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Beasthunter from patreon

Beasthunter

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Beasthunter posts

Posts: 71 Files: 49

Animations for 0.1.3 voting class Noble

Hey everyone, lets have a voting for what type of animations you want for 0.1.3. Also, please make sure to rate the animation quality of 01.2. there are some votes going on for that. Vote the quality, not if you personally like the pose etc. Now for 0.1.3 (pick multiple options if you want)

Animations for 0.1.3 voting class Citizen+

Hey everyone, lets have a voting for what type of animations you want for 0.1.3. Also, please make sure to rate the animation quality of 01.2. there are some votes going on for that. Vote the quality, not if you personally like the pose etc. Now for 0.1.3 (pick multiple options if you want)

0.1.2 fix download

https://drive.google.com/file/d/1u_ztDbjg6WXPm7DTS6G7sdGl8S1Myxwo/view?usp=sharinghttps://mega.nz/file/BJklCQIJ#L3XEfQAwY3gtwQTv3pHyrytccPbyQJBVD-Rjv6WIRDwMake sure to delete old save files

Content for 0.1.3 (temporarily voting results)

I prepared a list of the temporarily voting results for new 0.1.3 content.(The votes are still ongoing, make sure to test 0.1.2 and vote)Combined results:Priority:1. - Interactions / 19 votes2. - More enemy types, Monsters / 15 votes3. - Grab attacks / 9 votes4. - Quests,Story,Jobs / 9 votes5. - More NPC's / 0 Votes6. - Bigger and more detailed world / 0 votesBased on this, I plan to add:- Dialogues for most NPC's + better interactions (camera/animations)- 7 new monsters- I will start working on a better more powerful grab/defeat system...

Beasthunter 0.1.2

Additional MEGA-Linkhttps://mega.nz/file/QYcGXZwQ#mC9YVOcHfUdpAl522MsdYAhlQ0ELeMW71gvQTcmhNYUThe new version is finally available.It's a big improvement to 0.1.1.Many features like the Grabattack system are not final, right now I use a placeholder system with limited possibilitys. (only 1v1 animations/no struggle/no further impact on the character) This will change with the next updates!A short list of controls and known bugsImportant controls:U=Equipment menu / hover over a slot and press x to unequipI= InventoryJ=Quest JournalC=CrouchSpac...

Animation feedback voting Noble

With the upcoming release the first animations are introduced, created by 3 different animators. (Me / Animator A / Animator B)Who should make the animations for this game, it's up to you. Play the new version (0.1.2, available in a few hours) and find all animations, then come back and rank the animations from 1-5. Rating: 5=excellent; 4=good; 3=neutral; 2=bad; 1=garbage (you can also vote: 5,4 / or 3,2 for example, if you think the animation is in between two ratings) I hope you guys like some of the animations, finding animators is not e...

Animation feedback voting

With the upcoming release the first animations are introduced, created by 3 different animators. (Me / Animator A / Animator B) Who should make the animations for this game, it's up to you. Play the new version (0.1.2, available in a few hours) and find all animations, then come back and rank the animations from 1-5. Rating: 5=excellent; 4=good; 3=neutral; 2=bad; 1=garbage (you can also vote: 5,4 / or 3,2 for example, if you think the animation is in between two ratings) I hope you guys like some of the animations, finding animators is not ...

Progress update July, Demo 1.2

Hey everyone,For the second half of July, i finished setting up some animations, fixing problems with the animations etc.+ finishing some functions in the game that will be in charge of playing the right animations at the right place.Right now it looks like the build will be available in 1-2 days from now, if nothing goes wrong.Since this will be the first build in a while and the engine had 3 updates since the last release, there is a chance something goes wrong, but there is also a chance the game will be available tomorrow.There are some bug...

Progress update June/July, Demo 1.2

Hey everyone, I'm a bit behind the deadline for the next build, but progress is being made.I finished up some dialouges, fixed problems, added new functions and also 1 more Monster to fight.(Some) NPC's will now look at Rose and therefore feel less stiff, some NPC's will also take a good look at Rose when she is missing some clothing.In addition to that, Rose will now blush when her body is exposed.The code can also be used to change her movement in and outside of combat based on what clothes she is wearing, for example she will use...

