ShadowRx posts
HardLife v0.25471 (private beta)
https://sta.sh/02g3mk8on7zoThere's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, but I've been up too many hours wrestling with this tonight, and can't track that last bug down. Otherwise the new weight system appears to be working fine.Note: the weight gain/loss hasn't been converted yet, so it will have no effect (including spending karma on weight).A new Cheat has been added: Venus Mode - makes everyone young and amorous. (well, young for now, the other requires some engine upgrades)I h...
HardLife - stat/weight, scaling, part II
SPD, END, and PHY will also raise bone mass by 0.1 pound; STR by 0.2, so each full stat-level will add a half-pound of bone density. (from the previous post you should remember that overall level will also add 2 pounds of muscle and zero-net fat)So, with average stats of 10, you could attribute 20 pounds of muscle and 5 pounds of bone to your stats. Obviously this made converting weight from existing characters a bit trickier, but I think I almost have it. Oh, and with stats of 10 (Caliber 4), you would have another 5-20 pounds of muscle from t...
HardLife - stat gain effect on weight (for engine v0.26)
.............weight change (in pounds)stat.........mus.........fatSPD..........-2...........-1END.........+1..........+3WSD.........-2...........--PHY..........+2..........-1STR..........+3..........+1INS...........--...........-2--------------------------net:..........+2...........--Its not set in stone, but I think this strikes a nice balance between them. Obviously, many other factors will affect muscle and fat levels, including toning and diet, but gaining stats will now have a direct effect on your muscle and fat levels, and overall bodywe...
HardLife v0.25283 (public build)
https://sta.sh/0bfro7qt9lwv0.25283:* Muscle-Fatigue and workout rebalancing mentioned in previous posts.* Extensive documentation of game mechanics/guide well underway.* Expanded bio/intro for Tammi.Supporter version with Cheats menu and Lisa Irons located here.
HardLife v0.25283 (supporter build)
https://sta.sh/020o4oodxpgnMuscle-Fatigue and workout rebalancing mentioned in previous betas.Extensive documentation of game mechanics/guide well underway.Expanded bio/intro for Tammi.
An Idea for Future, I had...
<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it create... limb condition and smarter equipment zones to be put there.This will be down the road a ways, but will allow us to support characters with 4 arms, 3 legs, 2 heads, tentacles, wings, mermaid-tail, etc. A very useful modification for when we add transformative items/powers/spells/surgeries/etc. to the game. It will also simplify some of the existing...
HardLife v0.25107-hf1 (private beta)
https://sta.sh/0k8wlqx8yb5Hotfix #2:Partial implementation of the in-game guide/help system. Covers roughly 30% of current gameplay mechanics including the core system.Also <s>re</s>wrote Tammi's Intro/Bio to better explain her starting condition.Hotfix #1:Fixed a few small bugs , including an annoying one that interfered with combat- preventing the fight from progressing until both fighters chose to rest/guard.----Testing out a new fatigue system on gym workouts that should strike the right balance between working out and resting. Muscle d...
HardLife v0.25091-hf2 (supporter build)
https://sta.sh/05a23xntj5uv0.25091 hf2:* fixed several bugs- washcloth item was causing an error message in Cindy's inventory- no actions available in combat when fully injured (guard now becomes rest when arms hurt)- injuries not blocking vehicle lift attempt- the 'brain bug' where the brain somehow accumulates negative damage (from nowhere) over time and addles into reverse-thinking (sub-zero values) unexpectedly until you can't use your core to run/headbutt - MID COMBAT! (nothing in combat should affect body damage yet, so ha...
HardLife v0.25071 (private beta)
https://sta.sh/0ay80n95x9iUnique Identifier code almost complete, now when you eliminate your enemies they don't come back...(I still need to have the capture option remove them from the enemies list)I changed a lot of code implementing the UID and refactoring random opponent generation to be more modular for future encounters... but so far I haven't found any bugs.
Talya - Lv 02 Fighter
We had a bunch of new players tonight, so the DM made us roll up new characters at level 1...She's a human Fighter, now level 2, and will become an Eldritch Knight next level.I actually tried to tone her down a bit since my DM is always bitching about how buff my girls are... but hey, 19 STR = 19" arms, right??? ;pShe's still got plenty of muscle, but is running about 17% bodyfat.Talya's 6'03" and easily 185 lbs+, 38C-32-44 and not terribly graceful.STR: 19DEX: 13CON: 18INT: 17WIS: 14CHA: 15(our DM uses a 5d6 keep 3 meth...
