velocirection posts
Inside~
I went ahead and made quite a few changes and went with an idea of the giant horse butts belonging to magical unicorns- thus, I gave their bodie's a kind of "magical" glittery effect. It was inspired by a YT tutorial where someone where they used a voronoi noise texture to do an iridescent effect I was looking for, but they did it in a way that showed speckles over the normal... this is the same idea, but I used a texture instead so that the specks are uniform across all faces. I kind of want to push this further with random glitter...
Tail hole rig~
(Also tail WIP)I used a transform constraint so that the hole can be animated very easily- just by moving around one bone :3Also, I added a bunch of wiggle bones. I had an idea for an alternative to using wiggle bones to make secondary animation like this easier, but I might explore it some other time since it might take awhile to actually figure out how to do it >_>I also was trying to figure out a good solution for the sack, but it wasn't working so I'm just doing something more basic with that for now...
A very short thing
I really need to take a break from animation >_> and I had a really horny idea so I worked a bit on it.I want to do a quick scene inspired by this sketch I did awhile ago (though there will only be one donk to keep it simple)The donkey fellow was made using my existing donkey base, I did a lot of changing to the face/proportions. Also, a new fur color and also spikey kingdom hearts type black/red spiked hair.This will have *basic* animation, as in nice gaping on the tail holes, some dick throb, etc... but nothing more than a little loop... just...
More ball
More balls, wip, did a bit more animation tonight. (maybe a bit too stretched?? but maybe his sack skin is quite elastic......)
Balls!?
Today, I found out that I didn't have to anything for one class this week (it's JUnit testing and the project that's due is a 3 modules submitted together but the milestones for the last 3 weeks were those 3 modules, the final submission being all the modules and their unit tests and incorporating feed back from the instructor but I got perfect scores on all of those milestones so there was no feed back to incorporate so I just submitted everything as it was :3)I spent a good chunk of the day animating, most of it figuring out this ...
Flop wip
Kind of spent most of the day hanging out with some family for easter and watching stranger things with my mom ^^; but I did this today. And I took a few gifs of some early stages of this bit.A gif recorder is very useful because I can quickly record and play back parts of an animation at the intended speed and see obvious problems and weird things. This is the main kind of motion nailed down, but it's still very rough! But the hips don't move with the kind of energy I want and the left arm just kind of goes to rest at his hip.I thought...
The next part
I begun the next part, where the scene changes and shows the two of them have switched places.Here's what I have so far, I've only just started this and I'm kind of torn between doing more of this animation as I do have some ideas I think are neat for this part, but also it's going to be another*sighs*painfully slow process of animating a tiny bit every week (if I'm lucky) over the course of a month or two.It starts of with this mouth action, then, there's a sweet pull out like before (because that was a lot of fun to an...
Bubba Jub sequence done
It's been a couple a few centuries in the making but I think this sequence is about done. I've gone through the entire thing, adding various tweaks/polish/redoing timing etc... and I finally think it's spent enough time in the oven.This proved to be a pretty challenging sequence, but I think it turned out pretty good for a first succ animation! It's not as long as the other parts so maybe it makes it a bit off balanced, but 47 seconds of this act is already a bit too ambitious for my current skill level :xAnd for the newer patro...
Further succ wip
I did some more animation tonight, I'm almost done with this sequence finally! The bone tracking thing I did with my rigs is doing a lot of work here, the hands let go of the horns, his left hand grabs his pp for a bit, then both hands go back to the horns (and the pp tracks towards the mouth, then the snout, then nothing for a bit, then back to the mouth)Idk how one would animate this without using child of and tracking constraints on bones! But I'm thankful blender has such a useful set of constraints ^^;-Velocirection, chief sexy off...
More succ
Continuing the succ animation, The part where he's in the mouth is mostly done, but I wanted to animated *some* pull out, so I did (after this bit the thrusting will continue and then after a bit it goes to the next scene which is....... not sure yet ^^;)This gif is slower than usual because I animated this one to be too fast and need to spread the key frames out a tiny bit. This is what the actual speed will be like.Also I usually have the wiggle bones (responsible for the jiggly on the nutz) because it's quite laggy for me, but I want...
