absent_dogma posts
Chapter 6: Satisfactory experiments
Good day, dear Viewers.As you may recall, I started working on the new Items and Character panels, and the basic work is finally done. We are almost done with the transition from the floating "Main Panels" to the "Hybrid System". I'll give you a quick rundown of what you see in the image below.At the moment, some elements look unsightly. A lot of space is empty, most of the cells in the panels need to be filled with various slots with information and other functionality. In some places there are still placeholders. However, ...
Chapter 5: One step back, two steps forward
Good day, dear Viewers.Last month I was forced to postpone the post due to certain reasons, which I want to start this post with. Going back a bit, as you know, I'm currently working on UI and I'm trying to approach this issue as thoroughly as my knowledge and resources allow. However, this is not about the absence of one of these components, but about reconsidering the concept of interaction with the game interface and intermediate results. For clarity, I will illustrate my descriptions with images.Finally, I found the middle ground. P...
Chapter 4: The Parts of One
Good day, dear Viewers.For a month, while working on UI, I was thinking about what results I would show you at the end and how it would look. I was always frustrated by the fact that no matter how hard I tried to write the news, I couldn't fully reveal the whole picture of the interrelations - how and why I make such contextual element, how it will work in the future and why I see it this way. At one point, I realized that everything has its time. That is why today's news will be an introduction to the next one.We've reached the poi...
Chapter 3: Behind the veil
Good day, dear Viewers!Today, the highlight of the program will again be "the already boring" Inventory UI. The lion's share of time is required to polish it and bring it to mind. I will explain why I do this and why I devote so much time to the slots, panels and other UI components.Here you can see the part of my primitive math, which determines onlythe behavior of the LEFT EDGE of the panel(s), which determines its behavior based on many factors. With this image I wanted to demonstrate that sometimes seemingly tiny things can hide...
Chapter 2: Wheat and chaff
Good day, dear Viewers!In the new chapter of our journey, I'm going to show you what the UI of the Inventory and Equipmentsystem, which I have devoted time to since the previous post, will look like. This time, the material will not be in the usual .gif format, but in video(below I will duplicate the link to the video once again, since the hyperlink can easily be missed among continuous text).Below you can see what the "pure" interface looks like.What is this panel? In fact, it is just a framethat grows functionality around itself. ...
Chapter 1: Overwhelming passion
Good day, dear Viewers!A month of full-time work has passed, which I'm more pleased with than the previous few. Progress has gone faster and I want to share the results with you. There have also been some minor adjustments, which I cannot help but mention. The preamble has been observed, now let's talk about everything in order.The topics that will be covered today are:1. Enhanced Input Actions (new version of action&axis mappings).2. Popup widgets (Interaction with items on the ground).3. Inventory and Equipment grid.Among these three ...
Prologue: About Human Being
Good day, dear Viewers.Many of you know me as the creator of TR, so please don't be afraid that I'm turning a page with adult content into a book club. As in the game of the same name (even if not of deep content), now I decided to narrate the development of progress dividing its certain milestones, the title of which will be Chapters. There is no deep meaning in this, it is simply prosaic and as if mysterious. Let's leave the satirical part and move on to the point.However, after designating the current situation, I will make a ...
News: The work finally continues
Good day, dear Viewers!Quite a lot of news has accumulated over the past three months and I can't help but share it with you. First of all, I want to tell you that I was forced to take a break from work due to moving to another place of residence. Later, to compensate for expenses, I had to work on a side project for some time, and now I can finally devotemyself entirelyto our projectagain. Less pleasant events have happened as well, but I have almost recovered and am ready to fight.Of course, with your support it seems easier.It's time...
Architecture Early Overview: Items
Good day, dear Viewers!I have collected enough information about the work done to share with you. I will start with an introduction, after which I will reveal the topics reflected in the news preview. Let's go in order.From the beginning of May until now, I have been working on the structure of Itemsin the game and the connection with the character. Many of you, whom I have known by name for several years, know that I have a penchant for creating “unusual solutions,” as was the case in Threshold Roadwith the creation of a body model and...
Progress Overview: Intermediate Reports
Good day, dear Viewers!Regarding the past month, I would like to talk about how the project is progressing. To do this, I will mark the topicsthat we will talk about today and at the end I will get aheada little.So, the main topics today are Weapons, Equipment, Inventoryand Armoritself.Last time I shared a few shots of the Weapon Stances, as well as a first look at the "weapon's loadout". Most of the work on the weapon and Equipment Systemis not visual, as it is essentially a solution for an internal architecture that is in developm...
