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Everything CG from patreon

Everything CG

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Everything CG posts

Posts: 35 Files: 64
Everything CG post Recreating a Scene from WALL-E from patreon

Recreating a Scene from WALL-E

DOWNLOADHOW TO ACCESS FILES?This project dives into some fun techniques like procedurally deforming geometry, making stylized sparks and lasers, setting up basic smoke simulations, and creating custom attribute masks for rendering. I’ve also included a Nuke compositing script (works with the non-commercial license).For rendering, I used Octane, and all the shader networks are included—but don’t worry if you’re using a different render engine! The shading concepts can be easily adapted to work with whatever you’re using.As always, feel...

Everything CG post Bookshelf packing | Houdini 20.5 from patreon

Bookshelf packing | Houdini 20.5

DOWNLOADHOW TO ACCESS FILES?Building a system to optimally pack box-like objects onto procedurally generated bookshelves. The main idea behind it is to compute a bounding rectangle for each asset to be packed and then using UV layout algorithms for optimal rectangle packing over provided UV islands (the procedurally generated bookshelf area). Once the 2D rectangles are optimally distributed we can swap them out with the original asset like a book or a box.Version: Houdini 20.5 (Indie)Email: contact@everythingcg.com

Everything CG post Simulated Geometry to FBX | Procedural Framework from patreon

Simulated Geometry to FBX | Procedural Framework

DOWNLOADHOW TO ACCESS FILES?Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to bring your simulated geometry into real-time applications / game engines like Unreal Engine or Unity.Feel free to reach out on our Patreon community discord if you have any questions.Version: Houdini 20 (Indie)Email: contact@everythingcg.com

Everything CG post Butterfly Transform from patreon

Butterfly Transform

DOWNLOADHOW TO ACCESS FILES?This project is composed of a few small scale vellum simulation networks for the falling leaf geometry and bendy butterfly wings. Additionally the custom butterfly rig is driven by sinusoidal channel operators and turbulent particle simulation as the root motion driver. Finally the project files include a simple node network that interpolates from leaf geometry onto the butterfly rig, blending between point positions, UV coordinates and mixing Octane shaders through a custom attribute falloff. The scene was built in ...

Everything CG post Umbrella Simulation | Houdini from patreon

Umbrella Simulation | Houdini

DOWNLOADHOW TO ACCESS FILES?This project includes a procedural cloth simulation setup for an animated umbrella rig. You will learn how to create simple procedural geometry for the base shape, prepare cloth geometry for a vellum simulation, define relevant pin groups and post process vellum simulation output.Feel free to reach out in our Patreon community discord if you have any questions.Version: Houdini 20 (Indie)Email: contact@everythingcg.com

Everything CG post Playing Cards Shuffle Animation | Houdini from patreon

Playing Cards Shuffle Animation | Houdini

Playing Cards Shuffle Animation in Houdini:DOWNLOADHOW TO ACCESS FILES?This project includes a procedural 3D playing card shuffling setup using Houdini. You'll learn how to use VEX to create custom weight blended interpolation with multiple target shapes. Learn to drive this interpolation by reading point attributes from base geometry. Additionally, the project includes a method on how to procedurally UV map geometry onto a grid-based texture and maintain consistent UVs throughout the animation.Version: Houdini 20 (Indie)If you have any que...

Everything CG post Procedural Stitching | Houdini from patreon

Procedural Stitching | Houdini

Procedural Stitching in Houdini:DOWNLOADHOW TO ACCESS FILES?This project covers a method for procedural stitching animation setup in Houdini. You will learn how to map point pairs and setup custom channel operators to drive point interpolation via step functions defined in channel wrangles. You will learn how to stick specific points to deforming geometry, maintain consistent UVs and how to drive and spawn animated objects on active points. Finally we will apply basic attribute transfer and post process methods to dynamically drive the deformat...

Procedural Modular Towers

DOWNLOADHOW TO ACCESS FILES?This project covers a method for procedural tower generation using a mix of procedural geometry and modular assets. The Houdini digital asset has a dynamic UI which allows for tower level creation and automatically updates the UI parameter values based on number of levels specified. Each tower level's parameter is dynamically linked and placed in respective folder, giving more flexibility for per level fine tuning. The overall node setup can be easily updated by replacing modular assets with your own custom 3D mo...

Everything CG post A* Pathfinding | C++ | Houdini from patreon

A* Pathfinding | C++ | Houdini

DOWNLOADHOW TO ACCESS FILES?This project includes an implementation of an A* pathfinding algorithm on 3D Landscapes. The pathfinder includes parametrized cost function that allows users to adjust weights based on the edge slopes, vertical step distance, and turning angle. For efficiency, the algorithm is implemented in C++ using Houdini's "inlinecpp" Python module. It works similar to Houdini's native "Shortest Path" node and both solutions have provided similar results. Users are free to extend and customize the cost fu...

Everything CG post Height Field Roads from patreon

Height Field Roads

DOWNLOADHOW TO ACCESS FILES?This project includes Houdini demo setup that let's you define parametric road paths along input height field. The node configuration allows you to adjust the road width, blend sharpness and height. The setup also allows users to save the road mask as info layers and use this data in landscape shaders.Version: Houdini 20If you have any questions please reach out in our community discord.Email: contact@everythingcg.com

Everything CG post Transformation VFX | Houdini  from patreon

Transformation VFX | Houdini

DOWNLOADHOW TO ACCESS FILES?-----About:Procedural Animated Mesh morph effect built in Houdini version 20.0Rendered with Octane.contact:contact@everythingcg.com

