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Gojulas from patreon

Gojulas

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Gojulas posts

Posts: 93 Files: 340
Gojulas post (Old, 2023) Hypnovember image dump  from patreon

(Old, 2023) Hypnovember image dump

Since last year I been doing the challenge of drawing one illustration with different prompts each day. These are for the last year all together without watermarks and complete resolution. While some haven't aged that well. I'm still happy with most of them so now you can have them all together too.Since it is currently November too, I'll be also posting my current progress tooSee you soon!

The good, the revival and my apologies

HeyAs anyone who remember this page, it used to be kind of a blog for a passion project of mine for a visual novel video game but an accumulations of factors lead me to not continue working on it past mid 2021, most notably a growing sense of not fear for not receiving enough returns to justify it. It was with a great shame that I let everyone down and abandoned this page because I couldn't face my fear of the reality. While I would love to state that I'm returning to developing the game, I still not in a comfortable position to do, so...

Gojulas post Timelapse from patreon

Timelapse

Gojulas post Dev Notes 12: The bench from patreon

Dev Notes 12: The bench

HeyGood news.So I went ahead with the experiments that I told you all last month about improving the live2d models for SQ and everything went ahead without delay and the results were better than expected. So the points I got fixed on all models and the engine are the following:-Fixed the issue of missing textures of arms.-Fixed the issue of arms taking a second to load and be replaced by the new texture creating a situation were no arms showed for half a second, now it happens instantly.-Improved the way outfits are displayed, now granting me t...

Gojulas post Dev Notes 11: Sharpest Tool from patreon

Dev Notes 11: Sharpest Tool

Yo. Welcome again to the dev notes.Finally I finished the script and revised it deeply. So I already started implementing it to the game.One of the biggest issues so far with the game is that the live2d models (Those fancy sprites that moves on the visual novel side of the game) loses their arms when they change the pose of them. Which kind of brings annoyance to the player. While these feedback were minimal, they feel to me that were still way more than other issues. So I'll be looking into experimenting a new way to implement these live2d...

Gojulas post Dev Notes 10: Revitalized from patreon

Dev Notes 10: Revitalized

Hey!Good news!The main route and one secondary route script are revised and these are at a stage of being implemented swiftly. I'll be finishing the last secondary route soon too. I been also working on getting ready different resources. So far there are 65000 words!This time we have quite a lot of art but surprisingly is not the only thing I have been doing. Work on the script went smoothly after I forced myself for 5 days straight to just work on it. It was really everything I needed to finish it. I'm to blame here.Now talking about t...

Gojulas post Dev notes 9: The bathroom problem from patreon

Dev notes 9: The bathroom problem

Yo whaddapI was expecting to bleed way more subscribers. A little scared of updating without good news to be honest but the good news never came. I have a few excuses but ehh. The script feels kinda robotic and I had to do like a home re-build of some the bathroom and the garage. Not to mention some clogging that took my water for a week. So aside from art I haven't progreses that much on SQ.Oh also I kind of took some made up summer vacations for 2 weeks and forced myself to forget about being productive. And on March I opened commissions ...

Gojulas post Irida From PKM: LoA  and a little SQ update from patreon

Irida From PKM: LoA and a little SQ update

So I emulated LoA for 2 days straight and got to the credits. Then I invested another day into drawing this! How productive right?I'm having troubles finishing the script for good, and that is keeping me from progressing with the implementation with everything. I'm definitely delayed in SQ now.Sorry if I haven't updated you people about SQ yet. I only have art to show about it, but is kinda spoilers so I'll keep it to myself for a bit.Will brute force it eventually!See you all next time!

Gojulas post Comic out of nowhere from patreon

Comic out of nowhere

I kinda wanted to test how good I was standing up with doing comic-like stuff. It has been 2 years since I last tried it and I'm quite happy how I improved, considering my last try was a disaster I could not even uploadThis took me 9 days. I bit more than what should take :thinkingemoji:My lovely patreons get it a week early of course!

Gojulas post Dev notes 8 from patreon

Dev notes 8

HeyWork on SQ continues. Haven't worked on implementing the text currently, but rather invested the time on drawing the CG images and their backgrounds. I had to come to the conclusion to use quick and easy-to-draw backgrounds using SketchUp and CSP 3D objects. In my defense, lotsa artists use them for webcomics to speed up the drawing process, so I'll stick to that idea too.I mostly did internal material and fixed old cgi with said material to keep the art with some level of consistency and quality. You don't want to see weird-look...

