sgthale posts
WE DID IT!🎆& Important Announcement
So yesterday when we launched the Kickstarter I said "Ok let's see how this goes but I'm gonna treat it as if it's not successful", so the development plan was just "let's just continue going with a February Release.But then I checked in the first hour and it was almost $2k, I said "woah".Then I checked a few more hours later and it was nearly $6k in like 5 hours.Then I said "holy shit this might actually make it". So then development schedule started to slowly adjust as if we were to get funding for ...
🎊KICKSTARTER IS LIVE!🎊
REFUNDS AND KICKSTARTER!Our Kickstarter is live! Go check it out! https://www.kickstarter.com/projects/sgthale/myrobotIn an effort to help the Kickstarter as much as possible, if you are a current member we are going to refund your current $5 or $9 tier!😋If the Kickstarter succeeds: We are dropping our tier prices to $2😐 if the Kickstarter fails: We are resuming the Patreon (and Kickstarter refunds your money) so nothing happens!We really really want to make this game become a proper Steam game with feature complete game design and maybe ...
🤖Local AI Hosting Tutorial - MyRobot
This is for January 2025 Build and above, older builds do NOT work with this.🔠Local Text GenerationYou can generate text responses (Offline and FREE)locally without internet connection using any OpenAI-Standard web API front end (Kobold, Oobabooga, LLMStudio, etc.). See Setting up an LLM (Text Generation) below.📢Local Voice GenerationUndertale (Offline and FREE): repeating retro style phonetics (like in the game), custom voices are supported. Upload a small 0.5 second .wav file to repeat.Patreon (Online and Members-Only): use the voice to...
January Build Release
Download link below!WEW. This month was super busy with the addition of the Kickstarterwhich comes out this Saturday! If you are a $5/$9 member you will be fully refunded the month of the Kickstarter so you can help there instead! More details on this in another official post.JANUARY BUILD COMES WITH:EmotionsPokingBrainwashing (type in a personality in the Robot Editor)Self Hosting LLM support (A patch to optionally use the AI tokens using your local LLM will come tomorrow)Map scan (find gifts easier)Sandbox mode: unlimited money and all items ...
January Build Trailer
January build is complete! The trailer drops tomorrow and the build comes out on Wednesday. Things it includes:EmotionsLaughingPokingMap ScanKobold LLM gen supportSome new Clothing AccessoriesBug FixesImprovementsAnd more!Don't forget to [Follow the Kickstarter]which launches in about a week! We want to fund a full steam game release with VR as a possible milestone.
MyRobot Development Part 46
Video shows the summary, text shows the technical!This week:BoomboxLaughingBoomboxThe boombox is a very simple object with play/stop and 5 music buttons. The 5 buttons correspond to the 5 songs that this game will have (hopefully if the Kickstarter is successful!). Each song will also have its own small dance for your robot to perform. This is nothing but a cute feature.LaughingWe've added AI functionality for detecting when you say a joke or something silly.There are currently 3 laugh animations but we may add more later down the road.I ex...
🎆KICKSTARTER!🎆
🎆🎆We are launching our Kickstarter SOON!🎆🎆We hope we can fund VR and a proper Steam Release!💣[CLICK HERE TO NOT MISS IT!]💣What does this mean for Patreon users? Read below:The month we launch the Kickstarter, we will refund all $5 and $9 tiersso that you guys can use those funds for the Kickstarter instead!🥰If the Kickstarter succeeds: We will be dropping our tiers all the way down to $2!😢If the Kickstarter fails: Kickstarter refundsyour money and we go right back to Patreon!This means you don't have to do anythingre...
MyRobot Development Part 45
Video shows the summary, text shows the technical!This week:PokingEmotional BehaviorsPrompt AssistPokingThe new animation pipeline is awesome, I was able to make 16 new animations each with their own logic, tweaks, and facial animations, in ONE WEEK. And so the new poking behavior is a new system that comes with 8 of those new animations.It came out really well and really cute. The animations look life like due to motion capture and my post-facial animation tweaks. How it works is you can have varying magnitudes of poking. If you poke a little ...
