CGMan posts
Nadia's new eyebrows
Also some tweaks to her forehead sculpts and her eye animation.
Nadia Got Taller
I'm sculpting up her before body. It's still pretty rough but it's time to eat. :DEDIT: Further sculpting.. More required.
Subdermal Collisions
First two tests... 1st one was a disaster, but I made some adjustments and it's better in v2. Not as good as Storm, but it shows promise. At least this one works.. Storm doesn't (yet).The next test would involve a character rig/body shape so I will do that after I get Nadia's body done.
Almost done
Forehead done. Well, just the foreskin, really. I need to adjust the eyebrows. She was borrowing Raina's eyebrows.EDIT: Eyebrows are done. I will do a new render when I go to sleep. Now it's time to work on some physics tests!
The Storm Situation And A Crazy New Idea
Hi there.I am currently working on the last part of Nadia's face rigging; her forehead.What follows is some very techno-geeky stuff.. So I will not be offended if you want to pass on the rest of this post.I posted earlier that I had an idea for finishing Nadia that will save a lot of time using Storm. Storm has this awesome new feature making it possible to be used in character rigs... Firmly attaching soft bodies to bones and such. It's so great.Unfortunately it's not so great yet... It has some bugs. Sometimes it works, other time...
Nadia Mouth Rig Part 3: Nadia Speaks!
Howdy!So this took longer than expected. My rig had some serious issues that needed to be debugged. But the extra hours sorting it was worth the effort. Everything works great now.When I first met the voice actor for Raina, she sent me some samples of her talents... One of them was a russian accent. It wasn't my script, she just improvised. Quite a talented lady, eh? So what I did was animate Nadia's new mouth rig to her russian accent clip.You can see that I have the 14 lip controls there, but I didn't touch them. All I animated we...
Nadia Mouth Rig Part 2
Today was a very productive day. I got all the systems I want working in her mouth rig. This is likely my most sophisticated mouth rig to date. I've set up preset sliders... Things like single sliders that override all the other lip settings to do things like seal the lips, make an "o" phonem, or "G" phonem... I used to animate all the various lip controls for every one of these so this new sytem should save oodles of time when animating to her voice. I will probably need one more day to finish this up with some more phonems...
Nadia Mouth Rig Part 1
She's coming to life. Ignore her lips sticking together for now. I am rigging her mouth in a different way.. Sort of emulating what I saw in this guy's work:https://www.youtube.com/watch?v=nydjtjIncSkEDIT: Lips no longer stick togetherEDIT2: Smile & Frown
Trick Or Treat
How about treat? I spent some time tweaking and remodeling her hair. I added a nice transition between her rear curly hair and the front straight hair. I rendered this overnight on my slow machine. I may update this post later after more has rendered.More to come!EDIT: Finished rendering the sequence overnight. Enjoy!
Hair Trouble
Hey all..So I completed (most) of the hair elements.. All ready to go for Storm. Unfortunately Storm shit the bed... That same bug as last time. The developer knows about it and said he will look at it.. I just sent him this latest data and asked again if he knows when he can get that fixed.In the meantime I ported the elements over to my old cloth simulator. It doesn't have the self-collision and volume preservation that Storm would deliver. Still, it's not terrible. She looks kinda cute with hair over one eye like that.More to come.Oh...
Nadia Turntable
I did some fine tuning / reshaping to her model in various places.. Her jawline was completely remodeled which meant I had to redo her UVs and textures.
New Gal Named
I am naming the new girl Nadia. She's russian, and she will have curly blonde hair.EDIT: Updated MP4 clip
Really cool
Skin colour texture / skin normal map / subsurface scattering
Porous
I made an all new procedural setup for skin pores (and bumps). They can be varied in size based on a weight map. Really complex setup and it takes a long time to render (on the old machine). But it's only meant to render once to bake out the texture. I think I need to bring her ears forward a bit before I do that.My new case fans were supposed to arrive today but it was delayed until tomorrow through the 28th.The rendering is going well; on frame 1745 of 12590 frames total. The new machine belches out a ton of heat. It's so warm in here...
Retopology
Hey all... I'm heading out to the grocery store. Here's a look at the new gal's face being retopologized from the raw sculpt.Because I took the fans out of my old machine, I am not going to have it do rendering until the new fans arrive on the 27th.EDIT: Uploaded updated render
Rendering
I estimated this new machine is roughly twice as fast as my old machine. I moved the project to the new machine and began rendering.The first frame took exactly two minutes to render on the new machine.I then rendered the same frame on my old machine. It took 6 minutes and 59 seconds.So my more educated estimate is this new machine is just a hair below 3.5 times faster than my old machine. Zowie! I had Raina's voice actor record the above audio clip way back when I hired her. It's kind of dated now with my new hardware, but enjoy it for...
