SpacEagle17 posts
Comp 5.4 + Euphoria Patches 1.5.3 dev3
--Complementary r5.4 + Euphoria Patches 1.5.3 dev2--Changes since EP 1.5.3 dev1:Rewrote how settings are handled internally - many setting changes are applied very quickly now, some instantly(compile errors might appear, please report)Fix Apple M1+ devices crashing the game in the EndClouds change height automatically in dimensions such as the aether now - works with all cloud types.The end crystal beams are no longer limited to 10 chunks thanks to @gri573many different cloud options have received more values to choose fromEnder dragon beam int...
PixelCraft r1.2 dev2
--PixelCraft 1.2 dev2--Changes since 1.2 dev1:Added a palette swapper based on textures. Maximum of 10Added many tonemappers - you know them from EPThe ACES tonemap is now the default oneImproved the look of world outlineImproved underwater distortion behaviourImproved chromatic aberration behaviourLinked some settingsSmall tweaksAnd as always, please report any issues you encounter! <3Download:
PixelCraft r1.2 dev1
--PixelCraft 1.2 dev1--Changes since 1.1:Added a color palette swapperAdded screen dithering based on luminanceImproved the posterizationSmall tweaksAnd as always, please report any issues you encounter! <3Download:
Comp 5.4 + Euphoria Patches 1.5.3 dev1
--Complementary r5.4 + Euphoria Patches 1.5.3 dev1--Changes since EP 1.5.2 dev1:Improved the Pixelate Camera optionAdded new settings for the Pixelate optionFixed Screenspace Colored Lighting not working on OptifineFixed handheld lava bucket not removing the desaturated darkness effectImproved performance of world blur sneak - dof is now actually disabled when not sneakingAdded more modded blocks to the properties files thanks to the contributorsUpdated translations thanks to the contributorsFixed 2 wide option screens looking incorrect with op...
Comp 5.4 + Euphoria Patches 1.5.2 dev1
--Complementary r5.4 + Euphoria Patches 1.5.2 dev1--Changes since EP 1.5.0 dev2:Improved handheld generated normals by a lot. It now works as intended without any visual artefacts. It does not make the Handheld lighting brighter/darker than intended. Normals even react depending on the hand you have the handheld item in!Fix compile errors in older Minecraft versionsFix pixel blocklight causing visual glitchesFixed the pale garden not being foggy...Added the resin armour trimRemove the ACL restriction on dragon death effect, end crystal vortex a...
Comp 5.4 pre1 + Euphoria Patches 1.5.0 dev2
--Complementary r5.4 pre1 + Euphoria Patches 1.5.0 dev2--Changes since EP 1.5.0 dev1:Updated to Complementary r5.4 pre1 (Changelog Here)Added Screen Space Reflections to Distant Horizons and added a beacon fix thanks to @SlaynashImproved Deeper Darker Oceans (light sources will make it bright again and it works at any altitude now see here)Some tweaks to purkinjeImproved the materials tab thanks to @Acer (Alex)Fixed Snow Layers looking odd with snow SSS onAdded more modded blocks to the properties files thanks to the contributorsUpdated all lan...
Comp 5.4 dev2 + Euphoria Patches 1.5.0 dev1
--Complementary r5.4 dev2 + Euphoria Patches 1.5.0 dev1---Changes since EP 1.4.4 dev4:Renamed update to 1.5.0Made darkness desaturation work independently per dimensionImproved ACL light sources and emissive textures with purkinjeMade the potato easter no longer trigger any false positives and it looks so much cooler now (PLEASE TEST IT AND SHARE YOUR RESULTS - This changelog line will not be in the public changelog to keep the easter egg a mystery)Fixed crash in the end with the end crystal beams option enabledImproved SixthSurge's float p...
Comp 5.4 dev2 + Euphoria Patches 1.4.4 dev4
--Complementary r5.4 dev2 + Euphoria Patches 1.4.4 dev4---Changes since EP 1.4.4 dev3:Updated to Complementary r5.4 dev2 (Changelog Here)Improved Darkness Desaturation interior detection and it creating NaN issuesUpdated Ukrainian translation fileSmall tweaksAnd as always, please report any issues you encounter! <3Screenshot by Jeremy ElbertsonDownload:
Comp 5.4 dev1 + Euphoria Patches 1.4.4 dev3
--Complementary r5.4 dev1 + Euphoria Patches 1.4.4 dev3---Changes since EP 1.4.4 dev2:Improved Darkness Desaturation effect colorsMade purkinje night time smoother and work correctly below waterAdded creaking eye exception to purkinjeFixed entities, blocks and everything else being transparent even though they should not be.Added back cave smokeDisable spring and autumn in the pale forestAdded pale hanging moss to interactive foliageFix darkness desaturation in caves not working as intendedAdded new modded blocksAdded a new Deltarune Fun effect...
