thinmatrix posts
Beekeeping Devlog Video - Early Access
Here's the latest devlog video about the bees. It'll be going public on Youtube tomorrow.
HomeGrown 0.6.5 - Bees!
Since finishing the Gamescom videos I've been working on a big new feature for HomeGrown: beekeeping! Get yourself some bees, look after the hives, and start harvesting that sweet honey.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.You can see the bees in action in the latest devlog video.BeehivesA new shop has opened up in town, the bee shop! You'll find it near the restaurant, to the right of the town center. Here you can buy everything you need to begin your beekeep...
Gamescom and HomeGrown Update
Hey everyone!Sorry that it's been a while since my last update, but the Gamescom preparations pretty much took over my life for the last couple of months. The event went really well and I had an absolute blast, but I'm also glad to now be back home in my quiet little room where I can get back to programming in peace after all the craziness!I've updated the download links so you can try out all the new features that I added in for Gamescom. Some of them are still a bit rough - I was rushing to get things done before the event - but I...
New Devlog Video - Early Access
Here's the latest devlog video, all about the preparations I've been doing for Gamescom. It'll go live on Youtube this weekend. Hope you enjoy!
HomeGrown News: Gamescom, New Graphics, Logo, Fruit Trees
Hey everyone! Sorry for the lack of updates recently - I had to wait until I was allowed to tell you this news and talk about what I've been preparing for over the last couple of months. But the lineup is now official, so I'm excited to tell you that I'll be exhibiting HomeGrown at this year's Gamescom in Cologne!I've spent much of my time recently preparing for the event, both in terms of development and on the marketing side of things. Read on to find out about everything I've been working on!Gamer Tier+patrons can dow...
Homegrown 0.6.1 - Automation!
Apologies for the delay, but the first iteration of the automation update is finally ready! This introduces sprinklers, auto-harvesters, and auto-planters to the game. You can now give it a try using the download link in the usual place. As a one off, you'll start with a bunch of machines and sprinklers already in your inventory, allowing you to experiment with them from the get-go.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.See how I implemented these features in the la...
Automation Devlogs Part 1 & 2
I've almost finished work on the automation update now, and I've made two devlogs about how it went.The first devlog is all about the sprinklers and is already public on Youtube.The second devlog covers the development of the auto-harvester and auto-planter machines, and will be released in a week's time. But you lot get early access of course ;) You can watch it here. It's still going to be a little while before the updated version of the game and code are available though. I've got a few loose ends to tidy up and I'm g...
Homegrown 0.6.0 - Town Features Finished!
After half a year of working on the town area, it's finally done! I've just been finishing up the last of the town features, which is all about marketing boosts that you can apply to your farmers' market stall.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.Marketing BoostsThe marketing boost update replaces the old trending items feature. Previously, a random set of items would be trending each week, an...
New Devlog Video
Here's the latest devlog video: https://youtu.be/WbP8hM8J9L4It's all about the final feature for the town area, which is a new marketing mechanic for the farmers' market.The download links for the code and game will be updated soon - I'm just finishing off some loose ends. And then I'll be getting back to the farm area for the final gameplay features!Karl
Homegrown 0.5.7 - Shop Updates
A load of shop related changes in this update! Shops now support a couple of new features, their UI has received an upgrade, and there’s a brand-new shop in town where you can sell your unwanted items.See the changes in action in the latest devlog video.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.New Shop FeaturesThe biggest update to the shops is the introduction of shop categories! Shops can now feature cate...
Homegrown 0.5.6 - Villagers Update
Happy New Year everyone! I hope you all had a lovely time over the holidays and are having a good start to 2025. I've begun the year by wrapping up the villagers update - they've now got a fresh new look, improved behaviours, and even some simple dialogue!You can see how I implemented the villagers in the latest devlog video.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.New Villager DesignThere are two mai...
