oskarpotocki posts
[Survey] Which mod would you rather see first?
Hey everyone!Seeing how many of you have asked for Mechanoid 2, I've decided to let the community decide the priority a little bit. Just to ensure it's fair for everyone, let me explain where we are with each of the projects:Vanilla Gravship Expanded - Chapter 2A chunk of the mod is already designed, as in, a document is written explaining how things are meant to work. This chunk isn't massive though. It currently covers some new turrets, some new apparel, some new structures that are meant to help you fight the new threats. It also...
Roadmap February 2026
Hello everyone! A quick roadmap post before I head off on a short holiday!As you probably know, we have released quite a cool Vanilla Landmarks Expanded mod. It took a lot of work to get it done, but I'm hopeful this mod can become a new staple for all playthroughs. After all, having a bigger variety of locations on the world map is more or less always useful.Give it a shot and if you like it, make sure to leave us a comment on the mod telling us that you do! We need to know when we're doing a right thing.Earlier in January we have also...
[Release] Vanilla Landmarks Expanded
Vanilla Landmarks Expanded is out now!Explore 59 new landmarks, and settle in the one you find the most exciting. With this mod, the total amount of landmarks in your game will exceed 100! Every location is in a way unique, and I encourage you to try them all.STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=3656316229Github: https://github.com/Vanilla-Expanded/VanillaLandmarksExpanded
[DEVBLOG#309] Landmarks Expanded, Part 2
Hey folks!I’ve got another devblog for you. Today, we’re diving back into Vanilla Landmarks Expanded, and I have something special to show off!Given the amount of work we’ve poured into this project, I felt it was only right to commission our artist to create a distinguished "hero character" for the mod, especially since we plan to release more modules in this series.I’ve always felt that hero characters give a mod extra punch. They elevate the presentation, making everything look even more professional, while also helping to bu...
[Release] Vanilla Furniture Expanded - Security
After a long wait, the mod is finally out! Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing you need to flesh out the defenses around your base!The mod introduces new defenses across all tech levels:- Medieval: Adds the catapults, cavalry spikes, ballistas and re-armable bear traps.- Industrial: Expands automated turrets with the military...
[DEVBLOG#308] Landmarks Expanded, Part 1
Hey everyone and welcome to a development blog for Vanilla Landmarks Expanded. It is finally time I can shed some more light onto it!RimWorld: Odyssey has introduced a phenomenal concept of landmarks. They are essentially like genes, but on map tiles. Every map tile can have several mutators that together form a sort of landmark. It's also possible for those mutators to exist separately, without a landmark too, to improve map generation and exploration ability!In Vanilla Landmarks Expanded, we naturally want to make the exploration aspect a...
[DEVBLOG#307] Security infographics!
Hey everyone and welcome to a brand new development blog! This time, I'm planning to focus on explaining some of the stuff coming in Vanilla Furniture Expanded - Security remake, and to show you the infographics already done!Vanilla Furniture Expanded - Security needed a remake desperately. It was an old mod, and believe it or not, RimWorld balancing has changed with each consecutive major version update and DLC. Our mod hasn't, though, and even though mini-turrets were nerfed, our military turrets weren't, and were outperforming ev...
[DEVBLOG#306] Vanilla Weapons Expanded Remake
Welcome to a new development blog! This time, we're excited to showcase our progress on the remake of Vanilla Weapons Expanded.We've been keeping this project relatively quiet because balancing it has been a significant challenge. However, I now believe the balance is in a good place and ready for a reveal.As one of our oldest mods, among the first three I ever released, Vanilla Weapons Expanded has fallen behind. While it received a couple of balance patches, these were mostly "band-aid" solutions to mitigate issues caused by g...
End of Year Roadmap 2025
A Look Back at an Incredible 20252025 has been a fantastic year for us, and looking back at the roadmap, it’s amazing to see how much we’ve accomplished together.We kicked off the year with the re-release of Vanilla Skills Expanded, followed closely by the launch of our new series: Vanilla Quests Expanded - The Generator. seeing how highly the community rated The Generator gave us the confidence to go full steam ahead with the Quests Expanded concept.The Big Remakes & New ConceptsIn March, we released the full remake of Vanilla Factions Exp...
[DEVBLOG#305] Vanilla Furniture Expanded - Security
We’ve got some awesome news about the planned overhaul of Vanilla Furniture Expanded - Security!We’re stoked to announce that the massive design phase for this update is now officially complete, and we are moving full steam ahead into the development phase!As we mentioned before, this mod was one of the first in the Vanilla Expanded collection, and honestly, some parts, from balance to art, were starting to look pretty old. The design document is finalized now, and I’m very proud of what we have cooked.A big focus for this overhaul was th...
