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Putting Magic Back into Magic Items

🕑 Added 2025-07-26 16:33:23 +0000 UTC

Comments

Michael Sixel

That's my concern as well......the "I don't want to take the chances" on it not working right. I do love the design and fiction, but I'm not sure how players would feel. I guess if EVERY magic item had a drawback?

Brent P. Newhall

Very interesting! I like making the items more fantastical, though I I can see players finding an unreliable item worse than no item at all, and abandoning or selling it after one or two attempts to use it. It's a tough balance! The very dark backstory is also a bit too creepy for my table, and unfortunately, changing it would make the phobia bizarre, so I don't think I'd use this particular item, but I do love the general direction. Sorry to be a Negative Nancy here.

Teyrn Highever

This not only lends each item a greater sense of the fantastical, it also makes each magical item unique with its own history and story/lore. I really like this approach! (Perhaps I may suggest a concept by which magical items could also grow, expand, change, or awaken over time through exposure to new and different environments, locations, or even powerful presences and personalities?)


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