Leakoo
Yeehaw from patreon

Yeehaw

patreon

Yeehaw posts

Posts: 1238 Files: 1087

Discord is up and running

As I mentioned before in January’s development plans, League of Corruption now has its Discord server with full Patreon integration.

Development plans for January

Greetings, it’s time to announce development plans for January -> February period aside from the usual story update. This time I will focus more on optimizing existing features rather than creating new ones but let’s do it one step at a time:Release date shift. Due to the New Year and holidays we switched release dates from 1 – 5 – 8 – 22 to the current 7 – 11 – 14 – 28 scheme. We’ll stick with it for the future as it fits in all months and some players got confused about the shift itself. Aside from the date switch, all patro...

Hofix version 0.2.0b is ready

You can download fresh Windows version here – Google and Mega.MacOS version is available here - Google and Mega.Linux - Google and Mega.

Animation fixed - testing on different platforms

Yeah, a lot of tech vodoo and I managed to convince RPG Maker to be more loyal to 720p animations up to its computing limit. The new version is in testing and I will upload it either this evening or the next morning.New releases will be significantly more in size due to RPG Maker's animation technique until a new animation plugins with JSON support or frame packing will be released.

Tweaking the animation - status update

Decided to make a post and keep you informed about animation tweaking progress. I wasted half a day in the experiments but managed to lower the stutter in the animation start by pre-loading all the pictures in transparent mode. This softened the starting sequence but the delay is still there. Further dividing of pre-loading into a greater amount of steps doesn't help - guess I reached the limit for RPG Maker's capabilities.As a side note, lowering resolution or number of frames completely removes the stutter but it's not an option f...

LoC 0.2.0 art pack

Nidalee's new scene has its drawn frames in HD variation and the rest are in gifs.

Yeehaw post LoC 0.2.0 patchnotes from patreon

LoC 0.2.0 patchnotes

Hello guys! 0.2.0 brings the regular content update but also one of the biggest features in League of Corruption so far – animated scenes but let’s start with usual numbers:8 scenes with 57 images -> 9 scenes with 59 drawn images, 1 scene is animated12.5k words -> 18.1k words without counting PoV variations17 custom soundtracks -> 21 custom soundtracks15 quests -> 18 quest lines2+ hours for full clear -> 3 hours for full clearYou can get the fresh version here. The full changelog for 0.2.0:Art & Map update statusLoC gets a graphical update ...

Version 0.2.0a release

You can download fresh Windows version here – Google and Mega.MacOS version is available here - Google and Mega.Linux - Google and Mega.

Yeehaw post Happy new year ;) from patreon

Happy new year ;)

Hello guys! I’m leaving for holidays and decided to drop a little present for you – a rough preview of a new feature in version 0.2.0. Yeap, animated scenes. See you in the next year!

Yeehaw post New "less boxy" approach for dungeons from patreon

New "less boxy" approach for dungeons

Just a little preview.

Yeehaw post Version 0.1.5c public release.  from patreon

Version 0.1.5c public release.

Hey guys! 0.1.5 is available for public download, plus I’ve prepared a new version for *nix platforms. Sadly, it’s not as straightforward as launching LoC on Windows or Mac so I prepared instructions if you encounter any problems. You can get the fresh version here or in the main post.Windows – Google Disk | Mega mirrorMacOS X – Google Disk | Mega mirror*nix family – Google Disk | Mega mirror Troubles with the game? Check out instructions.You can see full patch notes for version 0.1.5 here. As always your feedback is welcome and great...

Instructions for playing my games on *nix platforms

First of all, RPG Maker’s default *nix package supports only x64 versions of operating systems. If this is not your case skip directly to “If all else fails” section – there is a way to circumvent this problem.To launch my games on x64 OS follow these easy steps which can be done in both GUI and terminal environments. Both preparations must be done only once per version. Let’s start with graphical way:· Download and unpack the *nix version of LoC.· Navigate to the unpacked folder and access properties of Game file.· Open the permis...

MacOS version release and public "Improve this" poll

As I mentioned in December’s development plans League of Corruption is coming to additional platforms. Version for MacOS is ready for download. *nix deployment will be available later – still need to fix some issues there before releasing it. I also finished with the first part of text enhancing and proofreading so both patron and public versions are updated. Plus, this version got additional intro cutscene for new game in my efforts to fix the start and make it more enjoyable.Updated the first post with fresh links and detailed description...

"Improve this" poll

Hello guys. I’m finished the first part of tweaking for game’s texts and an idea popped up in my head – why not ask players about LoC’s problems directly? Let’s see what you want to improve or fix with this poll. I ended up with a "single choice" poll to pick the thing you don’t like the most.By all means, don’t feel restricted by it – if you want to give more details, just leave me a message or write a comment.

Development plans for December

It’s 5th of December and this means that next patron wave receives early access and it’s time to publish development plans for the upcoming month. First of all, the release date for patrons shifts from January 1st to January 7th. Except this, the schedule stays the same for different release waves, just moves a bit later due to the New Year. Alright, let’s start with the goodies.Supported platforms update – I’ll test MacOS and Linux platforms for an opportunity to roll League of Corruption out for them. Windows is good but let’s not...

Quest journal issues with saves from the first demo release.