Gojulas post Random cartoon-style illustration from patreon

Random cartoon-style illustration

I suddenly felt the need to do an exercise of a more cartoonish style, more relaxed stuff you know.So this happened. Aside from a little mistake of having the character wear 4 socks instead of 2, it came out cleanly.For those who don't care or understand too much, the team of characters is all water-type, which was a team I used to play with 4 years ago. Haven't touched the franchise since.I took heavy inspiration from the illustration of this video. I looped it for days btw https://www.youtube.com/watch?v=95nMon90Y68Don't expect mo...

Gojulas post Roxy Migurdia from Mushoku Tensei from patreon

Roxy Migurdia from Mushoku Tensei

Hey. I decided to relax and draw something random. Took me two days to finish!Since Roxy is a mage, you can easily take this as a Halloween image that I totally forgot to make this time.See you all next time!

Gojulas post Dev Notes 7: Part 2 from patreon

Dev Notes 7: Part 2

Hello once again!Did I mention I finished writing the script and I'm currently implementing everything? Yeah? Well, I need to repeat that since last time I did not make a big enough fuss about it.So I got a fancy Gigabite RTX 3070ti Eagle. It was pretty expensive so I had to do some extra commission, which I don't open for more than a year now, plus my savings from all your support on Patreon. So thank you again for allowing me to work on the SQ project freely. For reference, I had the Msi 970 before for 8 years. Let's hope this new...

Gojulas post Dev Notes 7 Part 1 from patreon

Dev Notes 7 Part 1

I did not upload anything last month. Last month was a messI pretty much finished writing the script last month, aside from a few leftover scenes that need some touches. Now I have been implementing the script to the game itself and getting it all together. This is surprisingly fun but slow. A few more graphics to get done and some loose screws that I did not work on that hard in the past need to be fixed too.So I have around 40% of the text implemented. Got the codding to make the secondary routes work. They will behave as "events" tha...

Gojulas post Dev notes 6 from patreon

Dev notes 6

Hey waddap.First Thank you all to my patrons to hold strong with the support. Thank you a lot!August was a hella slow month compared to last. I pretty much only focused on writing this time. Progress is doing decent at best in that department, sadly.So numbers. So far we have 40000 words for the script. (Not counting what I have already published) of my soft personal goal of 70000 words. I'm pretty sure that I have already a loosely and pixelated screen capture of the planning of the script, which is done already.I'm working on the scri...

Gojulas post Dev notes 5 from patreon

Dev notes 5

Hey waddapWork continues as always, this time revisiting some backgrounds, creating a couple more and getting more progress on the script.So enjoy the new versions of the old and new backgrounds also at night. I decided to go with a more relaxed way of shading and coloring the backgrounds, one because I have to recognize some lack of skill with these, second to save some time in the process, and third to keep some sort of consistency.Those chibis should appear when there is a cellphone call on the lower right corner of the interface, only the f...

Gojulas post Version 0.1.6 is out for everyone! from patreon

Version 0.1.6 is out for everyone!

Hey. Here we are with another patch for the beta branch, getting closer and closer to chapter one release!PC:MegaAndroid:MegaLinux (Ubuntu):MegaMirrors:https://gojulas.itch.io/subliminal-questNow the patch notesVersion 0.1.5:-Implemented a 5-minutes new gameplay story surrounding the minigame. Select the first option in the menu after starting a new game to play it.- Implemented a better Main menu.- Implemented both Spanish and Russian (thanks to hitman) languages.- Improved machine to create the tint for each character that is not speaking.- G...

Gojulas post Dev notes 4 from patreon

Dev notes 4

Hey hello again.As a reminder, I haven't improved the beta until now, only focusing on the eventual release of chapter one, so here it is, finally addressing the neglected minigame.I have been working on the minigame for these last 10 days. Starting by finally sitting down and hunting that nasty bug that sometimes caused the game to freeze progress and getting stuck in an endless idle. This means that I had to sit for hours and hours trying new ideas, like recording the screen as I played the minigame so I could see the error on repeat afte...

Gojulas post Dev notes 3 from patreon

Dev notes 3

Hello again. It's me again and back with another update on progress.This first week of the month I spent working on the script planning and got it doneYou are not supposed to read this btw, the size of the image is not a mistakeAfter the initial week, I went back into drawing and some light programming. Wasn't feeling like programing too hard so I often just drifted back to sit down and draw. Time was not lost, just wasn't optimized. I'm supposed to be 100% programing nowSo I made the base to change the language for the first ti...

