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CodePink post XXX Scene: Sophie watering the plants-2 from patreon

XXX Scene: Sophie watering the plants-2

Hey!So here it is, Sophie's second XXX animation! This animation will be added to scene where Sophie and Keen are under the influence of the pink fog :)I hope you like it!Also, feedback is always appreciated, I can still make minor changes if that's ever necessary :)-Robin

CodePink post Mini-Game: Asteroids! from patreon

Mini-Game: Asteroids!

Hey there!Things are going well! I've already finished a lot of work for the next update & so I took some time to look into this mini-game.What you see here is still just an animation, but it already shows the correct gameplay setup and I added a random score-result at the end, which now gives you 30 minerals. You can later on use these minerals to print things from the printer screen. And this means that the basic gameplay of SpaceRescue is finally in place, pfffeeew! :)As a sort of experiment I also made a repeating background animation. ...

CodePink post Making the printer screen - from start to finish from patreon

Making the printer screen - from start to finish

Hello again!As part of the next game update, I have been working on the Printer screen. And I thought it would be interesting to show you how this is made :)So, it all starts with a plan, since each screen has a very specific function in the game.Now on the Printer screen you will be able to create items, which you will need to progress the story. And more items will become available to Keen, as he (levels up &) becomes a more proficient repair-guy :) And last but not least, the AI of the printer; called Print-Tease, will try to seduce Keen,......

CodePink post Wallpaper: Sophie in the garden from patreon

Wallpaper: Sophie in the garden

Hello again,Today I finished the first wallpaper of Sophie! It was a lot of fun to do & hope you like it. And as promissed, I will also make another wallpaper for Sophie because both options got the same amount of votes ;) . I think I will start on that in a week or two. Meanwhile I will be working on some more animations for the game & other fun stuff!All the best!-Robin

CodePink post Poll results & Discord from patreon

Poll results & Discord

Hello everyone! The poll results are in, and.... Sophie turned out to be the most popular again! So, in the next couple of weeks I will work on part 2 of Sophie's storyline... and hopefully I can bring that to a satisfying conclusion for you ;)And no worries... I'm sure we will soon see more of Lorza & the other passengers as well ;)Here is the overview of the your votes:lvl 1 lvl 2 (x2) lvl 3 (x4) Total ----------------------------------------------------------------------------------------------- Sophie 71 5 (10) 10 (40) 121New p. 2...

CodePink post Seting up the Printer from patreon

Seting up the Printer

Hello again!At the moment I'm working on the 'printer screen'. Here Keen will be able to print items, which he needs to progress the game.Setting up such a screen is always a bit of puzzle. The trick is to avoid overlaps in the interactive zones (where you can click). And as the gif shows, almost everything on this screen is clickable :) And on top of that, I also had to leave open some room for animation. The printer will 'shake' upon printing & there will be an animation to reveal the printed object. But this is not just a...

CodePink post XXX Scene: Melon-ie  animation sketch from patreon

XXX Scene: Melon-ie animation sketch

Hey!So, I couldn't resists & already made an animation- sketch for the 'plant feeding' scene! I wanted it all to jiggle a bit. So far, I only did the lower half , but the top part will be shaking a bit as well, although less then the bottom. But maybe it 's already a bit too much now? Well, if you have suggestions, let me know! Meanwhile, I will be sketching some more hallways :) -Robin

CodePink post Game Review by Shady Corner from patreon

Game Review by Shady Corner

Hey everyone! Are you looking for a quick introduction to Space Rescue? Then check out the video above! ...and may I say; many thanks to Shady Corner - because this review is a comedy gem! -Robin

CodePink post  Demo 3.0 Download Link from patreon

Demo 3.0 Download Link

In this demo you can now play Sophie her story-line.... and discover the truth about the strange alien plant that recently came into keen's possesion!Well, I really hope you will enjoy it!Download LocationsDOWNLOAD no longer available / please download the latest version! Demo contentsPart one of 'The plant that needs love' -storyline, featuring Sophie.The entire 'Miss Holo'- storyline, featuring Lune.It does not yet include side stories & other characters.The game has no minigames yet.What's new compared to the last de...

CodePink post Location: Crew Hallway from patreon

Location: Crew Hallway

Hello again!Good news! I've put almost all elements together, and it's now only a matter of days before I release another demo :) I really want to share more of what I made...but then again, I also don't want to spoil the surprise that the story holds. So, I thought I just showed you something that didn't make the cut this time.At the start of the new storyline, you will meet Raymond. He is about to leave the spaceship, and has a goodbye gift for Keen. Now this scene should actually have taken place in the Hallway, before Keens ...

