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Dying for Death Saves

🕑 Added 2024-12-12 17:43:59 +0000 UTC

Comments

Mark McDonald

Mothership uses a system where you have health and wounds. Health is just hit points but they’re relatively few. When you run out you take a wound. Then your health resets - minus any carryover damage from the attack that reduced the health to begin with. Then roll on a table to see what the wound and associated penalty is. Run out of wounds and you die. In Odyssey you could equate wounds with death saves and use a table for the penalty/disadvantage/condition you suffer (reduced max hp, spell point loss, blindness, reduced movement, you get the picture).

David Canela

Genuine questions: 1. What do you love about Death Saves? 2. What do you hate about Exhaustion? (some of it could be inferred from your proposed design, but it would be interesting to hear your exact thoughts on their strengths and weaknesses)


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