AchronologicalStudio posts
A special devlog just for you guys!
Well aint that a suprise. Non-patron people will get access to this vid in a week :)
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Hiya peeps,I am just about finished with random decorating system. All of these changes sync through network, other people can see the version of the room you see. There's also a brand new wall texture. Now just making the L, T and X corridors join the randomness as well, which won't be long, and the new era of the randomization will begin for FP! Super excited to see how this affects the game in the end :D
5.0.0 beta [4]!
So, we've got a Foxy nearly done, just waiting for Pawlik (the animatronics' modeller) to redo the dash animation! There isn't a lot of other changes.Revision 4:Changes:- Foxy now has a 7.5% chance to shout YARRR when starting the dash.- Foxy's default dash cooldown was lowered to 3s.Fixes:- if you start dashing while right in front of a wall - softlock awaits:a, not perfect but sufficient, fix makes the dash automatically finish if it was going on for more than 8 seconds.- nightguards don't get slowed down while picking up ...
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Foxy's nearly there!I hate the fact that you cannot hide a post's name from non-patrons... but oh well.His dash skill is pretty much coded and tbf it doesn't feel like he will need any more skills, this thing is pretty powerful alone. So, with that, he's only missing a last few things:- a nice thud SFX on impact with a wall- a dash animation rework, it loops just so fast rn that he looks weird with his current moves, will have to bug Pawlik for that- a fix to the fact that the dash pauses if you enter an ESC menu during it - foo...
5.0 plan!
Well, the plan is pretty vague for now. But there's definitely one, big, thing coming... :DHis planned skills are as follows (subject to change yet):His vision has a slight red hue applied. He has a low base speed, around the base speed of current Freddy, and a dash that makes him go forward very fast, during which he cannot control his left-right camera angle. If it ends up hitting a player, you score a hit, if it ends up hitting a wall you also get a short sys error as a penalty. He may yet get a second skill, that will let him move aroun...
FNaF: FP 4.1.0 indev!
- mapgen rework- fixed task list- reworked 'f1 for details' text- add an inner narrative for an animatronic touching an exit elevatoraddition 1:- lowered the hearability range of maintenance lifts and all employee doors.build 2:https://drive.google.com/file/d/1pyxwQNCsYnR3phUdPZuRmRRlqFPU4Igi/view?usp=sharing
A new few changes
Especially in clarity. Check these out! They'll be featured in the upcoming version.
The Suprise
I don't think it needs any more comments. 4.0 gonna be EPIC
4.0.0 beta [build 5]
We're practically there! The release is nearing!Changes to Chica:- Chica's base speed was increased. Her vision max distance was increased as well.- Cupcakes cannot be disarmed anymore, and their count was decreased to 2.- Cupcakes' spawn protect increased from 5s to 15s, and is now visual.- Cupcakes' unplant cooldown increased to 75s.- Cupcakes now cannot be planted until a certain distance from all the other cupcakes is reached.General:- Animatronics cannot open doors freely anymore, they now can only destroy them with LMB.- N...
3.1.0 progress!
We have some new things going. 3.1.0 is going to be a huge bugfix and quality of life features update, so yep. Here we have some messages explaining keys and inventory to new players, and how you now see your own body falling to the floor once you die. Fun right?
About Freddy...
A lot of people have found Freddy to be much less useful than Bonnie, much less fun to play too, and I see where it's coming from. That's why his skills got a few quality-of-life rebalances. Here's a little article describing it all:He will be a little bit closer with his balancing to Bonnie now, while still retaining the ability to be balanced just as sturdy as he used to be, if that's what someone wants.First of all, he will now be much, far more dependent on Showtime skill. Depending on on its cooldown length he will either b...
3.0 checklist
Since not nearly all of you decide to engage into Discord patron perk part (which deeply saddens me but what can I do), i'll strive to pass on atleast a bit more of the info into here.Here's my entire 3.0 checklist, what's done and what's still left to do :) (There were also numerous bugfixes I've done already but i think i didn't put them on the list, it has all the major features tho).
3.0.0 beta [5]!
Lesgoooobeta 5: Signs, a few fixes, Freddy rebalance, Bonnie slight nerf, more and more. A few things still remaining, but this is much closer to complete than beta 4. https://drive.google.com/file/d/1ZQkij3x1aDgv-bqs-QiiL2jzZ5OtQYuG/view?usp=sharing
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Okay, now finally in a place that isn't publicly visible. Here's a progress report on Chica:- She already is able to only see people who are fairly close to her - She already rocks a beta version of her special vision shader - She has all three cupcakes working, can drop them - If a guard touches a cupcake, he will get damaged, but the cupcake doesn't get destroyed then - Chica won't yet get notified when the nightguard touches a cupcake - Cupcakes aren't yet possible to be disarmed.Cannot wait to play her myself, she sounds...
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The title is visible publicly, so this is how I have to roll.These are the redesigned lights. I'm quite happy with them :D
2.0/1.2 (undecided yet) teasers!
2 very small thingies, but I've decided to put it out here for you guys ^^
Version 1.1 release candidate!
A before-release test. Come test with me on Discord now!https://drive.google.com/file/d/1tvdFpthaU3D1Z21n1s6lT1mMIQKUCgnX/view?usp=sharing