A tiny itty, small speck of progress
I touched up this bit where the focus is on his face, it's still rough, but it's coming along, tiny baby steps at a time ^^;I'm pretty happy this the first 80% of it but it still needs work around the horn grab but I should get to sleep soon.-Velocirection, chief sexy officer of Pizzass Games
A tiny sliver of progress (but still very rough)
So I did decided to just go ahead and do some more animation stuff even though I maaaybe shouldn't. I spent a lot of time fixing some wiggle bones that were like glitched out >_> they weren't working and kept turning off on so I just copied the bones, deleted the old ones, renamed the bones and the vertex groups and it worked.I also didn't finish setting up the hand gripping thing like for the other characters, so that works now. And I was able to do a bit of animating ^^;It kind of sucks when there's mystery things that need to...
Probably nothing happening this week
I'm drowning in course work and it looks like I won't have time to do anything meaningful.Idk sometimes I consider quitting the patreon thing because I don't think I'll ever be in a position/skill level to deliver reasonable value. I feel like I build up a tiny bit of momentum, then I lose it because I can't work on anything for weeks/months.Maybe next week will be less heavy but jfc there's quite a lot of reading/assignments this week >_>Sorry for how slow everything is...-Velocirection, chief sexy officer of Pizzass Ga...
WIP succ
I've barely started this, but, I think that this won't be as difficult to animate as I originally though- you'll notice that his pp points towards her mouth! This is using the same trick as the butt pointer bone. This way, as she's getting tapped from behind, the pp will stay in her mouth :3 (also wiggle bones enabled for the preview~)More soon!-Velocirection, chief sexy officer of Pizzass Games
Preview~
This scene is nearly done, upon inspection of the viewport render attached (it's just like, the untextured, gray models) there's a few spots I'd like to touch up. I *really* wish I could just... preview the animation at the target frame rate, because sometimes it's difficult to fully understand how something animates with frame dropping... and with no-sync, you se all the frames but at like, 7-9 fps >_>I apologize that it's been very slow working on this but I'm determined to keep chipping away at this animation!-Velocir...
Fixed the bone~
There's a weird thing about the limit scale constraint in Blender. Negative values don't work as you'd expect with the minimum scale values. Anything below 0 is treated as a positive value! Which means the hole would expand when the pp is pulled out and expand more as it was farther away. To get around this, I attempted several things but then messed with the graph of the driver that controls the scale and you can like, limit the values of the driver by messing with the handles on the bezier curve.So, now it works as intended! :3 It...
Automated~
I figured out how to do this- it's one of those cases where I knew what I wanted to do but figuring out how to get it working with bone constraints was... weird. But, basically, the y scale of the hole is driven by a bone who's scaled based on it's position away from the start and end of the PP (which are denoted by two other bones)So, the closer this bone is to the pp end bone, the more it expands. It's not linear though, as thankfully the graph editor gives you some control over how the value increases via bezier curves.The fo...
More WIP penetracionë
Still very WIP but this is as far as I got tonight.So, there's a lot of things I didn't think about with this kind of action (it'll threaten to flag my post if I put any naughty words in it so I'm referring to the meat stuffing in multiple not vulgar ways) that I didn't consider originally and a few things I can think of that would make this easier to animate and look better... and I'll look into those asap! I think I can get a pretty effective "compound motion" with a bone and some drivers...Suppose there's ...
~~PINNED POST WITH LINKS TO STUFF~~
Update: I'm going to try using the collections feature more since I think Patreon probably wants that to be the way posts are organized.To find finished animations check out the "finished animation" tag:https://www.patreon.com/collection/90412?view=expandedFor frozen pizza patrons, you can find all the model downloads using the "model download" tag:https://www.patreon.com/collection/405893?view=expandedA note about models, I need to do some stuff with that, like at least making some of the older ones Blender 4.0 friendly... ...
Very very very wip >_>
I thought I could have more of this done, but this was a bit challenging to animate... Though I figured I'd show where I'm at before I get to bed. Honestly, I might just scrap it and just do some simple loops...... I don't want to spend like a month animating this ;-;But, idk...So, the plan here is he starts to do his thing w/ her butt, then in front is the other donk getting a succ.Idk if I ever shared this but here's a still from an earlier test I thought looked nice but didn't turn out as good as I wanted. However, a simi...
