lsonic posts
still alive
I'm really sorry for being passive but this summer is very tough at work. Actually I can't really get next to my computer. I fully understand if you stop supporting in this period. I'll get back to the project as soon as I can. Thanks for your patience!
Some news and jumprope
I had a really hard 10 days session on my daily job but as always I'm working on the project as much as I can.Rn I'm adding jumprope! I was thinking about to use this as a gym tool but IRL you can jumprope anywhere if you have a rope and enough space! So I made it like this concept. I made a script checking the space around.If there is not enough room the button is disabled:and if you have its enabled:Of course its not that easy, there is no builtin solution for this in unity, so a made my own, which checking points around the character...
Free build update
- softbody tweaked - I'm still not satisfied... its really hard to find the best values and also keep things stable;- added some gym decorations;- dynamic hair next iteration - nothing fancy just more performant;- added livestream function - you can stream your activity and earn some money by doing interesting stuffs;- added more sexPoses;- redesigned sexposes, added helper bones to help to keep volumes - for this I had to remake all my loops - well I'm really tired :D- added some clothes;- added a switchable camera light to enhance vis...
Some progress
Sorry for lack of updates and communication but i had some real-life problems needed to be solved... but of course I was working on the game as much as I could... I made some progess on the gym decoration also I want to add a new tool for the next build to the gym to play with... There is the next iteration of hair.... the quality is the same for now, but I realized that I dont need that dense hair guide lines and it looks the same... which means faster loading times and better overall performance... added some new clothes... wearing clothes ar...
Free build update
I made it, I made it! :D Build is up and ready to try! Without proper shading there are many errors but I'll correct them after each other! Thanks for your patience! From now contents!!!
Finally Its starting to work!
After struggling on it for days today I woke up, made a coffee and just solved it!Still need a proper hair shading but I think its good enough for 1st pass... Its a bit dark but you can already see how nicely picks up ambient occlusion. Also made some handmade textures:I just realized that my hair strips are soo thin and the extra hairs are dense so this should be enough. Its just 10 variations, later I'll make a huge texture with like hundreds variations.Now let me show you in movement:Unfortunately aliasing is a problem I'll solve it ...
Some news...
Hi there! I really wanted to make the build for now, but I dont think you would accept this :DWhat I previously done is drawing the hair on the active camera using Graphics.Drawprocedural and its just works... but this executes an instant drawcall outside of unity shading pipeline so there are now shadows no proper lighting no ambient occlusion... well I tried to build up a shader to make it look good but its not really working...Sooo.... I found a way to include my generated hair to the shading pipeline...actually its a trick... I'm genera...
Investigating some issues...
The hair is coming along nicely but I found some issues... because of Drawprocedural my hair draw pass not calculated into unity indirect lighting calculation, so if there is no direct light nothing happens, the hair pixels just remaing dark, no shadows... no specular or anything... but I think its ok for 1st pass... Its shader thing it can be done... so I'll leave it be for now...Another problem was, that if you right click the character sometimes starts to walk to selected mouse position... it was really frustrating, then I figured it out...
Also...
In the mean time I added 2 fullbody morph to cheat sliders - so they are master patron only - lets have a look! These morphs are stated as free for commercial and non-commercial use , soo I just added them (of course it wasn't that easy :))... I had to make a texturemixer shader and its work better than I expected :)Please notice that these gifs are big files, so let me know if they are not working...Elle morph:Indonesian girl morph:Aand... you can mix them as you like! Yepp and the new bikini is for the possibly upcoming pool scene! :)I...
Still working on hair
I have been struggling on the hair for a week now... I was able to create geometry for the hair even setting density with no problem... just for you to understand I just create extra vertices from hair guide strip segments in compute shader based on density, for any extra vertex I just use AppendStructureBuffers and I simply call Append(new vertex positon)... and its works pretty good... then I wanted to add uv-coordinates and normals using the same method (and applied a simple number ordered texture to see the result)... and this is happening:...
More progress on hair
Hi All! Sorry for the hair taking soo long but I want a universal and perfectly working solution... I'm far away from the state where I started, I learned a lot and again unity is awsome! I had to rethink my previous concept and rewrite almost every code about hair. There are about 1000 guide hairs and every hair guide line have 16 segments and every segment points location is calculated in compute shader which is based on verlet integration. First I wanted super-dense tesselated hair using dx11 tesselation pipeline but it turned out that u...
