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VerK0 from patreon

VerK0

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VerK0 posts

Posts: 147 Files: 376
VerK0 post Return to TranZit - Bus Depot Progress // 08 May 2021 from patreon

Return to TranZit - Bus Depot Progress // 08 May 2021

Mostly been redoing the terrain work and geometry along with integrating Logical's Cold War weapons, TheSkyeLord's Modern Warfare 2019 weapons, testing overriding of stock weapons (getting around the weapon limit), and test-scripting potential new features.

VerK0 post In-Game Video | Return to TranZit - Bus Depot // 05 May 2021 from patreon

In-Game Video | Return to TranZit - Bus Depot // 05 May 2021

An in-game look at the current progress of Return to TranZit's Bus Depot section.

VerK0 post Return to TranZit - Bus Depot // Progress  from patreon

Return to TranZit - Bus Depot // Progress

Getting back into working on the TranZit remake, starting with the Bus Depot and it's bunker. Here i've done mostly lighting adjustments, improvements as well as redoing a lot of the geometry and replacing models to higher quality ones as well as upscaling quite a few textures used in the original tranzit. Here is a peek at how it looks so far, I've still yet to go through and do the 'grit' pass.

VerK0 post "Scape" Backrooms Zombies Map Beta Details from patreon

"Scape" Backrooms Zombies Map Beta Details

OverviewScape is a map based off the idea of the Backrooms. Players will find themselves in an endless series of empty office spaces stemming from an elevator which has seemed to incorrectly stop at a floor that's not supposed to exist. The elevator has since lost power and requires a fuse to repower it.Players will have to search for the fuse through the maze of empty office spaces, basking in the endless buzzing of the fluorescent lights in the ceiling, meanwhile dead people are there to end you. The dead people are there, just there, you...

Choose The Weapons In The Map

SCAPE | Weapon SelectionFor this map i'm going to be leaving as much as possible up to you my supporters! This poll is about which group of weapons you'd like the map to feature.Vote below for what game's weapons you'd like to see!SCAPE | Easter EggHere are the results for the poll regarding the easter egg!

Secret Project Poll | Pick What You Want The Map To Have

SCAPEFor the map's gameplay design, currently it is just survive against increasing zombies spawns at a faster pace at a stronger health. You can find weapons in boxes in large empty rooms.This means the map as of now is endless and uncompletable, it is just survive as long as you can.f0waY left a comment asking about this, and I know some people like endings in custom maps, so I figured i'll make a poll for my amazing supporters to decide!I'll be making more polls about the map soon! If you have any ideas comment them!

VerK0 post Secret Project | Teaser Video & Details from patreon

Secret Project | Teaser Video & Details

Zombies Map "SCAPE"This new secret project is of my new map that i'm creating entitled "SCAPE", it is inspired by the backrooms idea.The map will be a neverending series of escapeless empty office rooms, there will be no zombie rounds.. But there will be zombies.Zombies will appear behind you, you will never see them spawn or enter the space, they will just *be* there. Zombies also will not moving while you are looking at them.SCAPE | OSTAlong with a new project comes brand new original OST once again produced by my good fri...

VerK0 post HACKERSPACE | Zombies Map Release from patreon

HACKERSPACE | Zombies Map Release

January 12th Release DateThe map is now completely ready for release! With Cold War's Mid-Season update coming out January 14th and Logical Edit's Kowloon coming out January 22nd, i've pushed the release date 2 days early as the map is ready anyways.Gobblegum MachineUsing func_vehicle's gobble gum fix, i've been able to add Gobblegum machines around the map that use a custom pool of gobblegums and actually cost points.The price logic works the same but the base price is 500 like it is supposed to be. The gobblegum selection ...

VerK0 post "RURAL" Map & Return To TranZit / Die Rise | Plan Overview from patreon

"RURAL" Map & Return To TranZit / Die Rise | Plan Overview

Another New MapAight listen, do I have a problem? Yes. However, this'll be multi purpose. I've started working on a new multiplayer map designed for 1v1/2v2/3v3 gunfight / face off; It is one of 6 to be made for a tournament hosted by robit.Map 1) "Rural"Set in rural middle of nowhere in some country, we have a couple of farm houses. I've designed this in a way that I can reuse it for both TranZit and Evkla 2. The houses you see will be used in TranZit, and the entire level will be reused as a section in Evkla 2 (Won't b...

