adeptussteve posts
Development Update 19.09.2025
Hello everyone, welcome to this week's progress report.Level:Our work has been concentrated primarily on the landscape, developing the final materials, textures and features to get that final look of the game. We are also continuing to work on the A-Blockout for the Sky Village, this week we began to focus on the building interiors.Code:This week, we have worked more on the combat arena, adding new scenarios, specifically for testing Human vs Human fighting. There have also been a whole bunch of under the hood developments.Character:We have...
Development Update 12.09.2025
Hey everyone,This has been quite an unusual week for us. On Tuesday morning, there was an arson attack on a critical element of the power-grid infrastructure here in Berlin which resulted in a power outage that lasted till Thursday evening. Our office was affected for the entire duration of the outage and therefore closed for most of the week. Consequently, the amount of work we were able to do was very limited. The power is back on now, our office and work servers are back up and we are back in action. We will be back with a full progress repo...
Development Update 05.09.2025
Hello everyone, welcome to this week's progress report. Level: Our work on adding foliage details to some parts of the canyon continues and is progressing well. We are also preparing a (probably) sandbox exclusive tileset for stone-walls and other building props for medieval themed architecture like castles. Something for the Halloween spirit :)Code:A few UI screens like the Inventory, Player HUD and interactables have received minor layout improvements to make some spacing more consistent. A new In-world UI has also been added for the "...
Development Update 29.08.2025
Hello everyone, welcome to this week's progress report.Level:During the last week, we have worked on the initial lighting setup for locations such as Lake Village, Warrior Village, and Pearl Village. Additionally, work on the Sky Village A-quality blockout continues, while Apoc has now been completed. We also experimented with new features for the landscape material to noticeably reduce texture tiling and to add a large-scale normal map to the terrain, improving detail in the distance. In addition to this, we continued populating the world ...
Patreon 10$ Build Release August 2025
Welcome all!Here is the release of the 10$ build for August. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of do...
Patreon Public Build Release August 2025
Welcome all!Here is the release of the public build for August. Enjoy :)We invite you to read the changelog here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of ...
Build Release 22.08.2025 Announcement and Changelog
Welcome to the August build release!This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, reworked weapon stats such as damage and parry windows, updated animations and timings, improved enemy AI, and tuned enemy health, exhaustion, and other combat stats. Movement is more responsive, and a set of long-standing issues has been cleaned up.Com...
Member Testing Build Release August 2025
Welcome all!Here is the release of the Member Testing build for August. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take...
Build Release 15.08.2025 Announcement and Changelog
Welcome to the August test build!This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, reworked weapon stats such as damage and parry windows, updated animations and timings, improved enemy AI, and tuned enemy health, exhaustion, and other combat stats. Movement is more responsive, and a set of long-standing issues has been cleaned up.Combat...
Development Update 08.08.2025
Hello everyone, welcome to this week's progress report.Level:This week, we continued refining our landscape shader, giving us greater control over how materials blend across the terrain. Alongside this, we made progress on key locations, including Apoc and the updated Pearl Village buildings. We also began the next phase of work on the Sky Village, which will bring updates to its buildings, caves, and all interior spaces.Code:This week, we worked on level streaming to ensure, e.g., that characters don't load in before the level geometry...
Development Update 01.08.2025
Hello everyone, welcome to this week's progress report.Level:During the last week, the Environment team focused on improving the landscape material and its workflow, making several changes to the material's structure and testing out color maps for additional details. In parallel to that, our efforts continued to finish the A-quality blockouts for Apoc and Sky Village, as well as implementing finalized houses of the Pearl Village for the August build.Code:Over the last couple of weeks, we have been continuing to improve the combat. E.g. ...
Wild Life Roadmap Update | Progress Towards 2026 Release
Hello Wild Life Community!Back in March, we shared our ambitious plans leading towards the full release of Wild Life. We promised to revisit and refine our roadmap this July, diving deeper into our internal plans and giving you more detailed insights into our progress. Today, we're delivering on that promise.Roadmap: https://trello.com/b/Od74q9HG/roadmap-wild-life-releaseReflecting on our JourneyAs mentioned previously, Wild Life started as a small passion project. Over time, our vision evolved significantly, driven by your support and feed...
Development Update 18.07.2025
Hello everyone, welcome to this week's progress report.Level:This week, the Environment Team focused on improving the landscape material by adding features like height blending, reducing texture tiling, and enhancing both structure and performance. Meanwhile, we worked on creating the ruins of Apoc and began integrating the next batch of props for locations such as Pearl Village and Lake Village.Code:This week, we continued improving the combat. This includes, improved soft lock behaviour when not target locked onto an enemy, added camera e...
Development Update 11.07.2025
Hello everyone, welcome to this week's progress report.Level:During this week, we continued to work on performance and VRAM utilization. We also started work on the material update for the world map ground textures.The Environment team is working on the A-quality blockout of the Apoc region, developing a lizard ruin with makeshift quarters befitting a band of thieves and misfits. Additionally, we are preparing the next batch of prop assets for import into the project.Code:This week, we have worked on resolving problems and improving the com...
Development Update 04.07.2025
Hello everyone, welcome to this week's progress report.Level:During this week, Tech Art primarily worked on cleanup and performance of the Story Mode to improve the overall experience of exploring the world map, while the level team focused on creating the broken and worn-down assets that will be used in Apoc. More props are also being finished and the next batch is getting ready to be implemented in the game to replace their blockout versions. In Like Village, we have added bamboo, reeds, and other plants to the area.Code:This week, we imp...
