srbilyon posts
DevLog #13
Wow, I have a headache, but at least the rain will help me go to sleep.Cool, waited a comically long time for a new devlog as promised*Development has been going pretty well! The last few months have been a combination of tightening up design decision (that'll be an ongoing thing), some new systems and breaking old ones, as well as making a ton of tools to make life easier. We've also been doing a lot of SPOILER so, hard to show and tell that stuff.- One of the larger problems that we've had to tackle was something that would seem p...
(Only took Patreon forever to allow direct video uploads)
(Also meant to upload these here with a small blog post but the Unity stuff happened as well, maybe Ill talk about that later lol)((Also I'm writing it a second time because Patreon's autosave feature apparently gave up on this post 30 minutes in so I'm rewriting it as two posts))Firstly, wanted to talk about the new-ish cutscene system that the game's using. It's a custom framework of sorts that uses Yarn Spinner (from the devs behind Night in the Woods).Previously in other convention demos, we only showcased a few Comicboo...
The Wind is Howling - Breeze in the Clouds OST (Performance Video)
Carlos Eiene (Insaneintherain) recorded himself using Shadow Clone Jutsu."The Wind is Howling" is one of the battle themes in the game, and you will hear it in the Wind Domain
Dev Interview and Humble Announcement Trailer
I went to Burbank a couple of months ago and did an interview with Justin Woodward to talk about Breeze and stuff, along with showing off our publisher announcement! Watch me survive an interview!
Breeze in the Clouds - "Official" Announcement Trailer
Well! You've probably seen this by now if you've followed other channels, but we've dropped a publisher announcement trailer a couple of days ago!My notifications and mentions have been destroyed over the last couple of days for sure, but the reception and congrats have been wonderful! I've been holding on to the news for quite some time now (sorry for the slow down of posts!) but that's now out of the way!In addition to that, I've been doing a bit of traveling to cons and such since December! I'll actually be at Mom...
DevLog #12
We're still alive! (Nice)Been mostly posting small updates via Twitter (which is still alive for now), while contemplating what is post-able as we're charting the lands of the Spoiler Realm latelyYou might have noticed: New Logo unlocked!I suppose I can give a general bulleted list of accomplishments over the last couple of months? (Had to redact some things from this list too!) Complete overhaul of Breeze's mobility animations (Move, Jump, Fall, Idle, Dodge, etc) for Wind and Cloud Form. Some new forms have been implemented as well...
Uncle Burney is definitely delivering on the Heatwaves lately...
(Obligatory mention of how it's hot like, everywhere on earth right now.)Anyway, I thought I wrote a devlog about how we changed up Burney's design for a second time, but apparently not, so free real estate here!Burney's original design was really cool, but it also become one of the first designs to get an overhaul when we looked at how we could simplify our animation pipeline.Notably, his cool shoes were a problem! We could have simplified just that, but then there was the belt, and the letters on his hat. We felt like getting rid ...
Animation Showcase #2
Yet another animation showcase! Featuring Frost, Weston, Biggy, B.B., Cumuli, Easton and Lanky ~These animations are mostly either tiedown or cleaned! We've done a LOT of animation work in the last couple months, so decided to showcase a few!
Animation Showcase #1
Figured I could probably try something out here!Consider these types of posts as stocking stuffers between Devlogs (and because I didn't want to make the last devlog any longer than it already was).Demonstrated above are various animations in various stages: Roughs: Rough keys drawn with a foundation for the animations Tiedowns: More refined with inbetween frames added, marking lines and a backfill Clean up: Color and final lines, etc!Not sure how often I'll do these, so please consider it a treat!
DevLog #11
It’s been a while since I did one of these larger devlogs.As of writing this, I actually had to go back and check the last one to really process what all has gone on since then!*checks*Yeah... so the last one was back in October!Might be best if I bullet some highlights for myself (and as a preemptive TL;DR summary for this blog post): The Game Awards - Future Class nomination Interview with the MIX and Humble BGDF 2 New Teaser videos were released demonstrating combat and visual overhaul Completed a prototype demo, a major milestone Team siz...
