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Shattered Pixel

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Shattered Pixel posts

Posts: 443 Files: 246

Elemental Strike | Patreon Weekly #179

Hey Patrons!Firstly, Patreon Poll #35 is now running! In this poll I'm gathering info on what you guys think of the current subclasses in the game.In this weekly I’m going to share some info about one of the Duelist’s armor abilities, which was previously shared as a subclass.A Subclass Becomes an Armor AbilityLast week I talked about a potential Duelist subclass called the spellsword. The idea for this subclass was that the Duelist would gain an additional weapon ability which varies based on the enchantment on her weapon. I was hesita...

Subclass Preferences | Patreon Poll #35

Hey Patrons!Development work is currently going well on the Duelist, and the most significant thing I’ve yet to iron out are her subclasses. To help me along that process a bit, and also to help determine future subclass content direction, I thought I’d poll what you guys think of the current subclasses in the game.Note that you’re voting for the subclasses that you like the most, not the ones you want to see changed! Please vote for any subclass that you really enjoy, not just your favourite. This will help me better decide what players ...

Duelist Concepting | Patreon Weekly #178

Hey Patrons, Happy Halloween!Firstly, this weekly has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly, sorry for forgetting them last month.In this weekly I’m going to cover some various concepting work on the Duelist! Things haven’t total solidified for her yet, so I’m mostly focusing on filling in various detail gaps as I go. Expect things to get more focused in the coming weeks.Weapon AbilitiesAs mentioned before, the main trait for the duelist is her ability to use w...

Sewers Splash | Patreon Weekly #177

Hey Patrons, in this weekly I’m to share one of the new region splash arts that might be coming in v2.0.0!Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.Sewers Splash!A few months ago, I got an email from Aleks asking if I was interested in doing more work with him. After some ideating back and forth, we settled on adding some environmental splash art! These splashes are planned to appear during the level transitions and will likely also appear when the player first ...

Squished Buffs | Patreon Weekly #176

Hey Patrons, in this weekly I’m going to give a little update on Roguelike Celebration and smaller work on v1.4.2.Here are the results from the recent Patreon Poll:Tormented Spirits: 67%Phantom Piranhas: 67%Crystalized Fortune: 40%Tar Trap: 40%FrostFire Brew: 37%Sprouting Trap: 17%A very clear preference for the enemy variants here! I’ll see about adding both of them in v2.0.0.Also, there’s a new Shattered Secrets this week! Secrets #18 shows off some more progress that’s been made for upcoming region-specific splash arts!Roguelike Cele...

Small Addition Second Chance | Patreon Poll #34

Hey Patrons!As I mentioned in v1.4.0’s announcement, I want to focus v2.0.0 almost entirely on the duelist. While I think the side content polls I’ve been regularly running have been great for the game, they’ve also bloated the size of updates a little. So, for v2.0.0 I’m scaling things back a bit and offering some smaller additions to start. Once v2.0.0 is further in development we might see a poll or two focusing on the Duelist herself!This poll includes six pieces of small side content that did well in a previous poll but didn’t qu...

Smoothing RNG | Patreon Weekly #175

Hey Patrons, in this weekly I’m going to talk about an upcoming presentation I’m going to give at Roguelike Celebration 2022!Also, there’s a new Patreon Poll this week! Poll #34 offers a second chance to some smaller pieces of content that didn’t quite make it in previous polls.Roguelike Celebration?In their own words, Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelikes and related topics, including procedural generation and game design. I gave a talk at last year’s Celebration, a...

