Shattered Pixel posts
New Weapons and Platforms | Patreon Weekly #203
Hey Patrons, in this weekly I’ve got some news about new weapons and new PC storefronts for Shattered!Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.GOG and ItchShattered is now available on GOG.com and Itch.io! Apologies, as I would have normally liked to share this with you guys earlier, but things started moving very quickly once initial plans were put in place. Most of my working time in the last week has been dedicated to getting everything ready.There’s not m...
Crash on Launch | Patreon Weekly #202
Hey Patrons, in this weekly I’m going to share a little story about releasing v2.0.2 on iOS.We also have the results for Patreon Poll #40! Here are the Weapons first:Sickle and War Scythe: 73%Spiked Club and Spiked Maul: 40%Pike and Lance: 24%It seems we have a clear favourite! As somewhat expected, weapons with harsh downsides didn’t do so well compared to the more plain sickle and scycthe. Harvest also addresses the very common feedback that players want a bleed mechanic on weapons. Several people mentioned disliking that the pike and lan...
Weapons and Shop Items | Patreon Poll #40
Hey Patrons, I have two questions for you this time!Based on the results of Poll #39, v2.1 is going to have some new weapons, and some improvements to shops. This poll is about getting some more specific info on each of those. I’ve got three different pairs of two weapons on offer, and an extra question about whether shop items should be in an interface or on the ground.The winning choices will be implemented into v2.1.0!---Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that ...
v2.0.2! | Patreon Weekly #201
Hey Patrons, in this weekly I’m going to talk about a new weapon, and an upcoming patch for v2.0.0.There’s also a new poll this week! Poll #40 offers some new weapons to choose from for v2.1.0, and asks a clarifying question about shop layouts.The KatanaBased on the results of Patreon Poll #39, some new weapons are going to be added in v2.1.0! This week’s poll has some new weapon options, but one that I’ve already locked in is a higher-tier version of the Duelist’s rapier! Since the Duelist’s release there has been a lot of demand f...
200 Weeklies and v2.1.0 Outline! | Patreon Weekly #200
Hey Patrons, in this weekly I’m going to go over a little bit of the Patreon’s history, and share more detailed plans for v2.1.0.There’s also a new Shattered Secrets this week! I’m once again sharing some early spritework experimenting, and asking for feedback on it.200 Weeklies!For this weekly, I thought it would be fun to look back a bit on some of the other major milestone weeklies:Weekly #100, almost 2 years ago, was a pretty substantial one, as it was the beginning of the general Patreon beta test for Shattered’s iOS release! I d...
Patching up V2.0.0 | Patreon Weekly #199
Hey Patrons, in this weekly I’m going to elaborate on some of the changes coming shortly in v2.0.1.This weekly also has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.V2.0.1 ChangesV2.0.1 has been bouncing around in beta for a couple of days now, and after a couple more fixes I plan to put it live very soon. v2.0 has been one of the most overall stable update launches in a while, so the v2.0.1 patch is less focused on bugfixes than normal. While there are some fixes, they l...
Rogue’s Backstory | Patreon Weekly #198
Hey Patrons, In this weekly I’m going to share some WIP backstory details for the Rogue, which were previously shared in Shattered Secrets #16!Firstly though, here are the results from Patreon Poll #39:Weapon Additions: 79%Shop Improvements and Buyback: 64%More Extensive Hero Changes: 47%Better Attack VFX: 38%A New Challenge: 12%Based on the results of this poll, I’ll primary focus on adding weapons, and will see about some shop improvements at well, buyback at least. I may ask some more questions next poll to pin down some specifics. It’...
V2.0.0 Release! | Patreon Weekly #197
Hey Patrons, v2.0.0 has been released! In this weekly I’m going to summarize how the release is going, and what I’m looking to do next.There’s also a new Patreon poll this week, covering some options for side content in v2.1.0!V2.0.0 release and future plansV2.0.0 released on all platforms yesterday at 1PM EDT, and so far things have gone very well!I have received a fair amount of messages and feedback, but very few bug reports, and most reports are for fairly minor issues. Based on this, I’m expecting to perhaps only need to release a ...
V2.1.0 Side Content | Patreon Poll #39
Hey Patrons!With v2.0.0 finally out, I’m now looking into what content I want to put into v2.1.0. I want it to be a fairly light and quick update, but currently the only actual new content I have in mind are the two exotic enemy variants you guys voted on previously. There is obviously room for a little more, so I’ve compiled a few ideas for fairly simple additions that could also be included in v2.1.0 without making it take too long.The top 1-2 choices will be implemented into v2.1.0!---Please vote for all the options that you like, not ju...
Rounding out v2.0 | Patreon Weekly #196
Hey Patrons, v2.0.0 is almost done! In this weekly I’m going to go over what I plan to focus on this week to get v2.0 released on Monday the 13th.Remaining To-DoAs of a few days ago the beta for v2.0 is content complete! I’m trying to commit to a release date of Monday March the 13th at 1pm EDT. Picking a date like this not only gives me some motivation to hit the finish line, but also makes it much easier for me to coordinate the release with things like a discount and major update announcement on Steam.With that in mind, here’s what I h...
