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miken1ke from patreon

miken1ke

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Poll #9: Sept 2022

I'm bringing back polls! This will help keep me on track and keep the uploads consistent while I work on bigger projects on the side!Poll results are in and it seems i'll be working on DMCO dodges this month! Far overdue imo.

miken1ke post First person animation overhaul in the works from patreon

First person animation overhaul in the works

As some of you may know if you are in our community discordI've been working on a new first person mod that I hope to launch into early access in the coming month.Thank you all for your patience, and I hope that you folks enjoyed the recent rapier moveset I did!

miken1ke post Preview | Elder Souls - Rapier from patreon

Preview | Elder Souls - Rapier

Become a patron to gain early access to the Elder Souls - Rapier moveset for MCO today!Disclaimer: MCO (Modern Combat Overhaul) is not yet compatible with Skyrim Anniversary Update!Moveset will become public (available to non-patrons) when it is finished.

miken1ke post Elder Souls - Rapier from patreon

Elder Souls - Rapier

Requirements: MCO (SE) OR ADXP (SE) Not both!, AMR (SE), DAR (SE)___________________________________________________I promise it won't take nearly as long next time.v0.9: reworking all the attacks to play betterthe goal of the rework was to accentuate the root motion, and adjust a lot of the poses for added visual clarity and impact (and slightly exaggerate and push the poses, but not too far)Items reworked: all light attacksto do: heavy attacks rework sweet spot mechanics (for Precision framework)v1.0: further stylistic/gameplay changesthe...

miken1ke post Doing pre-production work (scripting animation pipeline) from patreon

Doing pre-production work (scripting animation pipeline)

Hey folks, sorry I haven't been posting as much, A lot of the work I've been doing lately is just technical animation stuff and scripting in blender for a new animation pipeline (consider this pre-production work for the next update to Elder Souls). Not super sexy stuff that would interest most, but considering that quite a few of you are still supporting, I think updates to my developments are the least that I can do. I've written about a thousand lines of unique code for this new animation pipeline over the last couple of months, ...

miken1ke post Help needed from patreon

Help needed

A member of our community and fellow modder needs help to pay for her surgery, it's a severe situation and if she doesn't raise $15,000 for the downpayment to begin the surgery (an amount she can't pay for herself) she's facing the prospect of death. (more information in linked post) Ways you can help: Donate to the fundraiser below and spread the word with everyone you know! Any and all help is significant, thank you

miken1ke post Mixamo walk replacer from patreon

Mixamo walk replacer

The mixamo walk replacer mod is available now on skyrim-guild.com!Get it here: https://www.skyrim-guild.com/mixamo-movementStill WIP and not fully featured!This is NOT my original work.. these are ports from the mixamo mocap library for Skyrim!

miken1ke post I'm back (I never left tho) from patreon

I'm back (I never left tho)

After about 4 months of battling with technical issues and export nightmares... I finally have a working, robust method for exporting out of not just my current human rig... but ANY creature for skyrim.. Words cannot describe how absolutely elated I am to finally be done with this mess. I'm an artist first and foremost, technical animation stuff goes way over my head and I couldn't have done this without the FBX importer tool by Andrelo1 and help from our moderator Kars.I kept quiet during all these months, just working in the backgroun...

miken1ke post Progress update April 2022 from patreon

Progress update April 2022

Apr 8: Here's some more progress on the rapier moveset, I've decided to add another two attacks (it's 4 now but it'll be 5 lights in total) along with the two heavy attacksIf i have time i'll try to add unique idles and movement animations but they're not my priority right now, thank you everyone!Apr 19: Finally was able to finish the entire light attack combo, along with the recoveries and heavy attack combo is also 80% finished (still have to make some adjustements and create the recoveries) I'm going to start tryi...

miken1ke post Big reveal soon! from patreon

Big reveal soon!