Comp 5.4 dev1 + Euphoria Patches 1.4.4 dev2
--Complementary r5.4 dev1 + Euphoria Patches 1.4.4 dev2---Changes since EP 1.4.4 dev1:Updated to Complementary r54 dev1 (Changelog Here)Added many new modded blocks and items thanks to @ShotokhanFix low light level light sources breaking the purkinje effectAdd a night vision purkinje remove settingFix versatile outline breaking the player translucency near light sourcesAdd more season length durationsSmall tweaksAnd as always, please report any issues you encounter! <3Download:
Comp 5.3 + Euphoria Patches 1.4.4 dev1
--Complementary r5.3 + Euphoria Patches 1.4.4 dev1--Changes since EP 1.4.2 dev2:Added the long awaited Darkness Desaturation setting (purkinje effect) (found in the atmosphere settings)The above effect also has many options related to itAdded a Ukrainian translation thanks to @StarmanFix Cloud shading being incorrect on Reimagined clouds if the direction is set to north-southFix cherry trapdoors being reflective on iris 1.8+Fix Pixel Water causing a compile error before 1.13Added the potato fix from EP 1.4.3Added more blocks and items to the pr...
Thank you.
Thank you so much for the support everyone! I know that dev versions have slowed down a bit, I am dealing with uni and other real-life related things but development has never stopped :)In fact, a new dev version will be released today with a feature many have been waiting for: A Darkness Desaturation Setting! Also known as the purkinje effect, in dark areas like caves or at night it will be more desaturated.Thank you so much again to everyone who is supporting me or has supported me in the past. It really helps out a ton!
Comp 5.3 + Euphoria Patches 1.4.2 dev2
--Complementary r5.3 + Euphoria Patches 1.4.2 dev2--Changes since EP 1.4.1 dev1:PotatoAdded new IDs that can be used for automatic endstone and netherrack modded oresFix fire ball and other fire related things being too emissive in the soul sand valleyMake the branding more consistent by changing the colors regarding EP to magentaFix the pop-ups not working with EP and added a better error message for OptiFine ACL errorsAdded more blocks and items to the properties files thanks to the community!Small tweaksAnd as always, please report any issue...
Comp 5.3 + Euphoria Patches 1.4.1 dev1
--Complementary r5.3 + Euphoria Patches 1.4.1 dev1--Changes since EP 1.3.3 dev9:Updated to Complementary r5.3Added a situational armour trim optionAdded new IDs for modded colored light source items and brownLens flare now looks correct with the no rain above clouds optionAdded the supportedMods file by @EclipseFix overworld beams and aurora influence enabled together blinding youUpdated all the lang files thanks to the translators!Improve the look of Pixelated procedural water with Distant HorizonsLower the pitcher plant emission intensity for...
Comp 5.3 pre3 + Euphoria Patches 1.3.3 dev9
--Complementary r5.3 pre3 + Euphoria Patches 1.3.3 dev9--Changes since EP 1.3.3 dev8:Updated to Complementary r5.3 pre3 (Changelog Here)Added new IDs that can be used for colored modded light sourcesSmall tweaksAnd as always, please report any issues you encounter! <3Screenshot by CloudinaDownload:
Comp 5.2.3 pre2 + Euphoria Patches 1.3.3 dev8
--Complementary r5.2.3 pre2 + Euphoria Patches 1.3.3 dev7--Changes since EP 1.3.3 dev7:Fixed me forgetting to not make the "Too Much" preset of More Overworld Stars the default.... Yeah another SpacEagle17 momentAdded an emissive flower intensity sliderFixed emissive flowers during rain option not behaving like intended... now flowers will actually glow during the rain no matter what time of dayAdded a separate option to turn off the emissive flowers for the generated Spring flowers in the season settingsImproved the handling of bedrock...
Comp 5.2.3 pre2 + Euphoria Patches 1.3.3 dev7
--Complementary r5.2.3 pre2 + Euphoria Patches 1.3.3 dev7--This time around with a new versioning scheme for dev versions!Changes since 2408.31:Made Star Roundness slider go into negatives as well for more star shapesReorganized the star color menu and inverted the Star Color Variation sliderMade stars from different star layers not overlap and made them work in reflectionsAdded another level to More Overworld StarsImproved bedrock noise visually and made it dynamic with the bedrockLevel uniform so it works in worlds with a different bedrock he...
Euphoria Patches Development Version 2408.31
--Complementary r5.2.3 pre2 + Euphoria Patches 2408.31--I am sorry for the lack of dev versions recently, I was busy improving the mod. Awesome new features will be included in the next update!Changes since 2408.13:Added a star layers option which adds a smaller and bigger layer of starsAdded A star roundness slider, yes squircle stars are also a possibilityAdded Colored Stars settingAdded a star softness slider, useful to create new star shapes and soften the look of stars not making the shape as sharpAll of the above also applies to the end!A...
