Never Sink posts
PoE2 0.4 FilterBlade - background & upcoming features
There's a lot of FilterBlade work and I can use every minute I get for programming, so forgive me for keeping this post short.Here are the big feature coming for the upcoming FilterBlade update:ALSO, you'll find the final version of the new background.I think it turned out AWESOME.Let's dive in!FilterBlade Auto-Adjusted: EndgameThe Campaign auto-Adjuster has been received really well (it also got some more improvements).Endgame tiering is much more complex than leveling. There's item ranks, tiers, rarities, itemlevels and all ki...
Sneakpeak/Input needed: Upcoming poe2 wallpaper
BEFORE We start: I'll give you an update on the upcoming FIlterBlade features tomorrow hereAs you know every league receives an update of the FilterBlade wallpaper.This is the planned wallpaper for the Fate of the Vaal league.The background, light and potential effects are still unfinished. That said, I'd like to hear your thoughts and opinions on this one!
Keepers of the Flame - Desktop Background / Upcoming FilterBlade background
Hello everyone, I'm busy finetuning the filter and filterblade for 3.27.This league is quite simple in terms of new/changed items, so I'm packing in all the time to finetune and improve the customizer.IN THE MEANTIME: FilterBlade / Desktop background!I think the new background turned out great!Author: MochiMiniMayhem who has also created all our other backgrounds! (I can't convince her to post them anywhere, since she's shy about them).Tomorrow I'll be streaming the final parts of the Filter+FilterBlade update on twitch (abo...
Upcoming PoE1 Feature: Endgame Auto-Adjuster
This is the big one.Since we added the PoE2 auto-adjuster we received 2 questions without end:When will this be added to PoE1When will this be available for the endgame.Well the answer to both is: 3.27 league launch.In this post I want to talk about this feature in detail. This auto-adjust button will be enabled latest on Friday.Upon clicking it, you'll get this menu:Here you can select the time of auto-adjusted you want to use.It's important to note that those 2 are completely separate. So you can level with one build and then use a di...
Upcoming PoE1 Feature: Leveling Auto-Adjuster
I don't think this comes as any surprise, but after the success of the auto-adjusted for PoE2, we wanted to expand this feature and extend it for PoE1.In this post i want to talk about the PoE1 versions of the auto-adjuster.Starting with the leveling auto-adjuster, lets dig into the details:As with PoE2 you'll be able to find the atuo-adjust here:(Please keep in mind, that the UI/UX is still work in progress, options, images, UI may still change)In there you'll encounter the following dialogue.In PoE2 many players would be totally O...
New FilterBlade background (0.3 PoE2) - Abyss
The wallpaper for the upcoming league!I didn't feel like the curent league has a noteworthy representable character (the Kaom Jr. and Yama the white were notable mentions), so we decided to go for some classic PoE2 classes/ascendancies as the build changes seem to be the big thing!Do you like it? What are your thoughts?
Preview: Auto-Adjust for Leveling
Current visuals of the upcoming feature! I hope this image doesn't require further explaining.If you have questions or comments, let me know!
Upcoming PoE2 0.3 FilterBlade and Filter updates
Hello everyone,there's a PoE2 league launching in just a couple of days and I wanted to give you an overview of the things we've designed for it.This is a very high level overview and there may be more posts soon!New FilterBlade feature - auto-adjust for build!This was a much requested feature in the past and I'm very excited for it!On FilterBlade there's a new button 'Auto-Adjust for build'. Once clicked it'll prompt you to choose your class.Once selected it'll adjust your filter leveling preferences to only sho...
Upcoming FilterBlade Zana Background (finished)
Thank you for all the feedback! Here's the finished version.The art has been create by MochiMiniMayhem ( https://x.com/MochiMiniMayhem ), she has also created all the previous artworks!Coming to your FilterBlade nearby this friday.
Upcoming changes: rare, memory-stranded, crafting, veiled gear
I had to chance to alpha-test 3.26 and I've been working non-stop to implement the following overhauls into the upcoming filter&filterblade update.Unfortunately I have to reset any changes done by users on filterblade in the veiled, crafting, rares, influenced and overquality sections. Unfortunately the game is sometimes changing so much, a larger overhaul is required.Everything below is direct changelog extracts. I still have to do a LOT of work. I have not even touched tiering, visual adjustments are missing, influenced bases, testing etc...
PoE1: New background preview (opinion needed)
Hello everyone. I'm very excited for the upcoming release of the next PoE1 league.I'm very busy integrating the content into the filter and reworking some larger pieces within the filter. PoE2 also gave me the chance to learn a lot of new methods, techniques and optimizations and I'm bringing them home to PoE1! Over the next days I'll talk more about the exact changes here, but... as you know we try to give FilterBlade a unique background every league. But until then...What do you think of the new background? It's not finish...
