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adeptussteve

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Member Test Build Announcement 07.06.2024

Hello everyone,The June member-tier testing build is almost ready!Progress in all departments is being made, the sandbox has an awesome new tool - the bone controller which allows you to manipulate every bone in a character in any state (sex scene, pose, NPC).Combat:While the feature itself isn't in a presentable state right now, we have placed a special focus on everything combat. The team has been working a lot on animations, code and design for attack patterns, AI behavior and editing workflows and we hope to show you some playable comba...

adeptussteve post Development Update 31.05.2024 from patreon

Development Update 31.05.2024

Hey all, welcome to this week's progress report.Level:Blockout (stage A) of Alpha Camp in process. Started prototyping work for landscape grass.Worked on the escape capsule designs from the ancient spaceship.Continued work on palm flora models.Code:CombatImplemented default weapon feature, so NPCs can attack even if they don't have any weapon.Implemented exhausted state for combat. The character can't move for some time if it becomes exhausted. The character becomes exhausted if it gets hit too many times, blocks attacks too many ti...

adeptussteve post Development Update 24.05.2024 from patreon

Development Update 24.05.2024

Hey all, welcome to this week's progress report.Level:Started work on blockout A for the Alpha Camp.Continued work on optimizing our master materials and started work on foliage related materials.Continued working on Yterra blockout.Code:Implemented combat pose, block and flinch animations.Implemented dash move.Implemented enemy defeat moves including finisher move feature.Animation Editor:Added an option to automatically hide all object tracks when their referenced object is not selected.Added an option to automatically select all keyframe...

adeptussteve post Development Update 17.05.2024 from patreon

Development Update 17.05.2024

Level:Worked on the material rework - a project-wide task aimed to reduce the number of master materials and clean the project folders.Working on the new blockout for the Yterra plaza and the Yterra ship interior areas.Code:Implemented Long Attack, Jump Attack, Sprint Attack and Special Attack.Started work on hit behavior including parry, block and stagger.Animation Editor:Auto-key feature is done with the option to auto-create new object tracks if they are not yet present in the current animation.Added object track groups so animations can be ...

adeptussteve post Development Update 10.05.2024 from patreon

Development Update 10.05.2024

Hey all, welcome to this week's progress report.Level:Working on mini locations in the Apoc canyon.Working on various location concepts.Code:We noticed there were still some issues with our look-at system and have found a new solution that works in any situation, without any instability.Continued work on the combat system rework; started implementing combat action buffer, which buffers certain player actions for a smoother experience.Sandbox:The QoL features continue.The sandbox save selector supports folders now.Added a few overlooked atta...

adeptussteve post Development Update 03.05.2024 from patreon

Development Update 03.05.2024

Greetings everyone, it's time for our weekly progress report.Level:Kick off for iteration of the Yterra blockout.Working on organizational tasks regarding our freelance artists.Working on a mini-location in Adûn.Proceeded with mini location cave blockouts.Iterating the Yterra blockout.Code:Combat hit detection is functionally done. Worked on weapon item editing workflow and movement during combat moves.Sandbox:Lots of QoL features:Auto-expand for dragging an object onto another in the outliner will only trigger if the reorder above/below i...

adeptussteve post Development Update 26.04.2024 from patreon

Development Update 26.04.2024

Good day all, welcome to this week’s progress report.Level:We started working on mini location asset design and are finishing up the B blockout for Adûn and working on the transitions from Adûn to other regions.Code:Continued with combat rework, currently working on hit detection.Sandbox:116 Attachment points were not enough? Try 515!Experimenting with bone controllers which can modify and offset the transform of any bone on any character in any state (player, character, pose, sex scene).Added bulk-rename functionalityAll events of an objec...

adeptussteve post Patreon 10$ Build Release 19.04.2024 from patreon

Patreon 10$ Build Release 19.04.2024

Welcome all!Here is the release of the 10$ build for April. Enjoy :)We invite you to read the changelogshereif you haven't already to find out what's new.MEGA(Classic direct download link ~16Gb)GoFile(Classic direct download link ~16Gb)__________________________________MEGA (LinktoWildLifeGameLauncher)GoFile (LinktoWildLifeGameLauncher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of downloading from ...

adeptussteve post Public Build Release 19.04.2024 from patreon

Public Build Release 19.04.2024

Welcome all!Here is the release of the public build for April. Enjoy :)We invite you to read the changelogshereif you haven't already to find out what's new.MEGA(Classic direct download link ~16Gb)GoFile(Classic direct download link ~16Gb)__________________________________MEGA (LinktoWildLifeGameLauncher)GoFile (LinktoWildLifeGameLauncher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of downloading fr...