New Devlog - Early Access
Hey everyone,Here's the link for the latest devlog video: https://youtu.be/h3L9KE-A3j4It's the longest devlog I've ever made! In the video I show the progress I've made on the villagers in the last couple of weeks, including new models, a behaviour system, and some simple dialogue. Plus I show how the 8-bit computer project is coming along!I'll upload the updated code in the next couple of days.Karl
Homegrown 0.5.5 - New Tree Features!
Over the last month I've been implementing various tree related features, including cutting trees, raking up leaves, and growing saplings! Originally this was going to have more of a connection to the town area (hence it's part of the "Town Gameplay" update that I'm currently working through) but I ended up changing my plans a bit. Oh well - I decided to implement these tree features now anyway because I'd been really looking forward to them!You can see how I implemented the trees in the latest devlog video.Gamer Tier+pa...
Homegrown 0.5.4 - Vegetable Competition!
This update is all about the town's vegetable competition! Available every market day, the competition allows you to gamble your best vegetables for the chance of winning a variety of prizes, including some collectible medals that increase your farm's reputation!You can see how I implemented this feature in the latest devlog video.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.Premium VegetablesTo enter the...
New Devlog Video - Early Access
Hey everyone!The latest devlog video is now available to watch for Patreon supporters: https://youtu.be/OH8ghi2bwwYSorry it's been a while since the last update! This was quite a large feature to implement, plus I had a busy September outside of gamedev. The next update won't take as long!Updated links for downloading this version of the game and code will be up very soon (later today or tomorrow). I'm just finishing up some loose ends.Thanks for your patience!Karl
Homegrown 0.5.3 - Restaurant Task System!
Another new gameplay feature for the town! The restaurant has opened for business and is making orders for vegetables. If you complete these orders you'll earn some extra cash and bonus rewards.You can see the restaurant in action in the latest devlog video.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.Restaurant OrdersYou'll find the restaurant just to the right of the town center. When you start the game...
Homegrown 0.5.2 - The Farmers' Market!
It's the farmers' market update! It took a little longer than expected but there was a lot to do - it's probably the biggest feature I've added to the game so far. You can read all about the new feature below.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.Market DayFirst up, there's now the concept of time in the game. The day of the week is now shown in the top-left of the screen along with a c...
New Devlog Early Access - Farmers' Market!
Hey everyone!I've been working loads on the new farmers' market feature over the last few weeks. It's not quite finished yet so there's no download link right now, but I can give you early access to the next devlog video: https://youtu.be/Ld9qvxoaB6YIf you're just looking to see a demonstration of the farmers' market in action, you can watch from 16:05 onward in the video.Let me know what you think!Karl
Homegrown 0.5.1 - New Town!
Over the next couple of months I'll be adding a lot of gameplay features to the town area. In preparation for this, I've been overhauling the town scene to get it ready for the upcoming updates.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.Check out the new changes in thelatest devlog video.Why change?I've always had a bit of an issue about the way that you navigate around the town. It uses the same ca...
Homegrown 0.5.0 - UI Overhaul Complete!
Work on the game's UI is done...for now. Over the last month I've been cleaning up all the little UI related loose ends as I prepare to move back to gameplay. I'm pretty satisfied with the result, but there's definitely still room for improvement so I'm sure I'll keep tweaking and adjusting it as I go. For now though, I'm more than ready to turn my focus back to adding gameplay features!Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patron...
Homegrown Update 0.4.8 - New Icons!
Recently I developed an icon generation system that can programmatically create the item icons in Homegrown. Not only has this allowed me to quickly update a lot of the old icons, but it also allows for tool icons to update when you upgrade their stats!Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.Upgradeable Tool IconsThe new icon system assembles a 3D model of the tool behind the scenes and renders it to a textu...
Homegrown 0.4.7 - New Shop UI!
