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RED_SIM

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RED_SIM post Player Only Mirror by RED_SIM | VRChat asset from patreon

Player Only Mirror by RED_SIM | VRChat asset

This is my player-only VRChat mirror implementation. Basically, it renders and shows only players, but the rest stays transparent. It saves a bunch of GPU time on not rendering the rest of the stuff and also looks pretty cool.Yes, I know that there are already some other shaders like this, but my implementation gives better look quality and performance.Main features Switchable between Regular Mirror and Player Only Mirror Player Only Mirror gives you a pass-through hologram-like effect No more weird black outlines around the players (like it is...

RED_SIM post Player Only Mirror by RED_SIM | Files from patreon

Player Only Mirror by RED_SIM | Files

More info about this asset: HEREAttention!Choose the SDK2 or SDK3 asset depending on what VRChat SDK version are you using!PS: Download the asset at this page below.Rights of usageSince you been my Patreon Tier I supporter at least once, you can use this asset in any of your projects. You are NOT allowed to share or resell this asset to anyone. You can modify the asset for yourself but still not able to share or resell the modified version!However, if you want to use it for world commissions, please leave a link to my patreon page in your world...

RED_SIM post Simple Counter Shader (VRChat OSC Ready) | Release from patreon

Simple Counter Shader (VRChat OSC Ready) | Release

Related to the VRChat's latest release, the Avatar OSC feature, that lets you show any external data on your avatar, I decided to make a Simple Counter Shader, that basically displays an Integer value using a single material.This shader is free to use for everyone and easily editable with Amplify Shader Editor.You can DOWNLOAD the asset file at the bottom of this page.Main Asset Features Sows up to 6 integer digits Supports any font using your own sprite sheet Uses Signed Distance Field (SDF) technology to draw symbols perfectly crisp in bo...

RED_SIM post Real Weapon Sights Shaders | Release from patreon

Real Weapon Sights Shaders | Release

Hey! It's been a while, but now I'm here with a new really useful shader asset.Real Weapon Sights Shaders asset includes two types of shaders: Scopes optics Collimator or Holographic sightsVideo above illustrates how this shader works. It perfectly simulates real weapons optics. Optical parallax effect Masking, vignetting Supports emissive reticle patterns Emulates lens curvature on a flat mesh Collimator shader supports multiple sight patterns and switching between them in real time Reticle colors variations Zeroing of your sight Full ...

RED_SIM post Real Weapon Sights Shaders | Files from patreon

Real Weapon Sights Shaders | Files

Download the asset at this page below.More info about this asset is here: Real Weapon Sights Shaders | ReleaseRights of usageSince you been my Patreon Tier III supporter at least once, you can use this asset in any of your projects. You are NOT allowed to share or resell this asset to anyone. You can modify the asset for yourself but still not able to share or resell the modified version!This asset uses free scopes models by 3DGunsmith and Pokudinev. Demonstration purposes only.Sources:EOTech scope: https://sketchfab.com/3d-models/eotech-xps2-1...

RED_SIM post Universal Splat Map Shader | Release from patreon

Universal Splat Map Shader | Release

Hey! The time has come to release a new super useful asset for world creating.This shader is mostly useful to create a good looking terrains with heightmap blending based on a 3D model, not on a Unity's terrain.It also very useful for models that needs to combine different types of materials naturally (for example, bricks + putty + concrete + etc.)As an other really cool feature, it supports rain and puddles with some cool ripples. As always, everything is super configurable and can be used in any of your projects.Universal Splat Map featur...

RED_SIM post Universal Splat Map Shader | FILES from patreon

Universal Splat Map Shader | FILES

More info about this asset is here: Universal Splat Map Shader | ReleaseDownload this asset down here on this pageRights of usageSince you been my Patreon Tier III supporter at least once, you can use this asset in any of your projects. You are NOT allowed to share or resell this asset to anyone. You can modify the asset for yourself but still not able to share or resell the modified version!