Shattered Pixel post v1.5 or v2.0? | Patreon Weekly #174 from patreon

v1.5 or v2.0? | Patreon Weekly #174

Hey Patrons!In this weekly, I’m going to go over my thoughts for what may come in the next Shattered update.So What’s Coming Next?As I’ve talked about for a little while now, my plan has been for the blacksmith’s quest to be the next major piece of new content. I’ve also mentioned that concepting for that quest has taken more time than expected, which is why it didn’t end up coming in v1.4.As far as actual implementation goes, I haven’t really gotten much further than the internal code changes in v1.3.0 and some visual concepting ...

v1.4.0 Beta! | Patreon Weekly #173

Hey Patrons!Firstly, there’s an audio Q&A attached to this weekly! There were 18 questions asked by 10 different patrons. You can find question timestamps at the end of this weekly. I also mention a game’s soundtrack in the audio Q&A, which you can find here: https://www.youtube.com/playlist?list=PLvK9pRNXoVoM5rEd0d6NqXR4JwEtDaLabIn this weekly, I’m going to do a deep dive on an annoying bug that was introduced during the alpha, and which took a few tries to fully fix.Auto-resting?As those of who played the v1.4.0 alpha (and a few unlucky...

Lore Progress | Patreon Weekly #172

Hey Patrons!Firstly, there will be a new Shattered Secrets tomorrow! This time around I’m sharing various more specific design details I’ve thought up for the Duelist. Apologies for the delay, I know that the release schedule for Patreon content has been a bit rocky lately and I’m going to work on improving that.Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.In this weekly, I’m going to go over final progress on v1.4.0, and share a bit more upcoming lore!Lore D...

Balance Commentary | Patreon Weekly #171

Hey Patrons!Firstly, here are the results from Patreon Poll #33:New Hero: Duelist: 72%New Hero: Cleric: 62%Ambitious Imp Quest Rework: 56%Shop Rework and Expansion: 44%Blacksmith Quest Rework: 28%It’s not surprising to me that the new heroes did so well, but I am really surprised by how poorly the blacksmith quest did! It still needs to get done relatively soon, but especially as we’re well into 2022, I am considering shifting priorities to one of the new heroes, before circling back to working on the blacksmith’s quest a little later.For...

v1.4.0 Patreon Alpha! - Updated To Beta-1

Hey Golden+ Patrons!v1.4.0 is now going to beta!Please note that these builds may be unstable! I will do my best to fix issues ASAP, but you probably shouldn't update yet if you've got a great run in progress you don't want to lose. Please let me know if you run into any problems!The alpha has now been updated with more fixes, smaller QOL tweaks, and lore for the first two regions! Writing in the lore has taken a bit longer than i'd like, but I do hope to release the Beta later this week.---The latest alpha version is: v1.4.0-BE...

Excitement for Future Content | Patreon Poll #33

(Apologies, I've had to re-upload this poll as it was incorrectly set to single choice only)Hey Patrons!With v1.4 still in the pipeline, I’m going to use this poll for something a little different. You’re all probably aware of what I talked about in the ‘Shattered Pixel Dungeon in 2022’ blog post, but even now there isn’t much certainty as to the order of those things.I’d rather not have you guys decide on that order outright, but I would like to hear which things from that blog you’re most excited for. So, for this poll I’m...

Tutorial Design | Patreon Weekly #170

Hey Patrons!Firstly, there’s a new Patron Poll! Poll #33 covers the major content I have planned right now, I’d like to see what Patrons are most interested in.I’m also planning to release a Patreon Alphafor v1.4.0 sometime this week! The alpha will include all the gameplay changes I have planned for v1.4.0. Golden+ Patrons can expect to see another post announcing that in a couple of days.In this weekly I’m going to go over my plans for an improved tutorial right at the start of the game.New Tutorial DesignI’m only part way into impl...

Felix? | Patreon Weekly #169

Hey Patrons!Firstly, there’s an audio Q&A attached to this weekly! There were 13 questions asked by 7 different patrons. You can find question timestamps at the end of this weekly.In this weekly I’m sharing some more berserker rework specifics, and an excerpt from the new lore I’m working on.BerserkerI’ve now finished up the berserker’s rework. As mentioned before, the main change here is that berserking is now a manual trigger. This lets me change around the power balance quite a bit, as removing the automatic safety net frees up qui...

