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[PART1/2] 2019 and 2020. Yesterday and Tomorrow.

I want to make a small recap today, about all the things that happened to the filter projects since 2019 and what's coming next this year!Around 1 year ago I made a post regarding the changes I intend to to bring over the year 2019.Now, one year later we can see these changes and so much more materialised:- The new tool FilterPolishZ asures high quality filter updates. The aspect system allows me to convey important ingame information to the tool, that is required to make right economy tiering decisions. The automatic economy updates now co...

Sneakpeak: FilterBlade 1.1.1

Hey guys, I wanted to give you a glimpse into the upcoming filterblade features:https://imgur.com/a/NnPdtjmOn top of that I'm nearly done with the direct export of economy updated filters to the POE ladders, so that's coming with that update as well!The update is likely coming within 24h.

Direct Filter->PoeProfile Upload

Next FilterBlade update will allow directly pushing the filter to your POE-profile. No need to download and drag/drop things anymore. The image gallery shows some examples (unfinished UI!)https://imgur.com/a/GyFK79C

7.6 filters - alpha version

Hey guys,here's a bunch nearly-ready-for-release filters. I expect the new version to go live in 24-48 hours. If you want to test or play around with these in the meantime: enjoy and feedback is very welcome! There's a HUGE bunch of improvements compared to the last version.Changelog can be found here: https://www.patreon.com/posts/32961968Note that the archive does not include the prophecy and the enchantment changes.

Upcoming Update: 7.6.0

Heya,over the past week, we've been working on a new filter update. This one includes a large bunch of changes to crafting, prophecies, fragments, new influence types, tiering architecture and balancing.Below you can find the sneakpeak of the 90% ready changelog. I'll also post the alpha version of the filter in a separate post. Feedback is welcome, I expect the filter to go live in 24-48 hours,-[CONQUERORSOFTHEATLAS]Reworkedandrestructuredthetieringforall6influencedtypes.Itnowusestheeconomy-basedtieringsystemforalltiers.I'llkeepacl...

Early Alpha: 7.5 filters

Hey guys,today I'm publishing an early alpha for the upcoming filter update.This contains just a few of the planned changes, but they can be fully enjoyed in blight (if anyone still plays it)Here's a list of all changes so far. Many more changes are to come. Also all tierlists are up to date. [BESTIARY] Added a section that selectively highlights Bestiary items on "Rings" "Amulets" "Belts" [BESTIARY] Increased the strictness of other bestiary-modded items, to not be shown on strict and up [WARBAND] Warband mod it...

Exilecon impression, further plans and some announcements

Hey there,I've spent 3 weeks in New Zealand and just got back yesterday. It's been a blast. Honestly, that was an amazing time and not just because of Exilecon itself.If I'd have to put ExileCon into one word, it'd be "overwhelming". So many panels, talks, discussions, cards, people to meet and interesting events. I wish I'd have more time do all of it.It didn't quite feel like a "league reveal", it was a lot less mechanical and a lot more emotional and it was great to have met so many other poe players. ...

The Next Big Thing

So this is a bit of a preview, as to what's coming next and what I've been working on in the past weeks/months.Finally - with Tobnac's help, we've managed to automate the COMPLETE filter generation pipeline and put it into the cloud.What does that imply? You might know that I have a tool, that I use to assist me for tiering uniques, divination cards, create styles and strictnesses etc. There's a ton of logic there and it ensures that the filter quality remains high. I've put a lot of effort into this application of the y...

Beta Test: PoE-Account-based log-in

We're running a beta test on the previously announced feature. It'll likely start today evening.If you wanna participate, join the filterblade discord, and you'll find an inner-circle channel there.Details ( and start of the beta test) will be posted today evening.Best regards and thank youNeversink

POE Filter Language Markup

I thought I'd publish my PoE filter langauge markup extensions for:- Visual Studio Code- Notepad++So: in case you want to do some manual filter editing by hand, I got you covered:https://github.com/NeverSinkDev/NotepadPP-PoE-Filter-Markup-Languagehttps://github.com/NeverSinkDev/VS-Code-PoE-Filter-Markup-Extension

Upcoming FilterBlade update sneakpeak

Soo this feature was a bit hard to implement, but I think it will be totally worth it...In the upcoming update there will be a:"Login with Path of Exile account" button. It'll redirect you to the poe site and once you're logged in, you'll have access to your collection of filter saves. You'll also see how often reach filter was changed, accessed etc.You can also share your profile link with friends, guild or fans and theyll be able to download your preprepared savestates.This is a safe way to login. We never receive your...

Never Sink post 3.7 Todos from patreon

3.7 Todos

Here's a small picture on the things I'm currently working on and need to review for the 3.7 launch. No long posts, since I have to be coding right now

Never Sink post Filter Update 7.0 from patreon

Filter Update 7.0

Finally live! Tons of changes. Enjoy and thank you for your support!

Never Sink post Talking about the 7.0 update! from patreon

Talking about the 7.0 update!