25k+ modded blocks!
Euphoria Patches now supports more than 25 THOUSAND modded blocks! All thanks to this amazing community!
Euphoria Patches Development Version 2408.13
--Complementary r5.2.3 pre2 + Euphoria Patches 2408.13--Changes since 2408.09:Updated to Complementary 5.2.3 pre2 (Changelog Here)Added more blocks/items/entities to the properties files thanks to the communitySome fixes to the shockwave optionAnd as always, please report any issues you encounter! <3Screenshot by nakiriruriDownload:
Euphoria Patches Development Version 2408.09
--Complementary r5.2.3 pre1 + Euphoria Patches 2408.09--Changes since 2407.22:Updated to Complementary 5.2.3 pre1 (Changelog Here)Added a shockwave fun optionAdded a lot of block.properties entries thanks to the communityImproved twinkling stars option, now with an animation speed settingAdded aurora influence to Distant Horizons chunksMinor fixes and tweaksAnd as always, please report any issues you encounter! <3Download:
Euphoria Patches Development Version 2407.22
--Complementary r5.2.2 + Euphoria Patches 2407.22--Changes since 2407.17:Improved Aurora InfluenceAdded pink and purple ore entries in block.properties so modded blocks fit better in those new categoriesAdded an Autumn Strength optionAdded an alternative Amethyst Block StyleAdded more modded blocks to block.properties thanks to the communityIncreased the star brightness slider threshold, it now goes up to 3.0Added a warning message for all Apple users when they enable ACL instead of crashing the shader (iris 1.8+)Fixed all false positives with ...
Improved Aurora Influence
I improved aurora influence :)
Screenshots of Community made settings
I wanted to share some screenshots I took with settings by the community on my discord server: https://discord.gg/5N45SAsC3X
Euphoria Patches Development Version 2407.17
--Complementary r5.2.2 + Euphoria Patches 2407.17--Changes since 2407.05Added a lot of block.propertiesentries thanks to the communityFixed the AgX tonemap being too quickly black, creating artefacts. And added an AgX saturation optionImproved the look of grass with a changed lightmap curveFixed particles glowing INSANELY bright with a tweaked lightmap curveMade spring flowers have an unlimited range again and not be limited around the player onlyFixed the end portal colors being slightly offFixed the tag implementation breaking on older iris/o...
Euphoria Patches Development Version 2407.05
--Complementary r5.2.2 pre2 + Euphoria Patches 2407.05--This is likely the last dev version before the releaseChanges since 2407.01Added lightmap curve options (attached screenshot)Added handheld and blocklight lightmap normals intensity slidersAdded a lot of block.properties entries thanks to the communityImproved handheld lightmap normalsMinor fixes and tweaksAnd as always, please report any issues you encounter! <3Download:
Euphoria Patches Development Version 2407.01
--Complementary r5.2.2 pre2 + Euphoria Patches 2407.01--Changes since 2406.30Updated to Complementary 5.2.2 pre2 (Changelog Here)Remove force enabling entity shadows with end portal raysAdded a lot of block.properties entries thanks to the community and mostly @Pepe Le SpooderImproved bedrock noise handling in the nether and fixed blindness/darkness causing issues with itBeacon beam emission works with labpbr nowMinor fixes and tweaksAnd as always, please report any issues you encounter! <3Screenshot by cheerinessDownload:
Improved Lightmap Normals
I improved lightmap normals in the recent version of Euphoria Patches.No resource pack is used in any of these screenshots. All generated normals using the information from the lightmap. I did not think it was possible to make them look that good with only that little information, yet here we are :p
Euphoria Patches Development Version 2406.30
--Complementary r5.2.2 pre1 + Euphoria Patches 2406.30--Changes since 2406.23Improved lightmap normals from placed light sources and handheld light sources drastically, they are now as good as they can beAdded a pinker cherry leaves optionAdded a beacon emission optionFixed volumetric effects such as light shafts, nether smoke, ACL volumetric lights and so on from flickeringFixed a compile error with Soul Sand Overhaul and the new Soul Sand Eyes optionPrevent sand and moss noise from ever happening in other dimensions except the overworldThe co...
Euphoria Patches Development Version 2406.23
--Complementary r5.2.2 pre1 + Euphoria Patches 2406.23--Changes since 2406.20Made soul sand eyes and interactive foliage work in third person on irisFixed things such as selection outline, chunk borders, fishing lines... not renderingPrevent mods which abuse the lightmap to blind you when holding a light source with a light level bigger than 15 (this is cursed from the mod)The emissive soul eye option works also with soul sand valley overhaul enabledMany effects from EP now work correctly with blindness or darknessMinor fixes and tweaksAnd as a...




























