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Psyker Levels 1 to 2

🕑 Added 2024-02-11 00:24:09 +0000 UTC

Comments

Mike Mearls

I'm a little torn on making powers specific to each path. I like the flexibility, but perhaps I can create riders that make specific paths better suited to certain powers. That might be a good way to use keywords to link things together.

David Johnson

Nice! Liking this! Going to allow it in my newish campaign where we’re about to onboard 3 new players.

Eric Tam

Really neat development of this class! Wonder if it may help to create one or more keywords to differentiate manifesting a Power without spending any Power Points cantrip-like vs. spending 1+ Power Points to Manifest the Power with the associated augmented effects. (“Empowered” / “Augmented”?) I admittedly needed a couple of reads to figure out that was likely the case… :P Is your intention to keep the list of Powers accessible / useful to low level Psykers quite limited or were you thinking that the initial low Level Power list will ultimately be a fair bit longer and you only wanted to create 4 as examples for the purpose of rapid playtesting? Thought it was an interesting development choice / shift that the Paths did not correspond to any specific Powers — I had been expecting they would based on your initial write up’s reference to a “telekinetic”. But I also appreciate that doing so can easily railroad PCs taking a particular Path into a very narrow set of Power + character choices (as we’ve seen with various “specialists” classes / subclasses). Am I correct in guessing that at higher levels, some of each Path’s abilities might interact with various Powers / Class Abilities further (besides Path of the Mind interacting with Psionic Focus)?


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