velocirection posts
Deep Dish final renders done
So good news! The final renders are done. (Except for the bonus shot, I'm focusing on getting the main animation done first! All that one really needs is the lighting to be set up)I'm really trying to have some nice lighting and make this look and feel more stylish/cinematic/whatever fancy word that applies. Hopefully to make up for the some of the more "meh" quality animation...I think overall it's turned out mostly pretty good. There's stuff that I wish I could change (like the deep rim scene... it's in a weird lim...
Deep Dish progress
I've been working on the Deep Dish animation a lot, getting lots of stuff done, lighting shots, rendering stuff, etc... right now about 35% of it is rendered! I'm rendering at 960x540 for this one though. Rendering over 9000 (literally over 9000!) frames in 1080p would take at least 4x longer and I don't want to stress my GPU like that, especially considering what GPUs might cost in the US in the near future...Here's some renders! I've attached the "ooh! Snacks!" shot and the butt-drinking-lube shot.I'm shooting ...
Gyra game stuff + Bug alien shot 1 lewd thing finished
Here's the finished first shot with sound! That's attached below.I used the forest environment and to spice things up I animated the fake shadows (which are just tree canopy shaped textures mapped on a plane and only casting shadows)I just parented them to an armature and animated a simple waving animation on the bones and made that cyclical. It ended up giving a nice subtle motion to the shadows in the final renders!I really like how the environment looks tbh... with the depth of field blurring things a bit you can barely tell that the...
Variety of stuff I've been working on
EDIT:If you were having problems downloading the sounds from the sound post give it a try now! For some reason it was broken (if you clicked it it would take you to some blank page with an error message). I guess when it was uploading somehow it got f'd up... really wish Patreon would not make it look like a file download works. Like it knows to send the user to an error page but it doesn't know that the link sends the user to an error... But I reuploaded it and now it shouldwork but if you're having problems let me know.Really sorr...
Lewd sound demo
Sorry about the lack of posting here, I've been focusing my attention on the deep dish thing, made a good amount of progress, I'll post about that soon!A few days ago I was able to record some lewd sounds (I inserted by fist in/out of + fingered a lubed up bad dragon sleeve in a big plastic cup) it was a 23 minute long session that I edited/chopped up into almost 12 and a half minutes of loud, sloppy sounds (across 220 something files)I intend to use it in my own work obviously but I thought it'd be a good opportunity to try making ...
Bug thing viewport/draft renders
Fluids for this are done, idk what the environment will be yet (maybe in a forest? Maybe somewhere else?) but in the attachment below you'll see some draft renders like this:Imo... I think this is looking pretty good! The large bug things produce a nice thin milk/nectar-like fluid (which is stored in their abdomen) and the small bugs like to drink that. (but they also produce pre and regular c_m however they can let the nectar flow from their meat whenever they want)Also here's some twitching/clenching for another shot:Not much else to ...
Bug update
Here's this shot! Character animation, jiggle, etc... done, testing fluid now!I actually think the the animation on this short turned out better than I expected! It was neat animating these creatures. Also you can't see it in the viewport renders but the meat is pretty detailed and should look quite nice when fully rendered, veins throbbing and stuff.Some of this would be used in the game version of the FMV to introduce the claptor (I'm thinking the in-game version would be the full shot of this and then it would show Gyra showing u...
Some stuff
I wanted to have something more to show before posting (like, more closer to finished animation) but I don't >_> a couple days ago I speed modeled and rigged the new version of the small bug so I could try making something quick with them (still workin' on it)Also been working on something with the raptors/parasaur (originally I was hoping I could have some smashing done before the end of the month... but getting that commission of the field model of the big bug guys derailed that >_>)Earlier this month I started making an animatic of t...
Small deep dish update
After finishing up the testing of the fluid for this shot I added in the jiggle for the pig's butt/thighs. Then I felt like the anus wasn't moving around enough so I added some extra motion with a quick bone dynamics setup!Then I started rendering some tests with the full test bake (I've attached the part of the animatic with the tests below!)Then I did some tweaks to the mouth so it doesn't look terrible... Originally when I made the mouth I made some weird shader setup with 3 different shaders (which all added to each other) a...
Game 2nd monster WIP!
I commissioned an artist to help with designing the 2nd monster in the game and the other day they finished it! The super talented lespacebug/Cosmicwave14 was a big help and made the perfect model for the field version of the monster.(you can find their work here!)https://bsky.app/profile/cosmicwave14.bsky.socialThis is what they made, an amazing big raptor alien bug guy (lespacebug named him "Claptor") he's such beautiful creature...I haven't finished redoing the materials/textures (since like, the game has that 90s/00s shiny, ...
