ZackHasACat posts
Modathon Mods
I'm working to prepare some new mods for the Modathon. Here are some highlights:Advanced Slavery:This mod is meant to be a modern replacement for Fligg's Slave Mod, allowing players to obtain or free slaves they find in the world, or make NPCs into slaves if they are pacified during combat. It will be compatible with MWSE and OpenMW Lua(0.49)ArrowStickPart of the implementation of the MWSE mod "Pincushion", allows your arrows to land in surfaces, and gives you the ability to pick them up. Does not affect actors, they will not be...
Next release for the MUNDIS
I'm going to focus next on my MUNDIS mod: https://www.nexusmods.com/morrowind/mods/43805/It's inspired by the show Doctor Who, it can teleport anywhere in the game.However, to be truly inspired by Doctor who, I want to be able to travel in time as well. Creating new worlds in different time periods isn't feasible. So, my next feature release will be as follows:There will be a console for temporal travel. It will request you to save your game, with a permanent save. You'll use that to return when needed. It will save your player&...
Projects for January 2024
Happy New Year!Last month, I took a bit of a break from modding. However, in the tail end, I become pretty interested in Swift UI app development. To demonstrate this, I've started work on a mod manager for Mac OS.It's for OpenMW, and will be fully featured. It will be able to do almost anything the OpenMW launcher can do, and more.Once I get it finished, polished, and released, I will do my best to get it ported to other OSes, if there is interest. I'm considering naming it something like Trebuchet, as @jvosin suggested.Here are so...