[Survey] Unique gravship weapons
Hey everyone and welcome to a quick survey post!As you know, Chapter 1 introduced some gravship weaponry: notably the Gauss gun, Javelin pod, Anticraft caster and point defense turret.Chapter 2 is also bringing quite a lot of new gravship weapons into the mix. Gauss howitzer, Javelin launcher and Anticraft emitter are the three bigger cousins of the weapons from Chapter 1.However, I'd like to add more unique weapons, but I don't necessarily want to make them craftable all the time, because I don't want to bloat away the three main p...
Roadmap December 2025
Hi everyone!What a heavy release schedule the last few months have been! Your incredible support allows us to keep pushing the boundaries of what's possible, and I'd like to share with you what's coming in the future!Let's dive into the releases and what's coming up!Vanilla Quests Expanded - AncientsThe reception to the Vanilla Quests Expanded - Ancients remake has been phenomenal, and we couldn't be happier! Moving to the Biotech DLC's gene system has been a game-changer, breathing new life into the ancient technolo...
[Release] Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expanded mod for them.In Vanilla Quests Expanded - Ancients, players uncover the buried remains of a long-lost supersoldier program. Deep underground lie sealed laboratories where forgotten governments experimented with volatile archit...
[DEVBLOG#304] Archite genes and Ancients Progress
Hello everyone and welcome to another development blog! This time, I'd like to update you on the progress on the Ancients mod.We have already thrown the mod into beta testing, and we're already after two rounds of feedback for it. The reception of the mod was positive, but some people rightfully pointed out that some of the charm of the original mod has been lost.Based on this feedback, we have greatly improved the content offering for the mod. The locations now feature huge vaults you're used to from the old mod - but obviously dif...
[Release] Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded - Chapter 1 is out now!Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for. This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management.Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaini...
[Teaser] Vanilla Gravship Expanded promo images
Hey folks!We're wrapping up the release candidate of Vanilla Gravship Expanded and if all goes well, the mod will release on friday or saturday!Here are the promo images I made for it!
[DEVBLOG#303] Replacing gravship artillery
Hey everyone,As we’re wrapping up work on Chapter 1 of Vanilla Gravships Expanded, I wanted to take a moment to talk about a big design change that came out of our recent testing phase and why we think it’s ultimately the right call for the mod’s first release.Originally, Chapter 1 was meant to launch with three large gravship artillery pieces:Gauss Howitzer — a massive triple-barreled electromagnetic cannonJavelin Launcher — a 12-missile long-range rocket platformAnticraft Emitter — a heavy anti-ship beam weapon designed to melt ar...
[DEVBLOG#302] Vanilla Gravship Expanded - Infographics Part 3 - The Grand Finale
Hey everyone!I'm making this quick post to show you the remaining infographics that I've prepared now. This means that all infographics are done, but that doesn't mean the mod is ready to release - it's still in testing, particularly the second testing stage, where we analyze balancing to make sure it's fun.I envision the next testing stage to already be a release candidate testing, so hopefully the release date will still be in November. We are slowly turning our attention to Ancients now, to try and push it over the finish...
[DEVBLOG#301] Vanilla Gravship Expanded - Infographics Part 2 and how the testing is going
Hey everyone and welcome to a quick update on our Vanilla Gravships Expanded release.We have been hard at work fixing all the bugs found by our devoted community of testers. We have also been working on numerous quality of life improvements, as well as new content for the mod - but we're now slowly entering the stage at which we finalize the content offering and, well, prepare the mod for release.There's still a small number of stuff I want included in the initial release. Primarily, integrations with other DLCs, except Anomaly, since t...
[DEVBLOG#300] Vanilla Gravship Expanded - Infographics Part 1
Hey everyone! Welcome to the 300th devblog, an absolute celebration. Honestly I stopped counting after 100th, but it's nice to know that I've written 300 unique posts that hopefully gave you some insight into how we do things and why we do them.In this 300th development blog, I'd like to share the first infographics for Vanilla Gravship Expanded. It's a huge mod, and there's just so much to cover, it will be the longest steam page yet.I have also found a way to replace Imgur as an image host - we will be using github and lin...
[Release] Vanilla Cooking Expanded - Bakery module
Vanilla Cooking Expanded – Bakery introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.At the heart of this module lies the new Bakery Oven, where colonists can bake cookies, cupcakes, and donuts—each confection a small masterpiece of color and craftsmanship.These aren’t just sweets, however. Each confection carries a unique emotional touch: eating them helps colonists let go of their worst negative memories, soothing thei...

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