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Zombie Army 4 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Maneater - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Back 4 Blood - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a good HDR implementation providing an actual Peak HDR Luminance slider in nits value up to 2.000 nits, along with providing additional video options.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR Luminance slider to: 2.000 (nits; Max);> you're using HGIG: Set HDR Luminance slider to: 800 (nits) or 1.000 (for G2) or 1.500 (for G3).If you don't have an LG OLED and:> you don't have an HGIG option: ...

Black Desert - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a good HDR implementation providing an actual Peak HDR Luminance control in nits value, along with a Contrast slider, up to 10.000 nits.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR Max Brightness slider to: 4.000 (nits);> you're using HGIG: Set HDR Max Brightness slider to: 800 (nits) or 1.000 (for G2) or 1.500 (for G3)If you don't have an LG OLED and:> you don't have an HGIG option: Set HDR Ma...

Ark: Survival Evolved - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Mafia III: Definitive Edition - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

The Dark Pictures Anthology: Little Hope - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a fairly good HDR implementation providing an actual Peak HDR Luminance control in nits value up to 2.000 nits.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR MAX LUMINANCE slider to: 2.000 (nits; Max);> you're using HGIG: Set HDR MAX LUMINANCE slider to: 800 (nits) or 1.000 (for G2) or 1.500 (for G3).If you don't have an LG OLED and:> you don't have an HGIG option: Set HDR MAX LUMINANCE slider to...

The Dark Pictures Anthology: Man of Medan - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 2.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Saints Row: The Third Remastered - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a good HDR implementation by offering an actual Peak HDR Luminance slider in nits value which can go up to 4.000 nits along with other useful video controls.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set PEAK HDR DISPLAY BRIGHTNESS slider to: 4.000 (nits);> you're using HGIG: Set PEAK HDR DISPLAY BRIGHTNESS slider to: 800 (nits) or 1.000 (for G2) or 1.500 (for G3).If you don't have an LG OLED and:> you d...

Everybody's Golf - HDR Optimized Settings

The game is NOT using/applying Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 4.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Ride 4 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with two fixed and not adjustable Peak HDR Luminance of 1.000 & 2.000 nits respectively.If you have an LG OLED:> don't use HGIG, but use Dynamic Tone Mapping or Dynamic Contrast, then: Set HDR (NITS) slider to: 2.000 (nits; Max).If you don't have an LG OLED:> don't use HGIG, then: Set HDR (NITS) slider to: 1.000 (nits).

Tetris Effect: Connected - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Resogun - HDR Optimized Settings

The game is NOT using/applying Playstation HDR Calibration app settings.The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

As Dusk Falls - HDR Optimized Settings

The game is NOT using/applying Xbox HDR Calibration app settings.The game has a fairly good HDR implementation by only offering a "White Point" (or Paper White) slider in nits value, but without offering a Peak HDR Luminance slider and max luminance seems to be fixed around 1.000 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to avoid highlights' clipping and to restore a proper HDR rendition.In all cases set the White Point slider to 200 nits as this will represent a balanced and natural minimum HDR lumin...

World of Tanks - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a fairly good HDR implementation with an actual Peak HDR Luminance slider but not in numerical values or nits, which can go up to 2.000 nits.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR TV Calibration slider to: +20 clicks (from leftmost/0; which is around 2.000 nits; Max);> you're using HGIG: Set HDR TV Calibration slider to: +7 clicks (from leftmost/0; which is around 800 nits) or +9 clicks (for G2) ...

techoptimized post 100 Subs Achievement: Unlocked! from patreon

100 Subs Achievement: Unlocked!

I just want to THANK YOU ALL for your incredible support for this Patreon project.It took me a very long time and effort to put it in place like and where I wanted it to be (creating and consolidating all those in-depth Tech articles and HDR Optimized games' settings, analyzed one-by-one, in a single place) but it was worth every second of it thanks to YOU!With this first big Goal now achieved I will be able to buy and test even more HDR games weekly/monthly from now on, both for Xbox and Playstation, so keep an eye on the Homepage and to y...

Sea of Thieves - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation/PC HDR Calibration app settings.After the PS5 release of the game and its subsequent patch also for Xbox and PC versions, the HDR implementation is now new...but somewhat worsened compared to before.The game still provides an in-game Peak HDR Luminance slider which on paper can go up to 10.000 nits, but when set so the actual measured max HDR luminance was of around 5.000 nits.Black Levels are also a bit raised and there's noting you can do to fix it in-game.You can try to set the TV Fine Tune...

techoptimized post How to dramatically improve "SDR-only" HDMI devices (like Nintendo Switch) thanks to forced HLG from patreon

How to dramatically improve "SDR-only" HDMI devices (like Nintendo Switch) thanks to forced HLG

Thanks to recent GamingTech findings, there is a new way for noticeably improving all "SDR-only" devices connected to LG OLEDs, like Nintendo Switch for example.Trying to simplify it as best as I can:There is another TV "Hidden Menu" which will allow you to "force" HLG (Hybrid Log Gamma) HDR to all SDR/HDR contents for the specific HDMI input currently in use when changing this setting;HLG is meant for TV broadcast and not an ideal replacement for native HDR10 contents (which are still better), but it actually represents...