Everything CG post Procedural Stair Structures | Houdini x Unreal from patreon

Procedural Stair Structures | Houdini x Unreal

DOWNLOADHow to gain access?---Project files include Houdini and Unreal Engine projects with example scenes shown in the video above.Built with:Houdini v 20.0Unreal Engine 5.3Procedural Stair Paths | Houdini Digital Asset | Houdini Engine | Unreal Engine

Everything CG post Generative Knot Patterns  from patreon

Generative Knot Patterns

DownloadHow to gain access?---Generative Celtic Knot Patterns.This project generates knot patterns based on a planar graph input.Built in Houdini version 20

Everything CG post Stylized Rain VFX | Houdini + Octane from patreon

Stylized Rain VFX | Houdini + Octane

DownloadHow to gain access?---Stylized rain effect.Main topics include procedural splash geometry, rain particle simulation and ripple solver.Software Version:Houdini v19.5 / Octane v2022

Everything CG post Procedural Mosaic from patreon

Procedural Mosaic

Download FilesHow to gain access?---If you have any questions feel free to reach out on our community discord.Note:Required Software: Houdini 19.5 + SideFX LabsOnly geometry nodes are included, no shaders or lighting.

Everything CG post Spline IK solver | VEX from patreon

Spline IK solver | VEX

Download Project FilesHow to gain access?---Basic Implementation of a multichain IK solver algorithm.Further reading:http://graphics.cs.cmu.edu/nsp/course/15-464/Fall05/assignments/jlander_gamedev_nov98.pdfhttps://viterbi-web.usc.edu/~jbarbic/cs520-s21/ik/welman.pdf

Everything CG post Procedural Modeling | Houdini from patreon

Procedural Modeling | Houdini

Download Project FilesHow to gain access?---Picked up some great procedural modeling techniques in this one. Thanks for everyone's support.As always, if you have any questions contact me at:contact@everythingcg.com

Everything CG post Open Source Python Scripts and HDAs from patreon

Open Source Python Scripts and HDAs

Hi all. I've added a new section on my website, documenting some of the custom python tools and scripts I've built. All of the scripts and tools are available to download on the Everything CG GitHub page.

Everything CG post Python Tools for Houdini from patreon

Python Tools for Houdini

Hi all. I started learning python for Houdini recently and I am starting out to build some tools. Right now I am building a few tools that will help me speed up my Octane workflow. It's nothing crazy but a great practice. I am attaching the github repo if anyone is interested. I will keep updating it with more tools and general bug fixes. Also if you have any suggestions for what kind of tools you'd like to have feel free to let me know and I will give it a go.I will keep you updated. Thanks for the support!

Everything CG post Stylized Scene Building | Houdini + Octane from patreon

Stylized Scene Building | Houdini + Octane

DownloadHow to gain access?---As always feel free to reach out in community Discord if you have any questions.Thanks for your support:)

Everything CG post Houdini SOP Outline from patreon

Houdini SOP Outline

DownloadHow to gain access?---Built a quick setup for Inverse Hull Outline in Houdini.As always feel free to ask any questions in the community Discord.

Everything CG post Dynamic Rope Bridges from patreon

Dynamic Rope Bridges

Download Project FilesHow to gain access?---Files Included:Houdini, Unreal Engine, ZBrush, Substance Painter.As always, if you have any questions reach out in our community Discord:)

Everything CG post Procedural Stylized Tree Tool from patreon

Procedural Stylized Tree Tool

Houdini Digital Asset for generating stylized trees in Unreal Engine.If you have any questions feel free to reach out in our Discord Server :)DownloadHow to gain access?

Everything CG post Real-Time Ripple | Unreal Engine x Houdini from patreon

Real-Time Ripple | Unreal Engine x Houdini

Versions: UE 5.2, Houdini 19.5DownloadHow to gain access?---Did some RND for real-time ripple effect in Unreal.I thought it would be interesting to generate the height map data inside Houdini using ripple solver. Then use Houdini to convert the Height map image sequence to Normal map sequence and use Image Magic to create a Normal map flipbook. The flipbook was then used inside Unreal's material shader.

Everything CG post Parametric Braids | Houdini from patreon

Parametric Braids | Houdini

Download Project FileHow to gain access?---Read MoreThis project is based on the Pixar's paper about generating braid geometry.

Update: Files Moved to Google Drive

This is an update to let everyone know that I am moving all project files from Drop Box to Google Drive.If you already have a Google Account you should have received an invitation email. If you did not receive an invite (also check spam folder) please refer to the pinned post for instructions on how to create a google account.If you still have trouble accessing project files please message me or email me at:contact@everythingcg.com

Everything CG post Procedural Maze Generation | Houdini x Unreal Engine from patreon

Procedural Maze Generation | Houdini x Unreal Engine

New tool for procedural maze generation has been released. Free to use for all Patrons.You will find installation instructions within the project files folder.Download FilesAs always if you have any questions you can contact me at:contact@everythingcg.com or message me on the community discord

Everything CG post Maze Master  from patreon

Maze Master

I'll be releasing a procedural maze generator for Houdini and Unreal engine soon. Will probably upload more updates over the next week. Here is a short trailer.

Everything CG post Demo Scene | Frosty FX from patreon

Demo Scene | Frosty FX

[Download]I've added a new demo scene that showcases how to setup frost generation patterns with the Frosty FX tool.You can find the project files in the "Demo Scenes" folder.

Everything CG post Procedural Maze Generator from patreon

Procedural Maze Generator

New Project files added to Google Drive. [Download]Procedural maze generation in Houdini.Currently implements two algorithms:1. Binary tree algo2. Hunt and Kill algoAlso includes shortest path finding algorithm given any grid based maze.Includes SOP solver solution.I have also released a more general maze generation tool. You can find it under the "Maze Master" folder.If you have any questions feel free to email me at: contact@everythingcg.com or leave a message in the community discord.

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