WOD posts
Update Log
Hello everyone! Here we bring the news!Now we get the Play Demo(v0.01)!Features: Add Game Title Add Preparation Scene Add A simple Stage with 3 enemies. Three Weapons: Two main weapons and a sub weapon. Support robot with one skill. etc.About switching control :To solve the unpleasant of when player is knocked down or something, we can do nothing or just skip the animation. This game, you will be switched to control the support robot in that situation and have more choice. We plan to add emergency skill for support robot to rise player up.Publi...
About weapon system
We would prefer text and pic to introduce it:1. DPS testerWe made it just for testing the weapon performance.2. ReloadingWhen press R or run out of bullets, a reloading animation will be played. We plan to make different reloading time for different guns.3. More weaponsWeapons can be divided into main weapon and sub weapon. Sub has limited number of magazines but more damage or functions. We designed two new weapons, beam rifle as main weapon and shotgun as sub weapon.But now just have no idea about the way to get or change the sub weapon.4. Fu...
Preparation Phase
Preparation Phase Menu added.As is shown, there would be a preparation phase where you can check the status, change equipment and select the next level.And I prefer to add more interacts with character, and just add the eyes following function.ðŸ˜
The Stand Drawing
The confirmation versionAnd next, we will start the works of the animation and the main menu.
Update Log
Hello everyone, here is some news about the new project Game title: Metal Flamea sci-fi style 2d shooting game. The α testVersion α Linkcontents:I. Game titleII. Simple stage with 3 types of robot enemy.III. Simple weapon change(hand gun & SMG)Just to test if it runs well Next planI. Add game MenuII. Add the supporter robot.just have a demo, add supporter for two purposes.one. Add support skills.two. When character is knocked down, you can take control of the robot and move it around, just to solve the problem that we can do nothing when char...
Science fiction style title
with ShaderGraph, a simple picture can bring a nice effect.
Play demo
We just make 3 enemies, and build a simple play demo.
Shooting Demo! Done with the Animator multi-layer
I tried this first time on Unity. It separate well for moving animation and shooting animation.
About the new game controls
So we start the new character and controls.Keyboard? No! Keyboard and Mouse! Yes!The first option is to use only the keyboard, like CONTRA or METAL SLUG. 8-shooting directions or so. 5 direction images needed for standing shoot, and running shoot the same...Many arts needed.But thanks for Spine 2D, it works well with pixel art too. And now we have the second choice. with the upper and lower body run separately, we get more shooting directions and step back shooting action. Let's see the performance in game.
Touch of Evil is suspended
Sorry, project is suspended. (*>ï¹<*)We have played the demo many times and get some feedback, honestly, the game performs poorly in the gameplay. We have no idea to improve it at this moment.In addition, it takes more time than using pixel art which we are skilled, so the completion version is far away.In the meanwhile, another idea popped up for me, so we started another project, it would be a 2D shooting game. We just get a demo scene, and have fun to play with.It's a little hard to start over, but a clear path to get through. We will b...
Update Log
Updated!Formal name: Touch Of EvilAbout the story: You will play as the enigmatic girl, waken up from the Dungeon, encountering infected monster, saving NPCs, and more...For the Update Log:* almost finish the first stage* add new monsters (a boss included)* new H actions for monster big mushroom and slime.Download Link
New H anime
It is more complex to make the anime than the previous work which only needs 4~6 frames. But as the standard pose coming out, it will be easier to do it.
Preview version alpha3 Dev Log
What is news: Add Game Title. Build a part of the first stage. Add 3 types of enemy.Although Game UI is still on the way, it is playable in a way. I would like to make it the first public version(the demo Link)And the Patron Version(With H scene included, only one enemy right now)(The Link)進展: å¢žåŠ éŠæˆ²æ¨™é¡Œ 創建了第一個關å¡çš„éƒ¨åˆ†å ´æ™¯ 3種類型的é”ç‰©é›–ç„¶éŠæˆ²UI還在è¨è¨ˆä¸ï¼Œä½†è‡³å°‘算一個å¯è©¦çŽ©ç‰ˆæœ¬ï¼Œæ‰€ä»¥ä¾¿ä½œç‚ºç¬¬ä¸€å€‹å…¬é–‹ç‰ˆæœ¬ï¼ˆè¼‰é»žï¼‰ä»¥åŠæ”¯æ´ç‰ˆæœ¬(包å«Hå ´æ™¯ï¼Œç›®å‰åªæœ‰ä¸€å€‹æ€...
The General H-scene
Just make the H-scene working😆 Zoom-in. High resolution compared with pixel art. Loop what ever you like. Toggle the display of Monsters.
Recent work
Camera Transform SystemA zoom-in function when you do nothing and a standby animation will be played.And it also works for menu open. I expect it to work on the H-scene as well.here is the gif:https://www.redgifs.com/watch/differentmiserableloggerheadturtle Fix the physics settingIt seems a little strange as I set a wrong scale for the physical world. I need to re-build the scene recently. The next planAs is show, We will start work on H-scene animation. It would be a little different from the previous one. It will start with a struggle animat...
Throwing skill
Just get the function works. Let's see if there would be some more interesting things.
The idea of attack combos
As than chain to be the weapon, it is easy to come up with the grasping skills. Catch the enemy, and throw back and forth, sounds cool. Consider the different size of monsters, we can move the small one, and pull close to the big one and give a kick.I haven't made some thing like the grasping skill before, it need to involve two objects, but I will try it.è¨å®šéŽ–éˆä½œç‚ºæ¦å™¨ï¼Œå¾ˆå®¹æ˜“è¯æƒ³åˆ°æŠ“å–æŠ€ã€‚æŠ“ä½é”物å復摔打,è½èµ·ä¾†å¾ˆé…·ã€‚考慮到會有ä¸åŒé«”型的é”物,å°é«”åž‹é”物é©åˆæŠ“å–,大體型é”物é...
Just get a test stage!
more info: https://www.patreon.com/posts/49490809/
Very early version for technical test
We get a test scene! Just need someone to test if it runs well, for the lessons from the previous game(we got a big unplayable bug in the early version🤣)HERE IS THE TEST VERSION LINKfeatures: basic character control, same button as before. Now there would be Move\Jump\Attack\Dash actions. simple stage in the cave. some enemies(goblin from Spine Example).We start using Spine2D and URP for this project. The former makes animations more easily and smoothly, and the latter gives better light effect and something another. It indeed need more tech...
Get some different inspirations
There are some different ideas from the previous one.We decide to get rid of the pixel style game scenes, instead with the Spine 2D animations.We took a lot time making the pixel actions for DancingReaper, But still have a gap with what we expect, like cloth change or something another. And as we take more time looking at the features of Unity, it seems that higher quality of textures will perform better.But it is still a hard work to make a good animation on Spine, we are just keep on working.
Planning the next project
* Platformer Action Game* Multi characters* Adventure & SimulationSay what you want (∩_∩)下一個ä¼åŠƒ* åŒæ¨£æ˜¯æ©«ç‰ˆå‹•ä½œéŠæˆ²* å¤šè§’è‰²é¸æ“‡* å†’éšªåŠæ¨¡æ“¬ç¶“營玩法說說看還想è¦ä»€éº¼
Looking for Mac OS tester
There is a Mac build released, but I don't get the env, if someone with Mac OS can help test? Just DM.
Uncensored Patch For Patrons
Linkreplace the same file in the game path.And launched on DLSite_en now:https://www.dlsite.com/ecchi-eng/work/=/product_id/RE292487.html











