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MADLAD3718 from patreon

MADLAD3718

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MADLAD3718 post BetterRTX - Gilded Graphics Early Access! (Pixelated Lighting!) from patreon

BetterRTX - Gilded Graphics Early Access! (Pixelated Lighting!)

It's been a long time since I posted an update here, once again I'd like to thank all of you for your support during the last few months. After many hours of research and development, I've finally got an update worth building an incredible amount of hype for. So without further ado I'd like to announce BetterRTX's newest preset:Gilded Graphics!Gilded Graphics is a completely new take on the style of BetterRTX, introducing comprehensive changes to the entire style. Every aspect of lighting, down to the smallest details, now a...

MADLAD3718 post Defined PBR - The Remaster Update Full Release! from patreon

Defined PBR - The Remaster Update Full Release!

Today is the day BetterRTX 1.3 is releasing, and with it finally comes the massive remaster update to Defined PBR! The journey of remaking almost every texture in the resource pack was definitely a long one, but the quality of PBR textures in the pack is higher than ever before!Thank you all for supporting this project and its ongoing development! Here's a list of notable changes from the previous version:PBR Textures- Completely remastered all PBR textures in the resource pack.- Added PBR textures for 1.21 blocks, and the Garden Awakens bl...

MADLAD3718 post Defined PBR - The Garden Awakens Update from patreon

Defined PBR - The Garden Awakens Update

The pale garden drop has finally released, and with it comes a new Defined PBR update with support for the new blocks and the Creaking! I've fixed rendering issues with hanging pale moss as well, preventing the texture from mirroring when using RTX. Aditionally, I've adjusted the Ray Tracing render distance warning to only trigger at 24 chunks or above, and include a much more useful warning message. This more accurately describes the issues that arise from potentially overloading the chunk buffer at high render distances.The Creaking h...

MADLAD3718 post Defined PBR - A Complete Stylistic Revision from patreon

Defined PBR - A Complete Stylistic Revision

All of my recent work on both BetterRTX has been working towards creating an experience close to the experience provided by the original Minecraft RTX demos way back in Gamescom 2019, and even the original Xbox Series X demo that was revealed so long ago. My previous Defined PBR post was focused on publishing the results of the PBR texture rework, and this post will serve to finally publish the other half: the fog revision and BetterRTX update!I've been working with another PBR texture pack creator in the community to design a new BetterRTX...

MADLAD3718 post Sunbeam - First Playtesting Release from patreon

Sunbeam - First Playtesting Release

This is Sunbeam, an addon that reimpliments some of Minecraft's sunlight-based mechanics to more accurately reflect advanced lighting! Currently the major featureset implemented is an entirely new system of burning hostile mobs in daylight, which perfectly reflects the propogation of sunlight in BetterRTX! If you have BetterRTX installed with this addon, mobs will only burn in daylight if they actually enter sunlight, and won't otherwise. I'd love to hear about other potential features you'd like to see implemented, so once agai...

MADLAD3718 post RTX Falling Blocks Fix - Playtesting Release from patreon

RTX Falling Blocks Fix - Playtesting Release

I've finally released my fix for falling block visibility in RTX! As it is with the candles fix, this addon is completely stable and requires no experimental features to use! Be sure to leave your feedback and any issues encountered here in the comments of this post.Update - October 7th @ 10:07pm EST: Fixed issue that prevented detection of falling red sand.

MADLAD3718 post RTX Candles Fix - Playtesting Release from patreon

RTX Candles Fix - Playtesting Release

This addon finally fixes candles for use with RTX! Along with it I'm launching a new resource pack tweak that introduces differently coloured lights to each colour variant of the candles.The system this addon uses to upgrade previously generated worlds has been in the works for many months and at this point has finally been refined enough to a level of optimization I am satisfied with. Optimizing individual candle block replacements for custom ones in a massive range around every player was quite the undertaking!Best of all, the addon is co...

MADLAD3718 post Defined PBR - Total Remaster, Armored Paws & Future Plans from patreon

Defined PBR - Total Remaster, Armored Paws & Future Plans

Over the last several months I've been working hard on strictly defining a consistent design philosophy for every single PBR texture in the game. Basically every texture in the pack has has been through some sort of remastering/remaking process. This update finally brings everything into a unified artistic direction, and I'm super excited for all of you to try it out!I have also included support for the new wolf variants as well as wolf armour in this update!As for the future, this next iteration of the pack is actually planned to relea...