RED_SIM post Sucrose Genshin Impact model for 3D printing (Free fan-made) from patreon

Sucrose Genshin Impact model for 3D printing (Free fan-made)

Hey, guys, long time no see! Sorry for the lack of content, I&#39;m planning to make more shaders and Unity assets in near future, but I have not enough time (I have laziness instead)But right now I&#39;m gonna share with you a free fan-made 3D model of Sucrose from Genshin Impact for 3D printing.Basically, it&#39;s a 3D model from the game, but edited for 3D printing. I spent a lot of time making it really high-poly. Just look at the images of the result.>>> Download from Google Drive <<<(It includes both source .blend files and a few .stl fil...

RED_SIM post Paimon Cape Shader v.1.0.0 | Avatar Shaders from patreon

Paimon Cape Shader v.1.0.0 | Avatar Shaders

Long time no see!I really tired to see lots of Paimon (character from Genshin Impact) avatars in VRChat without an appropriate cape shader... So, I made my own!Note that it is not an actual copy of the shader from the game, it&#39;s my, let&#39;s say, fan-made version, not completely similar, but I tried to make it cool at least!This shader has a volumetric stars and fog effect, which looks super awesome especially in VR.This asset is for, at least, my Tier II patrons. You can download it here:>>> DOWNLOAD PAIMON CAPE SHADER V.1.0.0 <<<(NOTE: P...

RED_SIM post Paimon Cape Shader v.1.0.0 | FILES from patreon

Paimon Cape Shader v.1.0.0 | FILES

More info about this asset is here: Paimon Cape Shader | Avatar ShadersRights of usageSince you been my Patreon Tier II supporter at least once, you can use this asset on any of your avatars. You are allowed to make public avatars with this shader. You are NOT allowed to share or resell this asset to anyone. You can modify the asset for yourself but still not able to share or resell the modified version!For avatar creators who does commissionsIf you are an Avatar creator who makes commissions, you are able to use this asset for avatars, but NOT...

RED_SIM post Universal Eye Shader v.1.1.0 | Update from patreon

Universal Eye Shader v.1.1.0 | Update

Fallback TextureFirst of all, it brings you possibility to set the fallback texture to your eye. Basically, this texture will be used with the default unlit shader on your eye (&#34;_MainTex&#34;) if someone blocks your avatar shaders in VRChat.How to get this texture to setup it?Just apply your eye material to a quad and screenshot it. I think, that&#39;s the easiest way.To check how it works on your avatar, change the shader from Universal Eye Shader to unity&#39;s default Unlit Texture shader (don&#39;t forget to change it back after that).O...

RED_SIM post Universal Eye Shader v.1.1.0 | Avatar Shaders from patreon

Universal Eye Shader v.1.1.0 | Avatar Shaders

Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes.You can make pretty much anything you want with it: volumetric insides, any patterns, parallax-based flares, reflections, just almost anything you can imagine.Universal Eye Shader main Features: Fully configurable color scheme Any patterns you want Volumetric parallax-based layers Configurable pupil Scrolling animation support Flares and reflections Feels fully volumetric in VRThis is the first and one of my best-quality asset for my Tier IV patrons. You can dow...

RED_SIM post Universal Eye Shader v.1.1.0 | FILES from patreon

Universal Eye Shader v.1.1.0 | FILES

More info about this asset is here: Universal Eye Shader | Avatar ShadersRights of usageSince you been my Patreon Tier IV supporter at least once, you can use this asset on any of your avatars. You are allowed to make public avatars with this shader.You are NOT allowed to share or resell this asset to anyone.You can modify the asset for yourself but still not able to share or resell the modified version!For avatar creators who does commissionsIf you are an Avatar creator who makes commissions, you are able to use this asset for avatars, but NOT...

RED_SIM post Quantum Player v.1.2 | VRChat Asset from patreon

Quantum Player v.1.2 | VRChat Asset

There were no VRChat Video Player which works good, simple to use and has great functionality... until today!Quantum Player&#39;s main features: Minimalistic design which fits every world Easy to use Syncs perfectly (Or at least so perfect how it could be in VRC) Both Old and New (Win10 only) players support Supports live streams Master can share permission to use the player for all the people Playlists support 3D Stereo Videos support (Even anaglyph for desktop users!) Global Illumination supportDownload the asset here:>>> Download Quantum Pla...