Lore Perspectives | Patreon Weekly #168

Hey Patrons!Firstly, there’s new Shattered Secrets this week! This is the second Shattered Secrets in a series of three, that give an early peek into the backstories I have planned for the game’s heroes.Also, next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.In this weekly I’m going to go over current progress for 1.4, and some lore additions!Progress on v1.4.0 So FarIf you haven’t read it already, I released a blog post a few days ago that summarizes where development ...

Shattered Pixel post Poll #32 Results | Patreon Weekly #167 from patreon

Poll #32 Results | Patreon Weekly #167

Hey Patrons!Firstly, here are the results from Patreon Poll #32:Footwear of Nature Rework: 76%Ring of Arcana: 69%Unstable Flask: 31%Chalice of Blood Rework: 20%We haven’t had a poll with results this clear in quite a while! There is a very obvious preference for a footwear rework and the addition of the ring of arcana, so that’s what I’m going to be implementing. I would still like to add another artifact in the future, but clearly the specific ideas for that need some work.In this weekly, I’ll be covering more detailed plans for the re...

v1.4.0 Item Changes! | Patreon Poll #32

Hey Patrons!As mentioned in last month’s poll, I was considering running another for a specific item if the ‘Item Rework / Addition’ option did well. It did reasonably well, and I’ve come up with a few exciting ideas anyway, so I’m eager to see what you guys think!The strength of support for each option will determine what item changes or additions I work on in v1.4!---Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting...

v1.4.0’s New Direction | Patreon Weekly #166

Hey Patrons!Firstly, there’s a new Patreon poll this week! In this poll I’m letting you guys decide on some larger-scale item improvements in v1.4.0.In this weekly I’m going to discuss my new overall plans for v1.4.0, and the work I’ve done on it so far over the last week.The Plan for v1.4.0As I mentioned last weekly, I’ve been having a little trouble with some concepting for the blacksmith quest. I’ve decided that the quest does need a bit more time in the oven, and so will be focusing v1.4.0 more on the side content instead, where...

Manual Berserking | Patreon Weekly #165

Hey Patrons!Firstly, here are the results from Patreon Poll #31:Early Lore Additions: 64%Item Rework / Addition: 57%Interface Shops: 36%A New Challenge: 7%Lore gets a pretty good lead this time, so I’ll be focusing on that as the primary piece of side content for v1.4.0. I might also run another poll soon to help decide on a specific item to add or rework. There’s also very clearly not much interest in another new challenge atm, and interface shops have consistently gotten about 35% for three polls in a row, so I’ll leave those options ou...

Blacksmithing Services | Patreon Weekly #164

Hey Patrons!Firstly, there’s a new Shattered Secrets this week! $10+ Patrons will get to take a first look at some new artwork that might be coming in the future!In this weekly I’m going to go over some early concepting I have for the blacksmith quest and rewards!Basic Quest ConceptI plan to redesign the blacksmith’s quest to be a sort of minigame where the player goes into a sub-level of the dungeon in order to mine for ore the blacksmith needs. Some of the behind the scenes changes in 1.3.0 are helping enable this, as its now possible f...

v1.4.0 Side Content | Patreon Poll #31

Hey Patrons!In what’s becoming a pretty common poll topic, let’s look into some side content options for v1.4! This is a larger-scale counterpart to the previous poll, which was more about tiny tweaks.The strength of support for each option will determine what side content I work on in v1.4!---Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice.All patrons are encouraged to share their opinion by commen...

Enemy Health Bars | Patreon Weekly #163

Hey Patrons!Firstly, Patreon Poll #31 is running! Go have your say about what side content I work on in v1.4.0!Sorry for the slight delay on this weekly, I was quite busy over the weekend attending Anime North! This was my first large convention, so the combination of the heat, excitement, and cautiousness over covid has left me a little drained. It’s been two days since the con now so I’m almost totally in the clear in terms of sickness, but it’ll be nice to hopefully not have to worry about it as much next year.In this weekly I’m goin...

