badnormals posts
Procedural Plant Project File
This is the project file for the procedural plant, which is also the thumbnail of the video. Let me know if you have any questions!
How to create things procedurally in Blender?
Breaking down my thought process when creating something with geometry nodes, as asked by Gehrig Campbell-Dempsey. Hope you find it useful!Why I messed up the modulo:I initially said that modulo creates sequences from 1 to 4, but actually from 0 to 3.Why?Well, modulo outputs the remainder of a division. So:10mod5 = 0, because you can fit exactly two fives in a ten, and no space is left10mod3 = 1, as you can fit three threes and one is left (10-3*3=1)So when we modulate the array of 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 at 4 we getfrom1, 2, 3, 4, 5, 6, ...
Scenes ready for the exclusive tutorial
Hey,I've been sick the last week or so, luckily it turned out not to be corona. I'm slowly starting to get back on track and I have prepared the procedural setups that we are gonna work on. I try to show as much of the mindset that I have when creating things with geometry nodes and also what questions you should ask yourself when making something procedural.We are gonna use things that I haven't touched on YouTube so far, like boolean math and raycasting, so stay tuned for the video!
Exclusive tutorial question
Hey,I plan on making an exclusive tutorial for Patreon and I think I should ask you first what you are interested in.So let me know if there's something you've seen and you'd like to know how to make in Blender. Or anything you feel would be useful. Write below and when enough people have responded, I'll start making what you voted for.
Blender 3.0 Phyllotactic Plant project file
Hey, here's the project file I used for the render of the thumbnail ⬇. It has everything in it, also the setup of the tiny water droplets on the plant. In case of questions, let me know!
A tip on rendering out water simulations
As I am currently preparing the 3.0 geometry nodes video, and the intro features a water simulation, I had the problem with rendertimes. It was two hours per frame. So sadly I wasted quite a bit of money on a renderfarm with no result :(But to make sure this doesn't happen with you:Don't use cycles native motion blur when you are also using foam/spray/bubble particles. This slows the render down massively. Instead use vector blur in the compositor, for that you have to enable the vector pass under render passes. Also under mesh baking, ...
3.0 Beginner Geometry Nodes tutorial intro test
So apparently geometry nodes have changed and to be honest I first felt in a way which doesn't have an English word. In Estonian this would be "I don't viitsi " which means pretty much that just don't have the time and energy to relearn/do everything. Because yes, my past videos are now useless! Lovely.With this great depression in mind, I downloaded Blender 3.0, watched the Blender HQ livestream and began the journey with fields. In short - this was a lot better than I thought! In my mind I had already the idea of some nerf...
Light Wrap and Sky Compositing tutorial
Light wrap is something essential in sky compositing, so if you've ever wondered how to add skies to a transparent render, this is how you do it. Also as a small bonus I'll show you how to render your own film grain plates. Enjoy!
The Lens Flare Pack
20 lens flares, mostly anamorphic, that you can use in your renders and add that last 5%. Enjoy!
A node setup that converts any image into a Minecraft texture
Hey! I got the second COVID shot and I'm feeling pretty bad, so the cinematic video is delayed a bit. In the meantime I thought I could put out a video showing how to create a Minecraft texture out of any image, does this seem interesting to you? I feel this has potential for quite some views.
The cinematic render is ready!
Happy evening, It's 9:52PM here and I did it! The render is ready and I'm gonna write the video outline now. I feel the right part of the image is 99% there, the left ice cliff part is for about 70% of what I'd like it to be, but I know that I'll learn faster if I make more artwork, instead of fiddling around with the same one infinitely. For the video, I've gathered quite a lot of scenes from Star Wars and Mad Max to showcase the cinematography there. I want this to be a really useful one, so I put a lot of work there.
The cinematic tutorial is taking shape
So today I worked a little bit on the right side of the image, adding this massive procedurally generated tower. I feel I still need some ice pieces in water and also polish the ice cliff on the left. The tutorial will be in a format where the timelapse of the scene creation plays in the background while I tell you all the techniques I know about cinematic rendering. I think I'll also pull up some shots from Star Wars episode IX "Rise of Skywalker" and analyse the cinematography. I'm really trying to get this ready the upcoming ...
Progress on the cinematic tutorial
So I decided to start working on a tutorial on cinematic renders and here is a little test I made today. It still need quite a bit of work but it's a general idea you know. What do you think of that?
Which tutorial would you like me to work on next?
Today I'll have a rather meme-type video coming out, for the next tutorial I have some topics in mind, which one would you like to see?
Making Shader-Based Clouds in EEVEE
If you've wanted to know how to make some pretty good procedural clouds in EEVEE, this is a video for you! We will discuss two ways of making them, pros and cons, and also some compositing in the end. I thought including a project file wouldn't be so useful as clouds are different every time and making them is more about the process than the exact nodes.
The Lightning Tutorial project file
So this project file, which is also the thumbnail project file, contains the lighting asset (actually three) and also the clouds. At least Blender 3.0 is required, remember that!
Intro of the lightning tutorial
Hi everyone, this is the intro for the next tutorial, this time we will be creating lightning bolts in geometry nodes. For Patreoners there will be an exclusive tutorial on the clouds. This is all rendered in EEVEE.
The Coffee Foam tutorial
This is the coffee foam tutorial and also the project file which has both the foams inside. Happy discovering!
The Foam project file
In this project file you can find the soap foam and also the coffee one. Happy discovering!
Fractal Snowflake project file
The project file of the procedural snowflake. This one doesn't have a full length tutorial because it is pretty much unedited already. Enjoy the file!
Project file of the castle with automatic gates
Here's the project file from the castle course that also has the automatic door. It needs at least Blender 3.0.
Free access to my Skillshare course
Hey everyone, I've released a course about creating a castle only with geometry nodes on Skillshare! It's about three hours long and we will go through the modelling and materials up until rendering. You can watch that exclusively for free with this link:https://skl.sh/3els7qoThe project file needs at least Blender 3.0.
Preview of my upcoming Skillshare course
Everything is made with geometry nodes. The gate opens and closes automatically as the carts want to enter the castle and the flags move in wind. Would you like to see a tutorial about the automatic door or animated flags this monday?
Procedural Candies project file
Project file of all the candies + the paper cup. If you have questions, ask me!
Procedural Candies full tutorial + project file
Tutorial of all the candies and the paper cup. For the project file, make sure you don't apply the scale of the objects unless you have a specific reason why, as this can mess up the system. In case of some questions, write them down here!
Procedural Candies coming July 5th
Good day, here's a little preview of my upcoming geometry nodes tutorial where I raided supermarkets to find the perfect candy shapes and created them procedurally in Blender.
Project files for the Mountain Tutorial
Here is the project file and the displacement map from the full tutorial. Make sure to set the view transform to filmic if you want to get the same look as the thumbnail (it's also edited in Photoshop). In case of questions post them down here.
Procedural Mountains Full tutorial
This is the full tutorial and the project file, I've also included the displacement map for the mountain. The view transform in the file is standard, so make sure you set it to filmic if you want to get the look I have in the thumbnail (this is also edited in photoshop of course). The view transform differences come from the fact that I have a wide-gamut display so I use different color settings. In case of questions post them under the post.