Patreon 10$ Build Release 27.06.2025
Welcome all!Here is the release of the 10$ build for June. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of down...
Patreon Public Build Release 27.06.2025
Welcome all!Here is the release of the public build for June. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of d...
Build Release 27.06.2025 Announcement and Changelog
Welcome to the June buildOur progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can see in the sandbox and in the story world. We also added a much-requested outfit color customization feature to the sandbox! We have made heaps of progress, especially in regards to combat where we have been making countless new animations for different weapons, moves, and reactions.This, and much, much more is headed to you for this build version, check out ...
Member Testing Build Release 20.06.2025
Welcome all!Here is the release of the Member Testing build for June. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take c...
Build Release 20.06.2025 Announcement and Changelog
Welcome to the June test buildOur progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can see in the sandbox and in the story world. We also added a much-requested outfit color customization feature to the sandbox! We have made heaps of progress, especially in regards to combat where we have been making countless new animations for different weapons, moves, and reactions.This, and much, much more is headed to you for this build version, check...
Development Update 13.06.2025
Hello everyone, welcome to this week's progress report.Level:Our level team has been focusing firmly on progressing the blockout of the Pearl Village, now adding some interiors into houses and some more details to the outside areas. We have also fully integrated the currently available props into the sandbox, as it stands there are over 500 new props coming in with plenty of customizability for them. Further, we have been continuing our detailing work of the Adûn area with procedural content generation tools.Code:This week, we started work...
Development Update 06.06.2025
Hello everyone, welcome to this week's progress report.Level:We have been reviewing all props this week, evaluating which of them are ready to be implemented into the sandbox, and fixing those that need some adjustments. We expect around 400 props, maybe more, to be added for the coming build. This includes Galactic Ranger and native Kerpali props such as beds, chairs, chests, buckets, plates, cups, bottles, cutlery, food items, and many more. At the same time, we are continuing to build more props that will probably be added in a second ba...
Development Update 30.05.2025
Hello everyone, welcome to this week's progress report.Level:This week, we continued our work in the Pillar Region, placing large-scale roots to give the area the dense, overgrown feel of thick undergrowth. These additions help reinforce the region’s unique atmosphere.Tech Art returned to landscape and material work, testing features such as tessellation and improved color grading to enhance visual fidelity.Meanwhile, Level Artists addressed internal feedback for the Adûn dungeon, implementing targeted improvements and bringing in the ne...
Development Update 23.05.2025
Hello everyone, welcome to this week's progress report.Level:This week, we continued refining Adûn with additional detail work—focusing on defensive structures, lighting improvements, and small adjustments to enhance the area's overall atmosphere.We also revisited the runtime grass spawner, extending its functionality to support grass placement on rocks and cliffs for a more natural and diverse terrain.In the Warrior Village, we continued iterating on the blockout, working to make the NPC profession workspaces feel more believable an...
Development Update 16.05.2025
Hello everyone, welcome to this week's progress report.Level:Our Environment team has made great progress placing the updated tree blockouts in the pillar region, helping to shape the area’s overall look and feel. Alongside that, we’ve begun implementing the latest batch of finalized prop assets. Polishing efforts have also continued across key locations — most notably the Warrior Village, which is coming together beautifully.Code:This week, we started working on ranged combat AI. To start with, we implemented an algorithm which allow...
Development Update 09.05.2025
Hello everyone, welcome to this week's progress report.Level:Our level team has been quite busy making a first-pass lighting setup for the Adûn area as well as improving and adjusting materials, collisions and other aspects of many props that will soon be added to the game and sandbox.Code:This week, we have finished implementing the flying drop-kick attack. While it still needs some polishing, everything is there and functional from a mechanics standpoint.On the sandbox side of things, we added a few more quality of life improvements:The ...
Development Update 02.05.2025
Hello everyone, welcome to this week's progress report.Level:Our level team was busy on many fronts this week, we are continuing the Adûn A-blockout, as well as updating the X_Props and implementing their materials and textures. We also updated the Warrior Village with a new House and made some WIP Tree Scatter tests for the Pillar Region.Code:The flying drop-kick feature is getting close to completion. The only missing elements are some animation handling, NPC behavior in regards to the drop-kick, and general code cleanup.In the sandbox, ...
Development Update 25.04.2025
Hello everyone, welcome to this week's progress report.Level:Our level team is continuing work on the A-blockout for Adûn while also implementing more props into the game as they get finished, this week it’s mainly food items.Code:Our coders took the week off and will resume their tasks next week.Character:This week, we started the design and blockout process for the game’s final boss, taking into account what sorts of abilities and attacks he will have and have now passed the task on to the artist.Animations:In the animation departmen...
Development Update 17.04.2025
Hello everyone, welcome to this week's progress report.As we are approaching the long Easter-weekend, much of our team has been taking a few extra vacation days to visit family and get some rest. We hope you have a nice Easter too :)And now, here is what we have been working on this week:Level:This week, our level team started the blockout A pass on Adûn, as well as preparing a huge batch of new props that will be implemented into the game soon. These range from very small things like plates and glasses to beds to large cranes and other co...
Patreon 10$ Build Release 11.04.2025
Welcome all!Here is the release of the 10$ build for April. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of dow...



















