Elder Souls - The Collection v0.9
🕑 Added 2021-11-07 23:06:58 +0000 UTCRequirements: SkySA (SE), AMR (SE), DAR (SE)
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includes:
- sword 3.0
- dagger
- axe 3.0
- mace 3.0
- greatsword 2.0
- dual wield
- battleaxe
- katana
- halberd
- 1hm replacer 3.0
- 2hm replacer 2.0
- sprint attacks
- heavy armor dodges
- NPC movesets (In alpha, disabled)
Comments
ufff thanks friend you are great !! LOL
I've added a mediafire link for people that has been having problems with the mega link, try that out
I'm sorry my friend but I already tried with 4 browsers, thanks anyway!!
odd, i can open it fine from another browser without logging in
the document has an encryption key
wish i could pin, thank you!
Hey guys, I made a bunch of patches for Immersive weapons, lore weapons expansion and beyond skyrim- bruma to use both the katana and scimitar animations for katanas, wakizashis and scimitars: https://mega.nz/file/WpIg2JzB#SkytdlJWSWZoumswuqet1gaDVJUh891qGBtWiVifrio
Any chance we can get these for Attack Behavior Revamp? Is it possible to manually place the animations?
I plan to itβs just hard when I keep updating things
I sometimes get a bug where my player starts skating loads if I do a 180 mid attack (Im using TDM) and start a new attack at the end of the first. Any idea for a fix?
Kyle
Should make Fomod installer so we can choose which we want
Probably not what you want, but UNDERDOG compliments Mike's mod very well. And has all needed animations and then some
Q.Q. is this for any Katanas or just the one from TAL and animated armory?
Daniel Monreal
Thanks miken1ke! That worked like a charm with the shield thing, but I still for the life of me can't get the idle animations on your mod to work. I get the vanilla Skyrim ones, even if the combat animations work.
Daniel Monreal
Oh, I didn't know that. I'm still pretty much a noob on mods, even if I've been installing them since the game came out.
I'm aware of it, it's a skysa bug and distar's working on a fix
go into xpmse mcm and disable all style fitting animations. should be fine after that. It's xpmse's fault for installing animations when most people just want boobies physics lol.
yes it's safe
Just disable the dark souls patch esp
You really should not be using FNIS anymore. Use Nemesis, it also comes with an fnis.esp for mods still requiring it
Hi i have a problem on vortex i get a message saying Elder Souls - Katana (Dark souls Pack Patch).ESP is dependent on Dark Souls item pack by team TAl
Daniel Monreal
This is awesome, but I'm having some trouble with the walking animations. They remain the vanilla skyrim ones, might have been a mishap on my part while installing the mod. Also, I had to install FNIS and there seems to be some overlapping. When I unsheath any 1h weapon, it plays the unsheathing sword and pulling shield from back animations. Still, enjoying the combat so much right now
Kyle
Is it save to remove mid game or no?
The ESP is for the katanas, to give them the keywords used for distributing the katana moveset via DAR
Kyle
Whats the esp for?
aceanimations
Hello Mike, you did an excellent job with these animations. However, every moveset has the annoying sliding bug. Here is a video demonstrating the bug: https://www.youtube.com/watch?v=C94pllv_4n8 Please read the comment on how to reproduce and possibly fix this bug.
Austio
Miiiiiiike
exxxcellent my boy ππΎ