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flannaganthered from patreon

flannaganthered

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flannaganthered posts

Posts: 365 Files: 718
flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hi everyone, here's my latest update!I've made a lot of progress on this Jessie commission. It's not the first time I've done an x-ray scene, but it's the most complex and detailed one I've done, and I'm pretty satisfied with the results.https://redgifs.com/watch/graypristinegoshawkI've also been working with the commissioner to extend the scope a bit to include adding sound!I also wanted to take a minute to talk about the results of a poll I did recently. I wanted to check in with my fans just to try to verify w...

flannaganthered post Animal Crossing Extras from patreon

Animal Crossing Extras

Here's a huge pack of icons and wallpapers based on the three Animal Crossing illustrations I've done recently. (Attached).

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hey everyone, here's what I got this week:It's a new month, so I've already updated the Request Sketch Contest link for $5+ patrons. Here's the post if you missed it:https://www.patreon.com/posts/52048898So, send me your pervy ideas, but I swear to god if someone requests the Samsung girl I'm going to be very disappointed (and by disappointed, I mean very proud :) ).I've made lots of progress on the "big commission" I mentioned last time. I think I shared just a screenshot, so this time I've come prepared wit...

flannaganthered post Monthly Request Sketch Contest from patreon

Monthly Request Sketch Contest

New month, new round of requests! Send me your ideas, and in a few days I'll decide what I'm drawing this month!

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hi everyone, so sorry it's been a little while again. I've been working on getting vaccinated and it's killed my past couple weekends. Still feeling under the weather but I wanted to post *something*.Last time I mentioned I was thinking about changing up how I create and present my content to all of my dear fans, and I've drawn up a quick poll to get some ideas about how you all feel. Long story short, I want to make sure that the stuff I prioritize lines up with what you want to see. It's just a couple questions, and it&#39...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Aaaaaaaalright. Sorry it's been a while since the last update. I'm still here, and still working hard on drawings and such. Bringing 2B's animations from Spine into Unity was easy at first, but the hard part is learning how to work with them in the code. There's lots of examples available online of course, but the trick is figuring out how to apply that knowledge to how I want to use the assets.In the meantime, I finished up last month's request winner (I did say I was on an Animal Crossing kick), and Gwen was an interesting...

flannaganthered post Gwen (Animal Crossing, High-Res) from patreon

Gwen (Animal Crossing, High-Res)

Here's the high-res export of my latest drawing! (Attached)

flannaganthered post Dotty (High-Res Set) from patreon

Dotty (High-Res Set)

Here's the full set of all variants of Dotty in high resolution!

flannaganthered post Dotty (Complete Set) from patreon

Dotty (Complete Set)

Here's the complete set of Dotty!

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hi everyone!I took a little time away from my usual game stuff to catch up on some drawing and other things around the house. But in true Red fashion, I put more effort into this drawing than I meant to for what was supposed to be a "sketch." My second pick for February's sketch request contest was Dotty from Animal Crossing, and not only did I work it up to be a more finished drawing, I ended up with 90 different variants, across 5 different outfits!It kinda makes me wonder how much else I might be able to get done if I changed my ...

flannaganthered post Iji (High-Res Pack) from patreon

Iji (High-Res Pack)

For my $5+ patrons, here's the High-Res collection of all variations of my recent drawing of Iji!

flannaganthered post Request Contest - March from patreon

Request Contest - March

Each month I collect request ideas and will sketch whichever one I like best!Some things to keep in mind:-I'm happy to draw OCs, but depending on their recognizability, you may have better luck winning requesting more popular characters. (I won't draw real people, sorry!)-There's a few extreme subjects I won't pick, but NSFW stuff is welcome and I'd like to see some creativity!-If I really like your idea, I might turn it into something more finished :D-All requests, except for the winner, will remain private.https://forms.gl...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hello there!Last week I was trying to catch up on my February request(s). Up first is a dommy Iji from the game of the same name, as requested by Bones! A slightly obscure reference, but I keep feeling like I want to draw more kinky stuff so this was a perfect opportunity.Complete variations, high-res, .PSD files, and digital extras will be released over the next few days.The other request is an anonymous request for another Animal Crossing character, I'll keep it a surprise until it's posted.Which means, time to start another cycle of ...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Just a quick update this week: the necessary cleanup after importing my 2B animations from DragonBones into Spine is complete! This means two things:1. I can proceed with finishing the few remaining "non-ending" animations.2. With better animation tools, I want to give the existing ones a second look to make some improvements.Improvements like: check out that thigh jiggle!Things are moving along steadily. I think I can start the process of importing the animations into Unity, and simply update the files later when I have more animations...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hello everyone! Last week I mentioned I had a fairly significant piece of news to share, and here it is. It may not look like much, but this signifies my move from DragonBones to Spine Pro for animation!It's a move I've been wanting to make for a while, and I'm glad I finally did. Within just a few minutes, it became acutely apparent how much more intuitive and reliable Spine is, it's going to make future projects go so much more smoothly and with less frustration. The only thing I was worried about was getting all of my existin...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Alright! I got the new dynamic Game Over screen working!This video demonstrates two major functions of the new Game Over screen. 1. The "Retry" button will reload the previous hacking level.2. The Game Over graphic can be different depending on which level was failed. Both of these functions were previously hard-coded, and I would have needed a different Unity scene for each level. Now I can simply re-use the same one which will make development a lot easier to manage!This feature will be included in the next preview build, which I hope...

flannaganthered post Request Sketch Contest Link! from patreon

Request Sketch Contest Link!