leave your best guesses in the comments πŸ˜„

miken1ke post Skyrim Guild website and MCO from patreon

Skyrim Guild website and MCO

Hey everyone, just letting you all know we have a new site (I say new but it's been WIP for a few months now)MCO beta (currently titled ADXP) and the latest elder souls are up there now (I plan to release a fomod soon, along with my own animation rigs for skyrim that will be freely available in the near future once finalized)I'll keep you all updated with any further developments

miken1ke post rapier update #2 from patreon

rapier update #2

just another quick update recapping my progress on the rapier animations, unfortunately I doubt i'll be able to have a version out before the end of the month but I'm going to try to get what I have exported out ASAP for you guys

miken1ke post Rapier animations progress update #1 from patreon

Rapier animations progress update #1

Since my upload schedule has been sort of... erratic, and we are approaching the end of the month. I figured I'd keep people updated on the work that I'm still doing, and I plan to make this a regular thing. As you know from my previous post i'm currently working on some rapier animations for MCO/SkySA/ABR (But i'm primarily focusing on the new MCO framework as it expands my capabilities beyond what is possible in SkySA 2.8 or ABR) I'm talking closely with the creator of MCO to ensure things are working as smoothly as possib...

miken1ke post Update post for March from patreon

Update post for March

As promised, I'm working on some rapier animations for march, should be ready in the coming week or two, thank you for your patience!MCO and SkySA 2.8 versions coming sooncredits: weapon from Kettlewitch's adamantium dragon rapier and armor from skyrim

March update and plans

Hello everyone! First I want to apologize for the lack on content for january/febuary. I've been really busy with work and also having problems making mods from a technical side. I should do better and most of all communicate better and be realistic in my goals. I really thought I could release something in january/febuary if I just worked harder but that didn't pan out obviously. This month I have several things on my plate, and when I do get to mod I'll need to create more stagger animations for the POISE mod and a rapier moveset ...

miken1ke post progress update feb 22 from patreon

progress update feb 22

hey guys quick post just to keep all my patrons not on the discord up to date, i've been working on a lot of technical stuff for animation in skyrim in the background for the past month (maybe more) so that's why there hasn't been an update for warhammers yet. I've had to learn rigging and python but i'm comfortable now and the last few bugs need to be ironed out, I need to also create an animmotion automated script before my anims can be implemented in game. At the moment the animation exporter is a little buggy but it'...

miken1ke post Progress from patreon

Progress

So i've got my new animation rig nearly complete (it's in an animatable state, but there's no direct export pipeline to skyrim setup yet, after that's done I can continue creating animations for skyrim and finish warhammer 2.0)the reasons i'm making a whole new rig is:1) for ease of use and to make my workflow faster2) to fix badly deforming meshes such as shoulder, pauldron, and wrist bones that we couldn't fix before3) to standardize humanoid animations, and advance our progress towards draugr anims(new control rig wil...

"Where the f*** is warhammer 2.0??"

Hey everyone, not here to make excuses or anything but I'm doubtful as to whether or not I can still finish warhammer 2.0 by the end of the month. I didn't give deadlines for when it would be finished but I did set a release date for when the mod will be public which means i'm way behind schedule (but I won't change it). I'm currently really busy with work and I have lots of things to do. I also have to finish the rig i'm making before I even can continue to animate for skyrim, so that has eaten up a lot of my time. Than...

miken1ke post Elder Souls - Warhammer & Battleaxe 2.0 from patreon

Elder Souls - Warhammer & Battleaxe 2.0

Requirements: SkySA (SE), AMR (SE), DAR (SE)___________________________________________________After lots of struggling with technical issues I finally have a first version of the new warhammer animations. I plan to add a 4th attack for variety (currently the combo just ends, it doesn't loop but when I add the 4th attack i'll make it loop) Some bugs persist that I need to iron out.

miken1ke post Warhammer animations update #2 from patreon

Warhammer animations update #2

Been having a really tough time with this one (technical, the animations themselves weren't the issue and pretty fun to make). First I ran into an error with the export script which caused me to play a whole different animation in game, that required me to create a whole new rig and retarget some animations onto it. It'll take a bit longer to get the 4th attack and the power attacks, but i'll get there eventually (hopefully sooner rather than later)No matter what happens tho i'm for sure getting a version out in a few hours even...