MyRobot Development Part 44
Video shows the summary, text shows the technical!This week:Mini MapEmotionsSession ImprovementsMini MapThe Mini Map will be used to navigate around the large map. It current displays nearby presents, iridium, fast travel points, and other robot heads (in case you lose yours somehow).It's a very neat shader which renders a sphere. Everything inside the sphere gets turned into a world space planar projection for the map texture. The map at the moment is 6000x3000 meters and so the 2k resolution of the entire map cannot cover tiny details of ...
December Build Release
(DOWNLOAD LINK BELOW)Yey! I did another huge pass on improvements and bugfixes. Read the changelog but the overview is: better controls (no mode middle mouse), bugfixes, and new processor upgrade mechanics! Oh and multiplayer messages so you can leave around messages for other users.The game is starting to feel like a proper game. The game loops are slowly but surely connecting with each other and becoming cohesive. And the controls are way way better this time around. Hope you enjoy!This coming year we are going to get a huge story and map exp...
MyRobot Development Part 43
Video shows the summary, text shows the technical!This week:Upgrade Abilities ImplementationMultiplayer MessagesPreparing For ReleaseUpgrade Abilities ImplementationI hooked up the new upgrade system to the robot abilities. These serve as quality of life improvements and most will not be required for traversing certain areas. Instead, my goal is to allow flexibility so that you can use your favorite tool to cross certain regions.The balancing for this will be done this week.Multiplayer MessagesYou can write a message of up to 64 characters in l...
MyRobot Development Part 42
Video shows the summary, text shows the technical!This week:Robot Upgrade SystemSoftware ChangesRevisiting November UpdateRobot Upgrade SystemThis is adding another fun level of complexity to the robot. If you ever wanted to improve how fast the grapple hook reels in or maybe how fast it can run, surf, or maybe even edit directly the system prompt for the AI robot, you need wait no more!To create gameplay progression, you will able to buy better processor cores to get more skill points, called teraflops in this game. However, better cores will ...
November Build Release
Link BelowChangelog in the link below as well. Ok so this update is pretty big. The map is now easily twice the size it was before and I cleaned out the entire backlog of bugs. There are a ton of new features including but not limited to:New menus for:GraphicsInputMicrophoneAI Voice ChangingMember Services (AI Access)HelpLanguageThe menu to connect to patreon has been moved to the new AI ACCESS menu.I will be discussing in detail the gameplay dynamics of the desert and some of the fun stuff I implemented in the next development post. It's w...
Server location
We are currently only hosting in the USA but we are looking into setting up a server in the EU. Where are YOU?
November Build Trailer
November build is complete! I added an entire new map zone with tons of fun stuff and secrets! Also I finished the entire backlog of bug reports.
MyRobot Development Part 41
Video shows the summary, text shows the technical!This week:Pause MenuUI ImprovementsPrimitive Larva HusbandryBug Report Tool First ImpressionsPause MenuThis was badly needed. Previously everything was thrown into the Achievement Menu and that didn't make any sense. It was also ugly! But alas we have a pretty and organized proper pause menu!Features such as the Save and AI Settings menus were moved to this pause menu for convenience since they should always be available. The Robot Editor will still be in the computer requiring a connection....
MyRobot Development Part 40
Video shows the summary, text shows the technical!This week:Ongoing Tremendous Project SuccessPlanning NovemberPause MenuOngoing Tremendous Project SuccessThis project doubled twice in the past 20 days! And the trajectory is PARABOLIC! Where is this project going? It's going towards "First Massively Successful AI Game" on the internet. Thank you!Planning NovemberWith the new funds I have dispatched a music, art, and 3D sculpting team that are in charge of creating:Proper outdoor music soundtrack (a la Ori and The Willow Wisp/Journey...
October Build Release
Link belowThis build feels very good. It's a lot more streamer friendly too! Framerate is WAY better, less bugs, the larvae don't lag, and map is slightly more organized, and graphics are better too! Also surfing is FUN.Make sure you try out the QuickSave (F5)/QuickLoad (F6) so you can unstuck yourself whenever.There is a new bug report tool (F12) allowing you to take screenshots and notify me automatically!The auto head jack is very handy for connecting your robot without you having to do anything. Simply tell it to pick up the head ja...
October Update drops Monday!
I've been doing TONS of bugfixes and optimizations along with some new features!Tune in for the premiere!