Each month I collect request ideas and will sketch whichever one I like best! High-res and .PSD files will go out to the usual patron tiers, but will also be provided to the winner!To enter, just fill out the linked form.Some things to keep in mind:-I'm happy to draw OCs, but depending on their recognizability, you may have better luck winning requesting more popular characters. (I won't draw real people, sorry!)-There's a few extreme subjects I won't pick, but NSFW stuff is welcome and I'd like to see some creativity!-If I ...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hello everyone! As you hopefully saw last week, all of the Reneigh content has been released. I really enjoyed adapting her to more of a pinup-style character, so you'll probably see more AC in the near future.Getting back into the swing of Unity development after a bit of an illustration break. Don't have much to show visually at the moment. What I'm working on is essentially a level management system, which will be responsible for tracking which level (or dialogue stage or menu) the player is currently on and playing the appropria...

flannaganthered post Reneigh (High-Res collection) from patreon

Reneigh (High-Res collection)

Here's the high-resolution collection of all the Reneigh variants!

flannaganthered post Reneigh (AC) - All Variants from patreon

Reneigh (AC) - All Variants

Hello everyone! Had to take a bit of a break from Pod's New Program, and used the time to catch up on some drawing! I had sketched this (and a bunch of other characters) a good while ago and I finally got around to finishing off a (very) lewd version of Reneigh from AC.Here's the full collection of all variations, the high-res collection and .PSD file will be available later this week.-Red

New Build is Out!

Finally! Preview build 0.05 of Pod's New Program is ready to go. There's actually quite a surprise in this build and it's part of what took so long to get it out. OK, perhaps I could have skipped it this time around just to meet the deadline, but I figured a few extra days would be worth the wait. What the heck am I talking about?You probably already knew that there was going to be some simple dialogue overlaid onto some illustrations in between the "action" scenes, but instead of them being static drawings I was able to cod...

Red's Weekly Update

Weekly UpdateHey everyone! Scooting in here at the end of the week, but with a little time to spare. This week's update clip actually shows two new features.The more obvious one is camera shake. It's easy to go overboard with this effect but I've kept it very quick and minimal just to help punch up the feeling of being hit. It will also trigger when the player destroys the last enemy.Feature number 2 is not as visually noticeable, but will make a big difference in gameplay. When the player is hit, they will become invulnerable for a...

Red's Weekly Update

Hello everyone! Apologies for another delayed update, but I've reached a major milestone this time around. As of this moment, all of the effects listed below are complete! They may see a little bit of tweaking here and there but they are in what I would consider a "shippable" state, which means I can move on to other things! Player trails (Done!) Player shot destruction (Done!) Player get hit (Done!) Player ship destruction (Done!) Enemy get hit (Done!) Enemy damage flash (Done!) Enemy shot destruction (Done!) Enemy kill (Done!) Bos...

Red's Weekly Update

Hi everyone, gettin' real close to the end of this week, looks like I just barely made it. Sorry for the wait but I hope its understandable given family/holiday obligations (and I hope anyone who celebrates was able to have a good weekend).Anyway, here's a look at two new effects: when the core shield gets deactivated (when all other enemies on the field get destroyed) and when the core itself is destroyed. This means all of the action oriented particle effects are done and all that's left are the Hacking Start/Exit effects! Player ...

Red's Weekly Update

Helloooooo there. More particle progress! This time I'm showing off the effect for when enemies are destroyed! Much of the "ring" and other components were easy enough to reuse from previous effects, but the LCD-style black geometric shapes were all done by hand, frame by frame. I think it was worth it though, take a look at the video and judge for yourself. :)I've actually finished the Core (essentially the boss-type enemy who is always destroyed last) destruction effect, but I realized that I need to make one for when the boss...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Ok! This effect took a bit more work than the others, simply because it's ...*checks notes* eight different particle effects piled on top of each other. Still needs a little timing adjustment but all the visual elements are there and a pretty decent match if I say so myself.Here's the updated effects list: Player trails (Done!) Player shot destruction (Done!) Player get hit (Done!) Player ship destruction (Done!) Enemy get hit (Done!) Enemy damage flash (Done!) Enemy shot destruction (Done!) Enemy kill* Boss/Core kill* Hacking Entry eff...

flannaganthered post Asuka Test Suit - Complete Pack from patreon

Asuka Test Suit - Complete Pack

Here's a little collection of all the variations (futa warning) of a recent commission I did featuring Asuka in her test suit.Upgrade to Imp for the high-res collection!https://www.patreon.com/posts/43687058

flannaganthered post Asuka Test Suit - High-Res Pack from patreon

Asuka Test Suit - High-Res Pack

Here's the high-resolution collection of all the variations (futa warning) of a recent commission I did featuring Asuka in her test suit.

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Another week, another effect done!This effect for the player getting hit is actually five different particle systems working together, plus an animation effect to make the player flash black. This should also serve as a good base for creating the effect for enemies and the player itself getting destroyed (they're like this, but bigger/flashier/fancier).So here's my progress so far:Player trails (Done!)Player shot destruction (Done!)Player get hit (Done!)Player ship destruction*Enemy get hit (Done!)Enemy damage flash (Done!)Enemy shot de...

flannaganthered post Red's Weekly Update from patreon

Red's Weekly Update

Hi everyone! Happy to report that particles are going great so far! I was right that I had a good base to work from and was able to finish a few more in a relatively short time. It even allowed me to go back and improve the one for when a shot hits the edge of the screen. More importantly, after creating a testing each of the new ones, I was able to get them all to spawn the appropriate effect depending on what the shot hits. Check out the video to see 'em in action!Oh, and I was able to tackle one more effect that almost got missed: enemie...

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