Party of Two posts
Kara Tur - Hordelands - Set 3
Greetings adventurers! Come rejoin us in the Hordelands!In this final set, we've got one of the temples of the Hordelands. In contrast to the wind-tumbled villages of nomads, this here is one permanent structure the people of the Plains have erected. Carved into a cliffside by generations of artisans and wool-dreaming herders, these temples, erected in clay and lined with gold, represent one of the only permanent fixtures in the plains. These temples mark annual gatherings of ephemeral nomads, and from season to season slumber as ghostly gi...
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Kara Tur - T'u Lung - Set 4
Greetings, adventurers, and welcome back to our adventure in T'u Lung! This month we're ducking under the eaves and the richly-tapestried halls of the region, with opulent scrolls and ornamented spandrels to dazzle in every corner! First up is the three-leveled Temple of Everlasting Peace, a name that tells you this place is either benign and meditative, or deeply suspect. Watch the followers of the sect closely in the courtyard, where the followers have their own dojo and training yard. Plankways ring the area, offering great vantage p...
Kara Tur - T'u Lung - Set 5
Greetings adventurers, and welcome back!In this next part of the adventure, we take it outdoors, as we scale the peaks of T'u Lung's inaccessible mountains to find monasteries of obscure sects.On Clear Echo Peak is one such monastery, built into the foundation of mountain itself. We envision this as the exterior entrance to the Temple from Set 4, and it has a similar architectural language and defensive posture. It stands as a standalone though, and travelers can either tunnel their way out of the labyrinthian mountainway beneath it, it...
Kara Tur - T'u Lung - Set 6
Greetings, and welcome back, adventurers!In this last set to this update, we've got a three-trial mountain-interior. For those who have succumb to the pamphlet and have decided to drink from the chalice, these mountains offer a way to prove yourselves to the grandmasters. This three-level trial begins in the middle level, where a arena hangs in between tenuous rock formations, half-built and precarious, as various challenges fire-breathing and small pummel you in between.For the dexterous that can reach the upper level, a circular plankway ...
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Kara Tur - T'u Lung - Set 1
Greetings adventurers, and welcome to T'u Lung! In this set we wanted to expand on the world of Kara Tur with a set of earthen cities inspired by Tulous!We've made east-Asian inspired cities before in the Radiant Citadel, and wanted to mix up the architecture this time around. We've made a series of dammed cities, in which the flow of water and the state of the world could very well depend much on the internal politics of these walled towns. Palisades around here are tightly patrolled, and waterproof.First up is the first of the ear...
Kara Tur - T'u Lung - Set 2
Welcome back, adventurers!In this second set we bring to you the second of the earthen cities. Perched in a dry basin or else suspended upon stilts over the lakes it supervises, this minor town prides itself on symmetry and what else - balance:It comes in time/weather variants, and also three different ecologies depending on the season and the town's internal temperature. When all is well the world is lush and bountiful:And when the water spells of the town are not maintained, all downriver flows not:Also in this set is a smaller, cozier ma...
Kara Tur - T'u Lung - Set 3
Welcome back, adventurers!In this set, we journey high upon the misty mountains to seek out the allsource itself.Perched amongst the humid tops of Kara-Tur are the monasteries and guarded bridges that lead into them. In this rangetop bridge, guards always have an eye on the seekers that climb this way:Should they make it deeper into the mountains, they must be tested! A mountaintop colosseum is perfect for this, where seekers are pitted against seekers:And finally, one of the maps for the lowlands, where the water has flown downriver to some of...
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Kara Tur - Ruins of Malatra - Set 6
Welcome back, adventurers!In this set we climb back up into daylight for a breath of fresh air, with an alternative entrance to the complex! Long since eroded and merged into the mountainous environment, this particular peak of the complex provides another way into the tomb, one perhaps lightly guarded by traps and riddles:One of those entrances would bring you to another one of the catacomb's infinite chambers, this time bounded by a portal and statues controlling in which direction you might go:When activated, the path seems clear... Or p...
Kara Tur - Ruins of Malatra - Set 5
Welcome back adventurers!In this next set of maps, we're entering the tombs proper with a large two-piece interior map that forms the backbone of the tombs! We picture the catacombs as a place connected by tenuous portals leading from one chamber into another, and these chambers, with secrets half-lit and well-concealed, spread from one hall into another only if you tell the halls what secrets they know by heart:One of the connectors are in this set of map! A crossroad altar tucked into the overgrowth, with two portals of different waveleng...
Kara Tur - Ruins of Malatra - Set 4
Welcome back adventurers, to the final depths of the Malatran Jungle Ruins! This week we've got a full set of tropical ruins, both interior and exterior, for some tropic thunder adventures where you need 'em! First up in this set is a tomb complex, a multi-tiered tomb that has long since sank into the murk and depths of the overgrown Malatran foliage! Paths are treacherous, as there is little way of telling what is overgrown rot and what is viney quicksand!This first map is split into two parts:The great belfries of the north mark cerem...
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Kara Tur - Ruins of Malatra - Set 3
Greetings, adventurers, and welcome back to the last set in these adventures!In these first set of ruin interiors, we begin with smaller, cozier maps that mark the smaller nooks and crypts that one inadvertently bursts into while exploring the overhead ziggurats. In this one, a set of crypts raided and emptied of its secrets nonetheless glow eerily in the dark, as if its inhabitants still whisper secrets to one another:In the threefold gate, three portals and a series of rickety bridge-paths, log traps, and a suspended bronze bell promised some...