Build Release 19.04.2024 Announcement and Changelog

The April build is almost ready!Our level department is ramping up to some great visual improvements this year so keep an eye out for that.In this version we have also introduced an awesome new feature for the sandbox: The animation editor which lets you create your own custom animations on anything you want. We have also created several handsome new characters for you and in this release the minigame is a very hot threesome for Max.Story mode information:The story implementations have entered spoiler territory so we have included warnings at k...

adeptussteve post Wild Life - Level Development Insights from patreon

Wild Life - Level Development Insights

Hey all,this is a video we have been planning to do for a while now to adress some feedback we have been getting in regards to the look of the new world map for Wild Life.Our Level Lead Flo sheds some light into why things look how they do, what decisions are behind them and how we plan to continue working on the level in the future.This is a development behind-the-scenes, so if you are interested in this type of content, let us know :)Thanks for your support,- Wild Life Team

adeptussteve post Posed Shey STL for 3D printing and Maya STL update from patreon

Posed Shey STL for 3D printing and Maya STL update

Hey dear Members,Here is the posed Shey stl file for 3D printing we wanted to try out as a reward for this tier as described in thispost.Check it out and tell us how you like it and if youd like to see more.MEGA - 900MBGoFile - 900MBAditionally we have updated the Maya file with some improvements. Here are the changes:MEGA - 1.2GBGoFile - 1.2GBV.1.1-Arm Bands L are now split and the thin bands are printed by hand. -Arm Bands L scaled for easier assembly. -Leg Bands scaled and Boolean difference removed, resulting in slightly more wall thickness...

adeptussteve post Member Test Build Download 12.04.2024 from patreon

Member Test Build Download 12.04.2024

Welcome all!The Member tier testing build for April is ready for you.Please readthis postfor the changelog.MEGA(Classic direct download link ~14Gb)GoFile(Classic direct download link ~14Gb)WARNING! Launcher cunrrently not working for the latest build, pls use direct download options.MEGA (LinktoWildLifeGameLauncher)GoFile (LinktoWildLifeGameLauncher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of downloading...

Member Test Build Announcement 12.04.2024

Hello everyone,The April member-tier testing build is almost ready!Our Level department is ramping up to some great visual improvements this year so keep an eye out for that.In this version we have also introduced an awesome new feature for the sandbox: The animation editor which lets you create your own custom animations on anything you want. We have also created several handsome new characters for you and in this release the minigame is a very hot threesome for Max.Story mode information:The story implementations have entered spoiler territor...

adeptussteve post Development Update 05.04.2024 from patreon

Development Update 05.04.2024

Good day all, welcome to this week’s progress report.Things are moving here and we are preparing for the next build release which is planned for next friday.Level:The majority of our level department was on easter vacation and will resume work next week but we are making progress on flora model research with one of our freelance artists.Code:Continuing the implementation of the combat system rework.Character:Working on a dedicated outfit for Professor Uruk. Zumon’s outfit is almost finished, this is a sandbox variation using a jeans texture...

adeptussteve post Development Update 31.03.2024 from patreon

Development Update 31.03.2024

Hello all, here is this week’s progress report.Level:Continued research for the landscape detail pass. Further replacing cliffs in Adûn Region.Code:Started rework of combat system; researched and prototyped a path finder for a good editing workflow for combat moves.Animation Sequence Editor is functionally done and various options have been added to help improve the workflow.Character:Worked on a femboy-type character on Max skeleton base. Their name is Cram and it is yet to be decided where you will meet them ;)A new hairstyle is in the wor...

adeptussteve post Development Update 22.03.2024 from patreon

Development Update 22.03.2024

Greetings everyone, new weekly report for you.Level:Continuing to replace cliffs in the Adûn Region and Warrior Village.Worked on the cliff material and research regarding the landscape detail pass and optimization.Code:Cleaned up and improved look-at logic.Implemented feature that allows us to adjust character fur to outfits.Animation Editor now has notify tracks (single event dispatches at specific times), time display and object/track retargeting support.Cleaned up some animation editor UI clutter by moving functions into context menus.Expe...

adeptussteve post Development Update 15.03.2024 from patreon

Development Update 15.03.2024

Hey all, here is this week’s development progress report for you.Level:Worked on the rock material and arranged it onto the new canyon rock meshes. Continuing to iterate over Adûn village houses. Replacing cliff models with final meshes.Code:Improved AI navigation when NPC is out of processing range. Removed crowd avoidance in favor of RVO avoidance; this should improve general AI navigation. Improved player routine destination interaction.Animation Editor now supports Event System tracks, which allow you to send out events instead of changi...

adeptussteve post Development Update 08.03.2024 from patreon

Development Update 08.03.2024

Greetings everyone, new weekly report for you.Level:Continuing to iterate over Adûn village houses. Canyon rock models and materials are nearing completion.Code:Finished dialogue system improvements according to updated design.Added more features to the Animation Sequence Editor:Character:Started work on Zianna and Denna characters.Finished Micco’s model, the Fox-Kerpali in Umbar. Now just pending implementation.More outfits and hairstyles are being worked on too.Animations:Max' threesome minigame is well underway. Continuing transfer of...