Gyra game update
I think this might be the last major build update for awhile... I can't figure out a good direction to take the game. I don't know if I can commit to a full game so developing a piece of the game like it would be a full game seems like it might be a bad idea... so I'm thinking it should be like, something that can be self-contained. Like it's a dream or you're in a virtual world/cyberspace for some reason (and there's bug monsters) and wake up at the end. So, if you have any ideas for setting/short scenarios in a dream/v...
Gyra game update + more opinions please!
So first of all, thanks for everyone who played and all the feedback! It was overall positive but man... I just felt like things were lacking and it was eating at meso I've done a few all nighters to make it a more enjoyable experience.-Added death animation-Added info text for getting stuff-Added event system for basic cutscenes-Improved movement (you have more a tendency to slide around actors when moving into them and if sliding fails you can push the actors)-Redid animations-Improved monster behavior-Started a ring menu system (like Sec...
Gyra's Game build
I figure it's about time to share something playable. This is where I'll be putting the playable builds of the game.https://velocirection.itch.io/gyras-game-wipThe password is "biggamer"I decided to lean more into an rpg direction and less in a Zelda direction (mainly because... eh, I'm not good at puzzle design. So it'll be more focused on punching monsters). There's experience, a very simple leveling system for now, some magic... still only one monster type for now. I haven't done any modeling on a second monst...
Some stuff I've been working on!
Been working on a few things, someone was asking about the raptors and parasaur stuff and it made me want to do some stuff on them. Their rigs are allllmost done (good enough to at least make an animatic of some kind at least)I've kind of accepted the fact that if I do a 4skin, I'm just going to have to do some manual correction of stuff if the shaft has some bend on it.It's not that bad, the head has bones to deform it, I have lattices that can expand the 4skin to cover the head better... but it'd be nice to somehow have it wor...
(WATERSPORTS) Mitch Chest Slapper final shot done
This shot ended up being a more of a hassle than I thought it would be >_> After I got the dynamics of everything baked (Mitch's stuff, Nyro's stuff, Cerenthea's stuff, Paler'mo's stuff... lots of stuff needed testing/baking!) I moved on to the fluids. But the file is so heavy... and just the process of the fluid sim preparing itself to bake (like processing the obstacle and inflow objects and stuff) was taking forever. So I exported Nyro and Mitch's render meshes into alembics to sim the fluid in a different file. That&...
Monster design opinion
Didn't want to spoil this... but I figure it'd be a good idea to get opinions on it before doing more stuff on it. So for this game thing the main baddies are insect based. Idk thoughI was thinking of insects because they seem like a good archetype for baddies. But I want them to be sexy... is this caked up bug hot or not?I want to have 1 other monster in the game but haven't touched that yet. These huge ass'd bugs (the insectrix) are more like the weak things that can be dispatched in 3 hits. But there's a lot more of them!...
Deep Dish update + something
First of all happy new year!!Been working on the lubing up shot (including fluids!). The fluid is a test bake so it's not as high quality as it'll be in the end... but I think this is good enough! I need to bake the dynamics like butt jiggle, figure out a way of showing lube being sucked out of the bottle in the butt... the character animation is pretty much done for this shot.The lighting and stuff is still not final btw! I had no idea what this looks like in motion and rendered until now. The material on him has some weird ring on the...
(WATERSPORTS WARNING) Mitch chest slapper Bonus Done
The final renders for the WS part were done a couple days ago but I got distracted by working on the last part (where Nyro is thinking)... so yesterday and today I quickly added the sound effects and stuff so it could be considered finished!I've attached the full animation below (from beginning, chest slap, climax, then the WS stuff, then more climax... then more WS lol). WS segment starts around 1:40. Really wasn't expecting this to turn into an almost 3 minute long animation (longer counting the "nyro thinking" part when that&...
Lil Christmas themed Nyro render
I wanted to do something more special for a Christmas thing and I had some ideas but everything was too complicated to pull off in a reasonable time... so I put together this lil render!(btw Christmas doesn't exist in the sci-fi setting! I'd like to come up with an in-universe Christmas-like holiday instead. Meaning this render is non-canon!)If you celebrate Christmas hope you have a nice one!
(WATERSPORTS) Mitch chest slapper extra wip
Weeell got a bit carried away with things I wanted to add... so the extra watersports bit has ended up being 1 minute, 15 seconds. I really wanted to have somethingthat made it a bit more special so I added a part where he gets up and sways his hips.The character animation for the extra bit is nearly done as well as the later fluid bake Now I'm currently baking the final stuff for the part where he's in the original position which picks up where the end of the slapping animation's bake leaves off.Then........ I was thinking of addin...
