enlit3d posts
Models support
While waiting on the poll result to come in, I implemented the placement and removal of arbitrary models to the engine well. They allow for far greater detail than merely sticking to voxel cubes.Working on getting girls on screen and towards something playable now.As for the combat poll, the majority are in favor of independent attacks and movement. And some suggested that the movement freedom can be limited base on what kind of action the user is performing. Perhaps heavier attacks are more restrictive and/or stats should have a role.A good id...
A question about combat. (poll)
Implemented collision handling across multiple chunks. The "seams" in between chunks were a PIA to handle but it seems to be working correctly now. Also added save/loading functionality for maps. And after sometime playing basically Minecraft-lite, made this:Anyways, what this means is that the voxel terrain system is functional enough for me to start considering implementing/porting gameplay elements. And while I decided on the Mount & Blade directional attack/block system, I am undecided on whether or not characters should be able to ...
Make it rain
Got the collision detection and resolution working now. Showing in the gif is about ~300 active sliding entities. You can think it as 300 units moving about in this environment. The smoothed voxels are irregularly shaped and thus they require the triangle - box tests. It's a fairly computationally expensive operation given how numerous the triangles are, even after optimizations.This particular rain effect is unlikely to make it to the final game but its a nice way to detect errors in the terrain collision + resolution system, and to benchm...
Terrain Gen (Part III/???)
Good news everyone, after another week of hard work, the the seam issue seems to be solved. Woohoo :DI like to point out that the focus atm is to get the geometry right, and not necessarily to make it look awesome, yet. There will be plenty of opportunities for that later down the line. Nor do I care too much for the "trees" at this point. There is little reason that they have to be built from voxels like Minecraft instead of being actual models with much higher detail. Just something so the terrain doesn't look so barren.The reason...
Terrain Gen (Part II/???)
Finally had sometime to hammer away at the new game, and made significant progress on the terrain system.Some people have expressed concerns regarding the size and scope of the new game, and it is indeed an legitimate concern. But in actuality, many features outlined in the design document were either implemented in Heroine Rumble already, or almost implemented, so they are a simple porting job.However, the terrain system is not. And it is actually a very ambitious undertaking. Note that what I am going for is a fully modifiable, "infinite&...
Design on new game
Been busy on working on the web version of Heroine Rumble, so didn't have much time to work on the new game yet. But, I did finish a draft of the design document for next game, for those that are interested:NOTE: Everything documented here are subjected to change.PLOTFor as long as you can remember, you have been a personal slave to the Queen. She is powerful, yet cunning. You were kept on a close leash and you pleased her at her every whim: at night, in her chambers; at the courtyard, fully bare; in the dungeon, where screams can’t be he...
15$ reward - in game credit
As Heroine Rumble get closer to it's "completion", I need to start implementing the in game credits (the 15$ pledge reward). Unfortunately, I didn't realize Patreon manager only shows current pledges. So here is a list of those eligible that I managed to piece together: clifford h ivery Max Mustermann-34615 miguel rodriguez Jake Newman PhucYou GZ Eternal_Decay Kameron Harris Palaman2122 AdoubleW Soran bbd12 Celly lynn Seth Mordecai Tyler Leron Kollock FiiroProchainezo Zachary Caraway Max Oliver KlefeldtIf I missed anyone, or wou...
V0.502 - Auto Escape!
Download LINK.Changelog Added Auto Escape under Options - Gameplay. If this is enabled, characters will automatically kick out when the escape bar is filled rather than having the escape bar reset. Default is on. Fixed enabling watch not working on a level 0 AI character in exhibition. Fixed game freeze when AI starts a grapple when AI is controlling characters that have non-full (<4) move set.
Terrain Woes. (Part I of ???)
On the new game, I want to do a third person, open world action RPG, with a over the shoulder camera. Think Soulborne games or third person Elder Scrolls games.Anyways, this new viewing perspective and player freedom means that the environment is far more visible and important. As such, I like to have more diverse and interesting terrain. At the same time, I need some method to quickly create those said terrain; AND give them the right collision behavior; AND make them navigable by the AI....Full post on the blog HERE. Patreon's formatting ...