10 years of NeverSink's filter + new PoE2 style: COBALT
It even feels weird to write, but I published my first filter 10 years ago.I didn't expect that it would become an integral part of my life with my years being more defined by the 4 (or less...) poe leagues than the 4 seasons.Thank you all for being part of this journey! None of this would be possible without your feedback, suggestions and support. The filter and filterblade has been improved by THOUSANDS of suggestions, bug reports and feedback messages.To celebrate the occasion, I'm also publishing a new PoE2 filter style: COBALT.You...
Economy based filters and Auto-Update for PoE2 is LIVE
This took a while to get right, but the economy based filters are back for PoE2!Feature rundown:The Filters on FilterBlade and the Ladder are re-generated every 4 hours using the latest economy data.The tiers for uniques, omen, emotions, currency, [...] are auto-adjusted based on the data and the data historyMeta-Information for all items and Safety gates for 100+ items are in place to prevent something from going wrong.The algorithm considers price history, league age and a whole bunch of other factors to make good decisionsStable filters on F...
Good Hunting Exiles (Eco filters coming soon)
The Dawn of the Hunt filter(blade) update is live!All basetypes are migrated, tierlists adjustedSpears and bucklers added!Zen Style is available on FilterBladeEconomy, icon and bonus info data works!SC/HC split and Patreon-Auto-update will be available coming week again!Note that I'm expecting hotfixes! 250+ renamed items, 100+ new ones. There may be small mistakes or even crashes. I'll hotfix those ASAP.Expect a large update over the next days to add all the new uniques into the tiering (they're not hidden right now, but are all di...
PoE2: Upcoming Filter Sneak-Peak: new style, filterblade goodies, technical stuff
Dawn of the hunt releases tomorrow.Of course my filter and filterblade will be updated as well!I just finished finetuning most of the changes, updating filterblade integrations aaaand also finished the new style and wanted to give you guys a previewNew StyleThe new style is called Zen. It's super minimal. Very GGG like and is great for customizing. Technically it's 'inherited' from Dark Mode, but goes a step beyond.All S-Tier items look the Same. Like a Divine Orb should look like. White background. Red border. Red text. Shwing ...
Dawn of the Hunt, Previous and Upcoming Changes!
I have not posted much over the past month, but that does not mean that work (ever) stops. We've done several improvement to FilterBlade, the base filter generation, economy parsing and a ton of performance and bug fixes. Let me present you with some of the highlights.Dawn of the hunt!First of all, I'm pretty excited to play 'Dawn of the Hunt'. Javazon in D2 was always a favorite (even if my heart belongs to the frozen orb sorc) and I'm really looking forward to giving it a try.Of course it'll be accompanied with a full ...
FilterBlade & NeverSink's LootFilter are now LIVE!
https://www.filterblade.xyz- now supports both games (also comes with DARK MODE selection)https://github.com/NeverSinkDev/NeverSink-Filter-for-PoE2- is live (I've cannibalized the litefilter repository for it!). The Auto-Updater for Patreons should also work!Profile filters are also available on the POE2 ladder!Everything looks stable for now. I'm super tired and going to take a short break.Afterwards I'll start looking at the minor bugs and look into improvements.Definitely taking a break for a couple of days, before I'll do an...
FilterBlade+PoE2 filter release today. Meanwhile: have a background.
Going to go live on twitch.tv/neversink in an hour or two. From there on: my only plan for today is release everything. The website will feature the background above.I don't expect everything to go smoothly. Have a nice day, see you on the other side! I'll post here, once everything is live.
Roadmap for FilterBlade for PoE2, Dark Mode, Release news, Sync update!
I need to proceed working on FilterBlade, but I wanted to give you guys some good news:Thank you all for testing and your feedback. Overall the feedback was very positive and I got to fix a bunch of smaller bugs!Release tomorrow (Saturday) evening/nightFilterBlade for PoE2 will launch with SYNC support, similar to PoE1! GGG surprised enabled the APIs for that. Geforce Now users can use them now, console users soon (I hope)We hope to have the autoupdater available soon as well!Dark Mode is confirmed to release tomorrow as well!That's pretty ...
NeverSink's PoE2 filter - ALPHA TEST (UNFINISHED!)
This is an UNDERTESTED and UNFINISHED version of my upcoming filter.Full release on saturday!Many things are just UNFINISHED:Leveling is unfinishedTierlists are at least 1 week outdatedThere's still some inconsistencies when it comes to fontsizesStrictness balance is not finishedPlease don't make any large public distributions of that, people never update and this filter is NOT a version I want to be distributed too much. I would already highly appreciate any and all sort of feedback!Feedback I'm looking for:General color style?How ...