Character Reveal: Meet Shock!
"READY FOR A LIGHTSHOW?!"Meet Shock, the Storm Supervisor for Thunderstorms.Shifting from strict to nonsensical in the flip of a switch, she somewhat unpredictable, and there’s never a dull moment when she’s around.You might see her trolling Pile or hanging out with other Storm Supervisors; it’s hard to pin down where she might be at a given time, but you can bet she’ll show up when the conditions are right!Shock’s speed is unmatched, and her genius in storm development allows her to both complement others and implement differ...
Mini DevLog - #26
Wow I'm dumb, I missed Feb...(let's try not to do that again)Anyway, it's Green Day, so here's a fun present!Rain 2.0. He's greener (i think) and maybe howdy-er (not sure how to measure that) but yeah! We're still working on updating model sheets for a lot of character sprites, and decided to give him an upgrade, which took a while, but pretty happy with how he turned out!(teeth and cloak sold separately)In addition to him, we've started on a lot of animation work elsewhere (while actively recruiting animators too!)(...
Mini DevLog - #25
Ok...It's been quite the month, to say the least!After the holidays, I got pretty sick (as well as a lot of other friends and teammates), so I feel like nearly everyone I know was not having the best start of the year health wise :P. I was done for at least a week :(I also just left the hospital, having been there for my mother this week (she's doing MUCH better now) and I'll play nurse over the weekend ~Last month was Crazy!Still kinda recovering from the aftermath of the interviews I had, along with my Humble BGDF page's devel...
Merry Christmas!
I hope no one got coal!(Unless you want coal, which is... umm... you do you)
Breeze in the Clouds - Gameplay Teaser (2021)
We've been excited to show this off! Check out our new teaser!Remember when I mentioned in the last blog post about it being hard to show stuff last month? Yeah, this was the reason! We were a part of the MIX livestream today, which showcased over 80+ games over 3 hours!We we're the second to last to be shown, so the hype was real (even for us!)We're really proud of the progress made the last few months, and as you can see, the game is really shaping up!Thank you all for following us up to this point! We are constantly working to im...
♬ Here comes the Boy ~ ♬
Updated model sheets for you and your friends!For animation purposes, we've updated Breeze's model sheets to include 120% more cuteness. Also, Pile showed up to the photoshoot, so we took updated pictures of him as well.
Dev Log - #10
Yeah... so everything we worked on this month has been [spoiler after spoiler], so this next update was bound to be tricky ~Fortunately, I have a few things I can show.Starting off, we're finishing up a deadline [today], and have a Build worth showing to Humble ~ (for context, see Devlog #8). It's been a hectic few months, especially after needing to take a break prior due to me moving and team crunch avoidance!We're proud of our progress, and have been really eager to get some external eyes on it, though we've also been holding...
Mini DevLog - #24
T.O said, “Pollution Powers, Make up!”, and spun a few times in his room while changing his clothes, and now he looks different.Oh, also, he was listening to this song on his cassette player, and I think it’s his theme song now.https://soundcloud.com/alangee15/the-uncanny-actor-breeze-inWe’ve been also working on revisiting some other character designs as we translate everyone’s “concept art” into in game sprite equivalents.Through several lessons we’ve learned while developing our animation pipeline, certain characters needed s...
The Uncanny Actor - T.O's Theme
Hey Look, a Cat. Theme is by Alan Gee!
Got Pulverized By Moving, but it's Done ~
Hey all! I meant to update about this a couple of days ago, but yeah, moving destroyed me!As you might have seen in the last update (as well as some one off tweets and scattered messages on Discord), I've been moving into my new home over the last couple weeks (and tidying up the last place to get my inflated deposit back).I'm now fully moved in and unboxing stuff, as well as all the other post move activities. I have a semblance of an office setup in the meantime, and a ton of emails to catch up on.Definitely a big change in scenery, I...
