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thighHighGames from patreon

thighHighGames

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thighHighGames posts

Posts: 295 Files: 411

The final build, and whats next

Well, here is the build as i said on the previous post if i wasnt happy with it i was just going to close the patreon and move on, and it pains me to say i don't think it is goodI am really sorryIf you have donated within the last 90 days and want a refund please message me on patreon ASAP (I wish patreon didn't allow you to subscribe if pledges are closed)(For anyone reading this into the future, pledges have been closed since december 29 2023)So what is nextIn a week or so i will freeze the discord server, im not sure if discord will ...

The "build" and downscoping again?

I don't think the build is good enough to resume pledges so pledges will stay pausedAfter trying out this game structure id be lying if i said im happy with it, so once again ill try something else out, something way simpler bordering on just a room with some progression attatched, hopefuly it'll be done within this month. Even if the build gets actually finished i will only resume pledges on may and only if im happy with it If i don't end up getting something im happy with, i think i will just close down the patreon and move onSorr...

Small update

V1 should be ready around mid april, pledges will stay closed untill then

thighHighGames post Week progress from patreon

Week progress

A bunch of people have subscribed so im reposting this note from a previous post in januaryI noticed an influx of subscriptions this month, not sure why patreon allows you to subscribe when the pledges are closed but either way the game probably won't get an update this month so pledges will stay closedIm not sure if this works this way but i think if you stay subscribed you won't get charged again as long as the pledges stay closed so consider staying subscribed untill an update releases and then unsubscribeIf this doesn't sound go...

Wolf clothes and rough movement

I got the new outfit for the wolf implemented, since it is a layer of clothes that would go on top underwear and the other pieces of clothing werent made with it in mind atleast for the time being this set of clothes will be the only one accesible, implementing the other clothes back would take less time since its already modeled but would still take some time.Besides the wolf's new look ive also implemented level selection and started tweaking the character controller, right now the animations and VFX/SFX are placeholderish and its pretty ...

Wolf room and poll results

Took me a bit longer than i expected to get the wolf room to the point it is at but ive had little to no experience modeling environments so i guess its to be expected, id say it is still missing some minor decorations but ill just leave it as is for the time being(Levels in the game will be built using the 3D tile tool so they will take way way way way way less time than the manually modeled rooms)Option number 2 won by a landslideSo expect to see the outfit on the next post and hopefully along with some gameplay

Micro poll at the discord

I feel like the previous outfit would be a bit out of character since the rewrite so here is a small poll for another outfit, the previous one will still be selectable but not the default(Please do not subscribe just to vote if you aren't subscribed, there will be a "free" poll were you can vote if you aren't subscribed or unsubscribed, votes on the poll will count for 0.25 votes (If you are subscribed you can also vote here if you want lol))(Pledges won't resume untill there is a build of the game, just think of this as a s...

Downscoping

Hey , i guess ive never stated what the original scope/plan of the game was so im not sure if it'll come as a disapointment but id rather be honest and say im downscoping the game from it, i don't think it is reasonable for me to complete it within any reasonable time frame and even if i had infinite time im almost certain i would run out of steam before the finish line.So whats getting cut/scrapped/downscopedMostly combatmodeling, animating and coding enemies is pretty time consuming and it basically shifts the balance between Game/Por...

The "soonish" progress report

Id like to say theres been lots of content added, but most of the time has been spent polishing adding a functionality to existing systems and fixing bugsBest news i can give is that the wolf fight is on a good enough state to be on the game a lot of the functionality ive been adding is to help the fight work out if you get defeated or win, no extreme changes on how things play out but its nice to get a little reward for playing wellReorganized and made a more detailed todolist (Not meant to be read)For those who didn't read the last post o...

Noded up one last time

NOTE FOR NEW JANUARY SUBSCRIBERSI noticed an influx of subscriptions this month, not sure why patreon allows you to subscribe when the pledges are closed but either way the game probably won't get an update this month so pledges will stay closedIm not sure if this works this way but i think if you stay subscribed you won't get charged again as long as the pledges stay closed so consider staying subscribed untill an update releases and then unsubscribeIf this doesn't sound good and you subscribed within january you can send me a mess...

thighHighGames post Jolly progress from patreon

Jolly progress

The past days have yielded -Trees which also required some improvements to the saving and loading system since their destruction is pseudo persistant (they'll grow back)-Chest a fancier way of having items within the world since just placing them on the floor looks kinda badAnd the bulk of the time has gone into making a node based "framedata" editor, which wasn't particularly hard after making the node based dialogue editor, but was quite time consuming since i basically have to cover every posibility for character attacks with...

thighHighGames post All noded up from patreon

All noded up

Most of the text underneath is mentions technical stuffThe TL:DR is that the node system i mentioned on the last post is done and rough anal missionarySo the node dialogue/cutscene system is done(This is how the wolf intro cutscene looks in node form)Maybe it looks more complex than ticking checkboxes and selecting stuff in dropdown list, but it is a billion times easier to work onThe system took a while longer to make because i initially tried to make it with the native node system unity provides GraphView i would not recommend it at allBasica...