RED_SIM post Quantum Player v.1.2 | FILES from patreon

Quantum Player v.1.2 | FILES

More info about this asset is here: Quantum Player | VRChat AssetPS: Please, don&#39;t share this asset with anyone who is not my Tier II (or higher) patron!NOTE: This asset is VRC only. It does not include the mirror script itself, so you&#39;ll need to download the latest VRChat SDK 2.0 first. (Does NOT support Udon and SDK 3.0)This asset also includes the free asset &#34;Is Master Test&#34; created by CyanLaser from VRCPrefabs community!Can I modify the Player?Yes, almost as you wish! But do NOT turn off the little &#34;Q&#34; button, that&#...

RED_SIM post Ultimate Mirror Shaders | VRChat Asset from patreon

Ultimate Mirror Shaders | VRChat Asset

Mirror is something which exists in every VRChat world. But why don&#39;t we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful features!Ultimate Mirror Shaders Features: Dissolving Distance based dissolve support Control the mirror with buttons or automatically Refracting the reflection Several dissolve shapes Customizable patterns Animating patterns Color correction options Fading with reflection probes Nice performance Much more!So, this asset is for my Tier III patrons. You can download it here:>>> DO...

RED_SIM post Ultimate Mirror Shaders | FILES from patreon

Ultimate Mirror Shaders | FILES

More info about this asset is here: Ultimate Mirror ShadersPS: Please, don&#39;t share this asset with anyone who is not my Tier III (or higher) patron!NOTE: This asset is VRC only. It does not include the mirror script itself, so you&#39;ll need to download the latest VRChat SDK first.The example scene also uses Post Processing Stack 2, so be sure you downloaded it from the Unity Package Manager.

RED_SIM post Lone Island | VRChat World from patreon

Lone Island | VRChat World

So, the world I was working on for 8 months has been released to VRChat!This world is more then just a small chill island with water, sky and day/night cycle. For me, it is a project, that made me work on most of the stuff I already shared here with you, including water and skybox. There are a lot more thing I planned to do with it in future and much more stuff I&#39;m gonna share with you soon.So, stay tuned, but for now, that&#39;s a link to Lone Island (Codename: Project Skylight):https://vrchat.com/home/launch?worldId=wrld_fe04c7df-56a8-477...

RED_SIM post Soviet Radio "Маяк" 3D Model | SHOWCASE from patreon

Soviet Radio "Маяк" 3D Model | SHOWCASE

I really love modelling hard-surface objects that I have in my own hands. So, for this time I made an old Soviet radio &#34;Mayak&#34; for my upcoming world &#34;Lone Island&#34; (Project Skylight). I don&#39;t have plans to share the model (at least, yet). All renders here are just screenshots from Unity.Software used: Blender 2.8.2 Substance Painter Adobe Photoshop Adobe Animate (Flash) UnityIt is also pretty low-poly (2 388 Tris)And this is how it works with HDRP + RTX:( PS: It&#39;s a real photo, just kidding :P )

RED_SIM post Perfect Water Shaders - 1.4.3 Update | FILES from patreon

Perfect Water Shaders - 1.4.3 Update | FILES

This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look.Also, the asset was updated to Unity 2018.4.20, which means that now it uses a new nested prefab system and can be incompatible with older unity versions. Shader files themselves are still compatible with older Unity versions, so don&#39;t worry.>>> FREE VERSION 1.4.3 UPDATE IS HERE <<<>>> FULL VERSION 1.4.3 UPDATE IS HERE <<...

RED_SIM post Beautiful Sky Shader | Release from patreon

Beautiful Sky Shader | Release

The time has come to release, probably, the most complex shader I ever worked on. It&#39;s a beautiful skybox shader with volumetric clouds, day/night cycle, real-world star map and more!Main features: Just a single material. No extra meshes and scripts. It just works! Suuuper configurable Volumetric clouds with configurable parallax layers count Day/night cycle with beautiful sunsets and downs Real-world rotatable star-map with star-blinking Clouds light scattering VR-ready! Works perfect in VRChat Much-much more!Note, that this asset is for m...