HardLife v0.25065 (private beta)
https://sta.sh/0y4aoukej3eStill working on it... the stats are now in chromatic/elemental order, to bring them inline with the addition of elemental powers/energy.Once I have the UID (Unique Identifier) code for NPCS done, I'll be ready to finish the repeat encounter code and allow World-NPCS to be shared across characters.I've started encapsulating the stats, and now have a wrapper function for printing them to the screen- which applies a more visually intuitive style.Energies/Secondary-stats are hidden by default, but can be enabled i...
HardLife v0.25064 (private beta)
https://sta.sh/01r35mjoxxsiStill working out a few kinks and adding details, but I wanted to get this preview up before EoM to make sure you guys all get it.I should have a stable version ready in a few hours, patch notes will be on that version, but in short there's a lot of rebalancing and UI enhancements, and a repeat-enemy encounter that will trigger if you have previously lost a fight (within the past couple of versions).The encounter rate is very high right now for testing, but only in the Look for Change passage, otherwise its about ...
HardLife - upcoming features
Planning a BIG change to STAT implementation...we're at the limits of what an array of primitives can do;what I need to decide, is whether to build a STAT class, or just use generic object nesting.I was hoping by using classes I could minimize the change to the code interface, using default properties for the class which should intercept the arithmetic operators (like increment and decrement, and for that matter assigning a primitive/numeric value), but it doesn't look like javascript supports this as of ECMAScript6.I guess that's n...
HardLife v0.25091-hf2 (public build)
https://sta.sh/0bfro7qt9lwv0.25091-Hotfix 2:* fixed several bugs- washcloth item was causing an error message in Cindy's inventory- no actions available in combat when fully injured (guard now becomes rest when arms hurt)- injuries not blocking vehicle lift attempt- the 'brain bug' where the brain somehow accumulates negative damage (from nowhere) over time and addles into reverse-thinking (sub-zero values) unexpectedly until you can't use your core to run/headbutt - MID COMBAT! (nothing in combat should affect body damage yet, ...
HardLife v0.25056-hf1 (supporter build)
https://sta.sh/0186ryxo39jnv0.25056-Hotfix 1: * [beta] Guard action added to combat - gives you a 3 second recovery and improves defense for next hit * [beta] Flee action added to combat - this isn't your casual RPG run away... the chase is going to put both fighters stamina through the wringer! * Headbutt added as a primary action in combat (rather than only triggering as a counter attack) - headbutts take a heavy toll on the target's toughness, while limiting the overall damage; they essentially function as an Armor-Break attack * opp...
HardLife v0.24998 (preview beta3 for v0.25)
https://sta.sh/0223supsd0nbHopefully the final Release Candidate/Beta for v0.25 (barring any surprises)We are now tracking overall limb condition, and using that percentage for combat. We don't have submission holds/etc yet to deplete it (though a hard workout can), BUT it now directly effects how much damage you will do with an attack based on that limb, or whether you can even attempt the attack at all.This, finally, gives us a reason (other than farming stat points) to train all the muscle groups.Your Core (yes, we are calling it a limb ...
Billing Change for New Patrons
Patreon finally made the charge up front feature publicly available.Note: this does not affect existing pledges in any way.With this enabled, new pledges are billed and gain access to content immediately, rather than waiting until the first of the following month.Reasons for the change:1. This ensures that new supporters get access right away, I've had several patron-only/tier posts including the alpha build of Valkyrie Sword (which last I could see in the dashboard still only had 1 view and no comments) that it looks like no one has had ac...
HardLife v0.24993 (preview beta2 for v0.25)
https://sta.sh/022yle56bjvm* Added slave release/set-free interaction.* Fixed a bug in combat wild-surges still reporting target as dead.* Implemented muscle condition/damage test before gym workouts.Release Candidate #2....and now for 10 minutes of SLEEP. ;p
HardLife v0.2499 (preview beta for v0.25)
https://sta.sh/0e6vd8bjqb9Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of the 15 slave interactions are programmed, the others are dependent on further engine upgrades...I've spent a lot of time bugfixing and tweaking the combat changes, and I think I have all the major kinks worked out... but there are a few fringe quirks that may occur, such as both fighters being knocked out at the same time... (nothing game-breaking though)In an odd coincidence, 7 of 15 is also the number of energies now used...