MyRobot Development Part 39
Video shows the summary, text shows the technical!This week:WE WENT VIRAL!Multi-language SupportBug Report ToolOptimizationsWE WENT VIRAL!WOO. This videoby an unknown user racked up 30k views which lead to my game receiving a brief spotlight! The Patreon received 100 new paid members and 250 free members!Video game marketing as a solo developer is hard, VERY hard. But I feel like people enjoy the short development video blogs of my steady weekly pace. I also repost this content on my YouTube Channelseveral months later to entice new users with ...
MyRobot Development Part 38
Video shows the summary, text shows the technical!This week:HoverboardMisc FeaturesHoverboardThe hoverboard is super fun! As I said a while back, there are two pillars for the game design for MyRobot: exploration and character behaviours.The previous month was a character behaviour update, this month it's an exploration update, which means we are graduating to the hoverboard.The controls for the hoverboard were designed with snowboards in mind. Its velocity will change depending on the forward direction it is going but it will also be influ...
MyRobot Development Part 37
Video shows the summary, text shows the technical!This week:Camera Stability FixesBeginning SurfboardCamera Stability FixesFirst, the dummy character you see is a complete work in progress but I do want to represent you, the player, in a very simple way.Anyways, the first order of business with the camera was the jitter. The source of the problem was that there was a camera following the robot which is comprised of various physics objects that were interpolated. This lead to jitter because the camera would not be set to the final post-interpola...
September Build Release
Character customization is now a third complete. Hair and facial properties were important. Next on the customization list is varying animations depending on the mood (sad/happy) and mood-based AI responses. This will be for another update later on.Update Premiere video:https://www.youtube.com/watch?v=dfoR5RPuU2wFree/Old versions can be downloaded at itch.ioYou can download the NEW September Build HERE
September Update drops tomorrow!
Tune in for the premiere!
MyRobot Development Part 36
Video shows the summary, text shows the technical!This week:PolishBugfixingPolishThis week I improved and did minor tweaks to the new behaviours and items for the Slice of Life update. This is because next week I am planning to release this update!One very useful new improvement was making the robot stand still when you approach it with the scissors or comb. Normally it's always looking around and it can be finnicky to use these tools with the robot moving around. So now it detects and poses in place so you can go in and tweak the robot'...
MyRobot Development Part 35
Video shows the summary, text shows the technical!This week:Paint GunHair Comb and ScissorsPaint GunPaint gun is really cool. I wrote a shader that mimics having a liquid inside and applied some fake physics to make it look like the liquid moves whenever you move the can. This was achieved with some signed distance fields. The conventional method is to check the vface to know weather to render the liquid or the container.Anyways, the paint gun requires you to attach a paint can. The paint can runs out of paint after a fair amount of use. Once ...
MyRobot Development Part 34
Video shows the summary, text shows the technical!This week:Eyeball BehavioursCustomizable EyesEyeball BehavioursThe purpose of this update was to continue the Slice Of Life's robot customization part of the update. So for the robot to have customizable eyeballs, I wanted the ability to remove, change, and put back in eyeballs.This then lead to me requiring to add eyeball behaviours. I added 3 new animations, 2 are newly animated by me, that fire when the robot is given an eyeball, when one is removed, and when all are removed. They are cut...
MyRobot Development Part 33
Video shows the summary, text shows the technical!This week:Hair Stylist ScissorsNew Hair FeaturesWashing Machine Behaviour First LookHair Stylist ScissorsThe scissors are a very simple and easy to use tool that will allow you to become a hair stylist! By moving near any wig, the scissors will highlight a preview cut so you can see how a cut is going to look like.This was achieved with simple collider proximity tests and enabling/disabling behaviours when in range. The robot stops looking around when you have the scissors near its hair so it do...
MyRobot Development Part 33 Delayed
No development post this weekend. Continuing regularly scheduled programming next week!
MyRobot Development Part 32
Video shows the summary, text shows the technical!This week:Hyper Realistic Finger GrabbingPhysics WoesHyper Realistic Finger GrabbingThis was needed because the robot was not able to actually wrap its fingers around objects. It merely added a joint to glue the hand and the grabbed object together. But this now provides an additional step in the LateUpdate phase that allows the hand to physically grab the hand in an accurate fashion.The system works with capsule colliders facing any direction x,y,z. However it ignores the spherical caps of the ...