Kara Tur - Ruins of Malatra - Set 2
Greetings, adventurers!In this set are simpler entrances to the subterranean segments of the jungle ruins - with a small crossroad ruins and a larger aquifer which has over the years been leveled be sediment and the excavatory trails of tomb-hunters. Situated in the middle of ancient crossroads, both ruins serve the customary exits in all four directions, though some of the paths have long since collapsed. Ancient tools and weapons of ritual purposes strewn this particular ruin that might have once opened the maw to the lower ruins:Meanwhile, ...
Kara Tur - Ruins of Malatra - Set 1
Greetings, adventurers, and welcome back to the viney terrain of the Malatra Jungles!This time around we're headed to the ruins nestled in the tropics, with thickly-carpeted jungle foors and half-eaten mossy ruins inspired by Borobudur and the Akshardha! In this first set we're starting off with smaller ruins that can slot into a less specific campaigns. Next month though we'll be bringing monumental sets of ruins similar to the stepwell or pyramidal in structure.First up though, is a set of lived-in ruins. Under the shadows of fade...
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Kara Tur - Jungles of Malatra - Set 1
Greetings, adventurers!This month we've followed the trail of the vines into the Malatran Jungles, and for our first encounter with these tropical regions, we've got a series of tribal villages! This is our first time making circular tribal homes, and they were really cool to design after the island kingdoms!In this first map we've got a village commune, a series of houses interlocked above the viney floor of the jungles, with thatched roofs and little walkways that connect the homes above the dangerous nano-fauna (often classified ...
Kara Tur - Jungles of Malatra - Set 2
Welcome back, adventurers!In this second part of our visit into the jungles, we've got several homes that house the local Big Men and chieftains that rule these parts! The interiors for this are dropping the next batch, and we're really excited about these! Ruins are also making a comeback too - Angkor Wat / Karpur Baoli inspired looks that provides tombs and sunken dams for the intrepid adventurer trying to make sense of these parts.First though, houses! These are standalone homes for a single family and tribe, built like a tiny tropic...
Kara Tur - Jungles of Malatra - Set 3
Welcome back, adventurers!In this last set, we've got a different configuration of a village, with several small houses dotting an elevated town square from which one can hold hearings, share the commons, or burn undesirable visitors:Interiors for these are dropping with the next set too, along with tropical ruins suitable for these climates, build out of red arid sandbricks!In this set is also a smaller interior map, where one of the local kilns, crucial to survival and infrastructure in these humid mud-caked realms, are housed. For smalle...
Kara Tur - Island Kingdoms - Set 4
Greetings, adventurers!This month we've washed ashore onto the Island Kingdoms proper, and the first great sight we'll be seeing is the port market, a collective of merchants and traders from far shores, selling anything from stowaways to distant-fired pots. The market itself is an ever-shifting lattice of stalls and boats, makeshift docks and borrowed planks, and the only guarantee is soft golden sands and willowy palms on the beaches.To the south is where newly-docked traders lay their anchors, and the northern paths exit into the vil...
Kara Tur - Island Kingdoms - Set 5
Welcome back, adventurers!In this set of maps, we've got a different type of waterfront market for you! Tucked into a shallower basin with much less watery real-estate, this transient marketplace reveals itself when the tide is low and is gone again when the tides return! The locals arrive here at some moon-appointed day to trade amongst themselves, and its impermanent nature means visitors will have to place it before they can shop in it!The roads are loosely arranged and organic, with winding paths that take travelers deeper into the isla...
Kara Tur - Island Kingdoms - Set 6
Welcome back, adventurers!In this set of maps, we've got a few smaller maps for those of you whose adventures involve smaller confrontations with the local witch-doctors! First up is two sets of huts, one tucked into a private beach and one at the end of a winding jungle path.Vines and strange fauna leers over the jungle house:Included in this set is also an interior hut, with a small fireplace and living quarters. Small drums are strewn around the fireplaces where the community comes together at night to sing songs of long-unseen stars.The...
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Kara Tur - Island Kingdoms - Set 1
Greetings adventurers!This month begins our journey to the tropical lands of Kara-Tur, and we've got quite a trek to make! We have plans to foot it across all the biomes in the area, starting from the island kingdoms, the jungle lands of Malatra, and then inland into the steppes of the Hordelands and finally up the slopes of Tabot! This way we'll cover a lot of the grounds and architecture we haven't seen so far in our previous themes - and I hope you're as excited as we are!For those of you who haven't seen it, we've be...
Kara Tur - Island Kingdoms - Set 2
Greetings adventurers, and welcome back!In this next set we've got different configuration for tiny enclaves in the island kingdoms, starting with a set of houseboats loosely clustered around a makeshift pier. The locals are used to hopscotching across the rickety planks, but they may prove an adventurous to landlubbers! Down the aisle is the largest houseboat of the enclave, home of the elders and granary of the households:These come in a fiery variant too! It's not easy to set things on fire on the high seas, but where there's a f...
Kara Tur - Island Kingdoms - Set 3
Greetings, and welcome back, adventurer!Finally, in this last set, we've got entry points to the island kingdoms for those who prefer their entries rustic, enclave-free, and full of the toss and turns of a sea in distress. Two shipwreck coves are in this set:At night the seas are furious and the stars are illuminated unmoored in its depths.There are some rumors that the kingdom obfuscate the way home in the skies, and their reflection in the water is the true way home....As well as a smaller, two-home setup for those who intend to wash up i...
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