Status update new FilterBlade background sneakpeak
Super short post as I need to continue filter workStatus update:We're super busy working on the filter + filterbladeWorking pretty much every free minute on it to uphold our deadlineWe HOPE to publish it on the night saturday-sunday.If that won't work: mondayI personally hope to finish the final touches on the base filter today night (need to review the leveling section and solve a problem with map behaviour on high strictnesses still, otherwise I'll be just testing, reviewing tierlists, working on styles afterwards)FilterBlade runs...
PoE2 filter+filterblade: schedule adjustment
Hey everyone, we're slightly adjusting the schedule for the release of my filter + filterblade:Our current goal:both are going to be released at the same time between the 11th-13th January.I initially wanted to release filterblade later, filter earlier, but FilterBlade tooling is SO helpful for testing the filter, it just makes sense to combine them!Planned content on release:Full filter7 stricntessCustom sounds styleDark mode style (this is still not certain/confirmed)FilterBladeThanks for reading,NeverSink
PoE2 poll&post: Rares and Splinters
I've made very good progress on the base style+strictness gradient of the filter. What gave me most troubles today?Rares and SplintersRares presented a logic problem. Splinters a stylistic one.RaresHandling rares is tricky. Why is it so hard? Well:Rare scale with arealevel. That means you want to see lower rares on lower maps. But rare items also gain a lot of power with levels. A level 82 rare is pretty rare and is quite powerful.There's currently 5 tiers of endgame rares.This whole thing needs to scale with strictness...and ideally lo...
Filter Styles and Dark Mode
I want to tell you about:how my filter styles functionsome details about the basic stylea dark mode style 'discovery'If you're looking for a general update on the current status, I got you covered as well here: https://www.patreon.com/posts/119252978/With this out of the way, let's talk style:How styles work and are written?Styles are 'stylesheets' that can are applied on my filter during generation. They work in a similar manner to how a website has a HTML+CSS part, with HTML covering the body and CSS the style.In fact ...
PoE2 Filter + FilterBlade Status update
Hello and a happy 2025 to all of you!Let me first give you a brief status update on the work of my filter.Programmatic Preparations: 100% donePoE2 data and basetype data: 100% doneFilter Structure: 100% doneFilter Tiering: 95% doneFilter Visuals: 70% doneStrictness Gradient: not started yet (but likely needs just 1 day)Filter Testing: not yet startedFilterBlade Programmatic Preparation: 100% doneFilterBlade Basic POE2 support: 100% doneFilterBlade linking the new structure: (work in progress)Overall I expect 3-4 more days needed for the basic f...
The Six Tier System
Tierlists are fun. But they're also surprisingly hard to get right. The steps between them need to be just right to make them distinct, but not too crazy either.This has always created challenges in PoE1 and after a lot of thinking, testing and calculating I decided to go for a mostly unified approach in PoE2!The 6-Tier-System: S,A,B,C,D,EThe S-Tier being the best tier (your classical SHWING sound + red star, white background, red borders+text). The other tiers all have lower volume, less bright colors and contrast, size etc.S: 55ex+A: 12ex...
PoE2 feature preview: new basetype tiering system
I want to provide you guys with an update on my PoE2 filter + filterblade work.This may sounds surprising but tiering normal, magic and rare bases was often one of the trickiest parts of making a good filter in PoE1.In PoE1: I've reworked the system countless times and there was always something to be unhappy about. There's just so many dimensions and playergroups to consider.Fortunately: after several days of research, prototyping and multiple iterations, I've come up with a novel approach for PoE2 that improves on pretty much all ...
Vote for the first PoE2 returning FilterBlade style!
FilterBlade is returning for PoE2 in 2-3 weeks. It'll take a while to redo and integrate styles for PoE2, but I'd like to give you guys help me choose the first one!Customsounds and Tabula Rasa are included by default.WoW and Krangled are excluded for now.There will also be new styles, but all styles will take a while!If the PoE2 filter will end up differing from the PoE1 filter significantly (still not done with basic styling), I'll reintroduce a 'classic' styleYou can pick multiple favorites, but I'll start with just o...
NeverSink's filter2 coming in 1 week!
I've had some breakthroughs when it comes to data and programming and wanted to share a timeline for the upcoming project releases:I'm expecting to release my full version of the PoE2 filter in around a week.FilterBlade will take around 2-3 weeks to get done!The following picture illustrates differences between the current mini-filter and the one that's coming up.In short there's a lot more thought, time, quality and utility going on into the new one. It's what you're used to (likely) from my PoE1 work.URL for a larger v...
PoE2 mini-filter: huge update!
Since filterblade will probably take 1-3 more weeks, I've taken the time to improve the mini-filter published a ~week ago.The new version is much more up to my standards. Everything about it was finetuned and vastly improved and after playtesting it:It just feels somuch betterGrab it!https://github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/latestChangelog:Added some hide rules for endgame mapping:Overhauled the item sizes and map icon sizes to produce much cleaner visualsThe filter will no longer show mapicons for lower currencies ...