Progress Overview: Equipment and Weapon
Good day, dear Viewers.As usual, today's news will consist of results and further plans, but since last month, the priority tasks have changed due to their complexity. This was obvious from the very beginning, so I expected to make a simple base for each previously noted task, but later I changed my approach and decided to dive deeper into the following task:Melee weapon (beginning; hold in hand, release animation, in sheath).Due to the fact that a lot of attention will be paid to the combat system in the game, it cannot be neglected in dev...
Progress Overview: Basic movement examples
Good day, dear Viewers.I'm a couple of days late with the news release and I apologize for that.As always, I'm going to share the current progress.Earlier, I promised to show the initial capabilities of the character’s movement system and for this, I created a simple ground where you will see how the character steps on an uneven surface, walks, runs, accelerates, squats, jumps, and also climbs and rolls. All this was available in the ALS as default, so I began to explore it in order to adapt and develop it to our needs.In addition, I ...
Progress Overview: Model, Rig, and Movement System
Good day, dear Viewers.A month of work has passed, and it’s time to sum up the interim results. Going back a little, the previous post had a lot of information about the current project, as well as a plan by which you can track progress. This is what we will follow step by step.So, I’ll start with a summary of the current month if you don’t have too much time to get acquainted with the results, and then I’ll describe everything in detail below.Every goal was achieved, and I was delighted with the results.However, some tasks required spe...
New Project: Key points, project description and plans
Good day, dear Viewers!The transition from working on one project to our new project was smooth, as I never lost sight of it: one way or another, new ideas appeared, others changed, and I steadily planned the project.Now I have more time to devote myself to it, and the tools are ready to go.Preamble.An impressive amount of time has passed since I once announced an upcoming project, and I remember how I saw it then and what metamorphoses have been happening to it during that time. And all the time that it was and remains a mystical thing-in-itse...
Threshold Road v1.0 Complete Build
Good day, dear Patrons!GDRIVEPIXELDRAINMEGA (~2GB limit per day)FULL SAVE attached below!It's time for the final update for Threshold Road. New gallery room in Alice's gallery. The settings menu has been completely redesigned. Minor tweaks throughout the game.It was an interesting adventure. Now, let's look forward. There is a new project, a new game ahead of us. I am going to devote the entire next month (and the remaining days of this) to working out the general and technical plans: it will include changes affecting the Patreon pa...
Threshold Road v0.97 Final Story Update
Good day, dear Patrons.GDRIVEPIXELDRAINMIXDROPFour years ago, I began work on a project that has taken its almost complete form today. I guided a player with enough patience and interest from the beginning to the end of the story. For me, as a creator, this is the most pleasant fact. This moment would not be possible to happen without your support.And now about future plans. In November, the Gallery Update will be released, and several tweaks will be added (changes in the UI in Settings). Then I can say that work on the project is finished. It...
Threshold Road v0.91 Gallery Update
Good day, dear Patrons!GDRIVEMEGAPIXELDRAIN^ONLY THE GALLERY INSIDE!This update includes the Gallery Update I previously announced. Room #4 has been added to Alice's gallery. I remind you that the full version (v0.9) can be found in the post below.A few words about the current progress and the upcoming version. I see no reason to hide from you that the next update will be the final one and we will see the denouement of the story. The ending was thought up by me at the very beginning of the development of the project, but it was repeatedly r...
Threshold Road v0.9 Patreon Build - Story Update
Good day, dear Patrons!GDRIVEPIXELDRAINMIXDROPWe are getting closer to the end of the story. Today I bring to your attention an update in which I tried to take into account some of the player's wishes. Here you will see more story than any other activities. As always, there will be erotic elements. Depending on your previous choices (playing as Sasha), the plot and the presence of the characters will be slightly changed.The previous version had some technical omission, so if the game prompts you to continue from level 45 (pump and tanks min...
Threshold Road v0.85 Story Update
Good day, dear Patrons!GDRIVEMEGA (~2GB limit per day to download w\o premium)RACATYHere is the new Story Update I'm glad to present to you: main focus on dialogs and the story. 3 locations. few H-scenes. mini-game (complete walkthrough is included).I found a minor bug in the previous version and fixed it:"Willfulness" after Camp With Winchers (#42, latest location in the last update) wasn't saved correctly: if you chose "give a sign to Hannibal" then, it wasn't saved and you may need to pass that level again. It'...
Threshold Road v0.8 Story & Gallery Update
Good day, dear Patrons!GDRIVEMEGA (~2GB limit per day to download)RACATYToday I'm ready to show you the next turn in the Story.What's inside: One new location and a few you're familiar with. Choices that drastically change the course of subsequent events. H-event depending on choice (noted in the walkthrough #40). Gallery Update. Glossary Update. Few slight UI tweaks (menu in particular).As I previously mentioned, the current focus is on TR fully because I found I need to focus on one project completely in order to work effectively ...