Progress update, Demo 1.2

Hey,The last few weeks I have been really busy, but I tried putting as much time as possible into the game.I worked on enemies, NPC's, fixing problems, new levels, animations and more.( list of animations below)Here a more detailed list:- The new version will feature 3 new enemy types.- For the old Enemy (Guards), the first Grab attack is implemented. (Forced Blowjob)- 1st. minijob available (stripclub/ only placeholder animations)- New Level: Cave (full of iron and soon scary monsters) Dungeon (if you get arrested, thats where you will end...

Beasthunter post Sneak peak 2 from patreon

Sneak peak 2

The update is coming closer, there is a lot of new stuff already implemented, and a lot is still planned.- 3 new monsters are in the next build, 1 is the Kraken, 2 more will be a surprise.- A handfull of new NPC's for the town, some will be available in the next build, some will be added laterThere will be 1 new map + a few new small Levels like Prison and Doctors laboratory.More sneak peaks later.

Beasthunter post Sneak peak from patreon

Sneak peak

Here are just a few sneak peaks about the next version.This update will introduce the first defeat system, depending on who defeats you and where, different scenarios will happen.Also there will be a Threat-Board and a Questboard.The Questboard will give normal quests, the Threat-Board will keep track of certain enemies around the town. Keep the numbers low to keep the town safe, if you fail punishments might happen.Also a little example of how dialogs will look like for now, however I have plans of changing them later.More sneak peaks might fo...

New content for 1.3 (Noble Tier)

Feel free to vote on what should be the main focus for the version AFTER 1.2.You can pick multiple options!If you dont know what to vote, wait until 1.2 is released and play it a bit, then come back to vote. After 1.2 things should be a bit more clear.

New content for 1.3

Feel free to vote on what should be the main focus for the version AFTER 1.2.You can pick multiple options!If you dont know what to vote, wait until 1.2 is released and play it a bit, then come back to vote. After 1.2 things should be a bit more clear.

Demo 1.2 coming soon

Hey everyone, Demo 1.2 is on the way, I dont have a specific day, but there are only a few things I want to add before the update.Here a list of whats new:Time and cost system (prototype)- living in the city now costs money- you can choose from multiple houses where to live, all have benefits/disadvantagesNPC's- added new NPC's to the town- added patroling guards to the townAdded Town rules (prototype)- there are now rules the player needs to follow, some areas can only be entered when you dont pose a threat- when you lose to much money...

Discord

https://discord.gg/sSMSKqyFa4Feel free to join my server, I might post more frequently there about updates, questions etc.The Server is still in development, more functionality will be added over time.

Progress update april 2022

Hey,as mentioned in the last post, in april I had to study, therefore there wasnt much progress.So far I added a few new functions, a new armor and soon the first group of friendly NPCs to interact with.Here a short list of the progress:Time and costs (prototype)- There now is time in the game- There are weekly expenses for living in the village, more will be added in the futureMinimap (prototype)- A minimap will be added for the next buildQuest and Dialog (prototype)- I started implementing a Quest and Dialog systemJobs (prototype)- For the ne...

Future development, Discord and more

Hey everyone,There are a few things going on right now regarding the development.So far, this was a project that I worked on in my limited free time.In a few weeks I will have final exams for my studys, so there will be a few weeks that I will focus on that a little bit more. Maybe 2-3 weeks.In the meantime, I prepared a few things that will hopefully bring the development of the game forward.Right now, I'm working on a kickstarter, a reddit and youtube channel, and a discord server.I hope to get some more attention on the project with thos...

Beasthunter post Demo build 1.1 from patreon

Demo build 1.1

Demo 1.1 is now available.If it asks for a key: M4kEVj7Wr_iE1mArtEzEvl_Y1680uSKZitkZH5_-q7MIf you have any problems with the demo, questions or remarks, feel free to write me a message.

Demo 1.1

Version 1.1 is now ready for launch!It's already a big improvment to 1.0, I hope you guys will like it!It will be available in less then 24 hours. (if nothing goes wrong)To find out what is new in this version, check out:- Progress update march 1 and 2-Patrolling enemies- some more fixes(no grab attacks yet, no dialog yet)I will start a few votes in the coming days, so you get to decide what the focus of the next update should be.(adding grab attacks, adding Orks to the world, adding the Dialog system, adding new levels, and a few more opti...