CodePink post Art: Sophie nude sketch from patreon

Art: Sophie nude sketch

Well, today I was drawing some extra poses for Sophie. Now to save time, I only draw the new parts & copy whatever I can er-use. But halfway that process, things always get a bit messy like this... -ahem!- :)-Robin

CodePink post Location: Biogarden from patreon

Location: Biogarden

Hey!So, this is the biogarden, where Sophie cultivates her plants. In the background we see a door that leads to her research labratory where she studies even more ehm, exotic plants... but more on that later!Here you see a first sketch I made.And here it is about 70% done I think.I still have to draw in a few more plants, add detail to the water & shines on the windows, and do some colour balancing. So it should all be done soon now :)Apart from this I have been working on a lot of other art for this storyline & I'm almost at the point tha...

CodePink post XXX -Scene: Sophie holding on... from patreon

XXX -Scene: Sophie holding on...

So, here is the full view animation of Sophie! :)Here you can see my first sketch of the scene.And the next step is to turn that sketch into a refined illustration. Here you can see how I did that :) As you can see, I had a bit of trouble with Sophie her face. I only drew her once before, in her normal standing pose. And it's tricky to upscale & rotate a face, while still keeping the character recognizable. So I failed at my first attempt, but quickly re-drew her & I kinda like the result now :) Another -ahem- 'artistic challenge'...

CodePink post Art: meet Raymond!  from patreon

Art: meet Raymond!

In the next update you will meet Raymond!Raymond is a space-miner that has been recovering on board the Green Beetle. During that time Raymond quickly became friends with Keen; and now that he is leaving the ship again, he has a special gift for Keen...What you see here is a small animation I put together for promotion purposes. As you can see, is not very fluent... but that's because in the game itself, there are always pauses between 2 expressions. And the images only change after you click through the text.Raymond will only appear in one...

CodePink post Demo 2.5  Download Link - now a point & click game! from patreon

Demo 2.5 Download Link - now a point & click game!

Download LocationsDOWNLOAD no longer available / please download the latest version! Demo contentsThis second demo includes the entire 'Miss Holo' storyline, featuring Lune.It does not yet include side stories & other characters.The game has no minigames yet.What's new compared to the last demo?It's now a real 'Point & Click' game! (...and not just a Visual Novel.)You now have to collect a few items & make a few repairs before you can continue the story.Items in the various rooms give you story hints. The main screen ha...

CodePink post Game development: Inventory from patreon

Game development: Inventory

Hey hello!At the moment I'm mainly working on Sophie her storyline, but I'm also trying to add more gameplay interactivity to the game, as you can see here ;) This is the inventory screen. In a previous update I already showed you that the game has become more interactive - and that you can now collect items from the rooms you visit. The items that you find, will be stored here, on the inventory screen.At the moment you see a sketch & a functional layout for the item placement(the white balls will become items). But as we speak I'm ...

CodePink post Wallpaper: Lune, taking the shot from patreon

Wallpaper: Lune, taking the shot

So here it is! The first finished wallpaper of Lune :)It was a bit tricky to find the right mood at first, but eventually I went for the strong light source & softer shading. That seemed to work best here.And pfffeew. The way Lune holds the camera was also challenging to draw! But I'm quite happy with the results & it was good practice for future game-art as well. Well, I hope you like it& I already look forward to draw the next wallpaper ;)-Robin

CodePink post Location: the biolab from patreon

Location: the biolab

Hey!This week I have been working on the 'biolab' background. This is the place where Sophie will cultivate a rather special plant!Why did I draw it like this?Well, the room has a strong focus on the centre, because that's where the plant will be growing (and the plant will play a big part in this storyline.) The left screen will be clickable & there you can read Sophies research. Sophie, sits on the right. Later in the story, keen will use her chair, to check the ventilation system on the top right side... and this will lead to an....

CodePink post Poll results from patreon

Poll results

Hey there!The poll results are in, and.... Sophie turned out to be the most popular this time!So, in the next couple of weeks I will work on Sophie's storyline; and you will meet her in the next game update :) lvl 1 lvl 2 (x2) lvl 3 (x4) Total-----------------------------------------------------------------------------------------------Sophie 36 4 (8) 5 (20) 64Doc 15 0 (0) 3 (12) 27Lorza 25 8 (16) 4 (16) 57GameplayThen in other news! ...While waiting for the poll results I continued making art for gameplay elements, like the mini-game, inv...

CodePink post Location: massage room -sketch from patreon

Location: massage room -sketch

So, this is the first sketch of the massage room, the place where Lorza works.As with all sketches, this is just a first attempt to give some shape to this room. It's always a bit tricky to fit everything into a scene like this. For example, in this case there must be enough room for guest to able to lie down on the bed - but at the same time, there must be space for 2 characters to stand on the edge of the screen. Those factors strongly determine the perspective & size of the room, as well as the placement of the bed. The remaining space I...

