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VerK0 from patreon

VerK0

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VerK0 posts

Posts: 147 Files: 376
VerK0 post Weekly Progress Update (Nov 17) from patreon

Weekly Progress Update (Nov 17)

ZoningOverhauled the entire zoning for the underground section of Berkerly Lane which was an extremely exhausting process and incredibly tedious. But the end result is a lot better than what it was previously.Zombie DebrisWith overhauling the zoning I repositioned all of the purchasable debris to give more choice to the player.Xela's RoomXela is making a room within Berkerly Lane in the "easter egg" portion of the map. This is it's current progress.

VerK0 post 47 Berkerly Lane | In-Game Walkthrough (Nov. 7th) from patreon

47 Berkerly Lane | In-Game Walkthrough (Nov. 7th)

An in-game look at the current progress of 47 Berkerly Lane.

VerK0 post Weekly Progress Update (Oct 29) from patreon

Weekly Progress Update (Oct 29)

Pack-a-PunchRedesigned the pack-a-punch area to a sewer junction instead of a boring straight tunnel. I'm quite happy with the results thus far. Made some FX for the flowing water, currently working on the sound design.CorridorsFurther scene dressing with various models, lighting touchups, texture blending & pipe cutout.QETMOnly very slight changes like slightly adjusting model placement, patch blending, etc.. But I thought i'd show you what it looks like with the exposure boosted as it can be pretty difficult to see in a patreon screen...

VerK0 post 47 Berkerly Lane | Progress Update (Oct. 22nd) from patreon

47 Berkerly Lane | Progress Update (Oct. 22nd)

QETMAdded pipes, structural pieces, dividing pieces, adjusted lighting & overhauled materials.CorridorsChanged lighting and surfaces.Timelapse (Warning: 264mb GIF):Short timelapse of me working on the QETM area.

VerK0 post 47 Berkerly Lane | Progress Update (Oct. 19th) from patreon

47 Berkerly Lane | Progress Update (Oct. 19th)

Control RoomFirst detail & lighting pass on the control room. Began populating the area with assets and added new lighting.

VerK0 post 47 Berkerly Lane | Progress Update (Oct. 13th) from patreon

47 Berkerly Lane | Progress Update (Oct. 13th)

QETM / Office ConnectorJust the usual progress: Detailing, lighting, blocking out.

VerK0 post 47 Berkerly Lane | Progress Update (Oct. 10th) from patreon

47 Berkerly Lane | Progress Update (Oct. 10th)

Office ConnectorOverhauled the ceiling design, added some props, adjusted the lighting and started work on one of the barriers.Poop of the DeadThere's been some bugs discovered by players so me and Symbo are working on getting them fixed which means I haven't been able to 100% focus on 47 Berkerly Lane just yet.Once these issues are ironed out, progress on 47 Berkerly Lane should speed up dramatically.

VerK0 post New Development from patreon

New Development

Blender to CoD Modeling WorkflowAfter many hours of toying around with softwares / plugins / tools I've finally figured out how to get a model from Blender into Call of Duty.Starting in Blender I create my model and do the UV unwrapping. Once done I can export it as a .FBX file.Now that I have a .FBX file I can bring the model in to Substance Painter where I paint the material.When I'm done making the material I export the texture maps. Next I move into Maya where I can convert the model into a .xmodel_export for use in Call of Duty.Las...

VerK0 post 47 Berkerly Lane | Video Walkthrough (October 5th) from patreon

47 Berkerly Lane | Video Walkthrough (October 5th)

With Poop of the Dead wrapped up I can go back to primarily focusing on 47 Berkerly Lane.

VerK0 post 47 Berkerly Lane | Progress Update (Oct. 3rd) from patreon

47 Berkerly Lane | Progress Update (Oct. 3rd)

Control RoomThis control room will essentially be the final area you can gain access to in 47 Berkerly Lane. It's responsible for working the QETM. Early work in progress.

VerK0 post 47 Berkerly Lane | Progress Update (Sept. 25th) from patreon

47 Berkerly Lane | Progress Update (Sept. 25th)

QETM AreaThe area that houses the Quantumly Entangled Transportation Mechanism. I've begun the groundworks for this area, still very much left to do. In the map, this will be the final area you can gain access to.Perk PollThe winner is Crusader Ale and as such, here it is. Had to make some changes to the material of the model to make it consistent with the perk shader icon. For some reason the original is orange when the perk shader icon theme is pinkish red.

VerK0 post Poop of the Dead Update from patreon

Poop of the Dead Update

Fixed the PHD Flopper perk icon not showing & improved the Crusader Ale perk icon based off Robit's BO4 Shaders template.Toilet rolls! Except they're not toilet rolls, they're selectable challenges. Each challenge has their own reward. With these you can get: Zombie Shield, Trip Mines, Cache Back Gobblegum & Heaven Plunger.Heaven Plunger. Works the same as the normal plunger but deals twice the amount of damage and melee's slightly faster.The Heaven Toilet. Upgrading your toilet to this one will allow you to ascend for 50,000 po...

