malixegames posts
[Teaser] Steps 4 Happiness - "Dancing in the Dark"
Hello people! Here is a small scene from the game. First, it would be a dialogue with answer options, but I thought it was too similar to other scenes in the game, so I thought about using some music and dance animations that I had downloaded.I wish I had already finished the test version at least, but I spent a lot of time trying to improve the look of the game. The biggest difficulty is that I made the lighting dynamically change according to the time of day and I hadn't seen how much it messed up until I start to put the game to work.I a...
Progress Report
Hello people, I'm happy to show you this almost all-colored bar.As you can see, there is still one scene left, but I’ve already prepared most of the animations and I don’t think I’m going to spend more than a day working on this.I want to spend at least a day reviewing all the scenes before proceeding and maybe making some shots that I can show you.Then it will be time to work with the logic between the scenes, I hope I don't take more than a couple of days to get everything working.After that, I will be able to do a test build fo...
Progress Report
Hello friends! This week I made some changes that I think have improved the game a lot.Before, I was working with a system of "small talks", similar to dialogues in adventure games. The problem is that these parts got boring and out of place, seeming to ask the player to skip.So I decided to waste a day rewriting these expository dialogues into scenes with context and some jokes (I'm doing my best with writing, I just hope you like it). Only two scenes have been altered, one has become quite large and will give me trouble next week....
Progress Report
Hi people, here is the weekly report again.This week I worked almost exclusively on the scenes. I rethought the activation logic of the scenes and so the number of blocks is different, but nothing in the script has been changed.You can see that I put colorless images in some blocks, this is because I started to set up the scene but there are still some details to complete.That's it for now. By the end of next week, I hope to have finished at least one of the two most complicated scenes.Thank you for your support and interest. See you soon!
Progress Report
Hello people! Here we go with the weekly report.I spent most of the week reworking details and adding clothes to the characters. Nicole got tattoos and all women got makeup. I haven't added pubic hair yet, it's not a complicated thing to do, but I prefer to move on for now, so it won't come in the next version yet.I added some objects to Brendon's room, and a new scenery was added. There is still a scenery to be added that I had not realized, it will probably be my next step.Moving to the codes, two bugs have been eliminated and...
Work planning and progress bar
I decided to create a progress bar because it will help me to organize the work process. I think the most important thing to say is that the fewer gray blocks, the closer I will be to release the update. Each block is a step of the job and the length of the block represents the time I plan to spend on each step. Of course, the step may take more or less time to complete and I may include some steps, so this bar will always be changing.Some scenes are ready, as well as all the necessary characters, but I want to work on the clothes of these char...
S4H Demo 01 - Sneak Peeking
Here is the first playable demo. This is not yet a game release, it is just a snippet of what is going to be released soon. I plan to release a demo before each public release as an exclusive gift for supporters. I'm making this demo available for Windows in 64 and 32 bit, in a zip that you can unzip anywhere and run "Sneak Peeking.exe", and also in an installer. There are also versions for Mac and Linux, both in 64-bit. Windows 64-bit .zip: MEGA, WORKUPLOAD | installer: MEGA, WORKUPLOAD Windows 32-bit .zip: MEGA, WORKUPLOAD | insta...
A week of hard work
On Monday, two things insisted on not working properly, the save system and the roll-back function. So I thought it would be worth spending a day scanning all the code behind everything that needed to be saved.Well, the work took much longer than a day, and on Friday I was still hunting for bugs. But I must say it was worth it, the save system is powerful and seems to be working perfectly and the roll-back is smooth as a Ren'Py game.So far I must have spent 99% of the work time typing code, it is boring and does not please the eyes, but it ...
Visual improvements
I decided to spend a good part of this week recreating my shaders. I solved some problems with the brightness, eliminated some unnecessary details, and the shadows are much better.Shaders are responsible for telling the video card what to do with textures, shapes, and lights. For me, shaders have always been a nightmare, they use a different programming language, and small changes generate drastic results.I thought it was good to get these details right before moving on because it will give me more confidence to show my work.The next step is to...
Speech and facial expressions animation (and a little test with lipsync)
I’m proud of my face animation system, even though it’s still not perfect, because it was the first thing I programmed from scratch and it was what made me think that I could create a game with more details, automating the time-consuming animation processes.What I show in this video is just the result of the automatic applications. Here you see how the character comes to life, even before I open the timeline to configure the animations in the traditional way.In the end, I couldn't resist adding audio to the lines. The result is a little...
Demonstration of boobs dynamics
Hello visitors. I want you to meet Wanda Titball (the short-haired chick) and Tiffany Nutter (the mohawk chick). These two beauties volunteered to help me demonstrate some Malixe Tools features.There is nothing very elaborate in this video, just me playing with characters inside the Unity editor, but it is possible to see some of what I already created for the game, such as: The new characters design; The new shaders created for the game; The rigging system that allows animating the character with precision; The looking control, which can be fi...
![malixegames post [Teaser] Steps 4 Happiness - "Dancing in the Dark" from patreon](https://img10.leakoo.com/storage/7/km/cg/93d9f0-019e8c9c-0e6b-7a50-b035-657ec99416e3.jpg)


