Vellum PLayground - 07 Snow Dissolve - Part 2: Rendering
🕑 Added 2023-03-01 08:41:26 +0000 UTCIn this episode we will render our snow dissolve simulation using Redshift.
Content
00:00 - 01:26 Recap
01:27 - 02:21 Re-timing the animation
02:22 - 04:24 Turning the grains into a volume for rendering
04:25 - 07:39 Camera & lights setup
07:40 - 17:07 Creating a snow material
17:08 - 19:30 Refining the lighting
19:31 - 21:27 Refining the volume
21:28 - 25:22 Redshift PostFX
25:23 - 28:44 Final export using Redshift
28:45 - 29:19 Outro
Comments
I am really not sure. Specs do not sound too bad. Did you try to cache the simulation to disk before rendering?
MMM I'm on a 12Th gen i9 12900k an 64ramgb and 3038 ti mm thanks for answering.
Is that because of CPU memory or RAM? Maybe it´s related to the resolution of the volume.
Hey gret tuto! thanks. I'm having troubles with the rendering I'm working with an rtx3080ti, some tip for it, when the logo its almost dissolve it crash, "not enough memory" ;/
It’s Aalab Found, really great! https://www.aalab.com/mobile
Nelsinho Maior
Hi, what app is this one that you use to see the render results????