A big update for the shops in this version! They've got a new brighter design, more options for choosing how many of an item you want to buy, and some satisfying visual effects when you sell your vegetables.Gamer Tier+patrons can download and play Homegrown here.And for Programmer Tier+patrons the code is available here.Gamer Tier+patrons can also try out somesimple mod creationhere.See how I implemented the new updates in the latest devlog video.Shop UpdatesAside from the new look, there are also a few functionality changes to the shops. T...
Homegrown 0.4.6 - New Inventory!
Getting close to the end of the UI overhaul now! This time it was the turn of the inventory to receive a makeover, with a new design and some improved functionality to make it more user friendly.You can check out all of the new updates in this week's devlog video.Gamer Tier+ patrons can download and play Homegrown here.And for Programmer Tier+ patrons the code is available here.Gamer Tier+ patrons can also try out some simple mod creation here.New DesignThe look of the inventory has been updated to match the new UI style in the game, giving...
New Devlog Video - Early Access
Hey everyone, here's the latest devlog video: https://youtu.be/lfYfmqKbPM4I'll probably be putting it live tomorrow, but as Patrons you can check it out right now.Have a good weekend!Karl
Homegrown 0.4.5 - Tile Examine Tool
More UI progress to tell you about! The tile examining tool has received a makeover plus there have been a few other tweaks to the inventory and button icons.Gamer Tier+ patrons can download and play Homegrown here.And for Programmer Tier+ patrons the code is available here.Gamer Tier+ patrons can also try out some simple mod creation here.Tile Examine Tool RedoAfter implementing the examine panel for the objects last time, I did a similar thing this week for examining terrain tiles. When using the tile examining tool (the button to the right o...
Homegrown Update - Basic Mod Support & UI Work
Happy new year! Hope you're all having a good start to 2024. I've been getting back to work on the UI overhaul with some new pop-up info UIs for the entities. I also spent a bit of time during the Christmas break looking into adding mod support to Homegrown!Gamer Tier+ patrons can download and play Homegrown here.And for Programmer Tier+ patrons the code is available here.Gamer Tier+ patrons can also try out some simple mod creation here.Entity Info UIWhen you have nothing equipped (right-click to unequip current tools) you can mouse ov...
Make your own custom plants for Homegrown!
It's now possible to add custom plants, objects, and items to Homegrown without having to edit any of the game files! Eventually I'd like to add full-blown mod support and this is the first small step on that journey. For now, the mod support simply allows you to provide the game with custom objects and items. The mods can't provide extra code yet unfortunately, so for now your creations are only able to make use of functionality that's already in the game.I'll be aiming to make the whole process a lot more user friendly soo...
Homegrown 0.4.4 - Main Menu Improvements
The final update of the year has been largely code based, with work on game initialization to allow for a loading screen on start-up, improvements to game-state management and controls, and a new system for handling custom cursors. In-game I also made a host of small improvements to the main menu; mostly quality of life changes.Gamer Tier+ patrons can download and play Homegrown here.And for Programmer Tier+ patrons the code is available here.Main Changes A loading screen is now shown on start-up. The screen itself is a placeholder, but at leas...
Homegrown 0.4.3 - Main Menu
The latest version of Homegrown with the new main menu is available for Game Tier+ patrons here.And the latest code is available for Programmer Tier+ patrons here.The new main menu finally allows you to have multiple saves at once. Just click the "My Farms" option and there you'll see a list of your save files. You can create new ones, delete old ones, or load up any of your previous saves.Be warned, there's currently no confirmation for the delete button so be careful not to miss-click! I'll be adding that very soon. There&...
Main Menu Implemented & Early Access to Devlog
Homegrown finally has a main menu! It's fairly basic for now but it at least provides some functionality that's been very lacking, such as some audio settings and the ability to load, delete and start new save files!The updated version of the code and game will be available very soon - I'm just finishing up some loose ends in the code.There will be a devlog out tomorrow showing the main menu in action, but if you'd like you can check it out early here: https://youtu.be/DKkzRmgaK4cAll the best!Karl
