Stairwell Perk (Poll)

As i've been very busy with Poop of the Dead and it's final update I haven't been able to work on 47 Berkerly Lane; Me and Symbo are close to completing the last update for Poop of the Dead which adds a full boss fight, selectable challenge system, end game reward (open stalls) & more. Once the update is done and shipped i'll be going straight back to Big Berk. But for now, while we finish up this update, you can decide which perk goes in the stairwall (location marked in red) :)

VerK0 post 47 Berkerly Lane | Progress Update (Sept. 3rd) from patreon

47 Berkerly Lane | Progress Update (Sept. 3rd)

StairwellChanged the materials & lighting of the stairwell. Now it's onto dressing it with props, pipes, conduits, etc...Zombie Barrier 2Finished making & detailing the barrier for the water pump room. Fairly simple in design but it works.MiscIncreased the stops of the lights to make the pump room slightly brighter & added lower wall red paint to the pump room. Also added general detailing to the stairs area. Still working on getting that Alpha Omega model for the bunker door.

VerK0 post 47 Berkerly Lane | Progress Update (Sept. 1st) from patreon

47 Berkerly Lane | Progress Update (Sept. 1st)

Zombies BarrierThought i'd make this Zombies Barrier a little interesting, the goal was to make it creepy, I tried my best lol. The exposure is boosted in some shots for easy viewing.Stairway to WWIII BunkerWill be adding the circular bunker models from Alpha Omega where the circle outline is once I get the models. Currently debating whether or not to make this area playable, probably will lay the ground works for it to be so I can make it playable in the future as an update after release to maintain the December 2019 deadline.Ghetto Pump R...

VerK0 post Further Progress from patreon

Further Progress

VerK0 post Temp Water Pump Room Progress from patreon

Temp Water Pump Room Progress

VerK0 post Bunker Entrance/Exit from patreon

Bunker Entrance/Exit

VerK0 post Blackhole Progression from patreon

Blackhole Progression

VerK0 post Sewer Connector from patreon

Sewer Connector

VerK0 post CWC Video Structure from patreon

CWC Video Structure

The goal of this tournament is to provide real gameplay and feedback for the map creators and to hopefully inspire some more custom multiplayer maps.First there will be an announcement video uploaded to my channel explaining the tournament and it's structure.This will be followed by a video per map series, with the thumbnails above. At the end of each video I will ask my team what they thought about the map, what they could change, general feedback, etc.. for the creator(s).Kunjora will also be recording his perspective from his team to his...

VerK0 post Community Workshop Championship from patreon

Community Workshop Championship

The Community Workshop Championship (CWC) is a tournament centered around community made multiplayer maps for Black Ops 3.I've had this idea for a very long time and recently had it resparked by Robit's release of Warhawk. Robit is also the one who made the CWC logo.There will be 2 teams: Team VerK0 and Team Kunjora. The captains (VerK0 & Kunjora) are responsible for recruiting and managing their 4 players for their 5 player team.The tournament will be a best of 5 map series and each map will have it's own best of 3 across different...

VerK0 post Back to Berkerly from patreon

Back to Berkerly

Finished up on the bungalow project, now it's time to focus on 47 Berkerly Lane. I've been reworking the geometry in the double tap area to be more in line with the corridor sections of the underground, and typically as always i've adjusted the lighting.

VerK0 post New Outro from patreon

New Outro

Working on a new outro for all of my YouTube videos. Please mind the low gif quality. If it's low-speed, give it time to load.

VerK0 post Almost Done from patreon

Almost Done

Just finished the interior of the first unit, only got the interior of the second unit to go. Then it's back to big berk.

VerK0 post Before & After from patreon

Before & After

Today's progress of the bungalow's interior. Also did the bathroom but kind of deleted it by accident.

VerK0 post Bungalow Exterior from patreon

Bungalow Exterior

Almost completely done with the exterior of the building. This wraps up the exterior pan shots of the video. Moving on to interior.

VerK0 post New YouTube Series from patreon

New YouTube Series

Currently working on this new YouTube series which will involve me making fully detailed buildings as prefabs for people to download and use. Thanks to Symbo I have a 360 panning XCAM which allows me to seamlessly transition between progress shots.Here is my progress of this particular prefab today:This prefab is using my PBR materials which means I will be releasing the PBR Material Pack publicly for everyone to use in the first video. This pack is currently exclusive access due to it currently being in a work in progress state. Materials in t...

VerK0 post QETD from patreon

QETD

Groundwork for the room that houses the QETD.

VerK0 post Lab Entrance from patreon

Lab Entrance

As you know, I've relocated to a place that lacks the cabling and even cvc for a broadband internet connection. I'm currently only able to make posts when I purchase data ($10 per 2GB, once every 7 days) on my current mobile phone plan. But with this in mind, I haven't stopped working on 47 Berkerly Lane.This area is the entrance to the main lab section which is an easter-egg area of the map. You will not be able to access this area until first completing a sequence/quest.

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