VerK0 post Zombies Map | Christmas Defense from patreon

Zombies Map | Christmas Defense

CHRISTMAS DEFENSEStarted working on this map yesterday after I came up with the concept, the idea was to take a small as possible idea on board to finish by Christmas. It's the one window gameplay concept without the window and instead of a soulless room that's 4 plain walls with no ceiling and default template lighting, it's a small christmas village.There will be no beta period for this map as I believe it doesn't need it due to it's simplicity and also due to the fact that by the time it's ready for that stage it'...

VerK0 post Mod Tools Update from patreon

Mod Tools Update

Just a quick video explaining what i've been working on the past 2 days, making my own mod tools template to streamline the workflow and save me from repeating the same steps for every single one of my maps.

VerK0 post (Video) Behind The Scenes 2: I'm Remastering Tranzit for Black Ops 3 from patreon

(Video) Behind The Scenes 2: I'm Remastering Tranzit for Black Ops 3

The video is currently sitting at roughly 25% finished, and I figured I'd show you the progress thus far.

VerK0 post TranZit // Poop of the Dead 2 // Patreon Updates & More from patreon

TranZit // Poop of the Dead 2 // Patreon Updates & More

TranZit VideoAfter a 23 day delay in shipping, I have finally received the mixamp I ordered (thanks to yous!) for my mic which means now I can get back into making videos again!This was just a little snippet of the progress & meme'ry occuring in the production of this video lolThe full video will cover story elements, map changes and additions, pap name winner announcements, a special teaser and more.Patreon UpdatesI've completely overhauled the landing / about me section to be more up to date with my new projects and to go into more de...

VerK0 post Development Progress Images from patreon

Development Progress Images

Mount SeelaBrand new zombies experience "Mount Seela" has begun development, this is an idea i've have for a "climb" map. There are many tower maps on the Workshop all involving climbing up a tower, i've taken that gameplay concept and applied it to a very large big fuck off mountain named Seela. If you're wondering how I name things, I just make random sounds then spell them out, this includes how I came up with my brand name VerK0.This is day two of development progress, take a look:

VerK0 post Hackerspace Zombies from patreon

Hackerspace Zombies

Hackerspace Project PremiseOriginally this map was set out to be a simple recreation of somebodies apartment's lobby as a 1:1 recreation in Radiant.However things changed, after completing the lobby area (where you spawn / pack-a-punch) the person of which whose apartment I was recreating wanted a full zombies map just within that tiny lobby area.I told the person that is essentially impossible and would pan out to be a really dull experience, unfortunately we never came to agreeance on the matter so I took it upon my self to do what I want...

VerK0 post Black Ops 3 Tranzit & Hackerspace Zombies Maps Updates from patreon

Black Ops 3 Tranzit & Hackerspace Zombies Maps Updates

PROJECT VICTIS: TRANZITHere is the current progress with my Tranzit remake for Black Ops 3. Progress wouldn't possibly be this quick if it wasn't for Clix, iSayPwn & ZeRoY sending me their buildings they made!Story"Victis after waking up from the cryochambers in the Alcatraz Lab are teleported to back Tranzit to retrieve an ancient relic that was lost in Earth's destruction prior to Moon for a "counter to his plan". Retrieving this relic is the first key to help save the universe, the second key will have to be built, an...

VerK0 post Tranzit / Die Rise (Project Victis) + Hackerspace & Map Slate Updates from patreon

Tranzit / Die Rise (Project Victis) + Hackerspace & Map Slate Updates

Tranzit / Die Rise So I put out a tweet saying if it got 5K likes i'd do Tranzit & Die Rise for Black Ops 3. I was expecting it to take up to weeks to hit that (if it did) and definitely not just 3 hours.Tranzit is a very large map and so is Die Rise, these will take some time to finish but I am very motivated to do them and have some what I think are great ideas for them, as well as story for pre-moon Tranzit that ties in Nuketown Bunker.Tranzit Tranzit will be set pre-moon events (before the planet got fucked) and be during the day in the...

VerK0 post Remote Operations | Progress Update  from patreon

Remote Operations | Progress Update

Remote OperationsThe sub-map of 47 Berkerly Lane is a no-story survival map. It'll feature the weapon set from 47 Berkerly Lane and not have double pack-a-punch as such however it will have a mysterybox.WarehouseRoadParking LotOvergrownEaster EggThere will not be a main easter egg or any easter egg stuff in the map come the beta release but I do have some ideas for side easter eggs when it comes to finishing it up for the official release.The objective of this map is to create a simple, jump in and play high round survival map, kind of like...