Gojulas post Dev notes 2 from patreon

Dev notes 2

After some weeks of work but without updating, I found out some patreons left with a justified reason. Sorry my lovely patreons. I just don't update anyone for no reason. I been continuously working on this project as always, pretty much every day. I really need to stick to a schedule of updating this page. I have says this before but now I lost people here (Or at least I think it was for this reason).I also have to acknowledge this text is only here because I was punished and I'm doing this for a direct loss, not because I just should ...

Gojulas post Happy easter + CGi sketches from patreon

Happy easter + CGi sketches

Again some of these images could not make it into the final cut. I like most of them but I really don't like how inconsistent I am with the faces. Overall I'm satisfied since I tried some more dynamic posesWhich one do you like more eh?

Gojulas post Backgrounds and cgi from patreon

Backgrounds and cgi

Some of these will be thrashed out, some will need more improvements to pass into the next step.Definitely happy with my progress with the art. I'm very glad that I mostly need to draw to keep progressingThese pieces are very bland but as the scenes progress, these images should get a bit spicierWhich one you like the most?

Gojulas post Backgrounds  from patreon

Backgrounds

The poll ended and everyone was positive to see all.Turns out I thought everyone was able to participate in the poll, not just Patreon supporters, so next time I should be using google polls, unless I specifically do something for supporters here.Here should be 2 early images of the backgrounds I should be adding to the game.Currently cutting corners in the amount of details I put on them to speed up the developing of course. In the future, once the schedule of developing is not lagging due to art, I will spend more time on them of course or ju...

I'll draw a lot of stuff for studies. Do you want to see everything?

For studies, I'll draw a lot of concept art, attempts to do backgrounds and stuff to get better at scenarios and general improvements. Do you want to see these?

Gojulas post Dev notes 1 from patreon

Dev notes 1

HeyFirst I need to once again thank you all for the amazing support I received during this month. I haven't taken not one day off from work and here there is more information about the developing process. We got around 1350 clicks in our pages and around 450 downloadsSo the biggest thing I have done is 4-side characters that will support the adventure. These characters are also done with live2d but only have breathing, mouth, and eye movements. And the possibility to add more outfits to them which currently I only have the concept art of an...

Gojulas post Version 0.1.3:  Fixes here and there from patreon

Version 0.1.3: Fixes here and there

Nothing new to see for those who already played the demo since last week. Just a few bugs and typo fixes.Hey.First of all, I'm going to really thank you all for the support on the demo. Really appreciated. For these notes, I'll be addressing some issues of the latest version.For more context, read thisWhile the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/oWindows (Recommended):MEGAAndroid .apk:MEGALinux:First one to ask for this build gets to beta-test it for me mmkay? I cannot ri...

Gojulas post Public Beta release. Rejoice!  from patreon

Public Beta release. Rejoice!

While the game contains no nudity, it touches adult themes. So you should only play this game if you are 18+ y/oWindows (Recommended):MEGAhttps://uptobox.com/jffx1vz0mzwgAndroid .apk:MEGAhttps://uptobox.com/e2avxwcqe6z7Linux:First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even worksMirrors:https://gojulas.itch.io/subliminal-questFeatures of the demo-Animated Live2d models for the main cast and side characters. Multiple outfits for each character-Minigame 4v4 battle fea...

Gojulas post Demo is here!  from patreon

Demo is here!

While the game contains no explicit nudity, it touches adult themes. So you should only play this game if you are 18+ y/oWindows (Recommended):https://mega.nz/file/OkJXmYoL#SggaCgqOmDO-URdlr10ba940pkblGQdorIlk_48_8jgAndroid .apk:https://mega.nz/file/PkAnjSoY#0oVjjYvKQXB2fNqF6Ktvw3bqiyTsUAls0jozlAG4-M0Linux:*First one to ask for this build gets to beta-test it for me mmkay? I cannot risk uploading this branch without testing if it even works*Game contains around 10-15 mins of gameplay, featuring a 3500 words script and the early stage of the 4v4...

Gojulas post Weekly Update 22: Bugchasing and Demo release date from patreon

Weekly Update 22: Bugchasing and Demo release date

I been having a lot of fun lately. Recent progress has been going pretty smooth. From working on the Live2d Models to drawing some random backgrounds to revamping a bit the battle systemFor now I need to report what I been up to last month since I haven't updated here in long.For current version 0.1.0-Battle-Minigame information handling improved-Battle-Minigame user interface improved-Battle-Minigame Ahiru sprites improved-Battle-Minigame new sprites added-Added 2 1520x720 pixel art backgrounds to allow background pan on the 1280x720 resol...

Gojulas post Background Practice  from patreon

Background Practice

Hey. I like this one. Turned out way better than the last one.Developing on the game continues as always. More news on it soon!

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