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Total Framebuffer Rewrite
After 4 months of intense work, we're finally releasing the completely new implementation of the GPU render target cache, designed to massively improve the performance of Xenia on the GPU — compared to both the previous non-ROV implementation as well as our custom ROV-based pixel processing path! 🦔🚀🌚This new architecture is removing a huge fraction of emulation overhead caused by copying data between PC framebuffers by more precisely detecting when the memory that'd be backing them on the real console is actually being used b...