Leakoo
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Homegrown 0.4.7 - New Shop UI!

🕑 Added 2024-04-14 09:04:14 +0000 UTC
Homegrown 0.4.7 - New Shop UI!

Comments

ThinMatrix

Yes, it is :)

Wilson Daniel Ospina Leon

Is available on mac?

ThinMatrix

The main reason for me implementing the icon generation is for the tools so that their icons can change when you upgrade them. That will all be based on 3D models that are assembled while the game is running and then turned into icons. Other items will have the option of providing a ready-made icon like always (potentially generated using the same system in advance), or generating one when the game loads, but then a relevant 3D model will have to be provided. I haven't really planned much further than that (I'm going to be doing a big planning session today!) I've always made the icons using 3d models anyway so I don't think it will be much different for the non-tool items. Might speed up the process of converting the 3d model into an icon.

LeBogo

I hope the procedural icon generation will work. This will make it much easier to add custom plants later without having to worry about creating icons for each item. But how will you generate these icons? Currently, an item only consists of the icon (that you want to generate) and some metadata. There is no 3D model to use as a reference.


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