V.501 - Bug fixes
Download LINK.Changelog:Move Trainer in story mode can now teach throw movesCHA H damage increase from 10% per pt to 5%Practice opponents in story mode can now be futa (if toggle is on)Fixed exploit that makes story mode and adv mode char level changeable in exhibitionFixed selected known moves ordering not being saved (The in-match menu selection menu only shows the first valid 8)Fixed left and right slot were reversed in move/ability customization menuFixed the end of story dialogue keep getting replayed
V0.5 - Story Mode!
Thanks for the wait everyone. Story Mode is here!Features: Total control over another fully customize able character Earn Lewds by winning matches and practices, or even when losing Pick and summon NPCs to service you, because no one ain't got the time to hunt them down. Tweaked lighting a bit CHA will now increase H damage by 10% per point Tweaked balance of combat abilities Escape Bar is now stabilized at a fixed height, also removed the inner "reversal" bar. No functionality changes Many many bug fixes, thanks to everyone that he...
Working on story mode...
Working on story mode now. It is going to a fairly simple mode and its mostly there to provide a way to earn Lewds in a wrestling setting. I originally had much bigger plans for the story mode, but I decided to postpone those to the next game.My plan right now is to push out v0.5 of Heroine Rumble sometime before end of June. Shortly after, there will be a public version and then I will consider Heroine Rumble completed. I may come back to it in the future but no guarantees at this point.Afterwards, I will be devoting full attention to the next...
Q & A
Got many comments from previous post, and instead of answering them in the comments, I thought to make another post instead. The questions are paraphrased.Q: "Is Heroine Rumble finished now?"No, there is still a story mode to be done, which is similar to adventure mode except that the fights will be wrestling matches.Q: "I am unhappy that you will stop working on Heroine Rumble."Understandable. But I feel that Heroine Rumble already have more than adequate amount of content for a H-game. I implemented everything I envisioned H-w...
Finishing up Heroine Rumble now
After last patch, character customization is implemented in game now (with throw moves being the exception). With that, I want to talk about what to expect next. The short version is that I only plan to add a wrestling version of “Adventure Mode” and a few small things like a couple of hairstyles. Then, I am going to take a major change in direction and work on a fantasy themed action sex fighting RPG instead of a wrestling themed focused fighting game. It will start off as a continuation of Heroine Rumble with the same engine and same feat...
V0.45 - futa trainers + clothing colors
Download LINK .Changelogs Added new option to clothing NPC to change outfit colors Added futa move trainer (fixed the bug - although futa moves are somewhat rare due to the # of em versus the total # of moves) Player character's LEFT-SPECIAL move are now set to be the same as the RIGHT-SPECIAL move. Open the ability selection screen to apply this fix. Added 3840x2160(4k) render resolution
v0.44 - Choices
Edit: uploaded v0.441, fixing some issues that cause a soft crush.Download LINK.Changelog Added combat ability trainer NPC type that will teach a move to your character for 200 Lewds Added a NPC type that will teach different moves to your character If futa toggle is on, it is possible to learn futa moves as well. Added a GUI window to customize moves and abilities. Changed "Status" option in Adventure Mode to "Customization" which opens up a sub menu for various different kind of customization available. Status/Level Up windo...
Combat abilities and moves customization
Tried a couple different setups, and found this one to be the most intuitive. Mouse drag and drop is working now. Keyboard controls almost there. Once that is done, just need to tweak this system to work for moves as well. After that, it should be patch time soon!
v0.433 - difficulty tuning
EDIT: newer v0.4331 download LINK.Changelog Tune downed difficulty in Adventure Mode Added "Outer Woods" stage Fixed the portraits for RNG girls not updated after re-rolling Fixed menu BGM playing ignoring BGM volume controls Fixed possible soft lock caused by not closing status window properly Fixed a case of model spaghettification when entering Adventure Mode.
V0.432 - bug fixes
Download LINK. Fixed throws crush the game. Fixed lighting set incorrectly when going from adv mode to exhibition. Fixed a crush caused by the new move selection menu. Fixed re-rolling changing the player character's attacks. Increased Lewds gain by about 30% or so.