Condense - Cloud Domain Battle Theme
Are you ready to FIGHT?! This is Condense - the battle theme for Cloud Domain. I am ALWAYS down to write danceable battle themes, and this one is the real sauce. inspired by 90s garage and house. enjoy!!- Tudd
Dev Log #9.5
Well, since you still can't upload multiple videos on Patreon, I'm doing this ;)I posted it on twitter a week ago and forgot to do so here, so here you go for those who didn't see it!I also wanted to mention that due to feedback from both my dev peers (as well as the team themselves), we'll be taking things slow this coming month in order to recharge for a bit!I'll also be moving (hopefully for sure this time) in the middle/end of next month, along with some other obligations, so I'll be challenging trying to keep up wit...
Dev Log #9
It's been a very busy few months as the team worked hard to meet some internal deadlines!Because of all this extra work, we've managed to really tighten up in a lot of areas, especially on the animation clean front, as well as making some game design changes as we started to look at how to balance certain parts of the game's combat and AI.Game Dev Things that you don't really think about heavily until you do:BalancingOften you'll hear or even encounter moments in a game where you're like "This AI is broken", "...
Mini DevLog - #23
(Not even gonna lie, I almost forgot to get a post done in time, but trust there's a really good reason that you'll find out in the future...)I have no clue what the above image is for...Whose room is this?Why is he standing around?SO many questions...
Mini Devlog - #22
Maybe one day, Patreon will allow me to embed multiple video clips into a single post, but until that day, I will be able to cheat and make multiple devlogs in one day ~Anywho, another new background? A train? Who let a raggoon on a train? (it's not illegal or anything, it's just, why would you let one on? Did they pay fare? [is there a fare?])Also, new Breeze animations too.
Mini Devlog - #21
Yeah... so this was an animation heavy month for us, though we did manage to get some AI stuff done as well. Not showing all that off cause it's like, boring State Machine and behavior tree related things....I lied, I did a video this time (lol). The video in this post mostly demonstrates some basic AI and mob movement behaviors, simple "Seeking" logic with some movement variation, as well as backing off occasionally from the player.The AI also knows when another AI is attacking, and I can control things such as how many are allowed...
April Fools (2021) - Gacha Edition
So! For those who missed out on it via Twitter and Discord, we had a pretty fun April Fools joke this year (that went on for like most of the morning/afternoon)!Haven't quite seen anyone (at least in the indie space) do a gacha theme, so jumped at it!I came up with the idea late Feb and passed it along to the team, and for the most part, we just kept expanding silly ideas on it until choose this one: superheroes and villains!Here's some concept art too!As a bonus, It was really good character design and style development practice!(We mi...
Meet the Kid with the Lid
It's Lid Kid! The Kid with a Lid!Despite the lid on their head, they don't kid!The kid's got little paws, but with gloves, they'll stay hid!You wanna see them? No Way! We forbid!Your health points, they'll make sure to get rid!Don't have any more bars, so it's time for me to bid (farewell)!(I'm sleep deprived, I'll see you guys later ~)
Mini Devlog - #20
Oh, yeah, forgot Feb ends on the 28th~Quite the month it's been! It went by VERY quickly, but nonetheless, a very productive month, outside of some craziness.The tricky part of this devlog this time around is that almost everything that's been worked on is... kinda of a spoiler again :I.Pre-emptive apologies for the the short length of this post. I'll make up for it in the future ~Some highlights of the month:- A lot of animation progress this month! Shorty for example nearly has all his basic animations done. We've also been do...
Meet Biggy!
Hmm, if the short Raggoon is called “Shorty”, then the big Raggoon must be called… “Biggy”?(Designed by Clipey!)Biggy is a large concentration of particulate matter, (more than a Shorty), and they’re also a little more docile and reserved; they're not seemingly aggressive (or perhaps, maybe no one wants to mess around and find out?)You probably don’t need to take a physics class to deduce that any attack from a Biggy will probably hurt. Something about mass or whatever squared I think...



























