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ClumsyAlien from patreon

ClumsyAlien

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ClumsyAlien posts

Posts: 77 Files: 91

Busy busy anddd busy!

Although I have been busy for a long time, as I prepare for college research, and possibly the path to college, I had to slow down tac work, however the entire team have been working hard even during my absence! Lots of new models, guns and animations are being made, and more features being completed, here is a small step in our work, the team are working to bring these changes to 1.18 as well, for now this is only the 1.16 version!What does this mean for TaC? Recently I've gotten to settle back in-between the team, and am focused on fixing...

Alpha time! 1.16.5 and 1.18.2

Both are up to date with the same guns, many bugs from 1.18 fixed, a little bit in 1.16, although mostly the new guns is what was added there, some new compatibilities and fixes with gui's, scope glass, etc etc.If there are any problems post it to the TaC github, its the best way we can keep track of these!https://github.com/ClumsyAlien/TimelessandClassics_Reforged/issuesNext update is going to improve further on server compat, add some guns and new tech, this is especially important for 1.16, since we do plan to stop supporting 1.16, and I...

ClumsyAlien post Another stream, lets try to final 1.18  from patreon

Another stream, lets try to final 1.18

ClumsyAlien post headache stream, stop by and question me up from patreon

headache stream, stop by and question me up

questions is probably the most capability i have rn lol

ClumsyAlien post Streaaaaaaaaaaaaaaam from patreon

Streaaaaaaaaaaaaaaam

ClumsyAlien post Streaming some gameplay and chattin! from patreon

Streaming some gameplay and chattin!

1.18.2 pre release!!!

It has some bugs, Armored rigs don't hold ammo correctly, OPTIFINE is completely dead in 1.18, as it only supports a godly old version of forge, please install a forge version 4.1.+ (I am running specifically 40.1.92)Dependencies include (MUST NEEDED TO RUN)curios-forge-1.18.2-5.0.9.0framework-0.4.2-1.18.2for performance and shaders I suggestrubidium-0.5.6oculus-1.5.2Please post any bugs found in out Github, and please remember to say that you found the issue in the 1.18 PRE-RELEASE!!! https://github.com/ClumsyAlien/TimelessandClassics_Refo...

Mad

SoTimeless and Classics 1.18 doesn't support old forgeOptifine doesn't support new forgeFramework requires new forgeAmazing, I can release a non optifine compat version tomorrow if that is wished, but optifine doesn't work

ClumsyAlien post 1.18 Works! from patreon

1.18 Works!

Well barely, I plan to do a stream later fixing the next issues, there are quite a few, there is a list I will also go through in the stream, and there are a few major issues I plan to solve ASAP before making a release, stay tuned!

ClumsyAlien post 1.18 work stream, maybe even release stream? from patreon

1.18 work stream, maybe even release stream?

Small post, discord roles should be automatic!

Pretty much just saying that, if the bot manages to kick you, or hasn't applied your role, just DM me here on patreon, pls and thanks!Oh and stream soon today I think, not 100% sure but we will see!

Following up on the Poll

Don't forget to vote if you haven't already, this is probably gonna turn into an all nighter to finalize this 0.3.6.1 -> 1.18 version as well, if anyone has some experience in git dev, any advice on having more common cherry picks with less conflicts?Long story short, lots of manual work to re-implement everything, and seems like I had to leave almost another 100 errors behind which could turn into logical errors, this port could be slower then expected so far, even though im already 50% through already!!!

Target version for TaC

My dream would be to work on a single version Minecraft version of TaC, wether 1.16, 1.18, and so on. So far I am working and quite already close to a functional version of 1.18 thanks to 2 massive contributors, Yor42 and a friend, which I will have both as prominent contributors within the project once the 1.18 version is fully working.This also means I would be maintaining both versions for a bit, as I train the TaC team for 1.18 work, and also learn the new environment myself (Includes finally fucking fixing issues that plagued development o...

0.3.6.1 Uploaded!!!

With all the streams, we actually got a nicely working version of 0.3.6.1 released! Productive time I should say, I like streams since I get to be social and interact much faster with everyone in real time, it does slow progress a little bit since I get lost and distracted, I may do a few more during visual parts, however visual parts of my work in TaC is not the most common, usually re-balancing, implementing weapons, bug fixing is best for streaming, while full feature production takes a bit more time, needs more focus, and is extremely code ...

ClumsyAlien post Another... yeah another!!! Hell yeah!!! from patreon

Another... yeah another!!! Hell yeah!!!

ClumsyAlien post YT stream, gonna focus more on coding this time! from patreon

YT stream, gonna focus more on coding this time!

I will only be replying asap to patreon messages here, live chat i will review in bulk at times when I complete a task, lets try this!

What should my next stream focus on?

Am planning out another stream, although I do want to know what you guys are interested in! Here's a couple options I was already thinking, DM me or send a comment if you have another idea(s)!

ClumsyAlien post Stream for May 7th! from patreon

Stream for May 7th!

ClumsyAlien post Stream link! from patreon

Stream link!

Gonna start streaming!

Starting up the Stream, a link will be posted here to join!The stream is unlisted and for those invited such as all of you, some friends, and the members of TaC, it's very likely for the vod to be set for public view however!Ask questions in chat as I will be focused on answering them, as I do some changes within TaC, be sure to stop by or at least check out the vod!

ClumsyAlien post 700k!!! from patreon

700k!!!

Hell yeah! Getting close to 1mil!!! Gonna be setting up my streaming software for Youtube tomorrow, do stop by as I will be showcasing what we have left to do, and answering your questions based on the mod, what is to come, and really just talk what is in close range plans, what is currently being worked on, and what at least I will be working on for the future of TaC!

Pre-Release-Alpha 0.3.6 private release

Quite a big warning sign, we don't have this tested for server-side, if you wish to test it you may as bug fixes have occurred in-between 0.3.5 and 0.3.6, but new problems are so far unknown, so we don't suggest using 0.3.6 for large servers, or servers you don't wish to have issues with (Always create backups of important world files)This is also a throw update for all the time in-between me being unable to addon and lead the TaC project, the changes made by me are very slim, pretty much getting some parts working, however many cha...

Back in the saddle

A long time away from many of my accounts, along with lots of made up work in school and my job... F'in finallyWith help from my team they've continued to iterate over the work and unfortunate state I had to leave tac in for some time, but now that im back I am pieces all the new together, and fixing the old, 1.18 is incoming at an extreme speed thanks to some contributors help (primarily Yor42, give him a warm thanks if your on our TaC Discord)!!!Lasers and extended mags, along with lots of new guns, animations are coming as well, ther...

Coming soon 0.3.6

0.3.6 Is coming soon, now that myself is back from an unfortunate event with a dear friend of mine, the team as continued to get tac a bit further, and more ready for the next launch, adding new attachment systems internal systems for addons, new playstyles and guns!

ClumsyAlien post Been extremely busy, not for nothing heheh from patreon

Been extremely busy, not for nothing heheh

The next update is going to once again give a new reason for many new weapons, new ways to play existing weapons, possible Optifine shader compatibility for scopes, however that alone has taken up over a week in development so far and is still murky waters, and some more, the update is gaining more velocity and is likely soon to release on support platforms!

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