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thighHighGames

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thighHighGames posts

Posts: 295 Files: 411

Sneak peek #23 and poll at the discord

Got skill binding implemented also the knife barrage skillhttps://discord.gg/WfUP5WQjnh

Prototype build 2

Did lots of stuff, i didn't write it on a notepad so ill just write what i rememberAdded persistant items, by which i mean items that you can pick up onceAdded the first ability fastfall, does as it is namedMade it so when using a controller you can flick the stick quickly rather than double tap it to runDid character attack animations and codeLots of particle effectsOptimizations done on the way character materials are handledCreated helper scripts to load prefabs and sfxCoded HUDOne way platform collisions and rewrote a bunch more collisi...

Sneak peek #22

Got the shirt in, also got the belly bulge and cum inflation implemented

Sneak peek #21

Got a whole bunch of stuff for making building the game easier, a background generator, polished the tilemap to mesh got level triggers/entrances working and improved camera and collision code

Prototype build

Hey here is a prototype build, hope you enjoy, and if you find any bugs or crashes report themthe final pose is carrying sex so after unlocking it you can stop playing

Sneak peek #20 and poll at the discord

Got the basics of customization in, to put it in properly i also had to get item giving implemented, also got the ability menu fully workinghttps://discord.gg/WfUP5WQjnh

Sneak peek #19

Been doing menu stuff which includes listing your inventory, ability menu and scrolling list also got cunnilingus and facesitting animations donei think a feature complete build is still a bit away so ill get a basic build just with sex stuff when i finish a couple of things i think it needs, will be useful to see if performance is good and see if any bugs pop up

Sneak peek #18 and poll at the discord

Got item collection in, there still some backend stuff to get inventory/shop functional, also an unused item collect animationhttps://discord.gg/WfUP5WQjnh

Sneak peek #17

Did some test with particles, one of them is drawing to a texture than then gets overlayed on top of the level, the other one is simply a particle that spawns another particle on collision, the advantage of the first one is that it can be permanent and can paint the whole geometry with it disadvantage it is quite expensive to draw to the texture and i don't think it would work everywere, will probably go with the latterAlso got titjob and thighjob animations done

Sneak peek #16

Got the facefuck and carrying animations done

Sneak peek #15 and poll at the discord

Got the missionary and blowjob animations donehttps://discord.gg/WfUP5WQjnh

Sneak peek #14

Got the mating press animation done, also made it so your characters get stopped if you start controlling the camera

Sneak peek #13 And polls at the discord

Got most of the minigame coded, not sure about the sort of full environment darkening on orgams but im sture the effect will come in handy for other stuffAlso got a pretty rudimentary rebinding system you can rebind both keyboard and gamepad in itAlso there is a poll at the discord

Sneak Peek #12

Got the sex system mostly setup, some particles and also got camera controls for it (im still trying to make the game so it can be played with one hand atleast on keyboard, on gamepad i can't really get a set of bindings where it is comfortable to hold the controller with one hand)

Sneak peek #11

Polished up menus, got the sex pose menu in and also on the backend got a saving system implemented atm it just saves the level of poses

Sneak peek #10

Got the dialogue system working

Sneak peek #9

Got a bunch of stuff done, improved the jumping animation, made a grass particle system, now you can inspect stuff, you can run (animation missing), and got a barebones version of what the dialogue would look like

Sneak peek #8 One step ahead

Did animations for the player character movement, and got a really basic debug function in that lets me control the framerate

Sneak peek #7

Added an extra set of colors to the texture of the wolf to allow for extra variety on the palettes, also redid the doggystyle animation

Sneak peek #6

Worked on a system to make it so characters can blend into the environment light day and night cycle and also gave the wolf a tongue and blendshapes for it

Steamed Up!

Got all the steam features i wanted in! (Achievements, workshop support and cloud saves)

Sneak peek #5 Building blocks

Got a level building tool now, i don't know if it'll get much use on the first version but it will come in handy later i think the end game will have a small ammount of hand modeled environments like the cave at the start (still wip) and the rest of rooms will be done with the blocks

Sneak peek #4 Facing a nightmare

TL;DR implemented facial control from blender to unitySo implementing being able to control the face rig for the character on blender was easy enough, however whenever you export the animation data into unity it tends to add a small ammount of interpolation at the end of keyframe curves with constant interpolation which is a problem in this case since the face animation is done by moving UV's which means if there is visible interpolation the face will have a slot machine looking effect on itWhich is not something we want so, thankfully blen...

Sneak peek #3 And poll at the discord

Here is a pretty rough doggy animation which means it still needs polish but the good part is ifigured out the workflow to animating sex and putting the animations in unityThere is a poll at the discord for the next pose/s<figure></figure>Also if anyone ever tries to do sex animations in blender to unity the workflow i concocted goes like thisLink female file to male fileCreate library override on linked femaleAnimate each rig separately (Male has it&#39;s own pose Action and female has it&#39;s own pose Action)SaveGo back to the original femal...

Sneak peek #2

Here is the model of the wolf! overall pretty happy with the end result, her mouth animation is done by using blendshapes rather than a texture like the player since i feel like the snout would look weird if it was staticAlso gave the player character full clothes and swapped the outline for a rounded fresnell rim, i think it looks better more consistant and on top of that it is more performantOn the code end i added &#34;Forms&#34; which are just configurations of enabled/disabled models or texture swapsAnd overall i got a clearer plan for wha...

Release 42

-Gameplay changesResource rooms give +100% multiplier instead of +50%Lowered price inflation of villages-New itemsLove room: Increases lovestone multiplier and gives lovestones dailyMagic peanut: Permanently increases your map energy-QOLYou can now hold spacebar to speed up the day over screenAdded a tutorial toggle button in the game intro-BugfixesFixed bug that made it so map could get skipped if you had drill shardsFixed resource rooms not giving their multiplierAdded safeguard to make sure the combat tutorial is only given to you onceFixed ...

Sneak peek #1 and poll at the discord

The next game is gonna have 3D graphics im pretty new to 3D, thus why ill try to keep it pretty small and the gameplay will be 2D, DDDDD!Anyways here is the model of the player character the main goal with the models was to correct the biggest problem with the H-D characters, Contrast!, the character&#39;s shading is baked into it&#39;s texture the shading is a bit inconsistant as to where the lightsource comes from but i think it does a good job preventing the blending of body parts that usually happened in H-DThe model was made with it being ...

Release 41 Hotfix

Fixed bug that made it so shards didn&#39;t combineFixed bug that reverted your gender in the intro when choosing female

You can wishlist Hole dweller on steam!

https://store.steampowered.com/app/2293850/Hole_Dweller/

Poll for the next game at the discord

Discord

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