Monk When? | Patreon Weekly #195
Hey Patrons, a slightly short weekly this week as I’m pushing to get the Monk finished. I do have some details to share though!This weekly also has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.Monk Details!I’ve now got pretty much everything about the monk locked down, and just need to fill out the implementation. Here are her five abilities:(Note that the damage dealt by flurry and dragon kick is based on the monk's unarmed damage. In this example the Monk has 18 s...
Duelist Balancing | Patreon Weekly #194
Hey Patrons, in this weekly I’m going to talk a bit about the balance patch I released last week and give a few more concrete details on Monk talents!Also, there’s a new Shattered Secrets this week. In it I talk about the current state of upcoming quest designs in Shattered, and some changes I’m making.Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.Duelist BalancingGetting balance feedback on new features is always tricky, especially early on. Two different peopl...
Bug Fixes and Monk Talents | Patreon Weekly #193
Hey Patrons, in this weekly I’ve got some info on v2.0 beta progress and the Monk!But first, here are the results from Patreon Poll #38:Feint: 86%Parry and Riposte: 14%To be honest I was expecting feint to win this poll, but not by such a commanding margin! There’s not a lot else to say here, the Duelist’s 3rdarmor ability will obviously be feint instead of parry/riposte.Beta DetailsThe beta for v2.0 released on Thursday last week, and since that time I’ve been mostly busy fixing up bugs and listening to feedback. Here’s a few major t...
Closing in on the Beta | Patreon Weekly #192
Hey Patrons, apologies for the slight delay! It’s a slightly short weekly this week, but the beta for v2.0 will be out very soon!Also, there’s a poll running this week! In this poll I’m looking for some feedback on potentially changing the Duelists third armor ability.Last Little DetailsMost of last week was spent on some additional bugfixes and the implementation of elemental strike.Since Friday last week elemental strike has been available to use for Alpha players, and it seems to be doing quite well, with few if any bugs reported. With...
Duelist’s Third Armor Ability | Patreon Poll #38
Hey Patrons!Based on the results of last poll, I’ve been lacking some confidence on the Duelist’s third armor ability. It did very poorly on that poll, and I do agree that it wasn’t very exciting compared to the other two options. I’ve been thinking on this a bit and have come up with an alternative ability. Seeing as it was the poll that made me unsure about Parry/Riposte in the first place, I thought I’d put it to a vote!The winning choice will be implemented during the Beta as the Duelist’s third armor ability!---Please vote for ...
V2.0 Beta When? | Patreon Weekly #191
Hey Patrons, in this weekly I’m going to summarize what’s left to do for v2.0.0 to get to beta!If you’re a golden+ patreon, make sure you’ve taken a look at the recently released alpha for v2.0! There have been a bunch of bugfixes since initial release, and we’re now on ALPHA-4 as of a few hours ago.This weekly also has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.Beta Soon!?I released the alpha for v2.0.0 on Friday morning last week, and since then we’ve alread...
v2.0.0 Patreon Alpha! (latest: BETA)
Hey Golden+ Patrons, I have an alpha ready for v2.0.0!Currently the entire Duelist base class is implemented, as well as one subclass and one armor ability. The Duelist's sprite and hero armor are also using placeholder visuals.Please let me know what you think! I'm going to try and add a second armor ability and fix any major issues before moving on to beta.Please note that these builds may be unstable! I will do my best to fix issues ASAP, but you probably shouldn't update yet if you've got a great run in progress you don'...
Duelist Armor Ability Updates | Patreon Weekly #190
Hey Patrons, for this weekly I’ve got a status update on the Duelist’s armor abilities!Also, there’s a new Shattered Secrets this week. I’m sharing some early concepting work I’ve done for the core gameplay of the Cleric!Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.ChallengeCompelled Duel is now Challenge! I’ve had to adjust things a bit from the description I gave in last week’s weekly, but the first Duelist armor ability is now done! Challenge allows ...
Billing, The Champion, and Compelled Duel | Patreon Weekly #189
Hey Patrons, in this weekly I’ve got details to share about billing changes, The Champion, and compelled duel!But first, here are the results from Patreon Poll #37:Compelled Duel: 80%Elemental Strike: 58%Parry/Riposte: 32%The results here make sense, the more unique the proposed ability, the stronger the support. Based on this, I’ll be looking to implement compelled duel first. In fact, check below for some more concepting on it! Also, I’d love to hear more detailed feedback on parry/riposte if anyone has any. I understand the weaker resu...
Duelist Armor Abilities | Patreon Poll #37
(hey folks, apologies but I had to re-post this poll as it was accidentally set to single-choice, please vote again!)Hey Patrons!Just as with a month ago, work on the Duelist is well underway, and I have pretty solid concepts for all armor abilities, but no implementations. I’d like to gauge interest in each of these designs, and also see which one I should implement first! I will likely start the alpha/beta for v2.0.0 before the Duelist is content-complete, so the result of this poll will likely decide which ability everyone gets to play wit...