Back on the saddle

Hey its been a while, just wanted to announce im resuming work on KHThe reason for the extension on my "vacation" was me working on a game that is SFW Still will be a bit for me to know when the next build will be ready since the next thing ill work on is turning the dialogue system i had working before into a node based one to make working on dialogue/cutscenes easierPledges will stay closed untill a build is ready and i'll anounce it with time so you can decide wether to pledge or notDown below is me explaining technical stuff i w...

Pledges closed PT2

Hey everyone, just wanted to say the pledges will stay closed untill i have a build ready, hopefully within the next month, whenever it is ready ill make a post a couple of days in advanceI also wanted to thank everyone for the support And also give a special thanks to those who have bought hole dweller on steam, i didn't expect it to do so well, i actually got access to making steam community items (trading cards profile backgrounds etc) so expect to see that in the near? future

Pledges closed

Hey everyone, i will pause pledges untill the 29th of january, im taking a week 2~ish long break (The pleges will stay closed untill the 29th) nothing bad has happened i just need a break, have a happy new year

Sneak peek #37 and poll at the discord

Ive been working on the wolf fight which is almost done moveset wise, making the fight also has required me to polish up the AI system and a lot of little things (i don't take notes)Besides that when it comes to major additions are a "poise" system, some creatures can have poise which tldr will make them have hyper armor, in other words you won't cancel their attacks when hitting them, however when you deal enough damage their poise will break and they'll be opened up for attacksGrapples some attacks can grapple which sounds...

Prototype build 3

I figured i wouldn't be able to get a "1st" build done before the month ends so here is a build with all the sex and customization changes that have been added since the last prototype also i added internal view

Sneak peek #36 and poll at the discord

Last sneak peek i forgot to mention that i got the alternate wolf outfit doneAlso been working on the optional wolf fight, which required to keep improving the AI system that was in place in this case i added "Behaivior sequences" and "AI points"Behaivior sequences are behaiviors that get put on a list and get executed one after the other they don't execute at the same time, in this case the wolf has 2 behaiviors on its list-One tells it to move to the right side of the arena look towards its target once it is on the right a...

Sneak peek #35

Got some of the wolf character animations in, added some extra debug functionality to allow me to swap which character im controlling on the fly, added a sun and moon, also finished another cutscene for the intro and decided to just cut out the 3rd "cutscene" i had planned and just add a "good morning" line whenever a new day starts

Sneak Peek #34

Been working on enemy spawning "arena" locking gave the main character vfx for movement and kept improving the dialogue/cutscene systemAlso implemented a POV modeThere is still another 2 small cutscenes id like to add to the "intro" of the game and afterwards it would just be a case of building a bunch of content to get a first build ready

Sneak peek #33

I upgraded the dialogue system to also work as a "cutscene" maker the cutscene in the video is a WIP, also got the reverse cowgirl animation done and implemented day persistant objects which means objects that will be reset once the day ends like enemies killed

Sneak peek #32

Got sex dialogue and the map system implemented

Sneak peek #31 and poll at the discord

Got warping and pausing implementedHere is how the poll lookshttps://discord.gg/WfUP5WQjnh

Sneak peek #30

Got sleeping the option to have conditions behind answers/dialogue and death!Right now the penalty for it is loosing 10% of your total gold + 50% of items you collected since you last went to sleep (some items are marked as critical so you can't loose them)

Sneak peek #29

Got the leveling system implemented some of it was trickier to implement than what a regular system would takeThe leveling system was setup with the idea that i might add more bonuses at certain levels that the player might have already passed (ie your savefile on v1 is level 30 on v1 there were no abilities to be unlocked bellow level 30, on v2 i add an ability to unlock at level 22, a naive approach would require you to restart your file to get the bonus added at level 22)So the system must be able to give a consistant end state for the playe...

Sneak peek #28

Got the transmutation menu working

Sneak peek #27

Got the alternate player top, giving food and character "subtitles" since i think it would be kind of jarring to have the full size character model covering the screen for the hole dweller style reactions, along with this i also got the textlines on a csv fileWhich should make translating the game easy later

Sneak peek #26

Got ai of the bunshade enemy implemented, also improved the underlying AI system to get its current behaivior workingThe AI above would translate to-If target is close enough for us to attack there is a 25% chance of holding the down button(Holding the down button and pressing attack makes the enemy do a tall pounce rather than a horizontal one)-If the cooldown of 0.5 has ended and we are close enough to the target press the attack button-If our distance to the target is greater than 40 OR our attack is off cooldown then move towards it-If our ...

Sneak peek #25 and poll at the discord

Got the first enemy model inAlso got the bases of the AI system in which works like fighting game AI where instead of the enemy having code that tells it what actions to do, the enemy is basically like a player character and the AI tells it what buttons to press on the enemy controllerHere is how the AI on the enemy looks right now, basically if target is further away than 20 units move towards it, if not press the attack button (in this case the attack is just jumping)With the AI being handled like this it means that i can control enemies whic...

Sneak peek #24

Got more customization options in

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