Mitch chest slapper done! (fixed)
EDIT:Fixed the renders, fortunately only 640 frames needed to be re-rendered. Updated the attachment with the fixed version!(left is the fixed, right is the previous one that got f'd up... still no idea how the fluid ended up 1 frame behind on only those 640 frames)Here's the finished animation of Mitch slapping his chest with his dong until he nuts! There will be an additional bit that has some watersports but I figured it'd be better to wrap up the main part first before working on the extra, fetish-y bit, that way I could make su...
Mitch chest slapper almost done
Been working on this a lot! First went through and polished the slapping part then baked final fluid bakes (well, up until the extra bit with the watersports!). Did a bunch of test renders. Then I whipped up a simple environment, trying to go for a Y2K feel. Then I touched up the character animation on the talky part, rebaked the hair, finalized the balls physics bake, did some more test renders.The fluid was originally way too distracting... so I put an empty at the camera's obstacles and used it's object position to control a gradient...
Deep Dish Pig model (BETA)
The pig isn't 100% finished but someone asked if the pig would be released. ...I actually thought I did release the pig model at some point but it seems like I didn't! My bad :x So here it is in it's current form.There' still features I need to finish (like jiggle... I started on that awhile ago but stopped). The material is like... kind of expensive to render without any weird artifacts from denoising (since it's using a lot of subsurface scattering and transmission) so in the final renders for the Deep Dish project I'l...
Mitch chest slapper wip
I was originally only going to have just chest slapping and nutting (and a bonus extended version with p_ssing). Then I thought "maybe there's a bit of an intro to it to ease the viewer into what's going on." So I added a bit of throbbing and Mitch getting into the chest slapping position. Then when I got a chance to record some voice I was like "... maybe there's a bit of dialogue in this" so I recorded something about how much pre he makes when hasn't nutted for a few days and animated it. I don't know if i...
Deep Dish stuff
I've made a good amount of progress on the character animation for the deep dish animation! The character animation for the mouth vore shot is 99% done (I've attached a more patreon-safe version cut of that) and also the character animation for the side view rimming scene is good to go. I've attached that below!Wish I could post the full vore shot because it's like... maybe the most complex shot I've done so far.I also added 4skin capabilities to the pigs (and redid the meat head) It's not as fine tuned as I'd like b...
Redesigning "velocirection"
(EDIT:Fixed the missing text in this paragraph that somehow didn't make it in the post, how embarrassing >_>) After many, many attempts (and a few attempts at writing a post about this) I've finally solved a problem that I've been thinking a lot about for at least a year a now: What should "Velocirection" look like. I've been wanting to redesign him because, in the time between the advent of the "dragon-era" of Velocirection and now, I feel like I've improved a lot. And I want the character that's suppose...
Deep Dish update + various things
Been working on several things, trying to settle on something that would be good for the next short animation as well as trying to get back into working on the deep dish project.There were a handful of shots that were really worrying me on the deep dish thing. One is the credits background animation (a little loop that will play while the credits scroll by in the background, the raw version of it will be available for patrons of course!) I haven't animated the pigs yet but I have found a good pose for them and also setup and animated interi...
Some tests + R'n'D post
Here's a few ideas I was working on. I re-did some stuff with Cerenthea's junk so it works better with being penetrated and animated some penetration. Then I was thinking about a one-man-glazing type situation below... I thought it'd be hot to do ~1 minute of stroking, leaking, then she gets covered in nut. Then a friend of mine was working on a cool piece with Nyro and Cerenthea in this pose and asked me how the appendage would animate and I didn't really know so I did some tests of what it might look like.One of the things I ...
Cerenthea animation finished
Finally it's done! The first of the in-universe "Star Erotics" things (like in-universe p_rn films in the sci-fi setting I've been working on building). Sorry it took so long... but I hope you like it! I think overall it turned out pretty nice.The fantastic music is by:https://x.com/StriderInugamiThe wonderful voice acting is by:https://x.com/_PixieWillowIf you're a frozen pizza patron and haven't sent me message about if you want to be in the special thanks or not (and what you want your name to be in the special thanks...
Cerenthea almost done finally
I've done a lot of tweaking, rendering and putting finishing touches on this! Adding screen splats + extra particle fluids to some spots, setting up the shots for rendering (and fixing things that were f'd up when rendering >_>) and also I had to freakin rebake fluids for the final shot.Some how I deleted the final fluid bake for the final shot... and didn't export it to an alembic some how which sucked. So I had to rebake it. And also some how it doesn't match the old final bake 1-to-1 which... I really don't know how? Beca...


