Feeling Better | Patreon Weekly #188
Hey Patrons, in this weekly I’m going to share a few various details on the Duelist, and some rough plans for when v2.0.0 will be ready for release.Also, there’s a poll running this week! Just like last poll, I’m gathering some opinions on the concepts I currently have for Duelist armor abilities!Duelist ProgressWith my illness now mostly behind me, I’m finally getting back to work proper on v2.0.0 and the Duelist, though unfortunately things have been delayed a bit. Currently the base Duelist class (including talents and weapon abiliti...
I’ve Been Sick for a Whole Year! | Patreon Weekly #187
Hey Patrons, Happy New Year, I’m still sick!I’m feeling much better than last week, but still have a bit of a hoarse voice and am regularly sneezing/coughing. I was able to do the audio Q&A though, this month there were 13 questions from 8 different Patrons.In terms of Shattered work, I have managed to get a bit done. Currently the Duelist base class is almost totally complete, I’ve started implementation on the Champion, and have fixed a bunch more bugs that have been reported over the holiday.You can expect a ‘2023 plans’ blog post ...
'Tis the Season for Sneezin' | Patreon Weekly #186
Hey Patrons, hope you’re all having a good holiday break!I’ve been very busy this last week or so with various family Christmas things, and to top it all off, I got sick! It’s just a cold, nothing serious, but it’s enough to occupy what little time I had set aside to do Shattered work over these two weeks. Also, with a hoarse voice, it’s literally impossible for me to properly record the audio Q&A right now.Despite the cold, I have had a good Christmas, and will be getting back to work properly in the new year. At the moment I’m jus...
Warrior and Mage Backstory | Patreon Weekly #185
Hey Patrons, in this weekly I’m changing gears a little and sharing some WIP backstory for the Warrior and Mage, which was previously shared in a Shattered Secrets post back in May.If you like this backstory info, you might also be interested in today's Shattered Secrets post as well, which has some backstory for the Huntress.Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.Finally, the next two weeklies likely won’t release on Monday, due to the holidays. Theyâ€...
Filling in the Duelist | Patreon Weekly #184
Hey Patrons, in this weekly I’m going to share more implementation details on the Duelist base class, we’re getting close to having all the talents and weapon abilities!But first, here are the results from Patreon Poll #36:Champion: 64%Master: 41%I'm really happy with how this poll went! While the champion is the winner, the relatively strong support for each subclass really shows me that they are both good designs that people are excited for! The Master being a bit weaker here does make sense as well, as her abilities and overall struc...
Compelled Duel | Patreon Weekly #183
Hey Patrons, in this weekly I’m going to detail one of the Duelist’s class armor abilities!There’s also a new Patreon Poll running! The results of this poll will help me prioritize which Duelist subclass gets implemented first.A Duel AbilityAs mentioned previously, one of the Duelist’s armor abilities will be a fairly direct attack that works based on her weapon’s enchantment. Naturally there will be some utility abilities too, and what fits better than actually having a one on one duel?This ability, which I’m tentatively calling â€...
Duelist Subclasses | Patreon Poll #36
Hey Patrons!Work on the Duelist is well underway, and with both subclasses roughly defined, there’s the obvious question of which one I should implement first! I will likely start the alpha/beta for v2.0.0 before the Duelist is content-complete, so the result of this poll will likely decide which subclass everyone gets to play with first!The winning choice will be the first Duelist subclass that I implement!---Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher propo...
Weapon Abilities | Patreon Weekly #182
Hey Patrons! In this weekly I’m going to be talking a bunch about some implemented Duelist weapon abilities!This weekly also has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.Weapon Abilities!The Duelist’s concepting is at a point where I am very confident about the overall structure and direction, and so filling in specific details has started progressing much faster. We’re now full steam ahead on implementation, though there is still quite a bit of implementation to ...
The Champion and the Master | Patreon Weekly #181
Hey Patrons! In this weekly I’m going to talk more about design details for the Duelist, and her two subclasses!Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.Base Class DevelopmentProgress is going well on the Duelist herself. Here’s a little splash art teaser, you might notice more details compared to the last time her art was teased!One thing I’ve been considering this week is the specific charge mechanic for the duelist’s weapon abilities. I was originally ...
Early Duelist Implementation | Patreon Weekly #180
Hey Patrons!Firstly, there’s a new Shattered Secrets, where I share the full splash art for the Duelist!In this weekly I’m going to cover the results of the previous poll, and some technical work I’ve been doing on the duelist.Poll ResultsThe poll gets its own section this time! Patreon Poll #35 was all about picking preferred subclasses, here are the results:Warden: 75%Warlock: 75%Battlemage: 68%Gladiator: 68%Assassin: 54%Sniper: 36%Berserker: 11%Freerunner: 0%Thanks a bunch for voting! There’s quite a bit of info here, but I think one...
