Leakoo
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Boring End of April Update (which should have been posted 5 days ago)

🕑 Added 2024-05-05 18:39:28 +0000 UTC

Comments

Harrison Varley

I'm totally OK with losing the underground mechanic. It sounds amazing, but it also sounds like it would have been a huge drain on time and development resources.

Henske

Yeah, most maps will have something like ore "plots" that you can build mining structures on top of to extract from, in addition to just harvesting junk from the surface. Keeping mining structures limited to being built on top of specific areas would also avoid the Generals/SupCom problem of making it way too easy to turtle.

Tom Vardy

Sad to hear about the subterranean features. But this is packed with new features and unique ideas even without it. Maybe the new rare resource could be concentrated and decayed forms of pollution and waste from the old world, radiation interacting with old landfill sites/electronic waste and ocean gyres sort of thing. Could mining remain in the game as a major resource source to avoid the 'extremely valuable economic life-blood strewn around on the surface for anyone to take' tradition? Even if it's with subterranean graphics cut and units popping in and out like generals tunnels. It could be a late-game source like Generals hacking centers or AOE farms. It would allow players to secure sustainable income, but it'll depend on control on strategic high-yield ore seams and can't be built anywhere, avoiding turtle-fests with 20+ money generators in the back corners. The high-yield locations could be randomised as a custom-match option for replay ability too.


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