miken1ke post Update on warhammer animations from patreon

Update on warhammer animations

Hey guys, sorry for the wait (it's been like a few weeks now since I last posted?)The new warhammer anims should hopefully be ready for their first version to release soon (either today or tomorrow)

Content drought

Sorry for the absence guys, I know it was a slow month but i've been pretty busy with work and everything. Next month i'll probably be posting an update to 1hm replacer (yeah another one ik) and maybe a warhammer/battleaxe revamp bc I'm not that happy with the existing moveset (though this is not guaranteed but I will try my hardest to get it out next month)If that doesn't interest you well, that's what this post is for lol

miken1ke post Elder Souls - Scimitar from patreon

Elder Souls - Scimitar

Requirements: SkySA (SE), AMR (SE), DAR (SE)__________________________________________________Small mod reusing assets I made for Elder Souls - Sword 2.0. I realized stabbing someone with a curved swords looks kind of awkward. So I've given scimitars a special moveset. Elder Souls - Sword 2.0 animations are placeholder, they'll be replaced with either slightly reworked animations or new ones.I included patches for Dark Souls pack from Team Tal and Unplayable Faction Armors by NorwardUADark Souls Pack: No linkUnplayable Faction Armors: h...

miken1ke post Elder Souls - The Collection v0.9 from patreon

Elder Souls - The Collection v0.9

Requirements: SkySA (SE), AMR (SE), DAR (SE)___________________________________________________________includes: sword 3.0 dagger axe 3.0 mace 3.0 greatsword 2.0 dual wield battleaxe katana halberd 1hm replacer 3.0 2hm replacer 2.0 sprint attacks heavy armor dodges NPC movesets (In alpha, disabled)

miken1ke post Elder Souls - Axe & Mace 3.0 from patreon

Elder Souls - Axe & Mace 3.0

Requirements: SkySA (SE), DAR (SE), AMR (SE)___________________________________________________A reworked version of the mace and axe movesets, I didn't want to change it too much, but I've also improved a lot so I wanted to update this moveset. I took my existing animations and used those as a base, then exaggerated the poses and adjusted the timing for an overall improved feel.

miken1ke post Elder Souls - Dodge from patreon

Elder Souls - Dodge

Requirements: TDM (SE), DMCO (SE), DAR (SE), AMR (SE)very very early version of a dodge animation replacer for DMCOCurrently only includes dodges for battleaxe and warhammers, 1 handersAn additional polish pass and more weapons on the wayI chose to make this for DMCO (patreon mod) since I know it'll become free in the future and the features were most important to me. It's AMR and DAR based meaning I can make an infinite variety of dodges based on any conditions I want and I can control i-frames and stamina consumption from within the a...

miken1ke post A little update from patreon

A little update

So I've decided that I don't want to raise my prices after all (sorry for the miscommunication, and of course if you want to downgrade again to $1.50 PM me and I'll return your money)Things don't change as far as the other plans and my roadmap are concerned (gif is showing WIP NPC movesets to spice up the combat, dodges on the way aswell)I made an ambitious promise and I plan to deliver on it.Poise animations are also nearly complete, and distar is working on the behavior side of things on that aswell, so release maybe soon (we ...

miken1ke post Early Access - Elder Souls - Sword 3.0 from patreon

Early Access - Elder Souls - Sword 3.0

Become a patron to gain early access to the Elder Souls Sword 3.0 SkySA moveset before it goes public!

miken1ke post Elder Souls - Sword 3.0 from patreon

Elder Souls - Sword 3.0

Requirements: SkySA (SE), DAR (SE), AMR (SE)Still one attack left to go but this is the first playable versionInstallation: Included archive is the AMR version, so just drop the file in your MO of choice and you should be good. If this is your first time using SkySA make sure you run nemesis.SkySA legacy and LE support will be coming once I finish the whole set, which shouldn't be too long πŸ˜‰

miken1ke post Elder Souls 1hm Replacer v3.0 from patreon

Elder Souls 1hm Replacer v3.0

Requirements: DAR (SE) (LE)includes new run walk and sprint animations for unsheathed and 1 handers.

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