the position ...
TEST
I tried another material attempt on quick dong/balls model, this time something inspired a bit by the wonderful, beautiful soft shading of Vader-San:https://e621.net/posts?tags=vader-san&page=1As well as volumetric test, it's actually pretty easy/intuitive to get a volume working. The eyes were drawn over, but that's pretty much the look I'd like to achieve, maybe a tiny bit of gradient on the eye.Hair is... still a mystery for now!-Velocirection, chief sexy officer of Pizzass Games



