RED_SIM post Beautiful Sky Shader | FILES from patreon

Beautiful Sky Shader | FILES

Please, don&#39;t share this asset with anyone who is not my Tier III (or higher) patron! I worked on this asset since summer, and it would be nice to be paid for this ^_^Read more how to use this asset here: >>> HERE <<<

RED_SIM post Interactive Glow Asset | FILES from patreon

Interactive Glow Asset | FILES

I didn&#39;t publish anything till this month, and the time has come!This is a shader-based asset I made for my friend&#39;s VRC world &#34;Nier Automata Flowers&#34; more then a year ago. And now I&#39;ve been asked by my patron Sheyne to share this asset with people now, so here it is!Basically, what it does, it glows up anything you touch with any objects, or even your avatar&#39;s fingers and body.How to setup this prefab?Download the file at the bottom of this article.First, you need to know that it uses several cameras and render textures...

RED_SIM post Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES from patreon

Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES

Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly.>>> FREE VERSION 1.4.2 UPDATE IS HERE <<<>>> FULL VERSION 1.4.2 UPDATE IS HERE <<< NOTE: All the shader render queues in this update has changed! Double check if everything renders right in your scene after this update!There is also a new feature now in water surface shaders, switchable ZWrite option.By switching this you can specify how your transparent underwater objects (or any other underwat...

RED_SIM post Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES from patreon

Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES

A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report!>>> FREE VERSION 1.4.1 UPDATE IS HERE <<<>>> FULL VERSION 1.4.1 UPDATE IS HERE <<< Before the fix it was like this:

RED_SIM post Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES from patreon

Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES

Now Perfect Water Shaders can really be called PERFECT!This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader.And also, finally, the thing, everyone were waiting for - water foam! It generates automatically close to the solid objects in the water.>>> FREE VERSION 1.4.0 UPDATE IS HERE <<<>>> FULL VERSION 1.4.0 UPDATE IS HERE <<< CausticsNow there are two new separate shaders: &#34;Water Surface Uber Caustics&#34; and...

RED_SIM post GameDevDays - Results from patreon

GameDevDays - Results

And that&#39;s what I did from scratch in 3 days! A physics based Gish-inspired game. Obviously, that&#39;s an alpha (or even a tech-demo), but I hope to continue working on it.PS: Free keys for my patrons? Hm... Maybe ;3

RED_SIM post GameDevDays - Livestream from patreon

GameDevDays - Livestream

It&#39;s going to be some kind of a challenge, but I decided to make a simple physics-based game in Unity in 3 days.There&#39;s going to be a livestream here: RedCrafting Twitch Channel(Starting very soon, January 25, 9:00AM GMT)NOTE: The stream is going to be mostly in russian, but be free to ask my anything in english, that&#39;s not a problem!PS: &#34;GameDevDays&#34; is not associated with any &#34;Game Dev Days&#34; conventions, which are exists, even few... It&#39;s just my own humble event <:D

RED_SIM post Perfect Water Shaders - Caustics Experimental Update | FILES from patreon

Perfect Water Shaders - Caustics Experimental Update | FILES

There was not so much time since the last 1.3.0 update, but I implemented a new feature, I already being asked for a few times - caustics.Please mind that this is not a release version, this one is just for testing. If you&#39;ll have any feedback, you can always contact me on Discord: RED_SIM#1337.This is also a small benefit I can give to my Tier III patrons, early access to my experimental stuff.NOTE: Please, don&#39;t share this files with anyone. These are patron-only assets.CAUSTICS!Now there are two new separate shaders: &#34;Water Surfa...

RED_SIM post Perfect Water Shaders v1.3.0 | Update from patreon

Perfect Water Shaders v1.3.0 | Update

Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs.>>> FREE VERSION 1.3.0 UPDATE IS HERE <<<>>> FULL VERSION 1.3.0 UPDATE IS HERE <<< Better visual partIn previous versions, water refraction power was calculated relative to the camera FOV, which means that in VR the same-configured water material looked too much refracted.Now the refraction power is the same with different FOVs...

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