Preview Tier Noble

And a few more snippets are available in the Politican Tier

Preview

Since some people wanted me to make some previews about new things that will be added to the game, here are a few snippets of what will be added soon.You should try to avoid getting tied up....... fighting could become... really difficult, having your arms restrained behind your back like that.More snippets are available in Tier Noble:

Progress update march II 2022

Progress in the second half of the month:- Added footstep sounds and effects- Added Vocals- Improved the combat- Added the first Enemy to the gameIt's a corrupted Knight, also coming with a "pants down" version and a normal, non corrupted version- added assasination attacks (you can sneak up on enemys and kill them without a fight)- Added 12 new weapons (3 weapons for each category)- Fixed some more problemsNow the next Build is almost ready, here is a short list of what I want to do first:- polish the combat a little bit more (most...

Progress update march 2022

Progress this month:Fixed a few bugs/problems: - Dead bodys dont remain in the level anymore- Hair moves with the body on death- Fixed the travel system- Better performance- Improved the model of the GirlAdded new Weapon types: (Animations are prototypes)- Greatsword - Sword (and Shield)- Gleve / Staff- Double BladesUnreal Engine released a new (much more stable) version so I had to migrate the project.This solved a bunch of problems but also took a week.The next step is to add Footsteps, Voices and Music.This should not take long, once it'...

Content for the next update

Adding new weapon types- Adding Gleve, Sword and Shield, Longsword, double blades- Adding high quality animations for all movements- Adding high quality Weapons + IconsNSFW- Adding prototype grab attacksGirls- Improving the Main character- Adding dynamic FootstepsFixing bugs- missing textures- Travel system- Access to all mapsReplacing Placeholder Enemies- Adding the first 3 NSFW-Enemies- Orks- Knights- Surprise CreatureUser Interface- adding Displays that show Item

Beasthunter post Demo 1.0 from patreon

Demo 1.0

Controls are explained in the last post.Important:- Travel System is really buggy, open random levels, it will be fixed with the next version- Some textures are missing- When you die, the old body will not be removed, you can move to a different level and come back to reset the levelDont go this way, it will open the main menu for no reason

Build 1.0

The Version 1.0 is ready to launch!Here is a short summary of the Version 1.0Beasthunter Demo 1.0 is here.Advanced Controls:Spacebar = dodge / Shift + spacebar = jumpTab = Change potion (potions must be equiped)F = Use objectsE = InteractR = draw/sheath weaponLeft Mouse = light attackU = open Equipment MenuClick on a empty slot and you can equip something from the inventoryHover the mouse over an object and press X to unequipI = open Inventory MenuClick the object to perform extra options like Drop/discardThe Inventory is limited, to buy a new ...

Progress update february 2022

The next release is coming close now, there are many new additions and also finally a playable game.Progress this month:- A working travel system to enter new maps The old system crashed the game, the new one works really good, with the rare bug of opening the wrong map- Loading screenI added a loading screen, when opening a big level for the first time, it freezes, just wait a bit- New main menu with advanced settings- Combat systemThere finally is combat, with the next update I will upgrade the combat system with better animations and new wea...

New start

After a long and sudden break, Beasthunter is finally back.Unpredictable circumstances made the further development of the game impossible, but now the project is back stronger then ever!Some progress was lost, but more new progress was made.Beasthunter will now be created by a Team.What started out as a little project, will now turn into a full universe for you to discover.Beasthunter 1.0 will be launched in february!No more deadlines will be crossed.Thanks to all the supporters who believe in this project!Stay tuned for more info about the ne...

Progress update: July

Hey everyone,here is a list of all the changes and new things since the last update post:- new maps/levels etc.- added all the girls from the last voting to the town- Minor changes to the game menus- Questsystem and inventory (still in progress)In addition to that I fixed some stuff happening behind the scenes.To do list for the next playable version:- Finish quest and inventory system- Finish combat for 5 different enemys - Add NPC's, work and Quests to the town- add soundThanks for reading!Feel free to ask me when there are any questions.

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