In the meantime...
While I'm puting together the new hair system I took some rest and looked into cloth rendering problems.... well it turned out that the real problem is that unity transparent materials don't really supports recieving shadows and lighting calculations come out pretty ugly... sure it can be done with super high level shader programming knowledge but I don't have it... but yeah -as always - there is a workaround! :) to say it easy I modified my shader to apply some dither pattern where there could be transparency... so I'm checking...
Free build update
Hi there! Thanks for your patience! I was finally able to make a new build!New features:- fastSexMode available from the character maker menu - this is the main feature of this build -, controlls are a bit hard fo the 1st time, but its pretty fluid once you mastered them, just try it and let me know what you think! Oh and for now there is no reward for reaching "O".- small tweaks and fixes:- disabled calorie intake limit - by request;- also changed fat gain its now based on calorie intake;- enabled run in background - by request;- fixed...
Public build update
Hi All! My PC is almost unusable now. Hardware replacements are on the way! Fortunately I was able to make the builds of the current state of the project.About the update:- added character creator scene with profiles, previous save data wont load anymore;- gym is not finished yet but I unlocked it as I promised, I'll continue to work on it as soon as I'll have a working PC;- fat/thin/muscle/fitness is completly redesigned also added calorie managment, there is a new tab on the stats panel where you can follow these changes;- ik dragging...
About calorie management and body state stats
I changed how weight gain/loss and muscle development works. Now there is a calorie manager. The "Needed calorie" is based on current body mass (muscle + fat), the bigger you are the more calories you need for a day. You can stack calories by eating a lot. Very high calorie intake will make fat gain faster. Also added body state indicators to see body state stats changing. I will make a build in the next few days, where you can test it in the gym :)
Some info, I'm still alive! :)
I had to work a lot in the last two weeks, but I was able to do some progress.- added some facial expressions to the new model, now they reflects happyness value;- added calorie managment to represent body changing in a more realistic way;- corrected the cloth layering problem, now wearing a cloth will disable other clothes with the same level;- corrected the bug if exitting ui-element is not registered;- corrected the freeze bug when exitting an activity and clicking other object while fading, now should work fine;- made some progress on ik-dr...
Current state of the project
I think its time to summarize what happened recently and talk about short term plans.- implemented a new model which is amazing!- also finished fullbody softbody physics, it was really hard time but made it, works fine! Its a simplified algorithm running on the gpu using compute shaders. Maybe not perfect in some cases but I'm always targeting performance, I can complicate it if necessary...- fullbody soft body needed to rethink how cloths works, so I found a nice and fast solution for layered conforming clothing. I'm really proud of it...
Free build update
Thanks for your patience! Here is a new build! Its not perfect but I really wanted to show you what I was working on :) The new model is amazing! Right now there are some issues, I'm planning to release updates more frequently while solving them to make this version perfect. Please let me know if you find some bugs, any feedback is appreciated!New features:- a beautifull new model :)- fullbody softbody physics;- conforming layered cloths;- started to implement ik drag system for posing, still needs some work;Known issues:- sometimes exittin...
Free build updated 0.02
Update features:-"needs" have been tweaked-new animations-new poses- other small tweaks and fixesPreviews from the patreon builds:https://imgur.com/a/oddTQmH
Plans for the future
VISUALS/TECHNICAL- better character models/morphs/topology by daz genesis models (need daz models/morphs)- better textures (need substance painter)- gpu driven dynamic hair simulation, via compute shaders- gpu driven soft body simulation for the whole body, via compute shadersGAMPLAY- intense character development- more STATS and SKILLS- QUESTS/ACHIEVMENTS based on STATS/SKILLS- dialog system with npc-s- relationship building with npc-sCONTENT- more poses-more interactive objects- more scenes/locations like Gym, bars, shops, workplaces- more an...
City of Pleasures
In City of Pleasures you take the role or a young girl who recently moved to the city to seek her fortune. Your job is to keep her in shape so she can work effectively and make enough money to satisfy all her needs.The current build includes:-Basic jobs system-Needs system-Day/night cycle-Dynamic weight gain/loss-Interactable poses and animationAll patreon builds:- Starts off with 300$- Unrestricted fast forward timeCurrent test features:- Hair color adjusterCurrent cheats:- Various cheat slidersIn the near-future, I plan to add a gym along wit...