Alan Wake Remastered - HDR Optimized Settings

The game DOES USE/APPLY Xbox HDR Calibration app settings, but not Playstation ones.After recent patches the game now natively supports HDR on Xbox by leveraging and applying its system wide HDR Calibration app settings. Playstation has no native HDR support yet.That said, its Peak HDR Luminance seems capped around 800 nits (even if on the system app an higher value is used) so it seems more fit for an HGIG use on LG OLEDs (except for G2 and G3 where you should use DTM).On other TVs use Dynamic Tone Mapping if available as well in order to impr...

How to unlock your LG OLED true potential using the hidden Service Menu [Easy Way]

____________________________________________________________________________________FEBRUARY 2024 UPDATE: Unfortunately auto-dimming issues are still present on 2021 Series (e.g. C1/G1) and older, so you still need to follow this guide to access the hidden Service Menu to fix themAUGUST 2023 UPDATE: LG finally fixed it also for 2022 Series! No more need to access/edit the Service Menu for those TVs as well ;)MARCH 2023 UPDATE: LG finally fixed this auto-dimming issue entirely via firmware update, starting with 2023 series! So no more need to ac...

F1 22 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game currently has a broken HDR implementation. Even if it actually offers a Peak HDR Brightness slider in numerical values (even if not properly in nits) and can go up to 10.000 nits on paper, the actual game seems fixed to 380 nits max which does seem a "stretched" SDR signal only.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set Peak Nit Adjustment slider to: 40 (which is around 4.000 nits);> you're using HGI...

Far Cry 5 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has good HDR implementation even if with a fixed and not adjustable Peak HDR Luminance around 2.400 nits.What the game provides is a Paper White numerical slider (in nits) which adjusts the overall gamma and also the brightness of UI elements and in all cases is recommended to be set to 200 (nits).In order to avoid highlights' clipping due to the fixed Peak HDR Luminance, it is suggested to use Dynamic Tone Mapping.

Dolby Vision for Games - Sky high expectations, Mediocre results

When Microsoft and Dolby announced their extended partnership in bringing Dolby Vision support for Gaming on Xbox consoles, other than for movies, I was one of the first that jumped from the chair and started to think and share how a big improvement Dolby Vision for games could have been compared to HDR.It already is a big improvement for movies as, thanks to Dolby Vision native dynamic metadata processing, things like "DTM" algorithms or "HDR10+" formats got easily surpassed with something more accurate, starting from the sourc...

Dynamic Tone Mapping (DTM) vs HGIG - There's actually no "versus"

One of the most discussed, complex, therefore controversial topic around HDR gaming in the last years was the "ultimate" choice to do between Dynamic Tone Mapping algorithms or ("no tone mapping at all") HGIG approach for games.Which is "always best"?What someone should "set it and forget it" between the two for playing HDR games, especially on LG OLEDs from 2019 onward?After analyzing over 190 HDR games between Xbox and Playstation (as I'm writing this article), the most comprehensive and simple answer which...

Sony Pulse 3D - Optimized Settings

If you're mainly a Playstation owner/user and you've bought a pair of proprietary Sony Pulse 3D headset, rejoice!After various PS5 Firmware updates, now there is finally the possibility to tweak Pulse 3D's internal EQ to fine tune and (vastly) improve their audio rendition compared to their stock configuration.Honestly I was never a big fan of how Pulse 3D sounded when they launched: they were painfully quiet, even at max volume, and in general they missed any impactful bass and treble compared to most other headset in the same pric...

FIFA 22 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a good HDR implementation offering an actual Peak HDR Luminance slider in numerical values but not in nits, which can go up to 10.000 nits.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR Brightness to: 45 (which is around 4.000 nits);> you're using HGIG: Set HDR Brightness to: 15 (which is around 800 nits) or 20 (for G2) or 25 (for G3).If you don't have an LG OLED: Set HDR Brightness to: 20 (which is ...

The Elder Scrolls Online - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game doesn't have the best HDR implementation as it will offer various, cumbersome in-game HDR controls not in numerical values and not in nits which require a bit of tweaking to look good. It also peaks at 1.000 nits max HDR luminance.First of all the game will provide an "HDR MODE" setting which will let you choose between "Default" And "Vibrant" color saturation. I found the "Default" one providing too muted colors even compar...

The Quarry - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has one of the most bizarre HDR implementation I've seen so far.It actually includes a Max HDR Brightness slider in numerical value (but not in nits) and a regular HDR Brightness numerical slider (which should represent Paper White) but in reality neither of them will actually alter Peak HDR Luminance which seems stuck around 1.500 nits.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost det...

Flight Simulator - HDR Optimized Settings

The game is NOT using/applying Xbox HDR Calibration app settings.The game has a good HDR implementation with a measured Peak HDR Brightness of 10.000 nits nits but unfortunately there is no way to control/modify it.For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Jurassic World Evolution 2 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.The game has a fairly good HDR implementation with an actual in-game HDR Brightness slider in numerical values (but not in nits) along with a regular Brightness/Gamma control. For achieving the correct Peak HDR Luminance both should be setup specifically as are dependent from each other.If you have an LG OLED and:> you're using Dynamic Tone Mapping or Dynamic Contrast: Set HDR Brightness slider to: 0.04; Set Brightness slider to: 0.35.> you're using HGIG: Set H...

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