Enemy Info | Patreon Weekly #162

Hey Patrons!Firstly, there’s an audio Q&A attached to this weekly! There were 17 questions asked by 6 different patrons. You can find question timestamps at the end of this weekly.In this weekly I’m going to cover the interface adjustments that I have planned for v1.3.2.Better Enemy InfoAs I’ve mentioned several times before, I’d like to add some more detailed enemy info at the top-left of the new full ingame UI. Here’s how that’s coming along at the moment:Right now I’m mostly focused on getting these little info panes functional...

v1.3.0 Release! | Patreon Weekly #161

Hey Patrons!Firstly, I’m going to be doing the order of things a little bit differently this month, expect an Audio Q&A next week and a poll the week after. Feel free to ask questions either here or on the Patreon discord.In this weekly I’m going to go over the recent improvements I made for controller users, and my plans for v1.3.0’s launch!Implemented Radial MenusSince last weekly I’ve released beta-3, which includes a full implementation of radial menus!This goes along with the other tweaks to controller bindings and keyboard binding...

Radial Menus | Patreon Weekly #160

Hey Patrons!Firstly, there’s a new Shattered Secrets! In this one I’m sharing another concept I have in mind for a potential reworked Imp quest.In this weekly I’m going to share some more detailed info on the final UI improvements I want to make for v1.3.0Keybinds and Radial Menusv1.3.0 is now in beta and is complete in terms of game content, but there’s still a few things I want to do for the interface.I’m going to be making adjustments to the current keybind functionality to help both controller and keyboard users. These are relativ...

Shattered Pixel post Aluminum Wiring | Patreon Weekly #159 from patreon

Aluminum Wiring | Patreon Weekly #159

Hey Patrons!Firstly, here are the results from Patreon Poll #30:Equipment Tweaks: 68%Talent Tweaks: 58%Item Spritework: 52%Alchemy Tweaks: 16%The results here were more mixed than I expected, aside from a moderate preference for equipment tweaks and a clear disinterest in alchemy item changes. I’ll look to primarily focus little tweaks on items but will see if I can do one or two things for talents and item sprites as well.Unfortunately, I’ve just got a tiny bit of news about Shattered to share in this weekly, as I was a bit distracted by s...

Ascension Curse | Patreon Weekly #158

Hey Patrons!Firstly, there’s a new content poll, with choices on what targeted tweaks I may focus on in v1.4!In this weekly I’m going to talk about the ascension challenge details, the recent alpha, and what’s left before v1.3 releases!Ascension Implementation and Alpha!The implementation of the new ascension route is mostly the same as what I’ve shared in previous weeklies, but I did pin down the last couple details relating to penalties for avoiding combat.As the player keeps moving up between floors, a hidden counter increments, whic...

Tweaks in v1.4.0 | Patreon Poll #30

Hey Patrons!I’m doing another slightly smaller poll this month. Next month we’ll have a proper poll for more significant side content in v1.4, but for now I’m focusing on smaller, more targeted tweaks. There are always little fixes and adjustments that can be made to Shattered, so help me prioritize what should be worked on in v1.4 specifically!The strength of support for each option will determine will determine what smaller tweaks I work on in v1.4!---Please vote for all the options that you like, not just for your one favourite! I allo...

Quickslot Swapper | Patreon Weekly #157

Hey Patrons!In this weekly I’ll be sharing some details on some of v1.3’s UI improvements, and on the upcoming Patreon alpha!UI ImprovementsThe last major functionality I need to work on for v1.3 are some improvements to the interface for desktop and mobile users. I’m planning on starting work on desktop improvements this week, but last week I spent some time on the improvements that mobile users will see.Firstly, the settings menu has been re-arranged a bit to make better use of space, and to move input settings into their own tab. This ...

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