VerK0 post Evkla | In-Game Progress Update (July 9th) from patreon

Evkla | In-Game Progress Update (July 9th)

In-game look at the current progress of Evkla the first Dakraheim map.

VerK0 post EVKLA | Progress Update (Dakraheim) from patreon

EVKLA | Progress Update (Dakraheim)

Bertion Mudascape Deserted landscape for the lost, wicked and hellish. Open space but don't let that fool you. This island will feature hellish enemies such as the meatballs from Shadows of Evil, furies from Revelations & the napalm zombies from Shangri-La.EntimceSolitude for the sad. Frozen in place for the empty. This island will feature ghosts from Buried & blue parasites.Overall ProgressThe map is roughly 60% totally complete in terms of mapping, there's a bit to do in the neverworld such as finishing up Skalv's Raid of Rome tem...

VerK0 post Hackerspace | In-Game Progress Update (June 25th) from patreon

Hackerspace | In-Game Progress Update (June 25th)

In-game look at the current progress of Hackerspace the survival map.

VerK0 post Hackerspace | Progress Update (Jun 22nd) from patreon

Hackerspace | Progress Update (Jun 22nd)

HackerspaceThe survival map set in an apartment with a basement dweller. It will feature 3 levels vertically with the basement, ground floor and 2nd level. The map is quite small in overall size similar to Verruckt. It'll take place in a stormy setting with crashing rain which makes for a sexy atmosphere which will feature the amazing Modern Warfare 2019 weapons, ported by TheSkyeLord.Here are some picture of the current progress!CourtyardLobbyHallsRoom A2

VerK0 post 47 Berkerly Lane | Easter Egg Areas from patreon

47 Berkerly Lane | Easter Egg Areas

Beyond the DoorsAccessible after completing some steps of the Easter Egg. I won't be covering how the steps work or progress of them so there's no spoilers, but I will be showing progress of the mapping of the areas.Co-Op PauseThis is the area of the map that will contain no zombie spawners meaning you can AFK here. This is a section between elevators which will also allow me to do some trickery to advanced sun volumes seamlessly to combat the Probe Limit.RadiativeSomething something pipe go brrrBanana ColadaJust a little junction room ...

VerK0 post 47 Berkerly Lane | The Finalization Update Progress (May 31st) from patreon

47 Berkerly Lane | The Finalization Update Progress (May 31st)

In-game look at some of the changes and additions I've made to 47 Berkerly Lane. This does not showcase anything Easter Egg related other than the physical mapped areas that you will eventually gain access to.

VerK0 post Ravine | In-Game Progress Update (May 25th) from patreon

Ravine | In-Game Progress Update (May 25th)

In-game look at the current progress of Ravine the simplistic survival map.

VerK0 post Remote Operations | In-Game Progress Update (May 24th) from patreon

Remote Operations | In-Game Progress Update (May 24th)

In-game look at the current progress of Remote Operations the sub survival map of 47 Berkerly Lane.

VerK0 post Evkla | In-Game Progress Update (May 23rd) from patreon

Evkla | In-Game Progress Update (May 23rd)

In-game look at the current progress of Evkla the introduction to Dakraheim.

VerK0 post Remote Operations | In-Game Progress Update (May 21st) from patreon

Remote Operations | In-Game Progress Update (May 21st)

In-game look at the current progress of Remote Operations the sub survival map of 47 Berkerly Lane.

VerK0 post 47 Berkerly Lane, Remote Operations & Ravine | Progress Updates (May 18th) from patreon

47 Berkerly Lane, Remote Operations & Ravine | Progress Updates (May 18th)

RAVINESet in a ravine (shocking) that leads to something hidden. Ravine is a very simplistic barebones style survival map designed for just loading up and playing without having to think about complicated steps or anything.REMOTE OPERATIONSThe sub-map of 47 Berkerly Lane.The map will take place a night time to contrast the super bright day of 47 Berkerly Lane. There'll be a second warehouse that you can get access to via the van which is how you will get Pack-a-Punch.47 BERKERLY LANEThe Easter Egg Update.I've been mapping out the new se...

VerK0 post Hackerspace Survival Map from patreon

Hackerspace Survival Map

HackerspaceSurprise motherfuckersFew months ago on twitter HackersinSpace said he wanted someone to make his apartment, so I contacted him and he commissioned me to create it.There was some confusion about it however, as he wanted me to make a fully fledged map with features, etc.. and I thought he just wanted the apartment itself.After talks we've agreed on a basic barebones survival map.Due to the unknown direction of it until now I haven't said anything about it, but now the plan is in place so here we are.It'll be a fairly small...

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