Release candidate 1!
Everything. Everything, except a few littlest details, is already there. Wow. We actually made it to this point...server list, fixing cross-lobby voice chat, achievements, fully animated lifts, and a few little fixes are the most remarkable changes I guess.Changelog on our Discord, if you aren't there somehow, join it :phere's a version, GLHF!fix 1:https://drive.google.com/file/d/1xD4wLw3xLgMtUmmtH7GeeJzxTNkgWeAF/view?usp=sharing
Beta 5!
This is one of our last betas... I nearly cannot believe it...Major changes:- Lifts are now animated and fully functioning- other stuff I can't remember and don't have sanity to list, check it on discord, it's all there lolHF!(fix 1):https://drive.google.com/file/d/1-qVdRAskInQ5-IUoCKYdugElE22nT9fG/view?usp=sharing
Beta 4!
Some nice behind the scenes stuff.More important:- F1 menus finally there- Spectator role rework (probably should work, if it breaks too hard, ask the host to re-spawn you as classID 6 [spectator])- Dropping items in general- Dropping all of your items and a numb body on death (Should work, I do not promise it does.)- A few inventory visual bugs have appeared, as I haven't yet mastered it, and the items you own are now synced over the network (they weren't before, as they didn't need to be).Less important:- Resolution settings and &...
Beta 3!
We're very, very close to a full version by now. Also STEEEEAM! YES!Changelog:- Steam transport (no more Hamachi/Port forwarding problems!)- Bonnie's skill (Bonnie is now 100% complete)- Better Discord Rich Presence- A console for a host (under M key) (yes, only the host can use it, and you cannot hack these commands :p) and removal of these annoying hotkey-forceclasses. Contains commands listed below:- forceclass <personID> <classID>- finishround- lockround.Sadly the automatic rejoining (for non-server people) is impossible, as the roo...
Beta 2!
Not quite as exciting and game-changing as beta 1, but just as vital to the full experience.- multiple changes to the map generator that will effectively prevent camping and make the game more straightforward as in to what lies where, while at the same time making it much harder to predict- redesign to the "waiting for players" lobby- settings menu redesign- a "potato mode" that turns all of the realtime lights off- Lifts (beta)... they still lack an animation of going down/up, but their functionality is thereinitial version (fi...
Beta 1!
The biggest content update so far, ever.- Tasks for nightguards- So much stuff around tasks for nightguards that I can't even count it- Much more furniture and furnished rooms- UI improvements- General style improvements (both in party and maintenance zone)- A lot of new items- Slight map improvements (more map improvements in beta 2)Fix 1:- fixed the items not dropping properly if held while being dropped- fixed the spectator not being able to see inside the maintenance zones (if he didn't die in there)- fixed the spectator always havi...
Alpha 4!
The first version I guess I can call more-or-less complete! Still alpha as a lot of things that already work, will yet have to be changed (mostly a lot of map adjustments and the whole quests rework for nightguards).We now have a fully animated nightguard, and footsteps of both said nightguard and the two working animatronics (others may be broken, if they aren't they'll just throw errors in the background).Spectators now have noclip controls, so they will be able to observe others while dead (not the final solution, but a something unt...
Alpha 3! (the nightguard update)
Whew, the nightguard's model with SOME of the animations is finally here!Also contains a fix that will hopefully fix the voice chat so that it doesn't break after a few rounds (UPDATE: nope, it didn't fix it xD), and a adjustment to the credits menu (since the dev squad has changed a bit).fix 1:https://drive.google.com/file/d/1ajOtB8qfYtKFCZXXY9pUBo70UHR1LTwU/view?usp=sharing
Alpha 2!
There goes a new version! Functional Bonnie, a new room and a voice chat!Also a kill cooldown, bigger for Bonnie and very little for Freddy :Dalso a few little bug fixes and optimizations.fix 5 (definitely final for this release, it's stable now):https://drive.google.com/file/d/13BZe-fVJbId5E64dWhDR0wbtn3z9oPk-/view?usp=sharingonce again, I'm reminding every Patron that isn't on our Discord server yet that this is where all the fun and testing happens, so please come over if you aren't there yet :phttps://discord.gg/x5dVzcq
Next update teaser!
...yep, it's coming
Alpha 1!
We're finally entering alpha! Still no nightguard model though... It's on its way to us and will most likely come along alpha 2.For this version main changes are:general:- Discord rich presence- player list (click N)- Gamejolt integration- seeing other player's namesmenu:- the obvious suprise (You'll see it as soon as you open the game)- quickly put together credits menugame:- more randomness applied to the party zone- much more props (we're not finished just yet though)- a lot of rooms were redesigned- both maintenance zone...
Pre-alpha 3
- fixed round system- death reasons and special screen after escaping as a nightguard- fixed escaping (in previous version only the host could've escaped)- fixed the master volume slider, added it also on the menuhttps://drive.google.com/file/d/1oVsCPFMhJlH46uj_aQdb_-WJnWuOi4Js/view?usp=sharing
Version pre-alpha 2!
http://www.mediafire.com/file/vo2t5hq5q7s9uwx/fileround system finished.


![AchronologicalStudio post 5.0.0 beta [4]! from patreon](https://img5.leakoo.com/storage/2/ch/cl/93d9f0-019e82d8-e53f-7725-b7cb-2a3ec3cca90f.png)




![AchronologicalStudio post 4.0.0 beta [build 5] from patreon](https://img10.leakoo.com/storage/8/tb/kx/93d9f0-019e82d8-e516-797a-81f0-062b63641476.png)


![AchronologicalStudio post 3.0.0 beta [5]! from patreon](https://img10.leakoo.com/storage/1/kb/ok/93d9f0-019e82d8-e50f-7f6a-ac09-1788eee66b50.png)