Nifty Textures
I made some custom fabric textures for Raina's clothing. If you want to use them in your own projects I've attached them here.
Just a Few Details Remain
Hey all.. I have just a few bits and bobs to finish up before I can start rendering. Hopefully this time tomorrow she will be rendering away on the speedy new machine.
New Computer Alive
Hey!Raina's shirt sim is progressing... The torso area is complete. The sleeves are simming now.I am done with assembling MOST of the new computer. I was so pleased when it stirred to life I made this video to show you all.More to come!EDIT: Everything is put together by now, Windows and my 3D software installed. So far so good. :)
No Shirt, No Service
Hey all... Raina's shirt is fighting me tooth and nail, but I will triumph. Meanwhile, here's a look at what I've been sculpting. It's still very early yet.
Raina Update
Hey all.. Small update today. Raina's hair is all done. And after taking all day to set it up, I just hit the sim button on her shirt.I am waiting for one final piece of computer equipment to arrive; the GPU. GPU prices are so nutso, I spent $65 on a 710. So pathetically slow. As long as it lets me boot up Windows and hit the render button that is all that matters. I do kind of wish I maybe got a 730. Oh well.There is one other thing going on; while I was simming the hair I was sculpting up a new girl's head. I really like how she's...
Good (Hair) News and Mediocre (Hair) News
Hey all!The good news is the Storm sim worked as well as I had hoped. It's a tad floaty, but the self-collisions and volume preservation is perfect and much improved over any hair sims I've done in the past. See the attached preview.The mediocre news is that the sim crashed during the night because the hard drive became completely full. Over 75 gigabytes of hair particle data(!). Almost half of the animation was completed before it died. I converted all of this particle data to her actual wig model which takes up a lot less space. Now I...
Progress
Get that After-workout, full-bodied, shower-fresh feeling from Storm Shampoo. Use as directed.
I Has Surprised
Hey all..I am putting the finishing touches on Raina's body animation. The Storm option never materialized... Hopefully it will be available soon for a future character. So she was put together with bubble gum and Popsicle sticks. I'm just animating some final bits of her nipples interacting with her arms and hands. It will be done later tonight.The big news is my folks just purchased a new computer for me for my birthday! :OIt's not here yet... They just put in the order. It's a i9-10850K, roughly twice as fast as my current ma...
Bug Report
Okay we've discovered that this wonderful new tool is quite delicate. If the model is scaled it breaks the tool. If the start frame is not 0 it breaks the tool. If the resolution is changed it breaks the tool. I've sent an email to the developer and hopefully he can fix it and send me a Storm update. He's done so in the past fairly quickly. Fingers crossed!
(Potentially) Great News!
Another Storm user (not the developer) told me he discovered the problem I was having. This new feature that makes all of this possible has a bug. If you use the rescale feature with it, it breaks it. If that is true this will be very easy to work around. Joy! Gotta take care of some dirty, dirty dishes then I will give it a go!EDIT: So... It's still not working for me... Yet this guy showed me a video clip of it working using my own source files. So there's some step I'm missing here. Hopefully the next time he comes on I'll ge...
Progress
So I've set up the pieces and parts to make replacement parts in Storm and Storm shit the bed. I am quite despondent. The strange thing is, I made this test using the same methods a few weeks ago and it worked flawlessly (see attached video). I'm not sure if I shared this with you all. But here I am doing it again and it's messed up. I don't know if it's a bug in Storm, or if I am doing something wrong. I'm trying to reach the developer. If I don't hear from him in the next day or so, I have an idea how I can fix up ...
Raina Update
Hey all,I've just finished animating her hands/fingers for the parts where she touches herself; I had to wait till the body is final before I can finalize the finger contacts.So I thought I was done now but I just noticed there's a problem with her left pectoral. Probably a simple fix... one of it's corrective motions is backwards. I thought that parts of her looked weird from time to time. So I need to fix that.On top of that her shoulders... They look great most of the time but for a couple of poses that look quite bad/unnatural. ...
CGM - Release #065 (Oct. 2021)
Hello this is an advance post for a future release. Send me a private message if you have any questions. Thank you so very much for your support, without it, these fun animations would not be possible!!
Progress Report
Hey all.. Soon after my last report I had some bad luck. I sculpted up her flexed buns... Looked nice. Rigged it and animated it.. Then after that I updated the final mesh with the new buns. Then I deleted all but the latest version of the Raina body animation. They are quite large.Well it turns out that latest version was somehow messed up. I lost all of the final mesh animation. I still had most the components I used to create it so it wasn't a massive disaster. Just a really frustrating setback. It took me 1.5 days to get her back where ...