Next animation poll #1: Camera
So, I have a lot of ideas as for what to do next with animation after the Tricerabottom. And I think it's a good time to consult you fantastic folks for some direction. I'll be doing polls on various things like character ideas, environments, themes, etc... But first, I'll start with something a bit more basic."Amateur" cam? Or more regular cam? Ever since I did a bit of POV shots for the current animation, it's made me really want to try either a first person point of view type thing where someone recorded it with their...
Rough viewport render of the rim scene
I've rendered the low res viewport version of the scene (attached below), though one big change is I forgot to animate the mouths even though can be barely be scene when they're both inside her tail hole, but I did do that.That's what it looks like from the ass POV XDI'd re render, but the problem is that it took like an hour just to render that low resolution preview >_> and when rendering with Eevee uses my GPU (and my monitor is plugged into that) my computer is effectively unusable. So I rendered that while I made/ate dinner...
Double rim WIP
So, this is very nearly done, but there's some egregious clipping issues in a couple parts, I'd like to animate the mouths more when they're both digging their snouts in her tailhole, and there's an stiff transition between two actions when they both move into position due to me not knowing where they would be when I left off on the previous action.I just wanted to post it since I haven't had much to put up, not like the last 4 weeks or so as I'm back at work >_>This rimming sequence has come out to be 2230 frames. And f...
Another short sequence (wip)
I thought that it was weird that it cuts from him eating ass enthusiastically to the brown donk approaching the butt and the grey one resting his hand on his shoulder encouragingly. So, I animated this bit where the gray donk takes a breather, happens to look over and sees his friend. Then, he moves aside, as a gesture of like "hey, let's share" :3This is probably my most solid animation so far. I'm pretty happy with all the stuff going on, the timing and such.This short bit is almost 100% done, the eyes are almost done but stil...
Animation takes so long to do >_>
So after the rimming sequence, I don't know if I'll keep being as elaborate as I currently am... I see why 3d smut artists mainly just do loops ^^;Ah well, I feel like I'm continuing to improve my understanding of 3d animation. Like, I'm getting better at knowing what I need to do with Blender to get the resulting animation, though it's still tricky for me and requires a lot of tweakingThis particular one took quite some time, but it's done (excuse the choppy frame rate, this is what it plays back for me with frame dropp...
Some WIP anims
Update: moved the images into the post body. No idea how I could make censored thumbnails of these.Here's some animations of the rimming scene, my apologies for the ghosting on the second one, I figured out that it's cause by "viewport denoising" being left on! The final thing will look a lot better quality wise obviously, capturing a tiny gif is just a lot more time-friendly than rendering a WIP thing frame by frame as it makes my computer unusable >_>Sadly, this isn't finished and I was hoping to have it all done today, an...
Rough preview
Here's a preview of the intro sequence. I just got done adding in face animation. It ended up being 51 seconds as originally, the speed was WAY too fast >_> which is due to animation play back being like, 9-10 fps so I animate it seeing it that way. Thankfully, you can just change the values in the time-remapping thing in Blender and your entire scene's animation is scaled accordingly.I used a cube-y mesh for the background because there's no need to have all that cluttering up my scene and dragging the frame rate down! All that nee...
She turns around OwO
I did more animation- so, I did a very loose plan for this. I did a tiny bit of story boarding but then was like... "eh, I'll just start animating what I have in mind" which isn't a good idea as I probably spent too much time messing with like... timing >_> though, this isn't my first animation! Just my first NSFW animation (and first 3d one!)Next animation project, I'll focus more on pre-production and story boarding.So, a lot of it is still rougher than I'd like, but some of it I'm quite happy with. Though as I...
Animation testing
With the rigs finally pretty much hopefully 100% good to go for animating and I won't need to make any further changes for the duration of the rest of this project (I HOPE >_>) I'm testing out some animation. The above is a scene where the other donkey is looking at him, as he's absorbed in his phone, then happens to look down and see his dick, then we see the other donkey's face turning away (which I haven't animated yet)Originally, I wanted to have him with ear buds in his ears, jamming out to music with a towel around his...
Models update
Here's the pretty much final versions of the character models! If you enable the "fuckball" collection in the donkey files you can see them fuck slap dash see through ball XDThanks for your support and I hope you enjoy messing with/exploring these models :3-Velocirection, chief sexy officer of Pizzass Games
