adeptussteve post Development Update 01.03.2024 from patreon

Development Update 01.03.2024

Hey all, welcome to the first dev update of March.Level:Continuing to work on Grassland, updated rocks and play areas as well as working on the cliffs and rocks around Lake Village, the desert side of the canyons and the Adûn dungeon.Code:Separated dialog animation logic from general animation blueprint and adjusted it according to game-design requirements.Started work on the curve editor for the sandbox animation editor.Character:Almost finished work on a new character: Flint, bouncer in the Mayor's temple, a horse-style male Kerpali base...

adeptussteve post Patreon 10$ Build Release 23.02.2024 from patreon

Patreon 10$ Build Release 23.02.2024

Welcome all!Here is the release of the 10$ build for February. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~16Gb)GoFile (Classic direct download link ~16Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile ( Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care of...

adeptussteve post Public Build Release 23.02.2024 from patreon

Public Build Release 23.02.2024

Welcome all!Here is the release of the public build for February. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~16Gb)GoFile (Classic direct download link ~16Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile ( Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take care...

Build Release 23.02.2024 Announcement and Changelog

The first build release of 2024 is almost ready!This year we are going to tackle many game-relevant areas such as combat system, level art and more quests. Updates are ramping up over the coming releases but this build already has various improvements and a few new things for you to experience :)Story mode information:The story implementations have now entered spoiler territory so we have included a warning at the key dialogue option.And now let's see what this release brings to the table…Here are the changes coming to the build since the...

adeptussteve post Member Test Build Download 16.02.2024 from patreon

Member Test Build Download 16.02.2024

Welcome all!The Member tier testing build for February is ready for you.Please read this post for the changelog.MEGA (Classic direct download link ~14Gb)GoFile (Classic direct download link ~14Gb)WARNING! Launcher cunrrently not working for the latest build, pls use direct download options.MEGA (Link to Wild Life Game Launcher)GoFile ( Link to Wild Life Game Launcher)If the first startup of the launcher triggers a 'Windows protected your PC' message, click 'More info' and 'Run anyway ' .The Wild Life launcher will take c...

Member Test Build Announcement 16.02.2024

Hello everyone,The first Member-tier testing build of 2024 is almost ready!This year we will tackle many game-relevant areas such as combat system, level art and more quests. Updates are ramping up over the coming releases but this build already has various improvements and a few new things for you to experience :)Story mode information:The story implementations have now entered spoiler territory so we have included a warning at the key dialogue option.For a full list of what’s new please check out the changelog here:Additions:• Added 29 ne...

adeptussteve post Development Update 09.02.2024 from patreon

Development Update 09.02.2024

Hey everyone, it is time for a new progress report.Level:Finished work on the caves and cliffs near the Sky Village. Started to polish the cliffs around Umbar.Redressing the Headwater region. Still needs polishing.Starting concepts for the final Alphacamp building containers.Finished rocks and cliffs models for canyon region.Continued to work on replacing the Adûn region blockout with the redesigned assets.Started to build the lizard houses into the cliffs.Code:Resolved a bunch of issues with AI and Save Game.Development on the Animation Seque...

adeptussteve post Development Update 02.02.2024 from patreon

Development Update 02.02.2024

Welcome everyone to February's first dev update :)First things first, we are happy to announce that Shey will be the next 3D printable figure, we already worked out a pose and are now working on the 3D files to prepare them for printing.And now to the progress report:Level:Working on caves and cliffs located in the pillar region.Continued to work on replacing the blockout of the Adûn region with the redesigned assets.Created a new asset set for the houses of the lizard people in the Adûn region.Code:Improved the functionality of some Lua ...

adeptussteve post Development Update 26.01.2024 from patreon

Development Update 26.01.2024

Hey all,We hope you had a nice week. Before we get to the progress report we want to bring a little poll to your attention regarding the next model for 3D printing. We have a few names for you to pick from: 3D print poll https://forms.gle/oRj1KtuUugfPnWo67And now to the main agenda of the post:Level:Started work on the Cave of Wisdom and continued to work on replacing the blockout of the Adûn region with the redesigned assets.Code:Added 10 new Lua functions:wl_get_object_optionswl_set_object_optionswl_get_all_objectswl_get_all_root_objectswl_g...

adeptussteve post Development Update 19.01.2024 from patreon

Development Update 19.01.2024

What's been going on this week?Level:Continuing to add the redesigned blockout assets for Adûn into the engine and replacing the old blockout with them.Preparing a level-art related presentation video that will shed some light into our workflows and behind the scenes.Code:Made various changes on how the sex minigame cameras are controlled and how they behave.Character:Started a new character: Reese, a Maya-based Blackrock mercenary on leave in Umbar.More progress with various outfits.Animations:Max x Sexbot minigame finished on animation f...

adeptussteve post Our goals for 2024 from patreon

Our goals for 2024

Hey dear supporters,We hope your year is off to a good start. In this post we want to communicate our general goals for 2024. This will be a great year and you'll see a lot of progress.Combat SystemOne of the first things we will be tackling is the combat system. Our design team will clear the last questions and then code and animation will be implementing and finalizing the whole thing and we will be blocking out sound and visual effects for the combat system.This is one of the last big elements we are still missing to have the game be ful...

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