The 7.0 update will be live in an hour or so. I've made a small video about it. Feel free to ask questions, I'll try to provide some insights :)

Preview: NeverSink's filter 7.0 (alpha)

Hey Patrons,today I have something for ya. These are the alpha versions of the upcoming update. I'm super tired and spent the majority of the last 2-3 days working on this update, so I'll be brief:- You'll find the patch notes in the other new patreon post- The whole thing needs a bit more polishing before it goes live- Feedback is welcome!I'm also gonna drop 1 strictness in the patreon-only discord.Good night!

Upcoming update: Patchnotes

Hey guys.This is still somewhat rough around the edges, but these are the current patchnotes for the update. Expect the update in 24-48 hours. This is a very large update and may be called 7.0. I'm excited to hear your feedback:- The filter is now generated using a new tool, I've written over the past monthes (FilterPolishZ). This tool allows me to do some new things and to do a lot of old things way faster.- Uniques have been auto-retiered. The unique tiering is now performed using FilterPolishZ and is way more powerful.- The filter no...

Never Sink post 6.8 upcoming changes and WIP notes from patreon

6.8 upcoming changes and WIP notes

Broken Bones Automation [part 2]

Last time I've talked about the benefits of employing advanced automation in the filter creation "pipeline.Today I want to go a bit more into the details about that.One of the large challenges in filter updating is understanding how to tier items. Tiering items does more than just inform the user and give them a certain benefit in terms of speed and comfort. They also affect the player's perception and thus enjoyment of the game. Now I'm not saying that I can make people drool by playing the "exalted orb sound", but on-p...

News and changes to supporters tiers and goals

Hello everyone,I'm currently working on some large filter (generation) updates, that will hopefully:- Increase filter update speed and allow auto-updating- Improve tierlists accuracy and some cool featuresHowever, I wanted to take the time to communicate some changes to the reward tiers and stretch goals, that have been on my mind since quite a while.First of all: All "Filter-Insights" posts will now be public. I've always felt bad hiding them behind a certain reward tier, as they're really good for the community and often c...

Never Sink post Filter Update for 6.7 - Synthesis from patreon

Filter Update for 6.7 - Synthesis

Grab it! More Details soon :)Leaguely-Style will be delayed until I finish a big feature in 1-1.5 month to allow better filter generation.

3.6 Filter TODOS

This is an incomplete list of todos for the upcoming filter update. Somehave already been taken care of, some are still WIP and some need more reviewing. The update will be live 4-8 hours before launch and will also include a FIlterBlade update! Im on the train right now and my battery is running low, so I apologize for the poor formatting and grammar mistakes :).- Fractured Item General Highlight - Fractured items need a certain highlight. The highlight strategy can be similar to other special items. There's extra potential in highlighting...

Broken Bones Automation [part 1]

As some of you might know, I recently (~1.5 months ago) had an accident in which I broke both of my elbows.At this point most of the damage is in the past, my right arm required an operation and I've received permanent 2 titan screws (it's an upgrade!) and my recovery is going steadily. I work, program and even do some sports again.I was lying in the hospital bed and for once I had time to think, instead of just thinking all the time.One of the topics I've put some thoughts into: I was not able to update the filters. I don't pla...

Filters, guilds and private leagues

Hey guys,I've finished large parts of the filter update over the past days and am going to finish the remaining juicy parts on stream tomorrow - as it is tradition by now - I hope to see you there!On a different note:I'm going to start poe-betrayal in a private league. The league will have no extra mods enabled, but provides a special environment to play alone or with friends. It's like SSF with the option to still have some fun with friends and guild.Speaking of guilds and leagues:All patrons at transmutation level (3$/m) or higher...

Never Sink post A new Filter (6.4) and large FilterBlade update! from patreon

A new Filter (6.4) and large FilterBlade update!

( check the link, changelog and youtube video about it inside)

Filter 6.4 beta preview

This version will get posted in the next days (likely ETA 48 hours) after some more polishing and a few minor additions. However, if you're curious, I've uploaded the semi-strict version here.There's also another post I've just made on patreon that describes - quite indepth - how the new Shaper/Elder tiering works, that this new version uses.

Update News and Shaper and Elder Economy Pipeline

So (likely) tommorow, there will be a new Filter version.This version will include 3 things:1) A complete rework and new approach to shaper and elder item highlighting2) LOTS of new FilterBlade Features3) A dozen of small changes for stuff, I'm intending to implement for 3.5. Note that this won't be the 3.5 filter. That comes laterSo I wanted to give you guys a small insight into how I do the new Elder/Shaper item tiering for your eyes only. Grab timestamped poe.ninja data for all 82-86 shaper/elder items Store that data locally (for no...

Previewing Economy Data

I've been looking into ways to better perform shaper/elder/basetype tiering and finally have an algorithm that looks good...This is still work in progress, but it's a preview created by an automated script.:...of prices (relying on poe.ninja data)...for shaper bases...with at least 5 recent available historic examples...with at least a 10c value at level 82 and...at least 8c average value for any itemlevel...without strange anomalies (this is still work in progress, for instance you can see the thorn rapier showing wrong data)...and som...

Never Sink post Just a head's up :) from patreon

Just a head's up :)

Never Sink post FilterBlade New Design Work in Progress from patreon

FilterBlade New Design Work in Progress

Implementing the PoE unique box mock-up was quite a PITA, but was totally worth it. The background still needs changing.

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