V0.431 - RNG re-rolling, lewds, level ups, stages and more
Download LINK.Changelog Added Lewds (currency). Enemies in Adventure Mode will drop Lewds when defeated. Added level ups. Accessed from in the Adventure Mode menu then "Status". Currently, the level up window is mouse only. Added "Re-Roll" button in exhibition mode to re-randomize RNGed girls without needing to restart the game. Added option during match to open the move selection menu where the player can pick what moves to apply to the grappled enemy. Default key: <GRAB> without any <DIR> keys Added stages in Adventure Mode. ...
Progression
One of the changes for Adventure Mode in the next patch is that it will no longer be an endless stream of enemies. Instead, there will be a "hub area" where the player returns to after reaching an end to the stage. The player can choose which stage they want to go next from there. (Along with other things)However, not every stage will be available at the start. They must be unlocked by successfully completing the previous stage. Right now the system is very basic, but I want to start building the framework for story progression.
Upcoming grapple selection changes
Going to change how grapple moves selection are performed. Currently it is done via a dir key + grab button. In the future, pressing the grab key will open up a special "pick a move" menu. While this menu is open, the game is paused and the player can pick and choose a desired move to perform on the opponent.The motivation for the change are as follows: Allows for a variable number of moves per character (>4) More flexibility in presenting to the player the moves they are able to perform based on the circumstances. Eg. when opponent is ...
Leveling up and lewds
Next patch will feature the leveling up of your character! To do so, you must acquire "Lewds" from playing Adventure Mode. There will be opportunities in Adventure Mode to return to a hub area where the player can pick the next course of action. You can spend "Lewds" to strengthen your character, purchase items, and/or acquire services and such. It is the equivalent of exp + gold.
Bug fixes
Thanks for everyone who reported various bugs and glitches in the new version. Here is a list of things that are fixed for next patch: (AFAIK these fixes all the bugs reported) Characters will no longer be randomly launched to the moon. RNGed girls will have full arsenal of moves available to them, again. Futa girls in exhibition will actually have the futa moveset. Fixed game crush when SFW toggle is on. Fixed dialogues sometimes not clearing properly. Fixed AI level for "Watch" been set too low.Now working on a "hub" area of s...
V0.42 - Customizeable main character, NPCs, dialogues and graphics options
Download LINK.Mirror: 7z.NOTE: lots of internal changes, may not be stable.Features Added NPCs in Adventure Mode, you can initiate dialogue to them by pressing attack when close to them AND when there are no nearby enemies. Controls for dialogue should be fairly self explanatory. Supports both mouse and keyboard. The choices you make in those dialogues have a lasting impacting on the main character. (Although resets may be required in future patches) You can play the main character in 1v1 mode as well, and she will retain all the changes. Added...
Customizeable character in 1v1 mode
Yep this works too now. The character on the left is the player character in Adv Mode. She can look quite different depending on the choices the player makes there. And eventually, her move set, stats too, and so on.
Progress.
Added team markers to characters in Adv Mode to make it less chaotic. Also decreased the friendly fire damage from 25% to 0%.In additional, added NPCs (not shown in this particular image) that the player can interact with. Depending on the choices, they can cause persistent changes to the player character. Here the player got a new set of outfit from such a NPC and a new hair dye. These changes in the player character will last across play sessions even after the game is closed.That is to say, some parts of character customization is now workin...
Dialogue camera view poll.
First person view example.Third person view example."Visual Novel" view example.Note: none of the camera setups are final and they can still be tweaked.
First person or third person chat?
Which one do you prefer?
Decisions, decisions.
FAQs:1) Yes, the decisions will make a permanent change to the game/your character.2) No, the camera wouldn't be so zoomed out once it is fully completed.3) Yes, the entire thing is controllable by both keyboard and mouse. <ATTACK> to pick option/advance dialogue, <GUARD> to quit talking at anytime, <DIR> keys to pick an option if they are available.4) Undecided if time should be "frozen" during dialogue. The engine supports both.