MADLAD3718 post Defined PBR 1.2.0 Full Release! from patreon

Defined PBR 1.2.0 Full Release!

Defined PBR is finally ready to update, with full support for Minecraft's Trails & Tales update! This release includes quite a few more features with regards to the early access one, so be sure to switch when you can!With the full release version of this update, you'll see two major new features. Entity culling has now been disabled! Entities will no longer stop rendering when outside of the player view, which allows the light they emit to act fully in worldspace rather than screenspace! The decorated pot fix has been updated as well, t...

MADLAD3718 post Defined PBR 1.2.0 - Emissive Entities and Trails & Tales! from patreon

Defined PBR 1.2.0 - Emissive Entities and Trails & Tales!

This update to Defined PBR has been a long time in the making, especially with the recent work I did on co-leading development of BetterRTX, Bedrock's first ever Ray Tracing mod. For those of you who haven't already checked it out, BetterRTX replaces the existing Ray Tracing renderer with our modified reverse eningeer version that fixes tons of visual bugs and adds a bunch of new features at the same time! This update to Defined PBR brings closely-knit compatibility with one of the upcoming features I've been working on for BetterRT...

Development Update - The biggest Minecraft RTX project ever made.

Since November 2022 I've been dedicating most of my development time towards what will become the biggest Minecraft RTX project ever created. It's required a lot of time and effort to make this project possible, hence my pseudo-hiatus. Unfortunately there isn't much more I can say about the project until we get closer to our release date, but it will be well worth the wait.Aside from those news, I've also been working on updating the Candles Fix to include candle cakes, updating Chroma Tech and Dynamic Lighting, and creating a n...

MADLAD3718 post RTX Candles Fix Addon - Early Access! from patreon

RTX Candles Fix Addon - Early Access!

Ever since the moment Candles were added to the game over a year ago, they've never been able to properly display PBR textures. This led to a terrible visual experience whenever using them in game, but these issues can now be overcome! I've spent a lot of time creating an addon that is able to completely fix Candles with RTX!At the most basic level, the addon works by replacing the vanilla candle block with my custom one. Through extensive work in the block behaviour files and with major assistance from the gametest scripting API, my cu...

MADLAD3718 post Dynamic Lighting RTX - Full Release! from patreon

Dynamic Lighting RTX - Full Release!

After several months of work making the addon as great an experience as possible, it's finally ready to release! With support for offhand torches, unque coloured lighting for each item, and full underwater functionality, there are so many things this addon provides!Since the previous release of the addon here there's been some pretty substantial changes. Here's a list of them:New Dynamic Lighting Features: - Light placement has been completely rewritten - Dynamic Lighting RTX is now fully compatible with Chroma Tech 2.0 - Lights wil...

MADLAD3718 post Chroma Tech 2.0 - A complete overhaul! from patreon

Chroma Tech 2.0 - A complete overhaul!

Finally, after an entire month of work on rewriting many of Chroma Tech's functions into Minecraft's new GameTest framework, I can release this super massive update! There are so many improvements and feature additions in store, and I'm super happy to finally get this out for you all!For those of you who aren't familiar with Chroma Tech, it is an addon that adds fully dynamically shaped RGB light strips to the game, craftable in survival and automatically connecting to other nearby light strips. With these light strips, you can ...

MADLAD3718 post Defined PBR 1.1.8 - The Wild Update - Full Release! from patreon

Defined PBR 1.1.8 - The Wild Update - Full Release!

After a few months of developing many parts of the pack, Defined PBR's next update is finally ready to be released! Some of the major features (as you might have seen in previous early access posts) include full 1.19 block support, fully functional fixes for the Warden, massive improvements to the water textures, remastered old heightmaps, and even a new 1.19 themed panorama!First of all, here's the look of a few remastered blocks! I've given their heightmap more definitive designs, and have converted the amethyst cluster materials ...

MADLAD3718 post Defined PBR 1.1.8 - Early Access! from patreon

Defined PBR 1.1.8 - Early Access!