CodePink post Location: medbay -sketch from patreon

Location: medbay -sketch

As preperation for the next few storylines, I decided to do a few sketches of the Medbay. Above you see the doctors office, and behind the glass, there is the healing pod. This is were our mystery girl (from the intro) is healing.The other side of the room is meant for physical examinations, as you can see below. I hope you like it so far! :)-Robin

CodePink post Sketch biogarden from patreon

Sketch biogarden

I'm currently sketching a few rooms for the next demo. This is the biogarden, where Sophie cultivates her plants. In the background we see a door that leads to her research labratory, Here she studies even more ehm.... exotic plants :)-Robin

CodePink post XXX-Scene: Lune having fun from patreon

XXX-Scene: Lune having fun

Hello again!Here you see the sketch I made for Lune her XXX-scene.Now this is currently a loop of 4 unique hand-drawn frames. (And the whole scene has 9 unique frames).The sketch above, was the very first thing I drew for this game. I felt I had to start with this, to ensure that I could actualy draw explicit scenes like this one...since this is the the very first explicit scene I have ever drawn :)Over time I tweaked this scene a lot. One of the reasons to tweak this image, was because Lune did not have a refined character design at that point...

CodePink post  Demo 2.0 Download Link from patreon

Demo 2.0 Download Link

Download LocationsDOWNLOAD no longer available / please download the latest version! Demo contentsThis second demo includes the entire 'Miss Holo' storyline, featuring Lune.It does not yet include the announced gamplay elements, or a functional ship-map.It does not yet include side stories & other characters.What's new compared to the last demo?There is a real game-intro now!Keen has a introduction.Lune her story is now twice as long; it has an introduction....and ending!Meet the Captain.You can try to repair the salvaged ship.Feed...

CodePink post Drawing the intro shot of Lune from patreon

Drawing the intro shot of Lune

Here you can see my development process for this illustration.The images of Lune that flash around my canvas are my references; so I don't mess up the details. And the red square shows how the illustration will eventually be placed on your screen.Meanwhile I'm also super busy with coding in Ren'Py ( the game engine I use)...and I'm almost done! So I hope to release the new game somewhere next week.I can't wait to hear what you all think of it :)-Robin

CodePink post The Captains Secret from patreon

The Captains Secret

At the moment I'm working on the first scene of the Captain - she just hired Keen & will give him some general instructions on how to fix things. But at the same time she is quite secretive about why they are in this part of space... with such an old spaceship! The main challenge for me is always to depict someones personality/motives in just a few expressions & poses. But I hope this pose of the Captain is a good start for what's comming next :)-Robin

CodePink post Figuring things out... from patreon

Figuring things out...

Hello!Here is a preview of the Repairbay scene, that will appear in the next game-update.In order to be able to fully repair this shuttle, Keen needs to open the hatch on top. Unfortunately, he fails at his first attempt to get a grip on things :)I hope you like it!What else is going on?Well, I just finished the 'ending' of Luneher storyline. I wrote a few more scenes and I'm currently making art for; The Intro, Lune in the Sauna, A meeting with the Captian & the rest of the Repairbay scene. And if that's all done, I'll try ...

Tier Rewards?

Hello again!It didn't go unnoticed that every week, more & more people are joining this SRCP page, which is great! And since we are getting close to 200 Patrons, I thought it would be nice to start introducing some 'Bonus Rewards' for the various Tiers (currently 1 / 5 /10 dollar). Just to make things even more interesting for you :) So I came up with a few ideas that I've listed in this poll. And of course I'm curious which ones appeal to you the most. And of course, if you have additional suggestions, please list them in t...

CodePink post Art: Game Intro from patreon

Art: Game Intro

Hello again!As part of the next game update, I'm working on the intro 'movie'; which will show Lune, preforming a rescue operation. What you see above, is the key-shot from that intro.And the mystery girl that Lune saves here will become a very important story-character later on in the game...but that's all I'm going to spoil for now!And below you can see my development process for this illustration.The images of Lune that flash around my canvas are my references; so I don't mess up the details. And the red square shows ...

CodePink post Demo 1.0 Download Link from patreon

Demo 1.0 Download Link

Hello!The first demo of 'Space Rescue Code Pink' is finally done!What to expect from the Demo?Well there is a - ahem - fair warning of sorts. Because what you will play is just a singe storyline, without any gameplay or interaction with other storylines. This is for the simple reason that I have to start somewhere :) I personally see it as an 'art & storyline' test; and focussing on that aspect, was also the best way for me to get familliar with the game engine. So, you will probably feel that you are going through a Visual Nove...

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