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AchronologicalStudio from patreon

AchronologicalStudio

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AchronologicalStudio posts

Posts: 54 Files: 105

Version pre-alpha 1!

Inside:- fully working starting round workflow- new VHS-ish animatronics vision (applied to Freddy and Foxy for now)- Skills for Freddy- Reworked Freddy's animations- other minor bugfixes and improvementsfix #5:https://drive.google.com/file/d/1zq0HNTBDVZTTQm_aQUg_CTS_ominh1xh/view?usp=sharing

AchronologicalStudio post Are you ready for Freddy? from patreon

Are you ready for Freddy?

build 0.8.1

https://drive.google.com/file/d/1TLURCLumvYLDjC6iD_ygS_5y3B0aA_Uq/view?usp=sharing A major bugfix build.

build 0.8.0

a lot of new stuff, some bugfixeshttps://drive.google.com/file/d/1Yr8A6XNNH6EzRpdKcOQBx9y3cTvUt3Bc/view?usp=sharing

indev 0.7.0

changelog:- key now has a model- map generator has been updated, now a dining room's position, in which freddy and the gang spawn, is also randomized- most of the graphics settings are now working- various other minor fixes and improvementsI plan on stopping for a bit with releasing these builds, I think that they'll come back once I have the first beta-candidate, since that moment starts to shine somewhere on the horizon. Meanwhile, expect a new devlog film on my channel soon, and remember that you guys get it 3 days before others :DSo...

build 0.6.1

Basically a fix of a major part of previous builds's bugs.1) The doors now sync properly (and clients can open them as well)2) Part of graphics settings is working (Vsync, Shadow toggle and shadow distance dropdown are working, you have to re-adjust them everytime you re-enter the game until I make a saving system though. Changing settings that I haven't mentioned there will still give no effect)3) inside the in-game menu you can now adjust the general volume of the game. Only the "Master volume" slider is working.If you spawn i...

Build 0.6.0

UI changes, a second maintenance zone integrated, disconnecting now works!Just realized that the "managers only" doors are bugged now and you can open them with an employee key, please pretend that they're only openable with a manager one until the next build xDUpdate: Basically all doors are bugged, their opening and closing doesn't seem to sync properly if you're not a server host... I'm working on a fix for that matterhttps://drive.google.com/file/d/1nDYV-DYHtBGDE2AW8gRP_2VWK74XbT9D/view?usp=sharing

AchronologicalStudio post Title in the description from patreon

Title in the description

Maintenance block starts to have some pipes in itself, we're vary happy about them since they make these rooms feel much more alive :DThe next thing to do here is changing the lamps and lighting, this section will be a bit darker, and will have a different lamp design.

build 0.5.1

Fixed the controller being all sturdy and overall not-smooth. You may feel the difference the most, since Freddy and Nightguard got it improved, while the old script still remains on Chica, Bonnie and Foxy. You'll immidiately feel the difference for sure :phttps://drive.google.com/file/d/1-ovDV2_ZVdwQU-7dDR59r6xyWN99oDhf/view?usp=sharing

InDev build 0.5.0!

I didn't plan on releasing it just yet but you've convinced me to do so XDA few things you have to know:- The current game's "goal" is getting into a safe room - it's in maintenance zone, sealed behind the "managers only" doors. If a nightguard manages to get in, he may consider himself a winner of this indev build.- There's a small chance that the nighguard may become immune to the Freddy's attack, then the jumpscare sound will be played however the player will be still alive. I'm actively working on...

AchronologicalStudio post Title in description! from patreon

Title in description!

Sorry for the whole "Title in description thing, but the title is exposed publicly, to non patrons too, and I prefer to keep patron-only stuff patron-only.The walls and the stairs materials are temporary and going to change, though doesn't that look epic? It's all ready to have a sub-floor generated with the same edge room and random corridor layout technique :pThis floor will be filled with mainenance rooms like Parts and Service or a safe room. It is locked behind a door as you probably noticed, and it's this floor that will h...

Forgotten - our own new menu loop!

Available also here:https://www.newgrounds.com/audio/listen/954286Also, you can come over to our stream today, it starts in 5 hours, and listen to it with others! :pmade by DiamondEnderman!https://www.youtube.com/watch?v=rGT6laqi-kg

AchronologicalStudio post patrons-only! from patreon

patrons-only!

Hereby I show you finished animations for freddy in action! We're so excited to have this finally done, it adds up so much immersion!

AchronologicalStudio post Fixed the visual bug! from patreon

Fixed the visual bug!

Finally shadows look appropiately. So happy about this...

AchronologicalStudio post Devlog #3! from patreon

Devlog #3!

I'm trilled to be giving you guys a 3rd devlog (once again, three days before public release)! See how all of the things that the recent screens were showing are actually working in-game!Once again, huge thanks for staying with us here :D

AchronologicalStudio post Title inside the description from patreon

Title inside the description

Now, so that the non-patrons cannot see what we're speaking about, this is the thingie that I've been working on for a past few days. It already works *nicely* ;DI'll definitely record a next devlog soon, so be on a lookout for that!

AchronologicalStudio post Freddy upfront! from patreon

Freddy upfront!

This shows how (mostly) Freddy will look. We'll have to make our rooms taller sadly, since 1) his hat is clipping into the (empty) doorframes (However the doors for some special rooms are nearly finished, wait for that :3) 2) The light source is lower than his head which makes the shadows go upwards and look really unnatural. Once we settle these, it's going to be great. Of course animations aren't implemented yet, but they also will, when the time comes x)

AchronologicalStudio post Map update! from patreon

Map update!

The map will be randomized! As you can notice here, the places with a small square that has a line coming out of it, are a places that any of these "edge rooms" can spawn at. What you see here is just a one in-game zone - out of three planned. This is a "party zone", we also plan "exits" and "Maintenance zone". They will be a bit smaller than this zone, however they'll stand a big point in a gameplay progression.

AchronologicalStudio post A new menu! from patreon

A new menu!

Not inspired by SCP:SL anymore! Once again, huge thanks to you for supporting ^^

AchronologicalStudio post An Inventory system! from patreon

An Inventory system!

I've just finished doing that. It's all finally working as intended! Once you hover on an item, you get its description and a name.

AchronologicalStudio post Devlog #2! from patreon

Devlog #2!

I'm really happy to see it all coming together. Enjoy a showcase of everything we've got so far - three days before I release it publicly!

AchronologicalStudio post A small party room! (And a big party room) from patreon

A small party room! (And a big party room)

With a dedication to our first wonderful patron gosha230312, and to all of the others, here's something we've furnished yesterday, a smaller party room! This one has only two tables, but also has some shelves, so there's a great possibility that we'll decide that one of the evidence items will spawn there.

AchronologicalStudio post FNaF: Forgotten Pizzeria party room screenshot! from patreon

FNaF: Forgotten Pizzeria party room screenshot!

This is where Freddy, Chica and Bonnie will start their game. The party room is of course a very important part of this pizzeria - and so, we're really glad that it looks really nice :)

JEDD: reborn mobile for patrons is here!

Well yes. Go on and have fun our dear supporters :3

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