Scythe Map Editor posts
Scythe Site (w/ Quick Start Guide) Launched
I recently launched the Scythe Editor site. Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.Right now, it has the bare minimum for onboarding new users:InstallationQuick StartHotkeysI put a lot of effort into the quick start guide. I imagine a lot of you will learn something useful there even if you've been using Scythe for a bit. I know the hotkeys list was a big request by some of you.I intend to go in-depth...
Scythe v0.5.0 Build (Win64)
The big tool this version is the Auto Lightmap Tool, which static lighting users should love.I also have a few big quality-of-life changes in here for those of you who are using Scythe in production. I prioritized some things to make sure Scythe wasn't so annoying in some areas. Thanks as always for the support!New FeaturesAuto Lightmap Resolution ToolSnap Vertices to GridWeld Overlapping VerticesNew Sphere Type: BoxNew Default Mesh Option: Use Two-Sided LightingChangesShape Tools: Changing shape properties now affects the last dragged out ...
UE 5.6 Out of Preview - Updated Scythe Build
UE 5.6 just officially released! I've re-compiled Scythe 0.4.1 to work with it.Let me know if you have any issues in the Scythe Discord.Enjoy!How to InstallYou have 2 options:A.Install into Engine: Extract the zip into YourUnrealEngineLocation\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.B. Install into Project: Extract the zip into your UE project in the \Your...
Scythe v0.4.1 Build (Win64)
Even though this is a minor patch, a lot of crash fixes and refactoring was done, especially in the hotspot editor. Sometimes refactoring comes new crashes or regression, so report any in the discord.Also this is the patch that introduces 5.6 support to Scythe!New FeaturesUE 5.6 SupportUE 5.6 only: New selection setting to ignore back faces when selecting somethingUE 5.6 only: New gizmos!Virtual Texture SupportChangesActive Material now persists between editor mode changesIntroduced an "Error" material to replace null/bad materials with...
Scythe v0.4.0 Build (Win64)
Massive update to UV/Texturing in this one. This is probably about 2.5 months of work, as I was working on this a bit right before I had surgery back in November. I've also attached 2 hotspot textures to play with (by Nick Creecy)New FeaturesHotspotsHotspot Selection (Shift + H)Hotspot Individual Faces (Shift + F)Hotspot EditorTrimsheet SupportRotation, Mirroring, Tiling & Insets SupportedTexel Density MatchingWrap Texture (Alt + RMB)ChangesFlip/Invert Normal Changed from Shift + F to Shift + NMirror UV now mirrors along the center of the U...
Scythe Tutorial (v0.3.0) - Apartment Hall
A more advanced tutorial where I start from absolutely nothing except materials and we make an apartment hall.Unreal Materials to follow along: https://pizzadoggy.itch.io/psx-collection-textures-for-scythe (Get the Scythe Tutorial Materials in the Download Demo section)
Scythe Tutorial (v0.3.0) - Your First Room (Blockout Basics)
This is meant for complete beginners who are just opening Scythe for the first time. I walk through how to make a few different rooms by blocking them out, then finish with basic texturing.I'll be re-making the beginner tutorial probably every few versions, so if you're still struggling in an area, let me know in the comments so I can improve.
Scythe v0.3.0 Build (Win64)
New FeaturesDouble-Click Support:Double-click faces to flood-fill select.Double-click edges to select edge loops (including boundary loops).Hold Capslock, Mouse4, or Mouse5and double-click:Select contiguous faces based on normal with angle tolerance (option 1).Select all faces matching the same material (option 2).Mesh Pivot Editing:Added mesh pivot editing functionality.Improved temporary pivot workflow.Texture/UV Manipulation:Flip texture horizontally (Alt + D).Flip texture vertically (Alt + E).ChangesDrag Alignment:Alignment shortcut moved f...
Scythe v0.2.0 Build (Win64)
What's New in v0.2.0Added Smooth Edges (set smooth/hard normals)Added Duplicate FaceAdded CollapseAdded Flip Triangle EdgeAdded Poke Triangle FaceAdded Detach EdgeAdded new Block Tool: Add SphereAlign to Grid/Face on any selection elementApply Material to any elementAdded setting to allow asset selection to automatically set active material (defaults to true)Added more iconsChanged Wrap Texture to only apply material (and proper texture scaling) for nowFix: "Ghost Materials" Bug/CrashFix: Remove unused materials from extracted faces...
Scythe v0.1.0 Build (Win64)
What's New in v0.1.0Edge Extrude can be done by holding Shift+ Draggingthe selected boundary edgePush/Pull can be done by holding Shift + Ctrl + Draggingthe selected faceNew dev texture (ScytheDev_F) can be selected as a hotkey (shift + alt + 6)Fixed the yellow material getting in the way of Cut, Inset, and Outset toolsGizmo Alignment Mechanic moved from the Control hotkey to the C hotkey. (this decision was made due to Push/Pull needing it to function properly)"Select Edge Loop" also gets boundary edge loops in the same commandFix ...
Your First Room in Scythe (v0.0.7)
Here's a getting started guide on how to make rooms in various ways, then I show you how I make a hall with a door to a room and texture it all.I realize I need a better mic.
Scythe 0.0.7 Build (Win64)
For Unreal Engine 5.5 on Windows only. No source included, just the binaries.Let me know if there's any issues getting it working.
Scythe Status (0.0.7) (UE 5.5 Only)
Scythe isn't production ready yet, but here's what it's currently capable of and also some of its downsides so you see what the limitations are.
2 Minutes of the Block Tool
Showing the progress thus far on the block tool. If you're watching this and thinking "but it's not 1999, we don't make rooms out of blocks". You'll be able to do this with single plane rectangles (quads) as well. You can also just make a block and invert the normals too.
Block Tool + Auto-Texel Density
No special materials used, the UVs are all auto-world aligned to grid.
Fit Texture to Face
Boy this is a useful one. I added a way to maintain the aspect ratio so if you want to just stretch a wall to fit perfectly vertically, it'll keep the ratio and look beautiful in all directions.
Turning a block into a room
It's still quite limited to what you can do right now, as this is all technically one mesh being extruded and sliced up, but it's still pretty fun and cool so far.Cool what you can do with just a few working tools. Still a long way to go.
Auto-Texel Density
Some may not care about texel density, but I think it's important to get "close enough" to what the size should be on a face when you first apply a texture.If you were making a minecraft-like game with 16x16 textures, you'd set your texel density in Scythe to be 16 pixels per 1 meter and it'll all just work based off of that. A lot of things will rely on texel density in the background, so it's important to at least put some thought into it. You just have to think about how many pixels you want to cover 1 meter, and it&#...
Connect Selected Edges
Hotkey'd to 'V' since you'll be doing this a lot. Part of the bread and butter.
Selection Sizes with multiple selections
You'll never be able to go without this.
Selection Sizes Preview 1
Ever wanted to know how big something was in Unreal?
Initial Texturing Tools
Texture like it's 1999.
Shift + click face extrusions
Shift + Click and drag face extrusions in UE editor. The mesh preview gets a little buggy after a bit, but it's working.





