Before I get into any of the great features in this release, I'd like to sincerely thank you all for becoming members of this Patreon. Thanks to you all and the greater community I've been able to upgrade my GPU from an RTX 2060 to an RTX 3060ti, which has already led to a much smoother and more responsive development experience. You are truly appreciated!With the recent addition of many new features for 1.19 in both the release and preview versions of the game, I now have an early access release of Defined PBR ready to add full support...

MADLAD3718 post Development Update #2 - Entity PBR from patreon

Development Update #2 - Entity PBR

It's been a while since my last update here, but I finally have a few things to show! First of all, I've been revisiting some of the old textures that I never considered fully complete, giving them specific shapes and styles where there wasn't before. Take a look:These are just a few of the changes I've made, but I have more exciting features in development as well! I discovered that in RTX the first pixel in the End Portal texture controls its uniform colour, while specifically the fifth pixel controls its uniform material. Thr...

MADLAD3718 post Defined PBR 1.1.7 Full Release from patreon

Defined PBR 1.1.7 Full Release

Firstly, I'd like to get an opinion on the future distribution of the pack, and there are three options:1. Defined PBR should only have direct links on the Patreon2. Defined PBR should have direct links available everywhere3. Defined PBR should have direct links on both the Patreon and MCRTX discord, but still use Linkvertise on MCPEDLLooking forward to your opinions on the matter, leave your thoughts in the comments!Secondly, over the course of last two weeks or so I have been working to fix nearly every RTX rendering bug possible! This ve...

MADLAD3718 post Defined PBR 1.1.7 - Early Access! from patreon

Defined PBR 1.1.7 - Early Access!

Since releasing Defined PBR 1.1.6 I and a few other texture artists have found ways to fix a myriad of rendering bugs with entities. I've implemented all of these fixes and more for the next version of the Resource Pack, so here is an overview of the currently added features. Attached to this post you'll find the early access version of Defined PBR 1.1.7, which will include all of the following features:1. Compressed Resource Pack SizeDefined PBR is now only 5.6MB, which is a huge improvement over the previous version's 18MB. This s...

MADLAD3718 post Festive RTX - A Holiday Themed Resource Pack! from patreon

Festive RTX - A Holiday Themed Resource Pack!

For the MCPEDL annual Christmas event, I have been working on a Christmas themed resource pack! All the terrain gets snowed over, all the leaves become evergreen coloured, christmas lights replace glow lichen, and mobs even wear santa hats!Other features I've implemented include the Zombie wearing an ugly christmas sweater, strengh potions being replaced with Hot Chocolate, wheat being replaced with candy canes, and cookies being replaced with Gingerbread Men!You can find a link to download the pack here: https://www.mediafire.com/file/5hqs...

MADLAD3718 post What I've been working on!  from patreon

What I've been working on!

First of all I'd like to thank you all so much for choosing to become Patrons! It is something I really appreciate and am super grateful for. I figured I would give you all a little development update on what I've completed recently and what's coming next! I'm pretty hyped for the type of future content that will be releasing soon!What's new with Defined PBR?There haven't been many changes for update 1.1.7 yet, but what I've gotten working so far has been pretty successful! I have converted the Soul Torch texture to ...

MADLAD3718 post RTX Dynamic Lighting Addon! from patreon

RTX Dynamic Lighting Addon!

Over the course of the past few months I've been working on and off to create an RTX compatible dynamic lighting addon, so here is an early download for it!Currently Implemented Features:- Dynamic lighting (including full underwater functionality, as well as different light levels and colours) for all of the following blocks & items:- Beacon- Torch- Soul Torch- Redstone Torch- Lantern- Soul Lantern- Campfire- Soul Campfire- Glowstone Block- End Rod- Glow Inc Sac- Glow Item Frame- Amethyst Clusters and Buds- Crying Obsidian- Magma Block- Jac...

MADLAD3718 post The Definitive Update! Defined PBR 1.1.6 is now available! from patreon

The Definitive Update! Defined PBR 1.1.6 is now available!

This update includes improvements to nearly every texture in the entire Resource Pack! I discovered that when previously exporting my heightmaps from Photoshop a small bit of texture noise had been unintentionally added to them, so I took the opportunity to redefine the heights that most of the blocks used as well as fix the exporting issues. I also decided to remaster the general reflectiveness of non-metallic blocks to make sunset scenes look a lot less like plastic. On top of that, I've heavily improved the visual for many more particles...

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