HardLife v0.2497-hf4 (public build)
https://sta.sh/0z3zbm8wm9xHotfix 1: fixed a crash bug when formatting negative weight values for displayHotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calories than intended during rest and other activities. Fixed a bug in the calorie to weight conversion system that would trigger rapid weight loss for massive characters for seemingly no reason. Found the edge of the time dimension... and a way back from there. Reduced the height-spike generated during wild serges, and buffed the mu...
HardLife v0.2497-hf4 (supporter build)
https://sta.sh/025hqyk3o312Hotfix 1: fixed a crash bug when formatting negative weight values for display (my apologies for missing such a severe bug before shipping a build!)Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calories than intended during rest and other activities. Fixed a bug in the calorie to weight conversion system that would trigger rapid weight loss for massive characters for seemingly no reason. Found the edge of the time dimension... and a way back from there. R...
Kendra, HardLife, and other news...
I was checking Kendra's 4th wall XP this morning (it had been almost 6 months since I last updated it) and discovered she's a LOT further along than I thought. Instead of chapter 08 still being at level 5, she has enough experience to level for the next several chapters, up to level 9 at chapter 11 (counting for XP gained for chapters 8-10). This is very exciting news for her, and it means I need to get those chapters written soon. (I think going forward, I'll hold off writing her chapters until she is ready to level, so she can kee...
Getting there...
We have owner reactions when you rip off the bumper... I think I like the emotive dialog style as it is now. (had a hell of a time getting transform: rotateY() compatible with variable length spans... finally figured out css custom properties would let me specify a custom angle and scale for EACH instance, which is unavoidable since there is no way to rotate/skew the perspective WITHOUT changing the width of the element... to the w3c guys, WHY IS THAT AGAIN? Oh, not to mention calc() can't be used in css-transforms... WTF? And attr() doesn&...
Playing Catch with Cars...
I have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving you chance to tie NASA and and be the second one to put a 'car' on the moon. (okay, so they already have 5... but I bet you could beat that record ;p)Lisa, being the farthest along, has the most options and is the only one strong enough to lift these cars from the start. But, without her super-strength power, even she only gets up to about op...
the Power to be Perky...
First of all, the word Perks has finally been replaced! (sorry, its been bugging me from the beginning)The POWERS system is in development.Powers will be subdivided into types, such as magic, technical skills, conditioning/passive effects, resistances, arts, and racial abilities.The interface for training may be jumbled for awhile as the sections are sorted out, but they all essentially share 2 parallel phases of in-game development (technically 3 if you include finding/unlocking): empowering the ability is done by focusing/spending karma on it...
Rivervalley POI-Map updated: 10 new locations
Added the following locations:Impact Crater (Lisa Irons's starting location)Wrecked Alien Ship (not Lisa's)Sacred Mountain Lodge (and Springs)Warehouse 1337Hydroelectric DamBankConstruction SiteParkTruck StopStadiumAlso realigned the labels with their respective points and corrected color-drift.These new locations present some new FMG options for the months to come... ;)The discussion over on https://shadowrx.deviantart.com/status/13743280 has been pretty lively, its worth a read. Looks like we have enough material in the works to get u...
HardLife v0.2398 private beta
https://sta.sh/0apwmybfu1iNew Exclusive Character: Lisa Irons!Improvements to UIstart of slave-interaction-systemgreatly improved metabolic efficiency at higher levelsother engine improvementsI'll post more information and another update later this evening. Still working in integrating the scheduled events, encounter queue, and perks system.
Finishing up the core system mechanics for v0.25-0.3
After working out some of the mechanics, it turns out that both of the remaining key features for v0.3 (the housing and employment systems) are dependent on the same core functionality: they both require the ability to schedule events and from there queue encounters. So, the key to v0.3 is expanding the "map-based" encounter system to a full event system with temporal and conditional triggers.With that I can enact rent, utilities, and other expenses for the housing system, plus have the landlord/motel-clerk approach you if rent is late;...
xDancer Xristina Massey - 7MP 51 mid-res
see attached
xDancer Xristina Massey - 28MP 51fullres
see attachmenthigh resolution for patrons only (4800w x 6000h), public will get 7MP versions here (2400w x 3000h), 3MP on deviantArt (1600w limit x 2000h), and 1.8MP on tumblr (1280w limit x 1600h)




