Threshold Road v0.74 Story Update Part 1
Good day, Dear Patrons!MEGARACATYANONFILESToday I've finally finished work under the new story update of TR. This part is primarily focused on the story and dialogues between the characters. This reveals the plot and motives of the characters, as well as the relationship between them. As always, there is erotic content in this part; however, as I mentioned above, this is not the central element of the plot advancement this time.About the "Part 1". I know most of you are waiting for Story Updates.This time after the story update foll...
Threshold Road v0.69 Patreon Build - Gallery Update
Good day, dear Patrons!MEGAWORKUPLOADIn recent versions many different static models and materials have been added. Due to it, the size of the game has almost doubled.Perhaps it should have been done earlier, but now the story version will be complete as always, and the gallery version will include only the gallery.In other words, you start in the gallery right away.The glossary will be updated with the release of the new story version.Stay safe,Absent.Dogma
Threshold Road v0.68 Patreon Build - Story Update
Good day, dear Patrons!Here is the newest version of TR!MEGAANONFILES RACATYQuite a lot of time has passed since the last release of the new version of TR. There were reasons for this, primarily personal. It has been a difficult three months.And today, publishing a new version for you I'm glad that the project and the artist still has interested viewers. Thank you!About the verision: Two new levels and four locations in total. New dress for Alice (have been announced earlier). A few already known key figures and their past. Story-revealing ...
News: Alice's clothes and upcoming update
Good day, dear viewers!Since the beginning of the month, I have been working on the next update, which will reveal the further story of Alice, who got in the Community at a turning point. Below are some images of part of her new look.The dress and belt are part of her new look.She also be wearing some new accessories.Half of the work is done, so I plan to finish work on the new version in a few weeks. I'd like to be more specific with the release date, but I don't want to fool you. Not so long ago I had health problems and now I have to...
Threshold Road v0.61 Patreon Build - Gallery Update
Good day, dear Patrons!MEGA ANONFILESMIXDROPFirst of all, I want to apologize for delaying the update by a week. Unfortunately, there were reasons for this, but everything is already fine.In the new version, new character was added to the Glossary. Also new gallery and a room appeared in it. The mechanics of moving between galleries has been slightly reworked.Right after the gallery, you will see the Story Update with a new heroine - Alice. As always, everything will become known only after the release of a new update.Work on the new project co...
Threshold Road v0.6 Patreon Build Story Update
Good day, dear Patrons!GDRIVEMEGARACATYHope you are doing well and allow me to present new story update now!Update log: Acts in four locations. Revealing the story of Alice - new heroine. Few H-scenes.I know you like and that's why I've been putting so much effort into the story all this time. Lately I've been stuck at work and don't have time to run two projects in parallel.As you may have noticed, I'm not reporting progress on the New Project due to the fact that it's mostly technical. Considering TR's mistakes, I&...
News: Heroine first look and upcoming new version
Good day, dear viewers!As previously reported by me, everything is in order and work under the T.R. continues!Let me introduce you to a new Heroine whose story you are about to see.This is Alice.It’s not in my rules to talk about the upcoming story, so at the end of May you will learn about everything in the new version.And one more thing. This is not the only render of her that has been made.For the "Accomplices" and higher tiers, you may see a few more candid images on a special discord channel.In any case you'll see everything ...
News: Current state of affairs and plans for the next month
Good day, dear viewers!The past few weeks have been quite challenging for the project. At the moment, some resources for me as a developer have become inaccessible for one reason or another, not to mention the exchanges where I do my work and get main income.However, everything has a solution, it just takes time.If we talk about the TR project, in the long run everything is going pretty well, since I personally make about 95% of the assets myself, same can't be said about the New Project.However, it won't be a real problem for us:Main i...
Threshold Road v0.56 Gallery Update
Hello dear viewers.ANONFILESPIXELDRAINRACATYIn this update room C6 has appeared in the Patreon gallery (access from Main Menu->Gallery->Patreon).Due to recent events, I will try to work at the same pace and stick to my own deadlines for the planned progress as close as possible, however, it may take more time than usual between this and the subsequent Story update of the TR.I'll stay in touch and share news on working progress.Thank you for understanding and staying with me.Let there be peace,Absent.Dogma
Threshold Road v0.55 Patreon Build
Good day, dear Patrons!ANONFILESPIXELDRAINWORKUPLOAD(Due to some safety reasons upload hostings were changed. If you have some troubles (inconveniences) with download please notify me about it! I'll add more links or even make you personal ones)I hope I didn't make you wait too long for a new update. As always, I'm working normally, but the holidays and a few personal unfortunate coincidences forced me to delay the release of the new version until today.And here it is!About new version gameplay: 3 locations (2 of them are brand new)...





