Some users reported problems with their quest journal. Checked all the data and consulted with Galv about these issues. The problem came from the very first demo release, the unnumbered one, back in October. Quest journal was inside the project but still undergoing testing until 0.0.5 – the first patron release.This issue stems from journals need to create some specific data at the start of the new game to display data properly. Hence the old demo saves are incompatible with fresh releases. Unfortunately, there is no way to fix and use unnumb...

Version 0.1.5c release.

Updated 22.12 with *nix platform support.You can download fresh Windows version here – Google and Mega.MacOS version is available here - Google and Mega.*nix - Google and Mega.

Full changelog for Loc 0.1.5

Whew, this month was quite a busy one. Aside from the usual new scenes, quests and parallax maps, I went further with puzzles and minigames. But let’s start with numbers and compare 0.1.5 with 0.1.0:6 scenes with 36 images -> 8 scenes with 57 images7.5k words -> 12.5k words10 custom soundtracks -> 17 custom soundtracks11 quests -> 15 quests1+ hour for full clear -> 2+ hours for full clearYou can get the fresh version here. The full changelog for 0.1.5:Scenes2 new scenes – one for Ashe and Ahri. I receive a lot of feedback about the small le...

0.1.5 hi-res art pack

Yeehaw post 0.1.0 Public release. from patreon

0.1.0 Public release.

Hey guys! It’s time for 0.1.0 public release and today is a bit special. As I already mentioned in the previous post, we decided to upgrade the LoC’s art. 0.1.5 and all the later versions will come out with the new graphics, but it’s a long wait for our followers who are still deciding if they want to back us up. Yeah, the teaser is there yet it’s not the same. Well, long story short – we managed to rework Ahri’s first scene before 0.1.0 public release date so you can check out the art.You can download the public release here – Go...

Yeehaw post New art for Ahri’s first scene in HD format. from patreon

New art for Ahri’s first scene in HD format.

Here's a separate archive for the convenience. Of course, it will be included in the upcoming full-art pack after 0.1.5 release.Oh, and don't worry about the preview size - didn't want to put a big file there so I used the in-game resolution.

Updated chanpion's graphic

Hey guys! I want to share an improvement over the old graphics – new scenes will have an enhanced version of characters. As our players pointed out before some champions weren’t recognizable in the start so we decided to improve on this. Patrons may check out the full picture in this post, as for the followers – here’s a small preview:Older scenes will be updated during version 0.2.0 production.

Parallax preview movie

Finishing with the beach map, almost done now. Here’s a small movie with its current state. Moving on to indoor areas to test out parallax there.

Yeehaw post Development plans for November from patreon

Development plans for November

Before diving into the development plan for November I want to point out how the early access posts for patrons will function. It’s simple – I’ll change the requirement on the early access download link according to the pledges and corresponding release dates. November 1st – 15$, November 5th – 10$, November 8th – 5$ This way it’ll be nice and tidy without spamming the same post with different requirements each month. So, don’t forget to check the early access post later.Now for the November development plans – version 0.1.5. ...

0.1.0 update HD art pack

Yeehaw post Version 0.0.5(early) -> 0.1.0 full changelog from patreon

Version 0.0.5(early) -> 0.1.0 full changelog

Total summary: 1h+ for the complete clear. 6 scenes (if you count in the starting one) with 36 images, 7.5k words, 10 custom soundtracks and 11 quests. 0.1.0 has the first of the group scenes with several girls, Nidalee and Ahri this time.You can get the update here. 0.1.0 version will be released to the public access November 22nd.FeaturesThe first of teleportation crystals sits between the Townsville and the port area. Use it to cover the ground faster and check what’s new in your keep. There will be more in upcoming updates because no one ...

Version 0.1.0 Patron’s early access

You can get the fresh update from Google Disk or Mega.Thanks for supporting us!

Version 0.1.0 preview

Version 0.1.0 is ready for testing, still waiting for the last (6th) scene’s art tho. I decided to post a quick summary of the current content, before November 1st which is the planned release date:5 scenes (if you count in the starting one) with 29 images, 7.5k words and 11 quests. This release also has new features, some of which I already showed in 0.0.5 hotfix, but let’s review them:Scene album – now you can replay your favorite scenes via a book on the second floor of your keep. It also allows you to check your progress and see if th...

Hotfixing the hotfix ><

RPG Maker gave me another nasty surprise – maps with the faulty tilesets (the last problem with non-Unicode characters) tried to find the faulty pngs even if they are set to transparent/none state in the editor itself.I had to deploy a virtual machine with a minimal language support to test out this build and scour through all event tiles. All zones work as intended without any problems or load errors. Guess I have to test each new build in this way from now on to guarantee a spotless release.If you encountered map loading problems get the fr...

0.0.5c Hotfix version

After releasing 0.0.5 to the public we got some disturbing feedback about laggy dungeons with dynamic lights and a critical crash during the fall into the dungeon under the keep. I removed lights plugin and fixed the crash caused by sneaky non-unicode characters in the tileset.If you encountered described problems, please take a look at this release. This update also includes some improvements to the UI and the album feature to replay unlocked scenes with girls.You can download the fixed version from Google Disk and Mega. I also changed all the...

More Models